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254 posts. Alias of Chapel36.


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Today is the last day to submit for a replacement.

I've looked over all of the submissions so far and I don't see any that stand out that would not fit.

I've reached out to the other players for their feedback (I try to not be a tyrant) and I will have my selection posted tomorrow. That's Sept. 28th.


Gunty nods in appreciation as the cart is righted, "Petrello? Hah! That ol' boggard would say his reflection was plotting against him if any mirror ever managed to not shatter when he looked at it! They're kids. They get each other worked up. Then do stupid s~$&. It's what they do." The man pauses and rubs his chin, "Though, now that you mention it, I think the lights may have started a day or two before Noemi stopped coming in..." Gunty squints as the [b]skald nods to Ngozi twice. he shakes his head and continues, "...and, uh, she's been gone for a few days, herself."

One of the apprentices steps out of the bakery with a new box of goods in hand. Gunty watches the youth as the apprentice makes his way to the cart. Just before the apprentice sets the crate in the wagon Gunty's voice booms, "I know you are not adding more weight to my wagon after your friend broke it! Start running laps! No, don't set the crate in the wagon! Not on the ground either! Give it to your sister, you buffoon! If you let that other moron beat you back here, I'll have you grinding flour with your bare hands! GO!"

Gunty waves his cane at the apprentice called Ernie as the boy takes of down the street.

"I'm sorry, lads, I have to deal with these maggots."


Feel free to adopt names until your characters remember their real names for now.


Though her reflexes allow Nodachi to react quickly to the sight of the centipedes, the vermin wriggles out of the way of her blade at the last moment.

With the goblin covering their flank, Preacher steps in to direct any attacks away from his two front-line allies. Though, it proves unnecessary as Ironhand's metallic fist connects with the wriggling insect.

With a powerful blow, the dwarf bursts the centipede's exoskeleton, sending dozens of legs flying.

Surprise Round Summary
Nodachi Attack Misses
Merius Aid AC
Ironhand kills Centipede A
Maria moves up

Round 1: Bold may go
Merius
Maria
Zhao
Rogar


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As long as you can keep ooc knowledge separate, I won't consider it a mark against your submission.


Yeah, it was why I had your two characters in the same group.


Roll call.


Surprise Round

Maria rushes forward, her strange firearm in hand, though she stays clear of the doorway itself.


Recruitment for a new fourth is under way. Feel free to chime in with anything.


Gm Chapel here! Comin' at ya with some re-recruitment action.

We have, unfortunately already lost one player for this game to the void and are in need of a new fourth PC.

We are still early in the adventure so it your character will not have missed out on too much of the game. The chosen character will join the others asap (we can work on that scenario privately) but you won't be just jumping right in. You may have to wait a few days after selection is done.

Current Party
Merius a Samsaran Cleric (Divine Strategist) 1 | VMC Wizard (Diviner)
Rogar a Dwarf brawler (constructed pugilist) 1
Zhao a human (Tian-Shu) paladin (soul sentinel) 1

Character Creation Rules:

-20 Pt Buy (no stat over 18 after racial modifier)
-Race: Most races are fine. Rule of thumb: If you think you have to ask, it’s probably a “no.” Looking at you Svirfneblin.
-Class: No 3rd party. Everything else is fine. If you want to make that Synthesist Summoner you’ve been itching to play, go for it. The only thing I ask is that you don’t ruin the game for everyone else.
-PF Unchained: Chained, unchained, I don’t care. I personally prefer aspects of both the chained and unchained Monk (why unchain him and then continue to release archetypes that don’t work with the new version?!)
-Background skills +1. So, 3 points per level.
-Traits: 3 One must be a campaign trait. Can’t be same category yadaya.
-HP: Max every level.
-Starting Wealth: Max for your class
-VMC is permitted.
-Emerging guns.
-Please Spoiler your submissions so we don’t have large blocks to scroll through.
-I level at milestones not experience.
-Maps will be handled via google slides. Handouts and a loot list will be provided as well.
-I’m pretty lenient on most things (after many years of “No, you can’t do that” got tedious). Please don’t take advantage of that.
-Please read the Player’s Guide. They’re free.

