[SFS-GameDay VIII-GM Skeemo] 1–27 King Xeros of Star Azlant (author run)

Game Master Christopher Wasko

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Please post the following:

Player Name:
Character Name (class, level, theme):
PFS ID:
Starting reputation with factions:
Starting fame:
Downtime Activity (with roll, if applicable):
Other relevant info the GM should know:

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases:
Boons slotted for this scenario
Relevant "boons": All three Chronicle sheets from the Against the Aeon Throne adventure path.
- Ally:
- Faction:
- Personal:
- Promotional:
- Social:
- Starship:
- Slotless:

Dataphiles

Human Female Operative (ace pilot)-5 (Spaceship speed +1 from sky jockey) SP 0/40; HP 23/34; Res 7/7; Reroll 0/1; Cloak 9/10; KAC20 ; EAC 19; Fort 5; Ref 9; Will 4; Perc +9; SM +9; Stealth +15 (+19 for trick shot)

Player Name: B Viggers (Aerondor)
Character Name (class, level, theme): Operative-5 (ace pilot)
PFS ID: 100387-702
Starting reputation with factions:
Acquisitives 1
Dataphiles 28
Exo-guardians: 2
SS (LE) 2
Wayfinders 2
Starting fame: 23
Downtime Activity (with roll, if applicable):
dancer: 1d20 + 11 ⇒ (8) + 11 = 19
Other relevant info the GM should know:

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases: - likely an augmentation - enhance dex to +4, and +2 to con
Boons slotted for this scenario
- Ally: Heart Friend Forever (speak Vesk, +4 to influence Vesk, Skittermanders or other residents of the Veskarium)
- Faction: Dataphiles (advanced)
- Personal: scoured Starts Survivor (#8) (reduce RP to stabilise and regain hp when you do so);
- Promotional: shirt reroll
- Social: Abdarcorp augmentation.
- Starship: Computational Savant (+1 node);
- Slotless:Marked Field Agent, Society Contract (#2)t; Claimant to Salvation (#2); Ghibran linguist(#3); Digital Presence ;Scoured Stars Veteran (#8)
- Unidentified: Tip of the Conspiracy (#9); Journey to the Scoured Stars: segment 3(#7);

Other
Prefers to be pilot in space combat. Really prefers it. That said, nobody else likes her as their pilot. And for some reasons every time there is a battle, the ship runs out of ... emergency bags...

Dataphiles

Android Technomancer 6 Init +5 | SP 0|42, HP 31|34, RP 7|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 4, 2nd 2, Energise 1|1, Cache 1|1, Reroll: unused
Conditions: Mirror Images 2

I am playing this character next week so will post my details once her information is up to date.

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

This is the character I am using, but he has, since sign ups, leveled to 7 fittingly enough with Part 3 of Aeon Throne so I need to fix his sheet some.

Player Name: Douglas Edwards
Character Name (class, level, theme): (Haan Soldier (Armor Storm, 7, Wild Warden)
PFS ID: 133118-702
Starting reputation with factions: Exo-G 45, SS: Luwazi 8, Wayfinders 1, Dataphiles 2
Starting fame: 37 (out of 43)
Downtime Activity (with roll, if applicable): Profession Soldier Take 10: 10 + 5 = 15
Other relevant info the GM should know:
I do pretty bog standard soldier stuff. I do have fortification (a 20% chance to cancel crits)

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases: None yet but stay tuned

Boons slotted for this scenario
Relevant "boons": All three Chronicle sheets from the Against the Aeon Throne adventure path. (Part 3 on this character, parts 1 and 2 on other characters)

- Ally: Duskmire Allegiance (Yeti) (Add +1 to Str, Dex, and Fort Saves)
- Faction: Exo-Guardians, Improved (Crit a Significant Enemy (CR+1) or Succeed at a Life Science Written into the adventure, recover 1 RP)
- Personal: Haan Race Boon
- Promotional: Starfinder T Shirt (Reroll)
- Social: Budding Media Celebrity (I get the Icon's Celebrity level 6 theme ability instead of my own)
- Starship: Rune Drive Rewrite (this can be used to level up any one system on the ship. If we have a bunch of Defender of the Stars in this group I would like to save this and maybe slot in my Weapons of a Lost Civilization instead)
- Slotless:
Claimant to Salvation (1-00)
Sugar Star heartlove! (1-01)
Marked Field Agent (1-01)
Protector of the Future (1-05)
Ghibrani Linguist (1-03)
Tip of the Conspiracy (1-14)
Theoeretical Historian (Exo-G)
Recruiter (Luwazi)

