About Eldakofeats and traits:
Divine Defiance: Benefit: You gain a +2 bonus on saving throws against divine spells and the spell-like abilities granted by levels in a divine casting class. Special: In certain circumstances , some outsiders and creatures of other types might have a strong connection to a specific deity they work for as agents and servants. These creatures’ spells and spell-like abilities should likewise be affected by this feat, regardless of the creature’s planar origins or sources of magical power, subject to the GM’s discretion. Traits:
Sensitive Mind: (campaign) You awake in the asylum horribly aware of dangers lurking nearby. While your memories are hazy and indistinct, everything around you looks vibrant and clear. You have an inkling that you have always been perceptive and can tell a lot about a person even in a quick meeting. This sensitivity can overwhelm you at times, especially in your current situation. You gain a +1 trait bonus on Appraise, Perception, and Sense Motive checks, and one of these (your choice) is a class skill for you. In addition, once per week you can use the psychometry occult skill unlock even if you are not capable of casting psychic spells or have the Psychic Sensitivity feat. See Pathfinder RPG Occult Adventures for more information on psychometry and other relevant occult skill unlocks. Corpse Dodger: (Region) Requirement(s) Ustalav
Attacks:
Melee: Dagger +4 d4+3 and Bite +4 d6+4 Skills:
Acrobatics* +1 (Dex), Climb (Str), Craft (Int), Fly (Dex), Handle Animal (Cha) +1, Knowledge +1 (nature) (Int), Perception +1 (Wis), Profession (Wis), Ride (Dex), Stealth* +1 (Dex), Survival* +1 (Wis), and Swim (Str), Non- class skill- Diplomacy +1(chr) total= (4 class; +0 int, +0 fav bonus, +3 background-marked with *)= 7 Class abilities: Shifter:
Weapon and Armor Proficiency
Bonus Languages
Shifter Aspect (Su)
Shifter Claws (Su)
Defensive Instinct (Ex)
Track (Ex)
Woodland Stride (Ex)
Wild Shape (Su)
Trackless Step (Ex)
Shifter’s Fury (Ex)
Chimeric Aspect (Su)
Greater Chimeric Aspect (Su)
A Thousand Faces (Ex)
Timeless Body (Ex)
Final Aspect (Su)
Class abilities archetype, Adaptive shifter:
Adaptive Claws (Su) When activating her shifter claws ability in her natural form, an adaptive shifter can instead manifest a single bite attack that deals bludgeoning, piercing, and slashing damage; a gore attack that deals piercing damage; or a tail slap that deals bludgeoning damage. This natural attack otherwise deals damage as the shifter’s claws. This alters shifter claws. Reactive Aspect (Su)
An adaptive shifter can assume only one reactive form at a time. Activating a new reactive form (or forms) ends all reactive forms currently manifested. At 9th level, an adaptive shifter gains the benefits of up to two reactive forms whenever she uses this ability. At 14th level, she can assume up to three forms. At 20th level, she learns all reactive forms and doubles her effective Wisdom modifier for the purpose of calculating her uses of reactive aspect per day.
Reactive Form (Su)
Restoring Form: The adaptive shifter regains 1d8 hit points. For every 4 levels she has, the number of hit points she regains increases by 1d8. The adaptive shifter can assume this form only as a swift action. Climbing Form*: The adaptive shifter gains a climb speed equal to her base speed. Looks and personality Appearance:
Eladko looks like a traditional nosferatu vampire, long thin fingers, bald head with a emancipated body that looks like he hasn't eaten in months. his ears are slightly tapered back with two rows of sharp teeth with the middle ones being a little bit longer.
personality:
Eldako talks with a Quiet and reasonable manner, and he will constantly inquire on others health. This is due to almost remembered reflex that he was concerned about that sort of thing. He knows and understands that things are meaningless. He seems also to know what people are thinking almost like he was a empath. (sensitive mind campaign trait.) A by-product of his heritage makes it where he stays out of the immediate light if he can help it. (light sensitivity He doesn't depend on blood like a vampire but he has a deep hunger and everything he has tried tastes awful. (blood drinker feat)
History in a moment:
Eldako acts much as he was in life even though he doesn't remember. He remembers that he was always alone and is happy to be able to have a group to be with. He is eager to please and has a creep factor. However when he is in combat he is vicious and remorseless. When He wakes up with the group Eldako wont know his heritage and some of the abilities will come as a surprise. He is a Atheist (ill be taking the divine defiance feat) and that will explain why the positive energy would hurt him. (racial trait) and his personal healing from the Class archetype will make up for this lack. Build notes : I will be building Eldako like a very traditional vampire, I will be only taking thematically appropriate shifter reactive forms, Like only wild shaping to Wolf, Bat, and Rat. and only using the Bite shifter aspect. I might multiclass if I think it is appropriate to get more vampire-like abilities like (mesmerist gaze, or Wizards familiar bat, psychic for Occult unlocks.) on where I "feel" like the character is going. I gave him the Healing Reactive trait to start off with to mimic how fast healing they have and the Climbing form to gain a climb speed I felt like these are some of the most iconic abilities of the group. I wont be having him "feeding" on people and doing evil things. He will be simply trying to find out what happened and learning about his abilities. Racial traits:
Ability Score Modifiers: Dhampirs are fast and seductive, but their racial bond to the undead impedes their mortal vigor. They gain +2 Dexterity, +2 Charisma, and –2 Constitution. Type: Dhampirs are humanoids with the dhampir subtype. Size: Dhampirs are Medium creatures and thus have no bonuses or penalties due to their size. Base Speed: Dhampirs have a base speed of 30 feet. Languages: Dhampirs begin play speaking Common. Those with high Intelligence scores can choose any language it wants (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Undead Resistance: Dhampirs gain a +2 racial bonus on saving throws against disease and mind-affecting effects. Resist Level Drain (Ex): A dhampir takes no penalties from energy drain effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a dhampir takes are removed without the need for an additional saving throw. Darkvision: Dhampir see perfectly in the dark up to 60 feet. Low-light vision: In addition to their ability to see perfectly in the dark up to 60 ft, dhampir have low-light vision, allowing them to see twice as far as humans in conditions of dim light. Light Sensitivity: Dhampirs are dazzled in areas of bright sunlight or within the radius of a daylight spell. Negative Energy Affinity: Though a living creature, a dhampir reacts to positive and negative energy as if it were undead—positive energy harms it, while negative energy heals it. Vampiric Empathy: Though dhampirs often relate poorly to humanoids, some share an affinity with baser creatures. These dhampirs gain the ability to communicate with bats, rats, and wolves as if under the effects of a speak with animals spell (caster level equal to 1/2 the dhampir’s Hit Dice). In addition, they gain a +2 racial bonus on Diplomacy checks when dealing with these animals. Whenever these dhampirs initiate an exchange, animals begin with a starting attitude of indifferent. This is a supernatural ability. This racial trait replaces manipulative. Heir to Undying Nobility: Descended from undead nobility some dhampirs inherit a bit of their ancestors’ ability to control living beings. They can use command and charm person each once per day. This racial trait replaces the spell-like ability racial trait Equipment:
Gear: - Silver bracelet 146gp (I wanted to spend all my money on something that would be special item that means something I am going to say its two intertwined snakes holding a moon.); Hide shirt- 20gp
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