None of these need to be super long. A few sentences.
-Appearance (Feel free to include a picture.)
-Personality
-Give me a brief rundown of who your character was before the campaign. Nothing crazy. You are an amnesiac after all. But that doesn't mean that as a player you have no idea who your character was.

Let's see if we can get a new player in by the beginning of next week, shall we?


Gunty mulls over the notion for a brief moment before speaking, "I s'pose that is a possibility. I don't know if any of the kids have any skill with the arcane but, that doesn't mean they don't."

The remaining apprentices move to help the halfling but Gunty waves them away, grumbling about how they would only make things worse.

DC 12 Str check to lift the cart.


"You know how kids are," Gunty gives a hard look to the remaining apprentices the turns back to the group, "They think every authority figure is out to get 'em. They want to 'get back at the grown-ups.'"

The older man dabs at some sweat forming on his brow, "You probably passed by the orchard on your way here. Sad story that. The family that owned it went off to fight in the War. Not a single one of 'em came back." Gunty goes silent for a moment.

"Anyway, it just ended up that anyone who ain't got some sort of means to get by takes care of the place. A communal orchard, if you will."


You're fine. I just saw your post and wanted to let everyone know. Just focus on getting better and I'll try not to kill your character.


Nodachi wrenches the door open to find a pair of centipedes crawling across the remains of some unfortunate soul. The dog-sized vermin are lengthy, segmented horrors that writhe and twist as they feast on the carrion.

Surprise round followed by the initiative below. Map updated.

Initiative Tracker:

Rogar: 1d20 + 1 ⇒ (6) + 1 = 7
Zhao: 1d20 + 1 ⇒ (1) + 1 = 2
Merius: 1d20 + 5 ⇒ (11) + 5 = 16
Maria: 1d20 + 8 ⇒ (2) + 8 = 10

Centipedes: 1d20 + 2 ⇒ (3) + 2 = 5

Bold may go once the surprise round is over.
Merius
Maria
Zhao
Rogar


Just a heads up, Diaz mentioned in another thread that he is ill. I'm going to bot his character for now.


The young man nods to the halfling but stands rigid as a hound waiting for a command.

Grunty looks the group up and down, "Hmm, I suppose we all made some mistakes in our youth." He takes Dhom's hand and grips it tight but addresses Ngozi, his tone taking a more cheerful aspect, "You all look a tad young, and," he looks at Ibuki as if for the first time, "er, foreign, to have fought in the War but, a soldier is a soldier is a soldier." He releases Dhom's hand and leans on the cane again.

"It's true, Gunty continues, "I have plenty of help but, Noemi is a special case: that girl has got a gift for the work. Unlike these maggots."

The older man shakes his head and lowers his voice, "I'm strict on these kids, sure, but they need it. Ernie and Sasha," he gestures at the girl and the boy that share features, "come from nothing. Grew up in a home with barely two copper to rub together. But if they can learn a trade, a good trade, then they can get out of this backwater and make something of themselves." Gunty snaps his head around and glares at the youth with which Eisith had been speaking, "I thought I said run laps! Go! Go! GO!"

Anyway, Noemi spends too much time with those no-good friends of hers. Honestly, I think the lot of 'em are planning some kind of trick on me. I keep hearing buzzing noises and seeing strange lights, like flickering torches in the night sky, near the central orchard."[/b] Gunty scratches at the scruff on his chin, "I've tried to catch them in the act but all that I seem to turn up is a bunch of tramples fruit."

Eisith:
You figure you could get the wheel to stay on long enough to carry a smaller load for an hour or two but you will need help lifting the cart to get the wheel back on.


The kellid woman stands guard inside the confines of the room as the rest of the adventurers head back down the chute. Perhaps it is simply climbing down that makes the climb easier or perhaps it is something more primal - the knowing of what waits at the bottom of the chute as opposed to climbing up into the unknown.

Regardless, the stench of the gore below greets the trio as they head further down the hellish slide, beckoning them like a forgotten friend.


Once Preacher gestures to the northern of the two doors it only takes a few moments for the Skittering and clacking to become audible to Nodachi.


At this point, I think it's safe to assume that Maria has dropped out. 20 days is far more than enough time to post or send a PM and more than I had ever intended to allow someone to go silent. Honestly, had I not been slammed all weekend I would've put this up earlier.

