Human

Grifet "Dizzy" Bedvere's page

45 posts. Organized Play character for CanisDirus.


Full Name

Grifet (Callsign "Dizzy") Bedvere (Inspirational sci fi combat pararescue art)

Race

| Active Effects/Spells: Avian Devolution (Fly 30'), Healer's Bond (__, __, __), Radiation Badge| Armor Environmental Seals: Inactive (__)

Classes/Levels

| NG Male Human (Ace Pilot) Mystic (Healer) 6

Gender

| SP 42/42 | HP 40/40 | RP 9/9 | EAC 23 KAC 24 CMD 32 | Fort +3, Ref +6, Will +11 | Init +4 | Perception +15 (Darkvision 60ft)

Size

Medium

Age

27

Special Abilities

"These Things We Do, That Others May Live"

Alignment

NG

Deity

Iomedae

Location

801-704

Languages

Common, Akitonian, Celestial, Vesk

Occupation

SAR (Search-and-Rescue) Pilot / Combat Pararescue

Homepage URL

Knights of Golarion

Strength 11
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 22
Charisma 14

About Grifet "Dizzy" Bedvere

"A process cannot be understood by stopping it. Understanding must move with the flow of the process, must join it and flow with it."
- Dune

Spoiler:
"My older brother, Knight-Lieutenant Lucan Bedvere of the Knights of Golarion was on board First Seeker Jadnura's ship when it embarked on the original mission to the Scoured Stars while I was finishing up combat flight school at KoG. Since the Scoured Stars Incident, I've been granted the rank of Knight-Errant and given leave to join the Starfinder Society. Even after learning that my brother is still missing in action, my mission is clear - do whatever it takes to keep every Starfinder alive that I can. These things we do, that others may live."

Grifet (Callsign "Dizzy") Bedvere
Male Human Ace Pilot Mystic (Healer) 6
Neutral Good Medium Humanoid (Human)
Init +4; Perception +15; Darkvision 60ft

Defense
-------------------------------
SP: 42 HP: 40 RP: 9
EAC: 23 (+9 Armor, +4 Dex)
KAC: 24 (+10 Armor, +4 Dex)
AC vs CM: 32
Fort +3, Ref +6, Will +11

Offense
-------------------------------
Speed: 30ft., fly 30 (average)
BAB: +4 Melee: +4 Ranged: +8 Thrown: +4 Grenades: +4

Ranged
Holy Static Arc Pistol +8 (1d6 + 3 E | Arc 2 | 50ft | 20 Charges, Usage 2 | Stun: Move)
Conserving Medic Injection Pistol +8 (1d6 + 3 P | Injection DC +2 | 40ft | 10 Darts, Usage 1 | Injection)
- Ammo Load Out: Mk.2 Serum of Healing, Mk.1 Sedative, Mk.1 Serum of Healing, Mk.1 Sedative, Mk.1 Serum of Healing, Empty Darts x5
Called Needler Pistol +8 (1d4 + 3 P | Injection DC +2 | 30ft | 6 Darts, Usage 1 | Analog, Injection)
- Ammo Load Out: Explosive Darts x5, Empty Dart x1
Taserweb Grenade +4 (Level 4, Range 20', Explode 10', Mire 1d4, Reflex or Staggered 1 rd) x1

Melee
Merciful Tactical Dueling Sword +4 (1d6 + 6 S | Analog)

Ammo Tracker:
Total Darts: 31 | Fired: 0 | Remaining: 31
Total Explosive Darts: 25 | Fired: 0 | Remaining: 25
Total Static Arc Pistol Charges: 20 (U2) | Fired: 0 | Remaining: 20
Total Extra (Standard) Batteries: 1 | Used: 0 | Remaining: 1

Stats
-------------------------------
STR 11 (+0) DEX 18 (+4)' CON 12 (+1) INT 10 (+0) WIS 22 (+6)" CHA 14 (+2)
Level 5 Stat Boosts: Dex, Con, Wis, Cha | ' = Mk 1 Personal Upgrade, " = Mk 2 Personal Upgrade

SKILLS (42) | (6+Int+Human) = 7 skill ranks per level
Culture (2) +5, Diplomacy (4) +9, Engineering (1) +1, Life Science (1) +4, Medicine (6) +11, Mysticism (6) +17, Perception (6) +15, Piloting (6) +16, Profession: SAR Pilot (Wis) (1) +10, Sense Motive (6) +15, Survival (3) +12.

Skill notes: Decrease Culture DCs by 5 to recall knowledge about ships, vehicles, and hotshot pilots (Ace Pilot).