Dataphiles

Android Technomancer 6 Init +5 | SP 0|42, HP 31|34, RP 7|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 4, 2nd 2, Energise 1|1, Cache 1|1, Reroll: unused
Conditions: Mirror Images 2

Player Name: Andrew Watson
Character Name (class, level, theme): Numina6, Technomancer 6, Icon
PFS ID: 44523-703
Starting reputation with factions: Dataphiles 31, Luwazi, Wayfinders and Jadnura 1
Starting fame: 19
Downtime Activity (with roll, if applicable): Prof vid gamer: 1d20 + 16 ⇒ (12) + 16 = 28
Other relevant info the GM should know:

Purchases: None yet
Boons slotted for this scenario
Relevant "boons": All three Chronicle sheets from the Against the Aeon Throne adventure path.
- Ally: Expert Hireling (Bluff, Diplomacy, Intimidate)
- Faction: Improved Dataphiles
- Personal:
- Promotional: TShirt
- Social: Contractors Respect (DSuitII)
- Starship: Computantional Savant
- Slotless: Private Vault, Marked Field Agent, Star Sugar Heartlove, Backup Info check, Tip of the Conspiracy

Exo-Guardians

1 person marked this as a favorite.
male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Player Name: azjauthor
Character Name (class, level, theme): Brock Laserforge (Soldier 5/Envoy 1, Corporate Agent)
PFS ID: 108452-705
Starting reputation with factions:
Acquisitives: 1
Exo-Guardians: 23
Second Seeker(Jadnura): 5
Starting fame: 22
Downtime Activity (with roll, if applicable): Day Job (corp professional): 1d20 + 10 ⇒ (10) + 10 = 20
Other relevant info the GM should know:

Purchases: Will definitely have some, but will wait and do that all at once after the mission briefing.

Boons (tentatively) slotted for this scenario
Relevant "boons": Completed all 3 Against the Aeon Throne modules.
- Ally: Cedona
- Faction: Second Seeker (Jadnura)
- Personal: Existing Dwarf (+2 Charisma)
- Promotional: T-shirt re-roll
- Social: Enemy of the Star Azlanti
- Starship: Rune Drive Rewrite
- Slotless:
Rebuilding Nakondis (activated)
Marked Field Agent
Private Vault
Assorted Linguist boons

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Heya, all.

I'm just now getting over post-Gen Con "stuff" (long story) and back on my feet. I hope to have my character up in PbP format this week. I have GM'd this scenario, so don't look to me for strategic advice while we play, but I'm sure my character will be just fine giving his tactical opinion (while running around and patching you up).

Looking forward to playing with all of you!

Second Seekers (Luwazi Elsbo)

Male elf outlaw technomancer 6 | SP 0/36 HP 34/34 | RP 5/7 | EAC 19; KAC 19 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 4/6, 2nd 3/5, Cache 1/1 | Active conditions: none

Player Name: Blazej
Character Name (class, level, theme): Elminar
PFS ID: 2104-702
Starting reputation with factions: Second Seekers (Jadnura) 5
Starting fame: 29
Downtime Activity (with roll, if applicable): Profession (architect): 1d20 + 14 ⇒ (9) + 14 = 23
Other relevant info the GM should know: Currently set to finish playing this character following another game this week. I have the numbers what I think they will be at following the game, but will update if they differ.

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases: None
Boons slotted for this scenario
- Ally: Spirits of a Doomed People
- Faction: Second Seekers (Jadnura) Champion
- Personal: Legacy Heritage
- Promotional: Promotional Reroll
- Social: Trusted by the Conservancy [Life Science]
- Starship: Abundant Ammunition
- Slotless: True Savior of Tasch, Abysshead Download, <Various> Linguist

Apologies for the delay getting here. I'm running Aeon Throne but none of those chronicle sheets are on this character.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Heya!