I hope everything is okay with FranticGM irl but, I can't keep stalling the game in hopes that an absent player will pop up again.

We'll get this game back up and running properly and bot Maria but, I am going to open up recruitment for a new fourth.


Gunty grunts as he looks the ifrit up and down, ”What's the long and short of it, son? I ain’t got-careful with that cart! I ain’t got time to read some letter that ol’ quil pusher wrote.” The large man leans on his cane to peer around Ibuki, ”I swear to Ol’ Deadeye, if’n any of you maggots damage my cart, I’ll have you running laps around the whole gods damned town!”

The man’s booming voice startles one of the apprentices as he is arranging crates in the wagon. The young man drops a crate and for a brief moment time stops for the apprentice. The boy’s eyes go wide and a thousand terrors flash across his face before one of the cart’s wheels snaps off.

”Sunuva-” Gunty hobbles toward the cart and the terrified apprentices.

DC 18 Knowledge History:

Based on Gunty’s demeanor and his leg, he is more than likely a veteran of the Goblinblood Wars. The Goblinblood Wars (4697 AR — 4701 AR) were a series of conflicts first fought between the army of Isger and hundreds of goblinoid tribes of the Chitterwood. It eventually expanded to include forces from neighboring nations in an effort to contain the rapidly expanding hordes.


Merius:
Skittering and clacking can be heard coming from behind the northern of the two doors. An occasional "Hissss" slips under the cracks.


That would fall under a Gather Information check (Diplomacy or Knowledge Local). Unfortunately, the party has already learned all that there is to learn on the subject from the Mayor and previous GI checks.

It does not take long before the smell of freshly baked bread begins to drift through the midday air, taunting the bellies of the adventurers.

Gunty's Hearty Breads is a squat building with several chimney's sprouting from its roof. Four youths move in and out of the the building as they load up a cart with freshly baked loaves.

A middle-aged man watches the four with a sour expression. Periodically he calls out to the group, "You better not drop that challah!" and "I can move faster than that without my cane!" are among his comments.


As Kayalenta steps out into the courtyard once again she finds that the rain is just that, rain. It feels cool on her skin.

The feeling of calm does not last as moments later an explosive peal of thunder splits the silence of the night. With no warning from the flash of lightning the boom threatens to deafen the Kellid woman but she easily staves of the onslaught.

GM Notes:
1d6 ⇒ 5
1d6 ⇒ 2
1d10 ⇒ 5
Kaya Fort: 1d20 + 3 ⇒ (20) + 3 = 23Pass!


Roll call!


I noticed that mystery language. I gotchu. I'm going to bot Maria as it's been two weeks with no post and it makes sense here for the narrative.

The goblin steps up beside Nodachi and peeks under the tank, "That's where I crawled up earlier!" The goblin takes a step back toward the door, "I'd prefer not to go back down."

As if response to Preacher's suggestion, an explosive peal thunder booms from outside. Strangely, accompanying no lightning.

It's not a terrible idea...

Nodachi opens the southern of the two doors and finds several of the racks shaken loose from the walls. Little remains on the shelves and what does remain reek of chlorine and are heaped with fallen shelves and broken containers.

A perception check and 5 minutes of searching might turn something up. regardless, anyone that approaches the two doors can make a separate perception check.


The shop owner glares at the Ifrit, ”Are you suggesting that my daughter-” he cuts himself short and tosses one of the few decent looking hats across the room.

”If you all aren’t looking to buy - which I suspect you aren’t - and you can’t tell me where my kids are, then get out! Some of us have work to do!” Petrollo storms off into the backroom once more.

”And if anything is missing,” he calls, ”I know what your halfling friend looks like!”


Apologies on the delayed update. Our systems went down at work on Thursday and I got roped into helping with getting things back up and running.

York eyes Eldako before speaking, ”Dopplegangers, indeed. Though, I doubt one would choose to take such an unfortunate appearance.” He peels his eyes from the dhampyr and addresses Sebastian.

”The name does ring a small bell,” York says.

”He was an orderly, sir,” One of the guards chimes in. ”Went missing a couple of days ago after he volunteered to try and get the boilers up ‘n’ runnin’. Guess we know why he never made it back.”

