[SFS-GameDay VIII-GM Skeemo] 1–27 King Xeros of Star Azlant (author run)

Game Master Christopher Wasko

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Second Seekers (Luwazi Elsbo)

Male elf outlaw technomancer 6 | SP 0/36 HP 34/34 | RP 5/7 | EAC 19; KAC 19 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 4/6, 2nd 3/5, Cache 1/1 | Active conditions: none

I would be good with allocating bonuses for the whole combat. In any case I'm not going to be using the computer nodes during the fight as long as I'm in the science officer position. I would be inclined to go with other people's opinions on the matter.

Are there any particular actions anyone wants to make sure they have a computer node to help their roll?

Exo-Guardians

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NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

I figure Grif since you are here more during prime posting hours, that I will use the turret and you can use the other arcs.

Also given that both of our gunners are below average, we might both benefit from near permanent access to them.

Also, once we breach shields even a little, I might take swap from gunner to Captain when we choose to broadside.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Works for me. Pilot, Engineer, and each gunner gets +3 then?

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

BTW, I spent a resolve and am back at full SP. Forgot to post that earlier, and just got around to updating my stat block.

Second Seekers (Luwazi Elsbo)

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| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Numina, there's a saying I've started hearing among higher level players at conventions: "The sign of a starship combat going well is a very bored engineer."

Ships can have multiple Engineers, Science Officers, and Gunners, so long as the same action/system (Engineering/Science) or weapon (Gunnery) isn't used multiple times in a single turn.

Maybe science might give you more fun things to do?

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

There are no rules for "smiting" an enemy starship...but I think the two Knights of Golarion on board may have just done as close as can be done in that regard!

eddv, do you have the Knights of Golarion boon for Grinds-Blades? If not, I would absolutely pitch in some of my own boons as trade-stock to help you acquire it!

Elmniar, I just realized that we've played together before as well, during Hmm's #1-99 last year :) Good to see you again, as well!

Dataphiles

Android Technomancer 6 Init +5 | SP 0|42, HP 31|34, RP 7|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 4, 2nd 2, Energise 1|1, Cache 1|1, Reroll: unused
Conditions: Mirror Images 2
Grifet "Dizzy" Bedvere wrote:

Numina, there's a saying I've started hearing among higher level players at conventions: "The sign of a starship combat going well is a very bored engineer."

Ships can have multiple Engineers, Science Officers, and Gunners, so long as the same action/system (Engineering/Science) or weapon (Gunnery) isn't used multiple times in a single turn.

Maybe science might give you more fun things to do?

I am entirely happy, the fight is going well, was just checking I hadnt missed something else engineering can do. I may switch stations next turn if we still havent been hit.

Dataphiles

Human Female Operative (ace pilot)-5 (Spaceship speed +1 from sky jockey) SP 0/40; HP 23/34; Res 7/7; Reroll 0/1; Cloak 9/10; KAC20 ; EAC 19; Fort 5; Ref 9; Will 4; Perc +9; SM +9; Stealth +15 (+19 for trick shot)

We often have three guns able to fire, and while one of the gunners could fire two, the penalty makes that not especially attractive, if we have spare hands.

Exo-Guardians

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NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

Grinds does, as a matter of fact, have the Knights of Golarion boon, I just didn't slot it.

I won it at GenCon launch weekend believe it or not.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

What does the Knights of Golarion boon do?

Second Seekers (Luwazi Elsbo)

Male elf outlaw technomancer 6 | SP 0/36 HP 34/34 | RP 5/7 | EAC 19; KAC 19 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 4/6, 2nd 3/5, Cache 1/1 | Active conditions: none
Grifet "Dizzy" Bedvere wrote:
Elmniar, I just realized that we've played together before as well, during Hmm's #1-99 last year :) Good to see you again, as well!

Yes, I'm really glad to be able to play with you again.

Exo-Guardians

NG Haan (WIld Warden) Soldier (Armor Storm/Star Knight) 7 | SP: 8/56 HP: 53/53 RP: 9/9 | KAC: 27 EAC: 25 vs CM: 32 (20% fortification) DR 5/-, elec res 5| F: 7 R: 6 W: 6 (+2 vs Spells) | Init + 3 Perc: +8 | Speed 35 ft/40 ft unarmored

Its a +1 to hit and damage vs evil outsiders

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6
He-who-grinds-blades-to-dust wrote:
Its a +1 to hit and damage vs evil outsiders

And a title (Knight-Errant). For some, that's almost more important! :)

Elmniar wrote:
Yes, I'm really glad to be able to play with you again.

Likewise!


Just a heads up, I'll be travelling this weekend so posting will slow until I get back on Monday.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

You ended up not needing it, Gunnz, but you do get your GM novas added to promotional rerolls (assuming that's what you were doing) :)

Also...I think it's time for the medic to start earning his keep, lol.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Just as a note, I'm going to be traveling most of the day on Tuesday, but I will post when I can.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Due to an unexpected technical failure, I am currently without a working computer...feel free to bot me for any skill checks you need Grifet to do. I can also give any of you my coin reroll with a +4 if you need it for something. I'm debugging stuff and if fate is kind will be able to post more soon.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

For some reason I can't post dice rolls from my phone, so somebody, please, bot me for how my PC can best help with the skill checks (and somebody also please take advantage of the reroll with the +4).