So sorry for being so late with all of this, but I'm finally almost there. I just need to do my botting information (this is the first time I'm taking this character into PbP), and then I'm all set to go!

Player Name: Mike Bramnik
Character Name (class, level, theme): Grifet Bedivere (Mystic (Healer), Level 6, Ace Pilot)
PFS ID: 801-704
Starting reputation with factions:
Society Reputation: 30 (Fame 24) Tier 3
Second Seekers: Luwasi Elsebo (34) Tier 3
Acquisitives (2), Dataphiles (2), Exo-Guardians (1), Wayfinders (1), Seekers: Jadnura (0) All Tier 0
Starting fame: 24
Downtime Activity (with roll, if applicable): SAR Pilot: 1d20 + 12 + 4 ⇒ (11) + 12 + 4 = 27
Other relevant info the GM should know: My character will always maintain a Healer's Bond with three other PCs on the team, primarily those who will be most likely to need healing (functions as the Status spell). He also wears a Radiation badge (so he gets a beep/warning from it before stepping into any irradiated areas). You also already know that I've GM'd this a few times, so I will make sure to keep my mouth shut when it comes to making strategic decisions! :)

The rest are all things that will come up in RP/spells/tactics, etc.

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases: Several made after my last chronicle (feel free to check the bottom of the purchase log on my character sheet).
Boons slotted for this scenario
Relevant "boons": All three Chronicle sheets from the Against the Aeon Throne adventure path. I'm currently GMing a group through this AP, but we haven't been able to meet for over a month, still working our way through Book 1 (no sheets on me, yet).

I have full descriptions of my slotted and earned boons here if the exact text is needed beyond my generalizations below.

- Ally: Efficient Administrator *
- Faction: Second Seekers (Luwazi Elsebo), Improved
- Personal: Devolved: Avian
- Promotional: Promotional Service Award (+4) **
- Social: Faction's Friend (3 open boxes)
- Starship: Defender of the Fleet ***
- Slotless: Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, Society Contract, Claimant to Salvation, Morlamaw Linguist, Team Spirit, Society Renown: RSP 2 (3 open boxes), Jinsul Linguist, Surviving Companion.

Fellow Players - several of my boons will give you stuff!
* Efficient Administrator: All of your allies get a +3 Insight bonus on all skill checks during the scenario. If you have allies that assist during combat, they get a +1 Insight bonus on ability DCs, attack rolls, and saving throws!

** Promotional Service Award: If we're in a real pickle, I can use this boon to give you a reroll using my GM Novas (4). Let me know if you think a situation is dire enough for this, and if I haven't already utilized it, consider this reroll to be yours!

*** Defender of the Fleet: I can add one of the following to our ship -
Boost our Computers by one step (ex. mononode to duonode or increase the bonus, ex. +1 to +2)
Bost our Engines (ex. M8 to M10)
Boost our Weapons (When rolling damage, you can reroll any damage dice with a result of 1, but you must keep the second result)

Let me know your thoughts on the Defender boon whenever you'd like.

I'm very much looking forward to playing with all of you!

Shadow Lodge

Male Half-Giant Geologist 5 (PrC: Geophysicist 2) / Historian 4 / Teacher 3
Brock Laserforge wrote:
Player Name: azjauthor

Well, don't you look familiar :P

Exo-Guardians

2 people marked this as a favorite.
male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Nice to see you, too!

I also played with Gab recently with Elminar. Looks like we have a couple of soldier tanks and a healer, so unlikely that the technomancer will have to be frontline through this adventure. *fingers crossed*

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

For starship combat, here's what Grif can do:

Pilot: +16 (6 Ranks)
Gunnery: +10 (6 Ranks)
Captain: Diplomacy +9 (4 Ranks), Bluff +5 (3 Ranks), Intimidate +5 (3 Ranks)
Engineer: +3 (3 Ranks)
Science Officer: +3 (3 Ranks)

I do like piloting quite a bit, but I see someone else here does as well and I'm willing to be a gunner if people would like me to :)

Even if we do have a front-line technomaner, I'll keep 'em going!

