[PbP Gameday VIII] GM Irish202 #10-23: Passing the Torch: Who Speaks for the Ten

Game Master Irish202

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Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

I Will post tonight. [IT Will ne hilarious... I think.)

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

... please tell me it was not an illusion or something. That hurt.558 hit point damage.

Also, Jack You can keep the ioun stone. I have the cracked version.


Hugo wrote:

@GM in the 1 minute before leaving Hugo would have healed up. But since we are in init and I did not get a chance to post the rolls I wanted to check if ok first. His hp from tattoo should still be good for 1 more minute.

If several were down, he would have channeled

Approximately half of that minute was negotiations with Zurnzal; so I would say that you should have about 5 rounds worth of healing if you wanted.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

I did see the natural one and I wanted to this "oh my goodness"!

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope
Géatan Émond wrote:
gm roll and fear bonus: 1d20 + 18 + 2 + 2 ⇒ (4) + 18 + 2 + 2 = 26

Both Inspire Courage and good hope confer a morale bonus on saves vs fear effects. Inspire Courage provides the higher bonus, i.e. +3.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

I fear for the decemvirate. Did Zurnal Play with us? Did we bypass them?

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Posted some buffs for the party. See the details for the Discordant Voice effects. Its sonic damage will help against the astradaemon.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Sorry, GM. I didn't realize the large creature would have significant cover. I'll retcon the standard action.

Silver Crusade

Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12

Sorry this had completely slipped my mind as I was helping my uncle who was short handed with snow and ice removal from the winter storm that hit us.

Second did I get any information from my knowledge check on Vahlo's mount or did I miss that?

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Please, everyone, don't forget the bonuses from Good Hope, Inspire Courage, and - if you're within the area of effect - the additional sonic damage from Jack's Discordant Voice feat (if your PC is in melee within 30ft of Jack or if your target is within 30ft of Jack with a ranged attack).

Jack will act after the GM posts the daeomon's Round 1 actions.


Map and handout aid Token.
Charleston Chew wrote:

Sorry this had completely slipped my mind as I was helping my uncle who was short handed with snow and ice removal from the winter storm that hit us.

Second did I get any information from my knowledge check on Vahlo's mount or did I miss that?

you are in Newfoundland?

Silver Crusade

Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12

I live in Illinois..... the part that's not Chicago.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

I grew up in Savanna and Freeport, IL and went to ISU in Normal. What part of the state do you call home?

Silver Crusade

Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12

Grew up around and live in the Quad City area right on the Iowa boarder.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Used to wrestle down there from time to time. Long ago.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

Will post tommorrow.

But question. I have Wing (ex) that work like the spell fly. Can i do 5 step into the air?


Geatan wrote:
But question. I have Wing (ex) that work like the spell fly. Can i do 5 step into the air?

As long as you can default a DC 10 Fly Check. With your dexterity, that shouldn't be a problem even with the penalties from the winds right now.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope
Jack wrote:
Resonating Word Round 2: Sonic Damage and Stunned for 1 round. Fortitude DC20 for half and negates stunned: 5d6 ⇒ (4, 3, 3, 6, 3) = 19

GM, I think this got overlooked.

Maybe we'll get lucky, and the astradaemon will fail the Round 2 save.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

Should i change my Target? As now, the astro is doing more damage then our anti paladin.

Silver Crusade

Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12

Wouldn't be a bad call negative levels do suck. I'll help out Marcus and Hugo

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 150/150| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Waiting for Hugo and Charleston's turns to resolve so I know where I am.

Massive level drain does suck.


Jack wrote:
GM, I think this got overlooked.

Whoops! Will get that updated today.


Back from work, roll updates coming up shortly. If I don't have a post from Gerdur by tomorrow morning, I would appreciate one of the players botting him. I feel like all I have been doing is level draining him...

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 150/150| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Gerdur took his family to Florida. I wouldn't expect an update until Monday.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

I will post tommorow and attack Vahlo. ( we are okay with the negative level.)

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 141/148; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {3/10 channels used, 2/3 rod-q, 1/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

HP damage is easier to cure than negative levels, so dropping that daemon would be good to do as quickly as possible.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Folks, don't forget to roll your d6 additional sonic damage from Jack's Discordant Voice. (And the buffs to attacks and damage from Inspire Courage +3 and Good Hope +2.)

Some of the posts look like they might not have included one or more of the three buffs.

Silver Crusade

Male Human Male Wizard 3, Cleric 3, Mystic Theurge 9 I HP: 125/125 I AC: 16, T: 12, FF: 14 I CMB: +6 CMD: 18 I Fort: 17 Ref: 13 Will: 24 I Init: +11 I Perc: +35 I Speed: 30’ Fly 40’ good I Active Conditions: Fire Resis-30, Ant Haul, Endure Ele., M. Armor, Darkvision, Overland Flight, Life Bubble, Blood-Boiling Pill (Role Play as Energy Drinks) I Sprite (Liminal Sprite) I HP: 62/62 I AC: 24, T: 15, FF: 19 I F: +9, R: +8, W: +12

Updated map after dim. door

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

Dammit and i cannot sunder his equipement.


Post update coming up in 8 hours, thanks for your patience!


