Priestess of Nethys

Alison "Wraith" WhiteAngel's page

193 posts. Alias of Atlas2112.


Race

Gynoid Op 2 | HP 22/22 SP:21/21 RP: 7/7 |  EAC: 16 KAC: 17 | Init: +4 | Perc: +5 |

Classes/Levels

F: +1 R: +7 W: +3 | Atk:+7/d6+1

Strength 10
Dexterity 18
Constitution 12
Intelligence 16
Wisdom 11
Charisma 8

About Alison "Wraith" WhiteAngel

loot:

The computer is tier 3 with firewall and lockout countermeasures and a miniaturization upgrade.

Make it 30001600 instead

You may have 2 pieces of 5th level equipment, but are otherwise limited to 4th level. If you're interested in purchasing SFS boons, 14 points of rep with the faction of your choice and 12 points of fame are at your disposal.

Allison "Wraith" WhiteAngel
Female Operative 2
Init +4; Senses; Perception +5
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Defense
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EAC 16{+2 armor, +4 Dx} KAC 17{+3 armor, +4 Dx}
SP 7, HP 10, RP 5
Fort +1, Ref +6, Will +2
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Offense
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Speed 30ft
Melee Survival Knife +4 (1d4)
Ranged Static Tactical Semi-Auto Pistol +6 (4 Dex, +1 BAB, +1 Focus) (1d6 dmg)
. . . . . .
Offensive Abilities Trick Attack 1d4
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Statistics
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Str 10, Dex 18, Con 12, Int 14{16}, Wis 11, Cha 8
Base Atk +0

Racial Feats

Constructed
For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.

Exceptional Vision
Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.

Flat Affect
Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.

Human: Dive for Cover: (When you attempt a Reflex save against an area attack or area effect, you can fall prone in an adjacent square and roll that Reflex save twice (taking the better result of the two).)

Cyber: NANITE INTEGRATION
Rebooting Nanites: Whenever you fail a saving throw against an effect that causes you to gain the asleep, blinded, confused, cowering, dazed, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, staggered, Stunned, or unconscious condition, you can spend 1 Resolve Point as a reaction to attempt a new saving throw against the effect at the same DC. If you succeed, the condition ends, though you still suffer any other effects of the original failed saving throw.

1st: Weapon Focus (Small Arms, +1 Atk)

2nd:  Evasion  (No dmg if save)
2nd:  Uncanny Mobility (When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.)

3rd: {class}weapon specialization basic melee weapons, small arms, sniper weapons
--{3rd}Dive for Cover: (When you attempt a Reflex save against an area attack or area effect, you can fall prone in an adjacent square and roll that Reflex save twice (taking the better result of the two).)

Theme
 CYBERBORN! (+1 Int)

Skills
(sp/lvl = 8+1(class)+2(Int)+1(Computers)+1(Engineering))
(Att+skill)
[Does NOT include Operative +1 to EVERYTHING bonus]

Acrobatics(Dex) +10;4+3 C
Athletics(Str) +5;0+2 C
Bluff +4(Cha) +5;-1+3 C
Computers(Int) +13;3+3 C (+3, skill focus) (+1, Theme)
Culture(Int) +9;3+3 C
Disguise(Cha) +5;0+2 C
Diplomacy(Cha) +2;-1+3
Engineering(Int) +12;3+3 C (+3, skill focus)
Intimidate(Cha) +5;-1+3 C
Medicine(Int) +9;3+3  C
Perception(Wis) +6;0+3 C
Piloting(Dex) +11;4+3 C  
Profession +0; C
Physical Science(Int) +6;
Profession (Writer) +7 ;
Sense Motive(Wis) +4;0+1 C
Sleight of Hand(Dex) +9;4+2 C
Stealth(Dex) +9;4+3 C
Survival(Wis) +4; C

Class Bonuses:
+1 Insight to all skills (operative's edge)
HAXOR!: Computer and Engineering.
You can attempt a Computers check with a +4 bonus to make a trick attack by creating a computerized distraction .

Languages Common, Sarcesian, Aklo
SQ
Gear

Shobhad horizon striker, tactical 2d4 P 100 ft. 2 rounds Analog, sniper (500 ft.), unwieldy

Tactical Semi-Auto Pistol, (260/9rnds/30 ft)d6
40 Small Arm Rounds,
Gear Consumer Backpack,
Field Rations (1 Week),
Personal Comm Unit,  
Titanium Alloy Cable (10ft),
Travel Clothing,
Credstick (3cr)
Tool Kit, Engineering
Tool Kit, Computers
Tool Kit, Disguise
Tool Kit, Trap Smith

1x frag grenade (d6, 15ft)
1x smoke grenade (smoke cloud 1 minute, 20 ft.)

Armor
Second Skin (250, +1/+2)(1/1)
Stationwear, business +2 +3 +6

Upgrades:

CLIMBING SUCKERS Price 1,200; Level 3

The soles of your feet become covered in fleshy slats you can open and close, providing you a climb speed of 20 feet. You don’t need to attempt Athletics checks to traverse a vertical or horizontal surface (even upside down).

Personal Upgrade: +2 Int. (Synaptic Accelerator)
Personal Upgrade: Cybereyes have cyber cameras. (They also change color while someone looks at them.)
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Special Abilities
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Theme Knowledge
You enthusiastically study the field of cybernetics and seek to keep abreast of new applications and experimental technologies. Reduce the DCs of Engineering checks to identify cybernetic augmentations and of Life Science checks to recall knowledge about cybernetic augmentation techniques, as well as corporations and other research facilities involved in the production of and experimentation with cybernetic augmentations, by 5. Computers is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Computers checks.

Trick Attack
 As a full action can move up to my speed and make a Stealth, Bluff, or Intimidate check to make an enemy flat-flooted and can make an attack

Personality:

Allison is a spunky firecracker that's never really comfortable unless she's got some hot metal either under her stick or in her hand. Her caustic wit is omnipresent, largely due to her constant desire to make whatever she's doing somehow seem MORE EXCITING!!1!
Hence, she gets bored easily, and while she's as comfortable talking her way out of a situation as blasting through it, she may need convincing to do it the boring way. =)