Second Seekers (Luwazi Elsbo)

Male elf outlaw technomancer 6 | SP 0/36 HP 34/34 | RP 5/7 | EAC 19; KAC 19 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 4/6, 2nd 3/5, Cache 1/1 | Active conditions: none

I'm glad to play with you again. I'm looking forward not throwing myself into the front line as much this adventure although I'll be happy knowing there there will be healer to help if I get caught in there!

Given that, and the Efficient Administrator boon, I'll likely try to purchase and slot another ally boon to take advantage of that bonus.

For Defender of the Fleet I like the improved computers slightly more than the other options to help either get more bonuses across the party or help with pilot or gunner checks.

Here are the options for Elminar for starship combat.

Pilot: +13 (6 Ranks)
Gunnery: +10 (6th level)
Engineer: +15 (6 Ranks)
Science Officer: +17 (6 Ranks)

I'm fine with any starship role, although I admit I like the idea of being flexible if the combat round allows for it, by default I would be choose to be a Science Officer.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Starship Combat:
Captain: +9+1d6 Intimidate, +4 Bluff/Diplomacy
Gunnery: +9

I'd likely go for a gun, unless we find we just can't hit, and then would shift to Captain. Skills trained for Piloting, Science Officer, and Engineering in a pinch.

I don't have a strong preference between Pegasus or Drake. At lower tiers, I lean toward the Pegasus. Honestly, I haven't done much Starship Combat at higher levels, so am not as familiar of their capabilities at the higher tiers. It sounds like we have reason to anticipate fighting our way to the surface, so I guess I'd go with the Drake unless people feel strongly about the Pegasus.

My suggestion would be to use Defender of the Stars on the Weapons, then use one of the two Rune Drive Rewrites we have to boost the computer. The other one I'd say boost armor or shields on the Drake. Rune Drive Rewrite can upgrade armor, computer, defensive countermeasures, sensors, shields, or thrusters.

Ally Boon:
Given that we have a healer in the party, I'm going to swap out Cedona for my Hireling (the aforementioned Myron). He's currently a Professional Hireling, but I'd like to spend 2 Fame to upgrade him to Elite Hireling. This means he'll get +15 on Life Science, Mysticism, and Physical Science checks.

Strategy:

I assume our operative has stealth abilities. Do we have anyone with disguise abilities (or spells), should we run into a situation where that would be useful? Or charm person? Brock is pretty much built to punch his way through situations, but I am more than happy to work around a fight if possible.

Dataphiles

Android Technomancer 6 Init +5 | SP 0|42, HP 31|34, RP 7|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 4, 2nd 2, Energise 1|1, Cache 1|1, Reroll: unused
Conditions: Mirror Images 2

Numina can take pretty much any spot except for Captain.

Pilot: +14 (6 ranks)
Science Office: +17 Computers
Engineer: +15 Engineering
Gunner: +11 (6 ranks +5Dex)

I dont mind which I do as long as people are proactive and we dont try and do everything by committee.

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

Grinds is basically only suitable to be Gunner or Captain:

Gunnery: +9
Intimidate: +13

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

I am good with the Pegasus with its superior computers and using my Weapons of a Lost Civilization as my starship boon to up our damage

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

I know which ship Grif would prefer, given the info from the briefing, but I'll hold off voting unless we're at/near a tie or somesuch.

Dataphiles

Android Technomancer 6 Init +5 | SP 0|42, HP 31|34, RP 7|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 4, 2nd 2, Energise 1|1, Cache 1|1, Reroll: unused
Conditions: Mirror Images 2

I dont mind which ship we take. My experience with slotting the nukes is that it doesnt really matter what you take.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6
Numina 6 wrote:
I dont mind which ship we take. My experience with slotting the nukes is that it doesnt really matter what you take.

Starship combat at higher levels gets so much more interesting than low-yield nukes. Thank you for reminding me - I'll have to share the story with the author of #2-00 about how I nearly scared a full table of level 12 characters to death at Gen Con...

