PbP Gameday - #6-10 Wounded Wisp - GM NOWRUZ (Inactive)

Game Master noral

SLIDES


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Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Carlin tries to find out if there are any magical wards about.

cast detect magic on door and area

The Exchange

Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

"Do you want me to shout at this guy? I can shout pretty loud."


12/15/18 - 10/11/13 Social Media Booster (CPR),

The gnome is too engrossed in the collection to hear Nonalwe's taps, but Moyen does manage to unlock the door. Carlin's divinations do pick up the presence of magical aura(s).

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

There are some auras around us...might be alarms or somesuch...spellcraft: 1d20 + 4 ⇒ (11) + 4 = 15


12/15/18 - 10/11/13 Social Media Booster (CPR),

The aura is faint, and centered on the floor just inside the door but beyond that Carlin can't work out anything else.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

There is a source of magic just beyond the door....on the floor. I cannot discren the type...could be a trap...sorry...my training was not all encompassing at the abbey.

Grand Lodge

Female NG Elf Wizard 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMD: 16 (13 Fl) | F: +2, R: +4, W: +2 | Init: +5 | Perc: +6, SM -2 | Speed 30ft | Active conditions: none

"Well," Nonalwe offers, approaching the front door again. "I wasn't able to get his attention from the window. We'll have to apologize for letting ourselves in, because we have to speak to him!"

Liberty's Edge

Male Elf Rogue 1 | HP: 1/9 | AC: 15 (T:15 F:12) | CMD: 14 (11 Fl) | F: +0, R: +6, W: +1 | Init: +3 | Perc: +7, SM +5 | Speed 30ft | Active conditions: none

I take my bow and tap the floor prior to entering.


12/15/18 - 10/11/13 Social Media Booster (CPR),

As Moyen taps the ground there's a fuzzy crackling in the air, the smell of sulfur, and suddenly a cluster of glowing beetles the size of hounds appear around you!

Initiative:
Ini(Nonalwe): 1d20 + 5 ⇒ (1) + 5 = 6
Ini(Koruda): 1d20 + 2 ⇒ (17) + 2 = 19
Ini(Moyen): 1d20 + 3 ⇒ (18) + 3 = 21
Ini(Gali Gallago): 1d20 + 1 ⇒ (4) + 1 = 5
Ini(Wesley): 1d20 + 2 ⇒ (15) + 2 = 17
Ini(Carlin): 1d20 + 1 ⇒ (18) + 1 = 19
Bad Guys: 1d20 ⇒ 7

The Bold may Go!
Moyen
Koruda
Carlin
Wesley

Bugs!
Nonalwe
Gali

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Carlin slashes at the beetle beside her.

[b[I knew it was a trap of some sort....[/b]scimitar: 1d20 + 1 ⇒ (9) + 1 = 101d6 + 1 ⇒ (5) + 1 = 6


12/15/18 - 10/11/13 Social Media Booster (CPR),

Carlin's slash passes over the beetle's carapace; it does not appear concerned by its near miss...

The Bold may Go!
Moyen
Koruda

Carlin
Wesley
Bugs!
Nonalwe
Gali

The Exchange

Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

Are the bugs only behind the door? Is the door open?


12/15/18 - 10/11/13 Social Media Booster (CPR),

Door was opened, and, as on the map, one of them has appeared behind you all.

The Exchange

Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

Calling upon his high school sporting days, Wesley a second to remember his ability to run through the opposing line, and then tries to rush through the little beetles.

move action: use martial flexibility to get Improved Overrun, standard: overrun yellow to get into the position I put in red

Overrun attempt: 1d20 + 7 ⇒ (10) + 7 = 17


12/15/18 - 10/11/13 Social Media Booster (CPR),

Hoggins bulls(?) his way past the beetles!

The Bold may Go!
Moyen
Koruda

Carlin
Wesley
Bugs!
Nonalwe
Gali


12/15/18 - 10/11/13 Social Media Booster (CPR),

The beetles swarm over the Pathfinders, trying to drag them down where they're most surrounded, strange glands glowing a dull, ugly red.

Carlin's armor keeps her safe from the beetle's scrabbling, but a particularly determined leap by one of the sulfurous creatures sees its pincers deeply embedded in Moyen's thigh!

