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Game Master Chapel36

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Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

AVENGE ME!


He/Him | GMT+0200

Boy, for a moment I thought the campaign was already coming to an end. By the way, this is the best introduction I've had in an RPG so far, and I've been playing for almost twenty years!

Changing subject: @GM if you need an image for Sebastian's token I can provide you this one.

I really can't wait to see what happens next!


Token swapped.

I'm glad you liked it!

I wanted to drive home the horror/helplessness. I'm sorry I stopped rolling attacks and such at the end. I was worried that it was going to start dragging too much. Especially for Kayalenta. No one wants to just "be dead" while everyone else plays.

Table 2 had a PC die with the first first surprise attack.


He/Him | GMT+0200

I've got to say, I had a feeling that it was all a nightmare when Zylah's guts spelled the word "SAVE", but it was indeed a very well described nightmare. Bravo, GM.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Just a question or two before I post.

First off, do you prefer if I RP Colenso (the Shade) or would you prefer to do that?

If you're okay with my taking care of it, has his memories (such as they are) been removed as well, or is he able to at least provide basic reminders (of herself, if nothing else).

For reference, his Int is 7, so simple, but well above animal-level.

Also, with the Bonded Mind feat, they mostly speak to each other that way, but sometimes Zylah will speak out loud.

Bonded Mind:
As long as you can see each other, you and an ally who also has this feat can trade nonverbal messages. These function as the message spell, except that you don’t need to whisper or point, and you cannot be overheard.

Message spell:

Source PRPG Core Rulebook pg. 313
School transmutation [language-dependent]; Level arcanist 0, bard 0, medium 0, mesmerist 0, occultist 0, psychic 0, skald 0, sorcerer 0, spiritualist 0, summoner 0, summoner (unchained) 0, witch 0, wizard 0
Casting
Casting Time 1 standard action
Components V, S, F (a piece of copper wire)
Effect
Range medium (100 ft. + 10 ft./level)
Targets one creature/level
Duration 10 min./level
Saving Throw none; Spell Resistance no
Description
You can whisper messages and receive whispered replies. Those nearby can hear these messages with a DC 25 Perception check. You point your finger at each creature you want to receive the message. When you whisper, the whispered message is audible to all targeted creatures within range. Magical silence, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead), or 3 feet of wood or dirt blocks the spell. The message does not have to travel in a straight line. It can circumvent a barrier if there is an open path between you and the subject, and the path's entire length lies within the spell's range. The creatures that receive the message can whisper a reply that you hear. The spell transmits sound, not meaning; it doesn't transcend language barriers. To speak a message, you must mouth the words and whisper.


So, I'm wary to RP Colenso for you. Only because YOU know how he behaves. How he acts. I can, if that would make it easier on you. But I've never been a fan of having a GM control my "pets" so, I leave that entirely up to you.

As for what he remembers. Same situation as the rest of yous guys. The only difference being that the two of you can feel the connection between the both of you. Plus, like, he is your shadow.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

That's cool. I'm certainly not saying I want you to do that, but I like to make sure that everyone is on the same page.

Honestly, I really don't have much to go with for his personality, but I have some ideas regarding their relationship and how it might appear to the others.

Just let me know if I overstep my bounds.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

I guess the only other question I have is how aware are we regarding our abilities, especially spells and such.


Fair question.

All of your class abilities, feats, skills, everything mechanical, you are fully aware of and know how to access now that you are free of the nightmare.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

Yeah, that was great. Awesome way to start a horror themed game.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Forgot about the limited distance for the Shade. Also, I can't seem to move either of the icons on the map. :p

Edit: Wishing now that I'd taken Dancing Darkness as one of my spells. Guess I need to start keeping a wishlist. :p

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

Whoops... Forgot its limit as well. Sorry about that one.


Fine! I guess I'll allow you all to move your tokens!


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

Hey chapel , could you put the link to the furnace room at the top of the page for quick access (you would simply add it to your discription )or on the campaign tab later on it will get harder to find the links if they are not consolidated somewhere. Thank you.


Hey! You wanna GM this game?!

Seriously though, great idea. I'm going to pretend like I had that idea before and just forgot.


He/Him | GMT+0200

By the way, I want to inform you all that it's very probable (but not completely sure) that I won't be able to post from Friday night to Sunday evening. I'll be in a place where there's no phone signal (or at least it's very, very weak) on those days, I hope this isn't a problem.


Not an issue at all.


I'll give anyone that hasn't posted since the GM post a chance to do so before I update. At 12 noon EST I'll update the scene regardless.


@Kaya:

I figured you were waiting to see what would happen. I'll always post a message like the above just in case though.


Bueller? Bueller? Bueller?


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Hehe... I was wondering the same thing, but didn't want to be 'that guy'. :p


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2
GM Chapel wrote:
Weakening Touch (Su): A shade’s slam attack causes its victim to take a –2 penalty to Strength for 1 round. As a standard action, a shade in incorporeal form can deliver the penalty as a touch attack. This penalty does not stack with itself. This is a negative energy effect.

Guess if I actually read it properly, that would have been obvious.

Speaking of obvious, turns out I'm an idiot.

Now that I've looked at it closer, this whole Bonded Mind feat chain that I was planning on taking is a completely moot point and useless, because they already have all the abilities that would be granted by the feats (including communication, though it doesn't specify telepathic).

Since this is the case, do you mind if I modify the character sheets with different feats? I'll make sure that it doesn't take effect until after this combat.

I can let you know of the proposed exchanges before hand, if you prefer, but it's nothing crazy.


Turns out, I also didn't catch that.