For the author of #2-00, who just so happens to be among us!:
They took their Drake after the Jinsul Wargod flagship and went straight at them doing 0 scans. They only avoided the Vortex from the Heathen Torment by 1, and then I rolled almost max damage on the Super Maser (140 damage) all in the first round. They went from overconfident to "we're gonna die!!!" in 30 seconds, flat!

That said, they had a lot of fun with it. They purposely wanted the hardest challenges possible, including the ship combats!


Oh that's awesome! So glad they were challenged! My goal is to GM 2–00 for a Subtier 11-12 table one fine day ^_^

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

I updated the sheet with my rolls and icon in marching order.

Brock has Coordinated Shot, so the ranged folks get +1 attack vs. anyone I threaten. I tend to forget it when we actually engage, so figured I'd mention it now.

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

Given that this certainly doesn't SOUND like a mission where being a celebrity is going to be a boon, I will switch out for Contractor's Respect (Ulrikka) to get my hands on some Lashunta Ringwear III.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Brock's comment reminds me - are any of our damage-dealers big on ranged weapons, or are you all mostly melee? Grif usually doesn't end up using too many of his spells in combat, but Seeking Shot can be worth it if we have someone packing heavy weapons or some such.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Welp, looks like we've got two more weeks to prep for this one...

https://paizo.com/threads/rzs42lly&page=2?Announcing-PlaybyPost-Gameday -VIII#98

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

I mean, I OWN a heavy weapon (which come to think of it I didnt even put on my profile) but its for fighting mooks.


Grifet "Dizzy" Bedvere wrote:

Welp, looks like we've got two more weeks to prep for this one...

https://paizo.com/threads/rzs42lly&page=2?Announcing-PlaybyPost-Gameday -VIII#98

So we've got some unexpected extra hang time. We don't really need it since we're already rolling, but I've got a couple projects for Paizo in the pipe right now, so I'd appreciate putting that extra time to work and having our rubber hit the road on the new start date, if that's cool with everyone.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Works for me.

Given that we're on hold, if a local game comes up (they sometimes come up in my house, if the kids are bored ... although I think they're leaning toward PFS2 these days), can I consider Brock "available" until then to play or get a GM chronicle? Or is he locked down, since we've technically mustered?


As long as you can update before we start, go for it.

Second Seekers (Luwazi Elsbo)

Male elf outlaw technomancer 6 | SP 0/36 HP 34/34 | RP 5/7 | EAC 19; KAC 19 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 4/6, 2nd 3/5, Cache 1/1 | Active conditions: none

Here is my full information again, updated with the purchases for the scenario along with updated

Player Name: Blazej
Character Name (class, level, theme): Elminar
PFS ID: 2104-702
Starting reputation with factions: Second Seekers (Jadnura) 5
Starting fame: 29
Downtime Activity (with roll, if applicable): [dice=Profession (architect)]1d20+14
Other relevant info the GM should know: Currently set to finish playing this character following another game this week. I have the numbers what I think they will be at following the game, but will update if they differ.

Please post the following info, although decisions may be adjusted following your adventure briefing.

Purchases:
. Spell gem of disguise self (2) 100 credits
. Spell gem of spider climb (2) 900 credits
. Spell gem of make whole (1) 450 credits
. Spell gem of fog cloud (1) 450 credits

. Professional Hireling Access (cul, med, sur) 2 Fame
. Elite Hireling Access (cul, med, sur) 2 Fame

Boons slotted for this scenario
- Ally: Elite Hireling Access (Culture, Medicine, Survival)
- Faction: Second Seekers (Jadnura) Champion
- Personal: Legacy Heritage
- Promotional: Promotional Reroll
- Social: Trusted by the Conservancy [Life Science]
- Starship: Abundant Ammunition [if Drake] or Solar Powered Weapon System [if Pegasus]
- Slotless: True Savior of Tasch, Abysshead Download, <Various> Linguist


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GameDay officially starts TOMORROW! GET HYPE! Make sure your stats are up to date and your info on the first slide (and for Chronicle sheets in this thread) is complete.

EDIT: We start TODAY!!!!!1!1!11!!!!!!

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

For a combat mission, I say we go with the Drake, and then apply our boosts. I'll apply my Rune Drive Rewrite to upgrade computers.