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

Since nobody used my coin reroll during the adventure, I don't suppose you'd let them use it for their boon roll, GM? :P


Grifet "Dizzy" Bedvere wrote:
Since nobody used my coin reroll during the adventure, I don't suppose you'd let them use it for their boon roll, GM? :P

That question, sadly, is above my paygrade for this event. Sounds like a question for HMM.

EDIT: I'll give it to you.

So glad you all had fun! Chronicles will be up presently. @Numina and Brock: Numina has only the Dataphiles Faction boon, while Brock has Faction Champion boons for Exo-Guardians and Second Seekers (Jadnura), correct? Any others I'm missing?


GM boon?: 1d20 ⇒ 16
Brock boon?: 1d20 ⇒ 17
Elminar boon?: 1d20 ⇒ 20 Boon: 1d3 ⇒ 3
Grif boon?: 1d20 ⇒ 13
Grinds boon?: 1d20 ⇒ 20 Boon: 1d3 ⇒ 3
Gunnz boon?: 1d20 ⇒ 7
Numina boon?: 1d20 ⇒ 11

Grif boon reroll: 1d20 ⇒ 13

Boons for Elminar and Grinds! PM me your email and I'll put it in the reporting

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Exo-Guardians & Second Seeker(Jadnura). I have Acquisitives rep, but not the champion boon. I had SS(J) slotted for this adventure, though.


Okay, Chronicle sheets are here. Please look them over for anything I might have missed. Brock, Numina, and Grif should have received bonus reputation for all factions they have faction boons for as a result of having all three Against the Aeon Throne Chronicles on their characters (sorry, Grinds).

Let me know if this is all good, and Grinds and Elminar PM me your emails for your boons! Once I get the nod from everybody (or in about a week, whichever comes first), I'll finish the reporting and close the thread.

Second Seekers (Luwazi Elsbo)

| SP 0/42 | HP 31/40 | RP 5/7 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft) | Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (Brock, Grinds, Gunnz), Radiation Badge, See Invisibility (60 min)| Armor Environmental Seals: Inactive (8 hrs remaining) | NG Male Human (Ace Pilot) Mystic (Healer) 6

I used my own reroll during the game but the coin lets me give a reroll to another player - a 13 wouldn't help anybody anyway, though, so no harm no foul :)

Also I believe my chronicle sheet reputation is incorrect - I think you may have mixed up me and Grinds with the Aeon Throne bonus.

All in all, thank you for running a really fun game!

Dataphiles

Human Female Operative (ace pilot)-5 (Spaceship speed +1 from sky jockey) SP 0/40; HP 23/34; Res 7/7; Reroll 0/1; Cloak 9/10; KAC20 ; EAC 19; Fort 5; Ref 9; Will 4; Perc +9; SM +9; Stealth +15 (+19 for trick shot)

Many thanks for the run Skeemo. My first time with the Drake.


Grifet "Dizzy" Bedvere wrote:
Also I believe my chronicle sheet reputation is incorrect - I think you may have mixed up me and Grinds with the Aeon Throne bonus.

Fixed it!

Dataphiles

Android Technomancer 6 Init +5 | SP 0|42, HP 31|34, RP 7|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 4, 2nd 2, Energise 1|1, Cache 1|1, Reroll: unused
Conditions: Mirror Images 2

Many thanks for running, it was a lot of fun.

Second Seekers (Luwazi Elsbo)

Male elf outlaw technomancer 6 | SP 0/36 HP 34/34 | RP 5/7 | EAC 19; KAC 19 | Fort +6; Ref +6; Will +7 | Init: +8 | Perc: +10, SM: +2 | Speed 30ft | Spells: 1st 4/6, 2nd 3/5, Cache 1/1 | Active conditions: none

Boon! Huzzah!

My chronicle sheet looks good to me.

Great game everyone. I enjoyed it throughout.

Exo-Guardians

male LG dwarf corporate agent soldier (armor storm) 5/Envoy 1 | SP 0/59 HP 19/47 | RP 8/9 | EAC 22; KAC 24 | Fort +7; Ref +5; Will +8 | Init: +6 | Perc: +6, SM: +6+1d6 | Speed 20ft | Expendables: Smoke grenades: 2/2, Shout Projector: 20/20, Jump Jets: 20/20, Idaran Baton: 20/20 | Active conditions: Environmental Protections.

Just realized an error on mine. Completely my fault. Starting fame should be 20, not 22.

Also, can I go ahead and purchase the EG Champion Improved boon on this one? Thanks!


Brock Laserforge wrote:

Just realized an error on mine. Completely my fault. Starting fame should be 20, not 22.

Also, can I go ahead and purchase the EG Champion Improved boon on this one? Thanks!

Should be fixed now!

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