Bite @ Carlin: 1d20 + 1 ⇒ (2) + 1 = 3
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Bite @ Moyen: 1d20 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Bite @ Moyen: 1d20 + 1 + 2 ⇒ (19) + 1 + 2 = 22
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

The Bold may Go!
Moyen -5 (May go twice)
Koruda (May go twice)
Carlin
Wesley

Bugs!
Nonalwe
Gali

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Carlin attacks the beetle caught between Wesley and herself.

attack: 1d20 + 1 + 2 ⇒ (2) + 1 + 2 = 51d6 + 2 ⇒ (5) + 2 = 7

Grand Lodge

Female NG Elf Wizard 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMD: 16 (13 Fl) | F: +2, R: +4, W: +2 | Init: +5 | Perc: +6, SM -2 | Speed 30ft | Active conditions: none

Nonalwe, startled by the appearance of the bugs, swiftly grabs her blade and wings it at the beetle on the front porch that's harassing Moyen.

Actions:

Move: draw longsword
Standard: attack green

elven curve blade, hand of the apprentice, pbs: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Damage, S, pbs: 1d10 + 2 + 1 ⇒ (2) + 2 + 1 = 5


12/15/18 - 10/11/13 Social Media Booster (CPR),

Despite the difficulty of picking out a beetle amidst the hurly-burly of the frenetic melee, Nonalwe's blade flashes around her friends and skewers it! It twitches on the end of her sword for a second before vanishing in another puff of sulfur.

The Bold may Go!
Moyen -5 (May go twice)
Koruda (May go twice)

Carlin
Wesley
Bugs!
Nonalwe
Gali

Liberty's Edge

Male Elf Rogue 1 | HP: 1/9 | AC: 15 (T:15 F:12) | CMD: 14 (11 Fl) | F: +0, R: +6, W: +1 | Init: +3 | Perc: +7, SM +5 | Speed 30ft | Active conditions: none

Attack with rapier on the left

melee: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1 ⇒ (5) + 1 = 6

Attack with rapier on the right

melee: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (5) + 1 = 6

The Exchange

Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

"taste the foot of the Mad Cow of Macridi!" Wesley shout as he attempts to stomp the yellow bug.

unarmed strike vs yellow, flank: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
damage: 1d6 + 4 ⇒ (3) + 4 = 7


12/15/18 - 10/11/13 Social Media Booster (CPR),

Between Wesley's might foot and Moyen's flashing blade, the remaining beetles are quickly dispatched!

Looking around the living room you see a large sofa sitting awkwardly near the entrance, facing toward the center of the room. Sets of chairs and tables are arranged throughout, and statues of grandiose gnomes occupy the corners of the room. A set of stairs at the northern edge of the chamber leads downstairs, presumably to a basement. A second set of stairs leads partway up to an unfinished second floor.

Perception or Survival DC 14:
Despite the lack of dust on many surfaces, you can't find any sign that anyone has been here for years. The carpet and sofa show virtually no wear, for example.

Moyen -5

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

perc: 1d20 + 3 ⇒ (16) + 3 = 19

I see no signs of any recent movement...these are almost in perfect condition...the priestess says, pointing to furnishings.

The Exchange

Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

"Wizards," Wesley scoffs, "I'm sure he's cast some spell to keep his belongings in perfect conditions. Let's go talk to him in the kitchen."

"FIMBRIK!" Wesley bellows as he enters the room they saw him through the window in.

Liberty's Edge

Male Elf Rogue 1 | HP: 1/9 | AC: 15 (T:15 F:12) | CMD: 14 (11 Fl) | F: +0, R: +6, W: +1 | Init: +3 | Perc: +7, SM +5 | Speed 30ft | Active conditions: none

All this noise and he doesn't stick his nose out to see what is happening ... it has got to be an illusion.

Check for any traps at both stairs.

perception: 1d20 + 1 ⇒ (5) + 1 = 6 Upstairs
perception: 1d20 + 1 ⇒ (8) + 1 = 9 Downstairs

Grand Lodge

Female NG Elf Wizard 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMD: 16 (13 Fl) | F: +2, R: +4, W: +2 | Init: +5 | Perc: +6, SM -2 | Speed 30ft | Active conditions: none

"An illusion would make sense... that would explain why he didn't respond to my tapping at the window."

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Ahh....well, it fooled me. I should learn to identify illusory magicks...another thing to learn back at the abbey. My lessons didn't cover those, needless to say...


12/15/18 - 10/11/13 Social Media Booster (CPR),

Moyen doesn't find any sort of traps at the stairs, but you all do find a good amount of evidence to suggest that Fimbrik is an illusion. The elderly gnome you'd already seen continues not to respond to you, but you also find another instance of the elderly blue haired gnome in a bedroom, this one fast asleep in a lime-green paisley-patterned nightshirt, with a pair of muscle-bound bodyguards standing a stoic vigil over his slumber. There's a faint green glow emanating from near the head of the bed.