Okay, looks like the following:

STARFINDER SOCIETY DRAKE TIER 6
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1
AC 15+6=21; TL 14+6=20
HP 85; DT —; CT 17
Shields medium 100 (forward 25, port 25, starboard 25, aft 25)
Attack (Forward) particle beam (8d6), coilgun (4d4)
Attack (Port) coilgun (4d4)
Attack (Aft) coilgun (4d4)
Attack (Turret) heavy plasma torpedo launcher (5d10)
Power Core Pulse Blue (200 PCU); Drift Engine Signal Basic; Systems basic medium-range sensors, crew quarters (good), mk 2 trinode computer, mk 5 armor, mk 5 defenses; Expansion Bays cargo hold, escape pods
Modifiers +2 to any three checks per round, +2 Computers; Complement 4–7

Captain: Brock
Engineer: Numina 6
Gunners: HWGBTD
Pilot: Dizzy
Science Officer: Elminar

If you want to switch things around, please feel free to do so, but we'll start with these positions.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Did we lose Gunnz as a character on this one? If so, can I change my starship boon to boost our weapons instead of engines?

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Just looked up to remember how my Rune Drive Rewrite works. If we use it on Computers, I think it goes from a Mk 2 trinode to a Mk 2 tetranode ... so +2 to 4 checks per turn.

Or does it kick it up to a Mk 3 trinode (three +3's per turn)?

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

If we only have one gunner, I'm going to slot this variant of Defender of the Fleet:

Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.

Also, with no Atticus, it becomes less obvious as to who Grif will keep his healer's bond active on, so he'll put it on Elmniar (Numina 6 appears to have upgraded their armor more recently).

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

I have a Rune Drive Rewrite too, and I figure we should use it on the engines (which gives us 10 hexes instead of 8 I believe)

Dataphiles

Human Female Operative (ace pilot)-5 (Spaceship speed +1 from sky jockey) SP 0/40; HP 23/34; Res 7/7; Reroll 0/1; Cloak 9/10; KAC20 ; EAC 19; Fort 5; Ref 9; Will 4; Perc +9; SM +9; Stealth +15 (+19 for trick shot)

oopsem this has slipped off my subscribed list somehow.

Do you want me to jump in, or bow out?

Noramlly I pilot, but looks like someone else is doing that, so happy to take a gun if you want me.

It also looks like I need to update my online sheet for level 5 as well.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Take the other front gun. You get a +2 from the ship. We're just doing a one-shot strafing run, as we come in for a landing, it seems. I assume there'll be a more substantial combat later.


You can definitely stay, Gunnz! I must have missed your post when reviewing everything. In that case Gunnz would Pilot and Dizzy can take the other gun

EDIT: It looks like you're still level 4. I think you still have to be in tier in order to play up or down. If the guide says otherwise then hop in quickly and we'll add you to the initiative, but we're moving on at this point.

Dataphiles

Human Female Operative (ace pilot)-5 (Spaceship speed +1 from sky jockey) SP 0/40; HP 23/34; Res 7/7; Reroll 0/1; Cloak 9/10; KAC20 ; EAC 19; Fort 5; Ref 9; Will 4; Perc +9; SM +9; Stealth +15 (+19 for trick shot)

I'm actually five, just not updated the online sheet. I'll try to do that today.

Bonus for piloting will be +16, so you can keep the existing roll for the first pilot check!

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Especially because I've GM'd this multiple times (and thus remember what our ship will be up against), I'm totally okay letting Gunnz take the wheel, as it were.

GM, I'm not sure if it'll matter, but should we take a shot with a second weapon prior to landing? (Also, the Finest Weapons boon lets 1s on damage get rerolled). Thanks!

Also, now that we do have an operative, Grif will put Gunnz in the healer's bond, assuming she'll be running and gunning more than the technomancers.


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Great, Gunnz can pilot moving forward. Normally I'd say roll the second gun, but you easily beat the damage you needed, so it's not really necessary this time around.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Gunnz, just curious, but why did you strike-through your attack rolls?