Skill-related Tool Kits and Other Items: Mysticism Library Chip (+4 circumstance bonus to Recall Knowledge when consulting data pad), Professional's Tools (+4 circumstance bonus to profession: SAR Pilot checks to earn a living / day job), Trapsmith's Tools (+4 circumstance bonus to Engineering/Mysticism checks to disable traps), Navigator's Kit (+4 circumstance bonus for Survival: orienteering), Astrogator's Kit (+4 circumstance bonus for Piloting: navigation/astrogation), Aura-Translation Kit (+4 circumstance bonus for Mysticism checks to ID magical items).

Languages: Common, Akitonian, Celestial, Vesk (4)

Proficiencies: Light Armor, Basic Melee, Small Arms.

Spells
-------------------------------
Level 0 (DC 16) Spells Known: 6
- Detect Magic
- Psychokinetic Hand
- Stabilize
- Telekinetic Projectile
- Detect Affliction
- Telepathic Message

Level 1 (DC 17) Spells Known: 4+1 | Spell Slots: 4+2 (OOOO|OO)
- Command
- Lesser Remove Condition
- Ectoplasmic Barrage 1
- Seeking Shot
- Share Language

Level 2 (DC 18) Spells Known: 4+1 | Spell Slots: 3+2 (OOO|OO)
- Mystic Cure 2
- See Invisibility
- Hurl Forcedisk
- Mind Thrust 2
- Lesser Restoration

Feats
-------------------------------
1 - Skill Focus (Piloting) (+3 Insight Bonus to chosen skill)
1 - Harm Undead (When using healing channel, expend one of my highest-level spell slots to also harm undead in range, will save for half damage) Human Bonus Feat
3 - Weapon Specialization (Add character level to weapon damage, half for small arms/operative melee) Mystic Bonus Feat
3 - Mobility (+4 to AC when provoking by leaving a threatened square)
5 - Agile Casting (Can cast spells and use supernatural/spell-like abilities at any point during movement)

Class Features
-------------------------------
1 - Mystic Connection Healer
1 - Healing Touch (Once a day, spend 10 minutes caring for an ally to magically heal them 5 hit points per Mystic level) (30)
1 - Connection Power: Healing Channel (Su) (Spend 1 Resolve to heal self (Move), touched ally (Standard), or all allies within 30 feet (Full) 6d8 hit points)
1 - Connection Spell (Mystic Cure 1 ~> Lesser Remove Condition)
2 - Channel Skill (Su) +1 (Insight Bonus to Medicine and Mysticism)
2 - Mindlink (Sp) (Cast at will, limited to 1/day/target. Touch as Standard action to impart 10 minutes of communicated information)
3 - Connection Power: Lifelink (Su) (At start of each turn, can choose an ally within 30 feet with hit point damage - I can transfer damage to myself (healing my ally) up to my Mystic level in hp, bypassing my stamina points)
3 - Weapon Specialization (Bonus Feat)
4 - Connection Spell (Mystic Cure 2)
5 - Channel Skill (Su) +2
6 - Connection Power: Healer's Bond (Su) (Standard action to form a bond with 3 allies as per the Status spell)

Other Features
-------------------------------
Ace Pilot Theme (1) Theme Knowledge: Reduce Piloting-related Culture DCs, +1 to Dexterity, gain Piloting as a class skill.
Ace Pilot Theme (6) Lone Wolf: Treat half my ranks in Piloting as my ranks in the appropriate skill for any other check during starship combat or to directly repair/maintain a starship.
Human Race: Bonus Feat at level 1, one extra skill rank at every level.
Society Subdermal Graft (System: Left Hand) - Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).

Active Systems
-------------------------------
System: Left Hand - Augmentation: Starfinder Society Subdermal Graft
System: Brain - Augmentation: Emotional Regulator (+2 enhancement vs confusion/fear. If affected, reduce duration by 1 round)
System: Heart - Augmentation: Cardiac Accelerator (RP for +20 speed during move or reaction for +1 reflex)
System: Armor - Advanced Lashunta Tempweave (Environmental Protection available: 8 Days) Inactive

Magical/Hybrid Gear
-------------------------------
- Starfinder Backpack |Worn|
- Redundancy Belt |Worn| (+4 resistance bonus: Fort vs poison, withstand thick/thin atmo, avoid choking in smoke. Hold breath = 4x con score, always take min (roll 1s) falling damage)
- Spell Gem (Lesser Restoration), Spell Gem (Remove Condition), Spell Ampoule (Lesser Restoration).