York frowns and turns back to the group, ”I don’t necessarily buy your story about having no memories. But, if you truly did kill one of the things, perhaps we can figure something out. Bring its body and, say, two more? Then we can discuss the possibility of letting you in.” York holds a hand up as one of the guards begins to protest but continues to address the amnesiacs, ”I am sorry to turn you away. I am. I simply have too many people that need protection to let you in without reasonable belief that you aren’t a group of those monsters.”

Sadness marks York’s face as he turns to leave through the same side door. He pauses and speaks without looking at the group before disappearing into the side room, ”May Abadar watch over you.”


Apologies on the delayed update. Our systems went down at work on Thursday and I got roped into helping with getting things back up and running.

As Nodachi peers under she catches a glimpse of the tendril-faced creature as it lifts a hatch under the tank. It leers back at her with it’s bright red eyes and screeches in another language, ”Ман инро фаромӯш намекунам, одамони бад!”

The thing vanishes into the opening.

Aklo:

”I will not forget this, you filthy humans!


Shorter post from me. Someone in my office downloaded a virus and shut us down yesterday. I've been made part of the team to help wipe computers and I'm now posting from my phone, on my break, from the office, where I can't actually work. Yay.

Petrollo groans and sticks his head out from the backroom, "I'm pretty sure that the apothecary kid -- he's a funny one, I tell you what, too friendly, too nice-- and the priest's girl are off getting the others into some sort of trouble." He narrows his eyes at the gold blinking above Ibuki's hand, "Despite strictly forbidding it, I'm certain Betrona met with her friends anyway and that if she had only listened to her father, none of this would have happened!"

Nothing this time Dhom. Other than a mess, nothing seems out of the ordinary at all.


Petrello’s smile melts like a wax figure in the summer sun. He barely gives the note any regard before turning his back on the investigators.

“Bah! It’s that apothecary boy’s fault. He’s a bad influence, that one!”

The man kicks, what is probably meant to be a top hat, out of his way and stomps into the back room. ”If you aren’t buying anything,” Petrello calls, ”then get out!”

Pettrello is not a friendly fellow. It will take a DC 25 Diplomacy check to learn anymore from this curmudgeon.


“‘We don't want to harm anyone’” it says,” calls back one of the guards. ”Just how dumb do you think we are?”

A second lets out a nervous chortle, ”These bastards really think we are that dumb, eh? Easy to say you don’t wanna hurt no one when you got four crossbows staring you dow-HEY! Don’t move!” He shouts at and turns a shaking crossbow on Kayalenta as the woman raises her shield.

The third man shushes the first two and calls out, ”Don’t move!” Though he is clearly the largest of the four gatekeepers, his clothing hangs too loose on his frame. He turns to the fourth guard, ”Go get the Captain. He’ll wanna talk to ‘em.”

The first man’s glances over his shoulder at the larger man, ”You can’t honest-” the first guard stammers before he is cut off by the larger man.

”Better yet, you fetch the Captain.”

The first glowers at the big man for a tense moment before relenting. He opens the door to his left and disappears. An eternity minutes later, a stocky man in well-worn leather armor steps out from the same door followed by the first guard. Dark circles ring his eyes. He places a hand on the large man’s shoulder and the two share whispered words. After a moment, he turns to face the group in the hall.

”With things the way they are, you can pardon my bluntness. In the off chance that you are telling the truth, I’d hate to have to have my men shoot potential allies so, I’ll ask you to come no closer. I hope you can appreciate our caution.” The man motions to the guards and, once again, four crossbows are aimed at the party. ”I’m Captain York. And if you truly are not one of those,” he curls his lips in disgust, ”things, then you should have little trouble proving it.”


Everyone is much better!


I considered waiting until everyone that could go posted but, CA could change the entire course of this encounter.

The pair of large rodents sit back on their haunches. The fury fading from their eyes. One scratches behind an ear with its back leg and the other begins to sniff around on the floor at Ironhand's feet.

A series of squeaks erupt from beneath the tank followed by...something else.

"Шумо чӣ кор карда истодаед, шумо, ҷонварони аблаҳ?!"

Aklo:

"What are you doing, you idiotic beasts?!"

The blue light suddenly vanishes.