Dataphiles

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Human Female Operative (ace pilot)-5 (Spaceship speed +1 from sky jockey) SP 0/40; HP 23/34; Res 7/7; Reroll 0/1; Cloak 9/10; KAC20 ; EAC 19; Fort 5; Ref 9; Will 4; Perc +9; SM +9; Stealth +15 (+19 for trick shot)

oopse, only meant to do that for the comment about flat footed and the trick attack damage. Trouble with playing catch up after a long day and being in the Wrong timezone(tm).

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Hey, how do convention boons work now for Starfinder? I know PF2 doesn't have them, and uses Achievement Points instead, bit I am not sure if the same applies to SFS or if we still roll for boons. Thanks!


Until I receive info to the contrary, I assume it's the same as it's been in the past.


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Alternate Starship Combat Options

  • You found the code for Aldroxis's handmade biotech shield system, allowing science officer PCs to attempt a DC 17 Computers check as a helm phase action. By succeeding at this check, the PC can immediately reduce the King Xeros’s Shield Points in a single arc by 40 for 1 round.
  • You discovered schematics of energy cells installed throughout the ship and screenshotted the data to your own ship, allowing engineer PCs to re-roll one die once per starship combat.
  • You use the augmentation blueprints to devise strategies to avoid the King Xeros’s firing arcs, requiring the King Xeros to reroll any successful gunnery check and take the second result for that round whenever the pilot PC performs a successful evade stunt.
  • By mastering Aldroxis’s speech patterns, the captain PC can use the demand or taunt action to force the King Xeros’s engineer, pilot, or science officer to treat their starship combat check result as a natural 1 that round. As per the typical uses of these actions, each King Xeros NPC can be affected by the captain PC’s demand or taunt action only once.
  • You can use the xenophage creeper data to jury-rig your own biotech ammunition, allowing gunner PCs to inflict critical damage on the King Xeros with a natural 20 on a gunnery check without needing to bypass its shields.

    King Xeros
    KING XEROS TIER 8
    Medium explorer
    Speed 10; Maneuverability good (turn 1); Drift 1
    AC 22; TL 24
    HP 75; DT —; CT 15
    Shields medium 200 (forward 50, starboard 50, port 50, aft 50)
    Attack (forward) phase spike (3d6)
    Attack (port) aeon caster (3d4)
    Attack (starboard) aeon caster (3d4)
    Attack (aft) heavy aeon torpedo launcher (6d8)
    Attack (turret) fire projectors (4d12)
    Power Core Pulse Orange (250 PCU); Drift Engine Signal Basic; Systems aeon diffuser (iridescent spindle), basic medium-range sensors, crew quarters (common), mk 3 duonode computer, mk 6 armor, mk 9 defenses, unstable power; Expansion Bays cargo holds (2), escape pods, guest quarters
    Modifiers +3 to any two checks per round, +2 Computers, +1 Piloting; Complement 6
    Phase Spike Aldroxis has augmented the phase spike protruding from the ship’s fore into a unique weapon, which functions like a light particle beam that has the vortex special property.
    Unstable Power Aldroxis’s handmade biotech computer mainframe is functional but shoddy. The King Xeros immediately loses 15 Hull Points if its power core system is wrecked.

  • Second Seekers (Luwazi Elsbo)

    | SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

    Grinds, remember for gunnery that you get to reroll any damage dice that are 1s, but then have to keep the 2nd result.

    Numina, that means you might not want to divert power to the weapons, since we'd only get to use your boost if we roll a 1 on the reroll.

    I think we're both at +10 for gunnery, but I'll let you decide which weapons you want to fire each round. Just bear in mind that with two of us, the only time we should be firing multiple weapons each is if we've got them in our front arc or on the line of multiple arcs.

    Also, do we want to just allocate the computer bonuses for the whole combat now, or change them every round?

    Dataphiles

    Human Female Operative (ace pilot)-5 (Spaceship speed +1 from sky jockey) SP 0/40; HP 23/34; Res 7/7; Reroll 0/1; Cloak 9/10; KAC20 ; EAC 19; Fort 5; Ref 9; Will 4; Perc +9; SM +9; Stealth +15 (+19 for trick shot)

    It may go faster to allocate default values, we can always move them around later if we think there is a need. Less likely to miss out on applying them that way. There are three bonuses to give out (aside from Gunnz one which is a bonus anyway)

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