"My older brother, Knight-Lieutenant Lucan Bedvere of the Knights of Golarion was on board First Seeker Jadnura's ship when it embarked on the original mission to the Scoured Stars while I was finishing up combat flight school at KoG. Since the Scoured Stars Incident, I've been granted the rank of Knight-Errant and given leave to join the Starfinder Society. Even after learning that my brother is still missing in action, my mission is clear - do whatever it takes to keep every Starfinder alive that I can. These things we do, that others may live."
Grifet (Callsign "Dizzy") Bedvere
Male Human Ace Pilot Mystic (Healer) 6
Neutral Good Medium Humanoid (Human)
Init +4; Perception +15; Darkvision 60ft
Defense
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SP: 42 HP: 40 RP: 9
EAC: 23 (+9 Armor, +4 Dex)
KAC: 24 (+10 Armor, +4 Dex)
AC vs CM: 32
Fort +3, Ref +6, Will +11
Offense
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Speed: 30ft., fly 30 (average)
BAB: +4 Melee: +4 Ranged: +8 Thrown: +4 Grenades: +4
Ranged
Holy Static Arc Pistol +8 (1d6 + 3 E | Arc 2 | 50ft | 20 Charges, Usage 2 | Stun: Move)
Conserving Medic Injection Pistol +8 (1d6 + 3 P | Injection DC +2 | 40ft | 10 Darts, Usage 1 | Injection)
- Ammo Load Out: Mk.2 Serum of Healing, Mk.1 Sedative, Mk.1 Serum of Healing, Mk.1 Sedative, Mk.1 Serum of Healing, Empty Darts x5
Called Needler Pistol +8 (1d4 + 3 P | Injection DC +2 | 30ft | 6 Darts, Usage 1 | Analog, Injection)
- Ammo Load Out: Explosive Darts x5, Empty Dart x1
Taserweb Grenade +4 (Level 4, Range 20', Explode 10', Mire 1d4, Reflex or Staggered 1 rd) x1
Melee
Merciful Tactical Dueling Sword +4 (1d6 + 6 S | Analog)
Ammo Tracker:
Total Darts: 31 | Fired: 0 | Remaining: 31
Total Explosive Darts: 25 | Fired: 0 | Remaining: 25
Total Static Arc Pistol Charges: 20 (U2) | Fired: 0 | Remaining: 20
Total Extra (Standard) Batteries: 1 | Used: 0 | Remaining: 1
Stats
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STR 11 (+0) DEX 18 (+4)' CON 12 (+1) INT 10 (+0) WIS 22 (+6)" CHA 14 (+2)
Level 5 Stat Boosts: Dex, Con, Wis, Cha | ' = Mk 1 Personal Upgrade, " = Mk 2 Personal Upgrade
SKILLS (42) | (6+Int+Human) = 7 skill ranks per level
Culture (2) +5, Diplomacy (4) +9, Engineering (1) +1, Life Science (1) +4, Medicine (6) +11, Mysticism (6) +17, Perception (6) +15, Piloting (6) +16, Profession: SAR Pilot (Wis) (1) +10, Sense Motive (6) +15, Survival (3) +12.
Skill notes: Decrease Culture DCs by 5 to recall knowledge about ships, vehicles, and hotshot pilots (Ace Pilot).
Skill-related Tool Kits and Other Items: Mysticism Library Chip (+4 circumstance bonus to Recall Knowledge when consulting data pad), Professional's Tools (+4 circumstance bonus to profession: SAR Pilot checks to earn a living / day job), Trapsmith's Tools (+4 circumstance bonus to Engineering/Mysticism checks to disable traps), Navigator's Kit (+4 circumstance bonus for Survival: orienteering), Astrogator's Kit (+4 circumstance bonus for Piloting: navigation/astrogation), Aura-Translation Kit (+4 circumstance bonus for Mysticism checks to ID magical items).
Languages: Common, Akitonian, Celestial, Vesk (4)
Proficiencies: Light Armor, Basic Melee, Small Arms.