Dice Rolls and Actions:

Will Save rat 1: 1d20 + 1 ⇒ (6) + 1 = 7
Will Save rat 2: 1d20 + 1 ⇒ (11) + 1 = 12


We’ll say that between travel time and conversation, each visit will take about an hour. We’ll put it around 11 a.m. And any self respecting town has a cemetary.

Drummady grunts and nods toward the counter, ”Go ahead and leave your card. If I think of anything else.” she glances up at the group as the leave, ”I’ll let you know.”

Thankfully, Petrello’s Haberdashery is only a few streets away. Upon entering, it is clear that Drummady was the organized one in the relationship. To put it bluntly, the shop is a mess. Scraps of material lay piled in corners and half-finished hats sit discarded on tables and chairs.

From the back of the shop a gruff, irritated voice calls out, ”Well, it’s about time you showed up, Bet-” the man stops short as he steps through the doorway separating the store from the workshop. A disingenuous smile appears on his face, ”Welcome to Petrollo’s! Home of the finest hats north of the Inner Sea. Care to browse our wares? Perhaps looking for something a bit more custom?” The portly man rests his hands on the counter and beams at the group.


Strangely enough, you can still make knowledge checks.

Surprise Round: Enemies only

Initiative Tracker:

Rogar: 1d20 + 1 ⇒ (2) + 1 = 3
Zhao: 1d20 + 1 ⇒ (14) + 1 = 15
Merius: 1d20 + 5 ⇒ (17) + 5 = 22
Maria: 1d20 + 8 ⇒ (10) + 8 = 18

Zoog: 1d20 + 2 ⇒ (4) + 2 = 6
Dire Rats (2): 1d20 + 3 ⇒ (3) + 3 = 6

Ironhand bends to see under the talk and a glimpse of glowing eyes and writhing face tendrils. Its tendrils flail wildly as it lets out a high pitched screech. Two large rats rush forward as if to defend the creature.

For every 5 that you beat the DC by, you will gain more information.

DC 11 Arcana:

The creature is a Zoog. Spiteful, nasty creatures with a taste for the flesh of sentient beings, zoogs lurk in the shadowy, moldering places of the world. Often mistaken merely for otherworldly animals, zoogs possess base intentions and vicious demeanors that set them apart from lowly beasts. Congregating in loose, tribal societies, these sinister creatures claim the depths of dark woodlands or moldy forests as their homes, favoring lands where the boundaries between worlds and planes grow thin and strange creatures—not unlike themselves—slip between reality’s cracks.

Though it's bite and claws are not very powerful it causes small amounts of bleeding. Bleed 1

DC 5 Nature:

The other two creatures are Dire Rats. This filthy rat is the size of a small dog. It has a coat of coarse fur, a long and scabby tail, and two glittering eyes. Their bite can cause Filth Fever.

Dice Rolls and Actions:

Both D. Rats use move actions

Turn Order: Bold may go
Merius
Maria
Zhao
Rogar


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THOSE BLASTED HURRICANES AIN'T GOT ME YET!


Mighty iron boilers crowd here, their pipes piercing the walls and ceiling. Shadows and rust fill the narrow gaps between the cold tanks. A faint glow emanates from under one of the boilers, accompanied by chattering.


Broken lanterns and several battered doors line this cold, rubble-strewn hall. To the south, a pair of swinging doors lies shattered upon a 4-foot-high heap of wrecked furniture clogging a broad door frame.

As the group rush into the hallway, a voice calls out from behind behind a 3-foot-high barricade of broken furniture and fallen masonry. The barricade fills a wide, empty door frame, blocking off the northern portion of this broad hall. Lanterns flicker upon the walls, casting shadows upon several closed doors and beyond the ramshackle barricade.

“Whoa, there! We got more here!”

Four men behind the barricade train crossbows on the group.

"Stay back! I'm warning you!"


Drummady stands stock-still during the embrace, only relaxing her muscles the moments before teh samurai releases her. A coy smile plays across her lips, ”Careful, you might give a girl the wrong impression.”

She flattens a few non-existent wrinkles in her apron and clears her throat, ”It’s been a few days since the kids came by. I’m certain they’re just up to some tomfoolery. I can’t think of anyone they would’ve left behind. I mean, they’re all so close. Gellion has a way of bringing out the best in all of them and he hated to leave any of their group out.” Drummady perks up a bit, ”Gellion has done so much for these kids that my sweet boy, Pavolus, made him an exquisite pair of yellow boots! Just because! Of course, my ex said that it was a waste of time and materials. He doesn’t understand kindness, you see.”