The other room is filled with sufficient chairs, pillows, desks, and other seats to accommodate visitors. There are some notes and letters on the desk, and a couple of vials on the sill which-

The gnome appears once more, entering from behind you, tipping his hat, and taking a seat in one of the chairs to read the paper.

Dark Archive

Male CN Sylph Wizard 1 | HP 4/7 | AC 12 T 12 FF 10 | CMB +1, CMD 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Feather Fall 1/day | Spells: 1st 1/1 2nd 1/1 3rd 1/1 | Active conditions: None.

Gali studies the green glow.

Not sure if it's applicable, but I'd like to use Spellcraft to determine the nature of the green glow. I don't have Detect Magic, so not sure if it'll do anything.

Spellcraft: 1d20 + 7 ⇒ (1) + 7 = 8

Failing that, Gali walks into the other room and looks at the letters and notes on the desk.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

ahh my post got eaten....just noticed

Well, are you real this time? Or another illusion?if no response, Carlin does the next thing.

Well, we should check for anything useful he might have left. Might find something... she says, starting with the desk.

perc: 1d20 + 3 ⇒ (9) + 3 = 12[ooc]cast detect magic too

Grand Lodge

Female NG Elf Wizard 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMD: 16 (13 Fl) | F: +2, R: +4, W: +2 | Init: +5 | Perc: +6, SM -2 | Speed 30ft | Active conditions: none

Was the hat tip directed at us? I.e. does it seem like that instance of the gnome saw us?

Nonalwe casts detect magic in both rooms, studying the green glow coming from the bed, along with the gnome seen in each room.

Knowledge (arcana), green glow: 1d20 + 8 ⇒ (19) + 8 = 27
Knowledge (arcana), gnome in bedroom: 1d20 + 8 ⇒ (9) + 8 = 17
Knowledge (arcana), gnome in study: 1d20 + 8 ⇒ (5) + 8 = 13

The Exchange

Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

Wesley will look at the notes and papers at the desk.

"Hardly any pictures, he grouses.

perception: 1d20 + 7 ⇒ (3) + 7 = 10


12/15/18 - 10/11/13 Social Media Booster (CPR),

The hat tip was directed at you, but the gnome has made no other responses to your presence.

The vials on the windowsill each bear magical auras, and among the notes and the papers in the desk you find a note from Fimbrik - to you! There's a name scribbled in the corner that seems to match what Fimbrik spoke of as well...

The Vials

Perception DC 17 (taste test) or Spellcraft & Detect Magic DC 18:
One of the vials contains a potion of cure moderate wounds

Perception DC 17 (taste test) or Spellcraft & Detect Magic DC 18:
One of the vials contains a potion of lesser restoration

Dark Archive

Male CN Sylph Wizard 1 | HP 4/7 | AC 12 T 12 FF 10 | CMB +1, CMD 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Feather Fall 1/day | Spells: 1st 1/1 2nd 1/1 3rd 1/1 | Active conditions: None.

Gali reads the note addressed to us from Fimbrik.

The Exchange

Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

"Can you summarize it for us, Gallago? I mean, all of us certainly can read, but too much reading is bad for your eyes and lungs so I try to do it as little as possible."

Grand Lodge

Female NG Elf Wizard 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMD: 16 (13 Fl) | F: +2, R: +4, W: +2 | Init: +5 | Perc: +6, SM -2 | Speed 30ft | Active conditions: none

Spellcraft DC 18, elven magic: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13
Spellcraft DC 18, elven magic: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29

Nonalwe studies both potions with detect magic, but can only identify the second that way. "Oooh! Lesser restoration; this will help me with that poison from before! Anybody mind?" As she waits for a response, she sips at the potion that she wasn't able to identify with magic.

Perception DC 17: 1d20 + 5 ⇒ (6) + 5 = 11

"I can't figure this one out; anybody want to take a guess?" She holds the unidentified potion out to the other Pathfinders.

Grand Lodge

Female NG Elf Wizard 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMD: 16 (13 Fl) | F: +2, R: +4, W: +2 | Init: +5 | Perc: +6, SM -2 | Speed 30ft | Active conditions: none

If nobody objects:

Nonalwe drinks the potion of lesser restoration.

lesser restoration, STR damage: 1d4 ⇒ 4

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Carlin tastes a small amount from the unidentified potion.

perc: 1d20 + 3 ⇒ (17) + 3 = 20It's a curative potion...pretty strong too...beyond my capabilities...

The Exchange

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Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

"Fine, fine, I'll do the reading," Wesley snatches the note from Gali's hands.

"According to this note, they're all illusions... unless he wants us to think!" Wesley says, suddenly and violently swinging his fist into the Fimbrik in front of him.