I don't mind if you swap it out. That's completely fine.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Cool. I'll make the changes when I get home, but I won't apply it until after we're done with this fight. :)


Going forward i will keep an initiative tracker in the bottom of each update as well. I just had a feeling that combat would not be going much longer.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

That's fair. ;)

Colenso got some good hits in there.


MVP to be sure. Are we certain that Colenso isn't the PC and Zylah the phantom?


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2
GM Chapel wrote:
That will end combat. @Eldako/Sebastian: feel free to go ahead and make the rolls, I would still like to know if your characters have potential to be cool.

Let's be honest. This is a horror/suspense-style game. No one is ever really cool, just potential meat. :p


Let them have their moment! Geez! :P


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Lol... okay. *brood*

I just got to thinking about various movies I'd seen, and could think of much in the way of 'cool' moments from the main characters. Usually just a lot of panicking and flailing about.

But this is Pathfinder. Coolness must abide. Thus sayeth The Dude. :).

*Dripping with sarcasm and sillines.*


male Dhampire Adpative Shifter 1st HP 9/9 | Fort 1+, Ref +4, will +3 (+5 vs divine) | Perception +7 | AC 15; FF 13; T 12 | reactive form 6/7 xday

The funny part is I made Eldako to be a strong fighter type, but after I started RPing him I just didn't see him doing that sort of stuff. (Running into battle and hand to hand combat.) Its very good that Zylah has the shade. :P

By the way Was our roll for the equipment that we started off doing what we found in the pile, or is everything in the pile?

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

Guys and Gals,

My wife's grandmother is being admitted to the hospital and I have to travel tonight to help take care of things. We do not have good internet up there so my responses will be delayed or non-existent. Sorry for the continued delays.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

@Eldako - Yeah, he's doing pretty good, so far. The shade is certainly more bodyguard, but eventually, I think, the two of them may be a strong combination. Looking forward to seeing how the whole group meshes together.

@Kayalenta - No worries. Take care of family, and be safe.


@Eldako/All - the pile of gear is your equipment that you purchased.

@Kaya - hey, family first. Don't worry about a thing here.


I'll go ahead and update the scene but I don't want anyone to feel rushed right now. We're still at the beginning and no game is THAT time sensitive.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Just a quick update, I made the changes to my character sheet to account for the Feat blunder that I mentioned before.

For the record, I took Eclipsed Spell for Zylah, and Weapon Finesse for Colenso.


Gotcha.


Going forward, whenever we are in an encounter, I think it might make things easier if everyone puts the round # and their initiative count at the top of each post in OOC.

So it would be something like:

Sebastian Lazar wrote:


Round 1: Initiative 8

Seeing the woman rushing towards the man on the table, the half-elf understands that running away isn't an option. Dammit he swears in his own head, then turns to his goddess for help: Desna, grant your child a bit of luck, so we can all leave this nightmare. He then tries to disarm the doctor-thing, both to render it less dangerous and to gain a weapon for defense.


He/Him | GMT+0200

Ok, I'll try to keep that in mind next time we're in an encounter.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

I'm good with that. So does that mean that we roll initiative ourselves? Or do we leave that to you?


I'll stick with rolling the block initiatives. I just saw this in another game that I briefly peaked in on and it seemed like a good idea.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Fair 'nuff. :)


I sent Kaya's player a PM yesterday inquiring on a possible return date, if any.

I hope everything is well with him, his wife, and her grandmother. If I/we don't hear back withing the next couple of days I think I will start looking for a replacement.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

Hey guys, thanks for understanding and I appreciate the thoughts. I am working on catching up and should post later tonight or tomorrow morning at the latest.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

Glad to see that you're okay. Hope everything is well with the family.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15

Thanks again. Glad to be back now and everything will be fine in the long run.


Glad to have you back!

There is a link to a loot sheet under the title of the campaign. Everyone has access to this.


N | halfling Spiritualist (shadow caller) 1 | HP 10/10 | AC 14; TAC 13; FFAC 12 | Fort +4; Ref +3; Will +6 ( +2 vs. fear, +2 trait bonus vs. fear and emotion effects) | Init: +2 | Perc: +3 (+7 to notice haunts), SM: +7 (+9 to notice possessed creature) | Speed 20 ft | Active conditions: None | Spells: 1st - 1/2

So, should we have someone specifically who keeps track of loot, or are we going to make it a group effort? Or is GM Chapel going to do that.

Good thing to have all this stuff discussed among the group, so that it doesn't become an issue going forward.

The other question would be, do we want to provide loot to party members on an 'as needed' basis? Or shall we do a 'purchase' system, where items are taken out of that member's share of the loot?

EDIT: In the case of Zylah, she won't need a lot, other than some typical caster-type items, and maybe a ring or something for her Shade. So, I'm good with either method, but would probably lean a bit more towards the former method.


I do not mind keeping track of the loot if that is what everyone would prefer. If someone would like to be treasurer I won't stop them.

The way I've always handled the divvying of loot was to have everything be a shared pool. If someone wants something specific they can say so. Otherwise it is part of the shared funds.

I do ask that we keep track of who is carrying what. I've had instances in the past where suddenly everyone was holding the exact item they needed at the exact time they needed.

Silver Crusade

HP 9 of 9 Init. +0, Perception +2 AC 15, T 10, FF 15
GM Chapel wrote:

Glad to have you back!

There is a link to a loot sheet under the title of the campaign. Everyone has access to this.

Whoops, missed that one. Thanks.

Also, I agree we should try to make sure we track who is carrying what. I will do my best to do so myself. Thanks.

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