Drummady glances around the workshop, ”I’m sorry, I don’t really know what else I can tell you, and I really need to get back to work.” The woman gives you all a quick wave of the hand, grabs her tools and takes her seat at her workbench.

Dhom:
The boxes are currently under a window. You think you could just see inside the window if you stood on the boxes. One easy climb later, you peer through the window and spot the others speaking with the shop’s proprietor. After an awkward hug, the woman waves the group off and takes a seat at her bench, her back to your window. As she does, you realize that the second workbench faces Drummady’s and anyone working there would have a clear view of you.


Hi everyone, I wanted to apologize for my absence Friday and over the weekend. I had to rush out of the office Friday because my wife was extremely ill and couldn’t care for our 3 month old by herself (she’s freelancing from home at the moment). I ended up spending all weekend taking care of both of them. I have updates coming.


Hi everyone, I wanted to apologize for my absence Friday and over the weekend. I had to rush out of the office Friday because my wife was extremely ill and couldn’t care for our 3 month old by herself (she’s freelancing from home at the moment). I ended up spending all weekend taking care of both of them. I have updates coming.


Hi everyone, I wanted to apologize for my absence Friday and over the weekend. I had to rush out of the office Friday because my wife was extremely ill and couldn’t care for our 3 month old by herself (she’s freelancing from home at the moment). I ended up spending all weekend taking care of both of them. I have updates coming.


The woman finally sets her work aside, ”Hmm, and what has you so interested in helping? Hmm?” Drummady stands, places both hands against her lower back, and stretches.

”Did Petrello put you up to this?” Drummady asks. She takes a step forward but pauses when she sees the letter. The cobbler reads it over and takes a deep breath. ”So, it wasn’t that lousy ex-husband of mine. Good.”

Drummady leans against the counter, ”You know, this place almost closed up years ago. It wasn’t until the divorce - and Petrollo couldn’t ruin my work - that business picked up enough to make this investment worth it. That louse had to gall to tell me how to run this place! The only thing he ever did was run it into the ground!” She laughs, ”Well, that and make hideous shoes. You know, even after the divorce, he still tries to use the kids against me. The kids made their choice: Pavolus is my apprentice, and Betrona is Petrello’s. But no, he whispers in their ears that I’m too permissive, that if they both follow his strict rules they will be successful. Petrollo has such a stick up his ass that he even tries to control who his children are friends with.”

Drummady stops to take a breath then stands up straight, ”Thanks. I needed to vent." She seems genuinely more relaxed after her tirade. "The kids are probably off having fun is all.”

She gestures toward the shoes the halfing was eyeing, "You have good taste. Those're elk hide with angora trim. Handcrafted. They're normally eight gold but I'm willing to let them go at seven."

Feel free to ask more of Drummady

Dhom:

On the far side of the building, several crates have been stacked on top of each other as if someone was using them to peep through a high window.


Other than the sound of the rain, all appears to be quiet.


The third guard holds his eyes steady with the samsaran’s as the man speaks. His crossbow trembles with, what might certainly be, fatigue. The fourth guard threatens to loose his bolt when Preacher steps closer but is hushed by the larger guard.

When Preacher finishes the large man speaks to his allies, his eyes never leaving Preacher, ”One of you fetch the Captain.”

”You can’t honest-”the first guard stammers before he is cut off by the larger man.

”I said, ‘get the Captain.’”

The first guard opens the door to his left and disappears. A couple of tense minutes later, a stocky man in well-worn leather armor steps out from the same door. Dark circles ring his eyes. He places a hand on the large man’s shoulder and the two share whispered words. After a moment, he turns to face the group in the hall.

”With things the way they are, you can pardon my bluntness. In the off chance that you are telling the truth, I’d hate to have to have my men shoot potential allies so, I’ll ask you to come no closer.I hope you can appreciate our caution.” The man motions to the guards and, once again, four crossbows are aimed at the party. ”I’m Captain York. And if you truly are not one of those,” he curls his lips in disgust, ”things, then you should have little trouble proving it. Bring back a few dead doppelgangers, then maybe we’ll rethink whose side you’re on. Until then, don’t come back here.”