"Something about Elysia's affect... There's a name here and it says that we should look at the Wall of names back at the Society Grand Loogie. What on earth could the grand loogie mean?"

Dark Archive

Male CN Sylph Wizard 1 | HP 4/7 | AC 12 T 12 FF 10 | CMB +1, CMD 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Feather Fall 1/day | Spells: 1st 1/1 2nd 1/1 3rd 1/1 | Active conditions: None.

"Grand *lodge*. We should head there and have a look at the wall of names. And let's not forget: the password is wiffle."

Gali heads for the door.

"And we should lock up after we go. No sense in inviting anyone else to pilfer through his stuff."


12/15/18 - 10/11/13 Social Media Booster (CPR),

The Wall of Names has stood for almost four hundred years as a reminder of the dangers that await even the greatest of Pathfinders. For every Pathfinder killed in the line of duty they are given an entry that shows their name, their year of death, and a short epitaph concerning their death or other achievements.

All things considered, it doesn't take long to find the three names from Adolphus's notes, and there's something about their epitaphs that niggles the back of your mind...

The entries are visible in Maps, the underlined portions are the ones that seem a bit off and are not literally underlined.

Knowledge (History, Local, or Religion) DC 15:
The particular wording is stylistically reminiscent of a god's portfolio and domains, but doesn't match any living god you're aware of... Perhaps they'd match up with some of those aspirants who have failed in the Test of the Starstone?


12/15/18 - 10/11/13 Social Media Booster (CPR),

If you don't have the knowledge, you could possibly track someone down to ask them questions?
Or if there's anything else you'd like to examine at the wall?

The Exchange

Ragebred Skinwalker Brawler 2 AC17 (T12,FF15) CMD 18| HP 22/22| F +5 R +5 W +1 | Init +2, Perc +8, Sense Motive +1 |

Oo, sorry, thought Wesley had nothing, but no, he's got knowledge local

Kn Local: 1d20 + 5 ⇒ (18) + 5 = 23

"It sounds like the god's domain from I what remember from my yeshiva days. Maybe they match up to some poor fool who failed the test of the Starstone?"

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

know religion: 1d20 + 4 ⇒ (19) + 4 = 23ah thread wasnt showing updares....good thingbi checked

Grand Lodge

Female NG Elf Wizard 2 | HP: 14/14 | AC: 13 (13 Tch, 10 Fl) | CMD: 16 (13 Fl) | F: +2, R: +4, W: +2 | Init: +5 | Perc: +6, SM -2 | Speed 30ft | Active conditions: none

Knowledge (local) DC 15, Friend of Janira Gavix: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15

"You know, I think you're right Wesley. Are there records of the people who have tried and failed the Test?"

Liberty's Edge

Male Elf Rogue 1 | HP: 1/9 | AC: 15 (T:15 F:12) | CMD: 14 (11 Fl) | F: +0, R: +6, W: +1 | Init: +3 | Perc: +7, SM +5 | Speed 30ft | Active conditions: none

knowledge(local): 1d20 + 7 ⇒ (12) + 7 = 19

I wonder if these words here reference either Karamoss' failed attempt with the Starstone Test or the upcoming Sir Reinhart test?

Could it be how either was going to try and pass the test?


12/15/18 - 10/11/13 Social Media Booster (CPR),

Nonalwe and Ember are additionally aware that there is a shrine of Failed Aspirants to the test. They'd likely have more records there!

Anything/anyone else you'd like to check on before heading to the Shrine of the Failed?

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Let's check out the shrine...likely more to learn there...

Dark Archive

Male CN Sylph Wizard 1 | HP 4/7 | AC 12 T 12 FF 10 | CMB +1, CMD 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Feather Fall 1/day | Spells: 1st 1/1 2nd 1/1 3rd 1/1 | Active conditions: None.

"Agreed, let's look at the shrine of the Failed Aspirants."


12/15/18 - 10/11/13 Social Media Booster (CPR),

You can see a crowd gathering around the Cathedral of the Starstone as a knight trots around on his horse, his platemail gleaming in the first rays of the dawn as he speaks with friends, well-wishers and the curious.

With Sir Reinhard as a distraction, it is simplicity to sneak into the Shrine of the Failed, if you so wish.

If you do:
It's dark in the chamber, but once someone provides a little illumination, you can see the monumental chamber, though the corners and the high-vaulted ceiling remains shrouded in shadows.

Seven arched passages lead to humble rooms, each of which contains a polished stone altar dedicated to one of the failed aspirants who attempted the Test of the Starstone.

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