GM Zero/GL's Giantslayer! (Inactive)

Game Master GM_Grandlounge

Map Slides

Houserules and character rules

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Scarab Sages

:D great job Thyste!!


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Feel free to discuss which roles you will be taking on the ship tomorrow once Thyste and Kibosh finish up the scene we will be getting back to work.

The Exchange

Male Gnoll 5th lvl Order of the Dragon Cavalier (Huntmaster)/5th lvl Inquisitor HP: 120/120 AC 24, touch 13, flat-footed 22 DR 3/- Fort +12, Refl +3, Will +8 Darkvision 60' Perception +15; Init +3

Despite ending up in the drink last time, Ulretha prefers fishing to any of the other jobs. Except being a lookout in the crow's nest where he'll just nap the whole time, anyway.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

Lidia is content to keep Sounding. She feels like she's mastered it. But she's willing to Cook as well!


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Pretty sure I’m headed for the brig, so


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HAHAHA! We will see.


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Well, I'd like to have Ben get some berries and do a goodberry. If the ship is not docking, he could turn into a flying dinosaur and take a side trip. After that, looks like mucking for him. Someone's gotta do it!


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Just remember not to lose yourself in wild shape, or it'll be more mucking for the next guy :P


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Good thing it only lasts for 4 hours. I could see him getting lost in the experience of flight.


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Ben you know you dock each night. So you should be docking soon and berries are easy enough to find.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25
GM_Grandlounge wrote:
you know you dock each night

--whoa whoa whoa! This changes everything. We could be looking for a stowaway! Or someone could have snuck on and snuck off after having done the damage!


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You have not had a night yet so you would be finding out nowish as the crew winds down to drop anchor. And I should have said drop anchor not dock. You would have to swim or fly off the boat.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

If we do have a stowaway, I don't think they'll leave. The job's not done yet-- we're still alive. And the boat is still afloat.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25
GM_Grandlounge wrote:
I love drawbacks that come up in gameplay. It is the reason I think that oracles are the best-designed class in the game. I think sleep works great for Thyste.

Dragging this over here--

Thanks! Not gonna lie, I LOVE oracles, but I only made one so far (to play with my wife) and we haven't had the opportunity to play together F2F much, unfortunately!

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

I like oracles as well, although it can be hard sometimes to match a high charisma character concept with disfiguring deformities or debilitating handicaps. Not impossible, but hard. I have a lot of fun oracle ideas, but then ask myself 'would this guy have an 18 charisma though?', and if I'm honest, the answer is usually no. And I know charisma is more about force of personality than looks, and the high charisma of oracles is mostly a measure of their strange otherworldliness, but that can be a hard thing to pull off effectively in a tabletop setting, where the focus is usually on dice and tactics.

I should probably try one out in a PbP game, come to think of it. Might be a better forum for exploring that very balance.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

I definitely do feel like they're a little better-served to campaigns rather than PFS for that reason! Lets the GM help you highlight some of the weirdness and gives you a crew that might be used to things falling over randomly in your presence or guiding your PC by the hand when vision is a necessity.


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In the mountains this weekend so my posting maybe a little slow. I will get the next round of combat up later today.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

The longer it takes you to post, the longer Thyste gets to sleep :P


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Just got in we will be getting going again this evening. Thanks for the patience.

Scarab Sages

Of course!! I hope you had fun!


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As a general GMing philosophy 'every room has a chandelier.' This is obviously not literal but if you need a rope, a chain, a chandelier etc. ask. If it makes sense I will say yes and it will give you an opportunity to make a skill check, the difficulty of which is dependant on the situation. I follow the motto of if it could be there it is there. There will not be a chandelier in the kitchen of a commoners house but if you have a plan for a pot of boiling water it is there.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

I appreciate that!

It's one of the downfalls of tabletop, really: there's no way to give a full 3D perspective of a room with all the items that could possibly be utilized in it, so characters looking to play the ever-pragmatic "cut the rope" types have to specifically go out of their way to find 'em!

GMs that follow your philosophy mitigate that a bit, and I greatly appreciate it, as Thyste prefers to show off and/or avoid direct conflict when she can.


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I actually have 5e subsystem based off the fate aspects rules that allow players to create those types of favorable situations for themselves with a skill check then other people can utilize them for benefits. Unfortunately, skills are not well balanced in pathfinder so the system become to easy to break so I just go with generous but risky Ad hoc options for pathfinder.

Dark Archive

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|Absalom Initiation Slides
GM_Grandlounge wrote:
As a general GMing philosophy 'every room has a chandelier.' This is obviously not literal but if you need a rope, a chain, a chandelier etc. ask. If it makes sense I will say yes and it will give you an opportunity to make a skill check, the difficulty of which is dependant on the situation. I follow the motto of if it could be there it is there. There will not be a chandelier in the kitchen of a commoners house but if you have a plan for a pot of boiling water it is there.

That's a good philosophy to have, I think, especially with Thyste's point of most room descriptions not being entirely complete. I appreciate the focus on player enjoyment! I hope everyone is having fun; it looks like GMGrandLounge is quite the replacement GM!

The Exchange

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Male Gnoll 5th lvl Order of the Dragon Cavalier (Huntmaster)/5th lvl Inquisitor HP: 120/120 AC 24, touch 13, flat-footed 22 DR 3/- Fort +12, Refl +3, Will +8 Darkvision 60' Perception +15; Init +3
GM Zer0darkfire wrote:


That's a good philosophy to have, I think, especially with Thyste's point of most room descriptions not being entirely complete. I appreciate the focus on player enjoyment! I hope everyone is having fun; it looks like GMGrandLounge is quite the replacement GM!