Serums/Medicinals
-------------------------------
Mk.2 Serum of Healing x1, Mk.1 Serum of Healing x4, Tier 1 Antitoxin x1, Tier 1 Antiemetic x1, Tier 1 Antibiotic x1, Tier 1 Analgesic x1, Tier 1 Sal Volatile x1, Tier 1 Sedative x3

Other Gear
-------------------------------
Advanced Lashunta Tempweave Armor, Infrared Sensors, Radiation Badge, Basic Medkit, Reconfigurable Clothing (Uniform: Knights of Golarion Clothing, Everyday Clothing, Formal Clothing, Enviro: Zero-G Clothing, Enviro: Dust-Storm Clothing), Holy Text of Iomedae, Religious Symbol of Iomedae, Datapad, Personal Comm Unit, Ion Tape, Zip Stick, Lighter, Canteen, Fire Extinguisher, Grappler, Rope (50'), Chemalyzer, Oxygen Candle, Mk. 1 Personal Upgrade (Ability Crystal, Dex +2), Mk. 2 Personal Upgrade (Synaptic Accelerator, Wis +4), Black Nanite Hypopen (L.Restoration), Nanite Patch Mk.1, Environmental Field Collar (Medium).

Carrying Capacity
-------------------------------
Bulk: 5.5 / Encumbered: 8 / Overburdened: 15

Slotted Boons
-------------------------------
Ally - Alien Associates* (4: Indiana Flaxseed, Fulgrim Copperjacket, Khanjluri, Tilukk).
Faction - Second Seekers (Luwazi Elsebo) Champion (Improved).
Personal - Devolved (Avian: Gain 30ft fly speed, average maneuverability).
Promotional - Promotional Reroll (VC Shirt).
Social - Faction's Friend () () ().
Starship - Defender of the Fleet (Can upgrade Computers, Engines, or Weapons).
Slotless - Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, Society Contract, Claimant to Salvation, Morlamaw Linguist, Team Spirit, Society Renown: RSP 2 () () (), Jinsul Linguist, Surviving Companion, Triunite Technotheurgy.

All Earned Boons
-------------------------------
Ally - #1-05 High Society Influence (All), Suulhu-Huur's Debt, Alien Associates* (4: Indiana Flaxseed, Fulgrim Copperjacket, Khanjluri, Tilukk), Iteration-177's Attention (Sanguine), Efficient Administator.
Faction - Second Seekers (Luwazi Elsebo) Champion (Improved).
Personal - Scoured Stars Survivor, Devolved (Avian), Iztheptar Research.
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt), Promotional Service Award (Organized Play Campaign Service Coin #801).
Social - Faction's Friend () () (), Knights of Golarion Affiliation, Honorary Spider, AbadarCorp Augmentations (x) (x) (), Contractor's Respect: Knights of Golarion, Athaeum Insight, Victory over Authority, Pharmaceutical Forewarning.
Starship - Hero of the Stars, Star Monster Slayer, Defender of the Fleet, Drift Maven.
Slotless - Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, Society Contract, Claimant to Salvation, Morlamaw Linguist, Team Spirit, Society Renown: RSP 2 () () (), Jinsul Linguist, Surviving Companion, Triunite Technotheurgy.
Variable - Honorbound Allies.
Unidentified - Journey to the Scoured Stars (Segments 1 & 2)

* (Halfling, Dwarf, Sarcesian, Formian)

Starfinder Society Reputation
-------------------------------
All Factions: 44 Reputation (Tier 3)
Second Seekers (Luwazi Elsebo): 38 Reputation (Tier 3)
Acquisitives: 2 Reputation (Tier 0)
Dataphiles: 2 Reputation (Tier 0)
Exo-Guardians: 1 Reputation (Tier 0)
Second Seekers (Jadnura): 0 Reputation (Tier 0)
Wayfinders: 1 Reputation (Tier 0)

XP / Fame
-------------------------------
17 xp / 28 Fame

Credits
-------------------------------
19

Starship Role Options:
-------------------------------
Pilot: +16 (6 Ranks)
Gunnery: +10 (6 Ranks)
Captain: Diplomacy +9 (4 Ranks), Bluff +5 (3 Ranks), Intimidate +5 (3 Ranks)
Engineer: +3 (3 Ranks)
Science Officer: +3 (3 Ranks)

PbP Botting Information - Coming Soon:
Coming Soon

All Information Current as of: 4/4/2020

Chronicle, Boon, & Purchase Logs can be found HERE