Drummady grunts and continues working on the boots.

”I don’t have time for chit chat,” she spares the group a hard glance, ”I have a business to run. Alone, apparently.”

The woman sighs and wipes a dingy cloth across her brow with one hand as she flips one of the boots over with the other.

”Strangers come into my shop and want to have a tea party and gossip makes perfect sense to a lazy bum I s’pose,” she mutters. Drummady mimes holding a teacup, ”’My word! Have you heard the latest news? Farmer Bricklebrack caught his wife with the neighbor!’ Like I have time for this nonsense. Some of us have work to do.”

Perception or Sense Motive DC 18:

Drummady is most certainly upset and stressed over her current familial issues. The divorce and now the stress of her children missing, compounded with running the shop alone, has left her on edge. Her angry muttering is a reflection of that.


”’We mean you no harm’ it says,” calls back one of the guards. ”Just how dumb do you think we are?”

A second lets out a nervous chortle, ”These bastards are gettin’ bolder, eh? Waltz up in their own skin and claim they’re friendly. An’ a friggin’ goblin an’ a crazy lady-HEY! Don’t move!” He shouts at and turns a shaking crossbow on Ironhand as the dwarf shifts his position.

The third man shushes the first two and calls out, ”You claim to serve Erastil, creature, you a cleric or something? If so, let’s see some proof.” Though he is clearly the largest of the four gatekeepers, his clothing hangs too loose on his frame.


Resigned to push forward, the group ventures into the courtyard. The thin layer of mist coils around their feet yet never quite touches any of them.

As if in response to their presence, the rain begins to fall heavier than before. Larger drops begin to pelt the ground in random places and the ground sizzles where they land. One such drop lands on the nape of Kayalenta's neck and sears the smooth flesh there.

The rain shows no sign of slowing.

Dice Rolls and actions:

Sebastian reflex: 1d20 + 4 ⇒ (20) + 4 = 24 pass
Kayalenta reflex: 1d20 + 0 ⇒ (5) + 0 = 5 fail - 1 point of fire damage
Zylah reflex: 1d20 + 3 ⇒ (7) + 3 = 10 pass
Eldako reflex: 1d20 + 4 ⇒ (18) + 4 = 22 pass


Sall good!


Leaving the Mayor’s office and Town Hall behind, the group heads into Saringallow in search of the Dependable Drummady’s. The most direct route takes the adventurer’s through town square. Oddly named as it is triangular in shape. The townspeople go about their lives as if nothing is amiss. However, an air of unease can still be felt among the people.

The following are cumulative. Rolling a 25 will result in learning all three.

Diplomacy or Know(Local) for Gather Information DC 15:

Two old folks playing dice near Merchant’s Square ruminate about the town’s younger generation, including the apprentices. “Youngsters today are so amiable and carefree with everyone. They aren’t cautious, like we were back in our day. If any of them have done anything other than run off of their own accord, it’s probably because they were too trusting of the wrong person.”

Diplomacy or Know(Local) for Gather Information DC 20:

A group of peddlers scurrying through the streets knows many of the apprentices, if only in passing. “They seem like they’re all friends. In fact, it’s almost like they run in a pack. One or two of them probably convinced the others to all skip work at once, the lazy kids.”

Diplomacy or Know(Local) for Gather Information DC 25:

A crowd of trade workers is closely acquainted with Majara Pricknettle, the town’s apothecary, from whom they often purchase home remedies and other supplies. “Most of the shop owners see their apprentices like workers-in-training. Majara, though, she’s different. She tries to hide it, but that apprentice boy of hers is more like a son to the gnome. I don’t think I’ve ever heard her raise her voice to him.”

As the party enters the cobbler’s shop, they find Drummady busy toiling away at a rough pair of work boots. The woman is hunched over a workbench. Whatever hair has freed itself from the ponytail lies plastered to her forehead in sweat. A familiar expression of determination dominates her features. The face of a woman that has long given up on girlish antics and devoted herself to her craft.

She glances up long enough to acknowledge the patrons and returns to her work.

”Welcome. New shoes to your left. Refurbished to your right. If you need work done, fill out the paperwork on the counter and drop ‘em in the bin.”

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