Goblin

Mob the Goblin's page

54 posts. Alias of bookworm422.


Full Name

Mob

Race

Goblin

Classes/Levels

Barbarian (Giant) 1 | AC 13 | HP 14/24 | F +7, R +3, W +5 | Perception +5 darkvision

Gender

Female

Size

Small

Age

10

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Goblin

Strength 18
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 10
Charisma 14

About Mob the Goblin

Ancestry: Goblin (Unbreakable Heritage)
Background: Haunting Vision
Class: Barbarian (Giant Instinct)
Alignment: Chaotic Good
Deity: Cayden Cailean
Anathema: fail to face a personal challenge of strength, waste alcohol, be mean or standoffish when drunk, own a slave
Feats: Goblin Lore, Intimidating Glare, Raging Intimidation, Student of the Canon

Backstory
Mob has always had an outsized presence for her small size. Loud, brash and able to eat and drink enough for a person twice her size in one sitting. Unfortunately her nightmares (that she refuses to admit to having) are just as big as she is. They always seem to revolve around fire, which is strange cause when she’s awake she doesn’t fear it at all. She’s only felt that kind of fear with one other thing, a strange carving of flames which according to the people she’s questioned represents Dahak, god of destruction.

Living as a member of the local Bumblebrasher tribe she’s come into occasional contact with the adventurer’s that flock to Breachill. This has had it’s upsides and downsides, she’s had to disabuse some of them of the notion that she’s small and therefore weak. But she’s gotten some information about Dahak from them, and more importantly found out about Cayden Cailean. As far as Mob’s concerned, Cayden is the ultimate example of living life big and loud and fun, since he accidentally became a god while super drunk. Ever since she learned about Cayden she’s wanted to follow his example and go on her own proper adventures as well, and it seems she’ll have her chance with this months Call for Heroes. With the strange fires burning at the citadel coinciding with a new nightmare of fire taking Breachill, Mob’s decided to join whatever adventurers take up the job at the Call for Heroes and destroy whatever is causing the fires (and the nightmares) to protect herself and her tribe.

Equipment Total Bulk 9
Money: 1gp, 10 sp, 2 cp (kept in pockets)
Armor: Hide
Weapons: Javelin (5), Horsechopper, Maul (large)
Worn: ordinary clothing, two sheaths, Cayden Cailean religious symbol, signal whistle
Beltpouch (outside coat) caltrops
Beltpouch (inside coat) candle, chalk, flint and steel, mirror, mug, vial
Backpack bedroll, crowbar, grappling hook, rations (1 week), rope (50ft), sack, waterskin (empty), Dahak religious symbol

Mob Statblock
CG, Small, Goblin, Humanoid, Barbarian
Perception +5, darkvision
Languages Common, Goblin
Skills Acrobatics +4, Athletics +7, Intimidation +5, Lore (Dahak) +3, Lore (Goblin) +3, Nature +3, Religion +3, Stealth +4, Survival +3
Str +4 (18), Dex +1 (12), Con +2 (14), Int +0 (10), Wis +0 (10), Cha +2 (14)
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AC 17 (hide) 16 (rage or clumsy 1) 15 (rage & clumsy 1)
Fort +7, Ref +4, Will +5
HP 17/24
Unbreakable Goblin halve distance fallen when calculating falling damage
Clumsy 1 -1 to Dexterity-based checks and DCs (AC, Reflex, ranged attacks, Acrobatics, Stealth, and Thievery
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Speed 25 feet
Maul Strike [>] +7, 1d12+4 B (clumsy 1, large, shove)
Horsechopper Strike [>] +7, 1d8+4 S (reach, trip, versatile P)
Javelin Strike [>] +4, 1d6+4 P (thrown 30ft)
Rage [>] If not fatigued or raging, begin raging. Gain 3 temporary hp, +2 (+6 if large weapon) melee damage, halved if weapon agile, -1 AC, no concentrate actions unless also rage. Lasts for shortest of 1 minute, no perceivable enemies, or unconscious. (barbarian, concentrate, emotion, mental)
Demoralize [>] Attempt an Intimidation check (+5) against a single creature within 30 feet. Success – target is frightened 1. Critical Success – target is frightened 2. Target immune to Mob’s demoralize for 10 minutes. (auditory/visual, concentrate, emotion, mental, rage)