Map and handout aid Token.

Loot?

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Folks, don't forget that good hope gives you a +2 morale bonus on Initiative checks.

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 141/148; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {3/10 channels used, 2/3 rod-q, 1/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Oops - good reminder. Add +2 to Hugo's (not included in his init roll)

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Do we have any description or location of the mysterious other beings?

That information might inform the actions of Jack and the rest of the team.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

IT feel like we are against Karma!


Jack, "Just Jack" wrote:

Do we have any description or location of the mysterious other beings?

That information might inform the actions of Jack and the rest of the team.

Nope, because there is nothing at the moment to alert the group of anything additional present. It is merely a placeholder for the once, unfortunately.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Got it. Thanks.

Grand Lodge

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CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Gerdur:

Please roll your Temp hp and note the other effects, including a +1 competence bonus on Fortitude saves.

Inspire Greatness: Inspired with greatness, Gerdur and Jack gain 2 bonus Hit Dice (d10s), the commensurate number of temporary hit points (apply the target’s Constitution modifier, if any, to these bonus Hit Dice) and a +1 competence bonus on Fortitude saves. (The +2 competence bonus on attack rolls does NOT stack with the +3 competence bonus from Inspire Courage.) The bonus Hit Dice count as regular Hit Dice for determining the effect of spells that are Hit Dice dependent.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

It had been less than 24hrs since I'd posted Jack's Surprise Round actions, when you botted Jack in Round 1. Wasn't expecting that.

I was waiting to see what happened when Vahlo reconstituted in the Surprise Round, before posting Jack's Round 1 actions.

At any rate, Jack has mirror image up with 8 images. Maybe Vahlo hit one of those?

If Vahlo's attack hit Jack instead of one of the images:
Fortitude DC27: 1d20 + 16 ⇒ (7) + 16 = 23
Round 1 Immediate Action, if necessary, Saving Finale, Fortitude DC27: 1d20 + 16 ⇒ (16) + 16 = 32

I'll wait to see how all of this plays out before I post Round 2 actions.

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 150/150| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Marcus will wait to see if Hugo heals him before he attacks.

If he successfully disarmed Vahlo he will take the AoO from Vahlo retrieving his sword.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

Oh my it was my turn? I didn't know. (i was sûre que would a Cinematic or something.)

Grand Lodge

Male Half Elf Cleric-15/ Ranger-1 (HP 141/148; AC:25, T:14, FF:22; Fort:+18(+20) Ref:+14 Will:+22; Init+5; Perception+28) {i} {3/10 channels used, 2/3 rod-q, 1/3 rod-x, 0/30 hops, 0/11 inspired word +2, pyrex 0/1 might 0/1 } {fly, death ward, prot evil circle, resist fire 30/50min }

Oops. Wanted to get this cast before Marcus but just missed unless he delays.

Dark Archive

Male Ifrit; Fighter (Unbreakable) 1/Rogue (Unchained) 4/ Pain Taster 10 | HP 150/150| AC 38 T 23 FF 29 | CMB +17, CMD 38 | F: +20, R: +22, W: +16 | Init: +15 | Perc: +32 (33 vs surprise / 34 vs traps) | Speed 30ft | Trap Spotter | Burning Hands 1/1 Active conditions: None

Hugo, those were AoOs. Your caddy should happen before it's Marcus's turn.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

Will post tonight

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

Oh my goodness i am so sorry.

I just realised last fight, did take out deadly aim for attack... but not for damage!

I am extremely sorry. 8 point of damage by attack is important.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

Want to give Gerdur a chance to act, before Jack posts his Round 3 actions.

Grand Lodge

CG Male musetouched aasimar Bard 14 | HP 156/130 | AC 26 / 16 T / 22 FF | CMD 29 | Perception +24, Darkvision; Sense Motive +34 | Init +9 | Bardic Performance 27/35 | Bard Spells 1: 6/7, 2: 3/6, 3: 3/5, 4: 3/5, 5 2/3 | SLA: Glitterdust 0/1 | Fort +16, Reflex +20, Will +17; (+4 vs. bardic performance, language-dependent, sonic ); Immune sleep, disease, fear | Resist Acid 5, Cold 5, Electricity 5 | Cond.: Height Awar, Heroism, Fire Resist 30, G Hope

IT disaster yesterday. Replaced my laptop, but couldn't retrieve anything off the old hard drive. I'll do my best to keep up, while I sort things out.

Scarab Sages

male arrow ghost salt:30/30 mind affecting +2 Half-elf perception +21; diplomacy 16 Fighter 9 (mutation warrior) / sentinel 3(erastil)/medium 130hp 37 ac (t 22;ff 32)Fort +18, Ref +19, Will +18; +2 enchentement,+1 death+2 fear+4 poison/. init:16 Adamantine durable arrow remaining. 40/40 Blunt 138/150

This is my last question. After this, Géatan Will Do something...

I just to be sûre. How ok, you are to gives Torch a wayfinder and being an honorably Pathfinder?


Map and handout aid Token.

He Lives.


I will be traveling today through Sunday out to Denver for Genghis Con, posting will be sporadic through the weekend. Plan for an update later today after my flight.

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