Spells
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Level 0 (DC 16) Spells Known: 6
- Detect Magic
- Psychokinetic Hand
- Stabilize
- Telekinetic Projectile
- Detect Affliction
- Telepathic Message
Level 1 (DC 17) Spells Known: 4+1 | Spell Slots: 4+2 (OOOO|OO)
- Command
- Lesser Remove Condition
- Ectoplasmic Barrage 1
- Seeking Shot
- Share Language
Level 2 (DC 18) Spells Known: 4+1 | Spell Slots: 3+2 (OOO|OO)
- Mystic Cure 2
- See Invisibility
- Hurl Forcedisk
- Mind Thrust 2
- Lesser Restoration
Feats
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1 - Skill Focus (Piloting) (+3 Insight Bonus to chosen skill)
1 - Harm Undead (When using healing channel, expend one of my highest-level spell slots to also harm undead in range, will save for half damage) Human Bonus Feat
3 - Weapon Specialization (Add character level to weapon damage, half for small arms/operative melee) Mystic Bonus Feat
3 - Mobility (+4 to AC when provoking by leaving a threatened square)
5 - Agile Casting (Can cast spells and use supernatural/spell-like abilities at any point during movement)
Class Features
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1 - Mystic Connection Healer
1 - Healing Touch (Once a day, spend 10 minutes caring for an ally to magically heal them 5 hit points per Mystic level) (30)
1 - Connection Power: Healing Channel (Su) (Spend 1 Resolve to heal self (Move), touched ally (Standard), or all allies within 30 feet (Full) 6d8 hit points)
1 - Connection Spell (Mystic Cure 1 ~> Lesser Remove Condition)
2 - Channel Skill (Su) +1 (Insight Bonus to Medicine and Mysticism)
2 - Mindlink (Sp) (Cast at will, limited to 1/day/target. Touch as Standard action to impart 10 minutes of communicated information)
3 - Connection Power: Lifelink (Su) (At start of each turn, can choose an ally within 30 feet with hit point damage - I can transfer damage to myself (healing my ally) up to my Mystic level in hp, bypassing my stamina points)
3 - Weapon Specialization (Bonus Feat)
4 - Connection Spell (Mystic Cure 2)
5 - Channel Skill (Su) +2
6 - Connection Power: Healer's Bond (Su) (Standard action to form a bond with 3 allies as per the Status spell)
Other Features
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Ace Pilot Theme (1) Theme Knowledge: Reduce Piloting-related Culture DCs, +1 to Dexterity, gain Piloting as a class skill.
Ace Pilot Theme (6) Lone Wolf: Treat half my ranks in Piloting as my ranks in the appropriate skill for any other check during starship combat or to directly repair/maintain a starship.
Human Race: Bonus Feat at level 1, one extra skill rank at every level.
Society Subdermal Graft (System: Left Hand) - Activate as a swift (mental) action (glowing Starfinder logo, raises light level within 5 feet by one step).
Active Systems
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System: Left Hand - Augmentation: Starfinder Society Subdermal Graft
System: Brain - Augmentation: Emotional Regulator (+2 enhancement vs confusion/fear. If affected, reduce duration by 1 round)
System: Heart - Augmentation: Cardiac Accelerator (RP for +20 speed during move or reaction for +1 reflex)
System: Armor - Advanced Lashunta Tempweave (Environmental Protection available: 8 Days) Inactive
Magical/Hybrid Gear
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- Starfinder Backpack |Worn|
- Redundancy Belt |Worn| (+4 resistance bonus: Fort vs poison, withstand thick/thin atmo, avoid choking in smoke. Hold breath = 4x con score, always take min (roll 1s) falling damage)
- Spell Gem (Lesser Restoration), Spell Gem (Remove Condition), Spell Ampoule (Lesser Restoration).
Serums/Medicinals
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Mk.2 Serum of Healing x1, Mk.1 Serum of Healing x4, Tier 1 Antitoxin x1, Tier 1 Antiemetic x1, Tier 1 Antibiotic x1, Tier 1 Analgesic x1, Tier 1 Sal Volatile x1, Tier 1 Sedative x3
Other Gear
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Advanced Lashunta Tempweave Armor, Infrared Sensors, Radiation Badge, Basic Medkit, Reconfigurable Clothing (Uniform: Knights of Golarion Clothing, Everyday Clothing, Formal Clothing, Enviro: Zero-G Clothing, Enviro: Dust-Storm Clothing), Holy Text of Iomedae, Religious Symbol of Iomedae, Datapad, Personal Comm Unit, Ion Tape, Zip Stick, Lighter, Canteen, Fire Extinguisher, Grappler, Rope (50'), Chemalyzer, Oxygen Candle, Mk. 1 Personal Upgrade (Ability Crystal, Dex +2), Mk. 2 Personal Upgrade (Synaptic Accelerator, Wis +4), Black Nanite Hypopen (L.Restoration), Nanite Patch Mk.1, Environmental Field Collar (Medium).
Carrying Capacity
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Bulk: 5.5 / Encumbered: 8 / Overburdened: 15
Slotted Boons
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Ally - Alien Associates* (4: Indiana Flaxseed, Fulgrim Copperjacket, Khanjluri, Tilukk).
Faction - Second Seekers (Luwazi Elsebo) Champion (Improved).
Personal - Devolved (Avian: Gain 30ft fly speed, average maneuverability).
Promotional - Promotional Reroll (VC Shirt).
Social - Faction's Friend () () ().
Starship - Defender of the Fleet (Can upgrade Computers, Engines, or Weapons).
Slotless - Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, Society Contract, Claimant to Salvation, Morlamaw Linguist, Team Spirit, Society Renown: RSP 2 () () (), Jinsul Linguist, Surviving Companion, Triunite Technotheurgy.
All Earned Boons
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Ally - #1-05 High Society Influence (All), Suulhu-Huur's Debt, Alien Associates* (4: Indiana Flaxseed, Fulgrim Copperjacket, Khanjluri, Tilukk), Iteration-177's Attention (Sanguine), Efficient Administator.
Faction - Second Seekers (Luwazi Elsebo) Champion (Improved).
Personal - Scoured Stars Survivor, Devolved (Avian), Iztheptar Research.
Promotional - Promotional Reroll (Organized Play (Venture Captain) Polo Shirt), Promotional Service Award (Organized Play Campaign Service Coin #801).
Social - Faction's Friend () () (), Knights of Golarion Affiliation, Honorary Spider, AbadarCorp Augmentations (x) (x) (), Contractor's Respect: Knights of Golarion, Athaeum Insight, Victory over Authority, Pharmaceutical Forewarning.
Starship - Hero of the Stars, Star Monster Slayer, Defender of the Fleet, Drift Maven.
Slotless - Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, Society Contract, Claimant to Salvation, Morlamaw Linguist, Team Spirit, Society Renown: RSP 2 () () (), Jinsul Linguist, Surviving Companion, Triunite Technotheurgy.
Variable - Honorbound Allies.
Unidentified - Journey to the Scoured Stars (Segments 1 & 2)
* (Halfling, Dwarf, Sarcesian, Formian)
Starfinder Society Reputation
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All Factions: 44 Reputation (Tier 3)
Second Seekers (Luwazi Elsebo): 38 Reputation (Tier 3)
Acquisitives: 2 Reputation (Tier 0)
Dataphiles: 2 Reputation (Tier 0)
Exo-Guardians: 1 Reputation (Tier 0)
Second Seekers (Jadnura): 0 Reputation (Tier 0)
Wayfinders: 1 Reputation (Tier 0)
XP / Fame
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17 xp / 28 Fame
Credits
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19
Starship Role Options:
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Pilot: +16 (6 Ranks)
Gunnery: +10 (6 Ranks)
Captain: Diplomacy +9 (4 Ranks), Bluff +5 (3 Ranks), Intimidate +5 (3 Ranks)
Engineer: +3 (3 Ranks)
Science Officer: +3 (3 Ranks)
All Information Current as of: 4/4/2020
Chronicle, Boon, & Purchase Logs can be found HERE