Who are you and how did you find our thread?!

:-)

Grandlounge has been doing a fine job.

Hopefully, things have calmed down for you (although I know it was the good kind of busy that drew you away.)


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Question: When Ben enlarged, there were stall walls or something in the middle of the room that were in the way. How high were these barriers and did they prevent him from gaining his full size? Should he make a strength check to break them down? Is there a roof to the stall area? I'm thinking not since he got spat at.


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The stalls have open roofs. It's a little tight left and right but fine height wise. Horses get in and out of the stalls and they are large.


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Is his current position and size OK?


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Yep that works for me.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

What are my options for breaking out of Entangled?

Grand Lodge

Just the ref save unfortunately. But if you come up with something creative I can award circumstancal bonuses.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Oh no, a ref save? What ever shall I do >:D


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Player is fighting “exhaustion from working a lot of overtime” and “depression” so expect responses to slow for a bit! My apologies and please don’t hesitate to bot if necessary.


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I understand. I have been there. All my games allow for people to pop in or out and often have indefinatly held spots for people. Take the time you need.


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

Have we figured out that Kloshl is a Kitsune yet?


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Nope.

Scarab Sages

Disguise Kitsune to look like a human: 1d20 + 8 ⇒ (10) + 8 = 18

It is just a DC 18 perception check to realize this fact I believe.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Success doesn't mean we know you're a kitsune, but we DO know you're not human. What conclusions we draw are... probably up to context clues, actually.

Remember that evil guy who was able to take a variety of guises, by the way?


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

perception: 1d20 + 10 ⇒ (11) + 10 = 21
Ben has definitely noticed something off about him. Too small, or perhaps a glimpse of a tail.


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

As a frequent kitsune player, here's my two cents that nobody asked for!

There's not a whole lot to "give away" a kitsune in human form. Physically, the only thing would be the "salient" ("important or noticeable") eyes. Usually that means a kitsune in human form will have eyes that humans don't typically have-- maybe a strange color, or an odd pattern.

However, a disguise is not purely physical. Kitsune in their native forms are digitigrade (ie, their legs/feet are shaped differently), are used to using their tails to help stay balanced, aren't used to turning their head toward sounds when they can just twist an ear around, etc. Little behaviors and mannerisms that might seem "off."

A kitsune with a higher Disguise skill might be better at imitating human behavior, and lessen the peculiarities of their eyes; rather than having bright purple irises, for example, they might have an amber tone with a flickering waviness like a campfire that's hard to spot unless you look them straight-on.

A kitsune with a lower Disguise skill (and Kioshi's got the lowest Disguise skill possible for a kitsune!) is still good at disguising as a human (an 18 on a Take 10 is still significant!), but the illusion will be less complete. If he decides to roll for it and rolls low, Ben might indeed see a tail, or Kioshi's eyes might visibly shift between different colorations (he may even give himself elven eyes!), or he might be terribly-balanced on his feet.

You're welcome to come up with your own ideas, of course! But this is my thinkin' on the subject :D


Female Foxy Halfling Swash (Arrow Champion/Dashing Thief)/10 | AC 24, T 17, FF 18 | 100/100 hp | Fort +5, Ref +12, Will +5| Init +4 | Percep +9 | CMD 25

Perception: 1d20 + 7 ⇒ (9) + 7 = 16

Speaking of which: Thyste doesn't suspect a thing ;D

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

Lidia's Perception: 1d20 + 11 ⇒ (1) + 11 = 12

Obviously a witch.

Scarab Sages

Ha ha! :-D


Male N/N Half Orc Druid (Goliath)/10 | HP: 139/139 (+8 if elemental body) | AC Norm/FF/Tch: 24/23/11 26/25/13 | CMD: 24 25 +1 if troll | F/R/W: +16/10/16 | Init: +0 |Darkvision, Speed 30 ft | Climb +6, Dip +5, Heal +11, KnGeo,Loc +7, KnNat +5, Kn Pla +7, Perc +12, Scraft +5, SMot +4, Surv +17 | Active Conditions: Longstrider, Hunter's Blessing (giants/cold), fly

I don't suppose we get new spells before we take on the dragons.


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You guys can wait to the next day. They will heal a little but it is unlikely that the drakes have magical healing.


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You can grab you tokenes of the previous slide. If you are on phones, I will move everything over a little later today so it's easier for you.


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Great Rp guys I will have appt up tomorrow when I have access to my note.


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Hey all,

Great post. I will post tomorrow. I had a lot of zoom catch-up chats today.

Liberty's Edge

F Human Ranger/10 |HP:140/140|AC25,F19,T18|F+13,R+16,W+11|Init+8|SPD30|PERC +18|ACRO +15|CLIMB+10|ESC ART +9|HNDL ANML(b) +14|HEAL +12|INTIM +6|KNOW(Dung) +5|KNOW(Geog)(b) +13|KNOW(Local) +9|KNOW (Nat) +11|RIDE +12|SENSE MOT +11|STEALTH +20|SURV +17|SWIM +9|

I don't mean this as a criticism, but this boat trip is taking forever. We got onto the boat at the start of February and we are now on Day 2, I think? And the side mission of 'find the mischief maker' really isn't going anywhere for me -- it just feels like something the author invented to keep us busy while we floated down the river. My bigger concern though is that its got all our characters sort of flailing around on our own, and we've lost the nice inter-character interactions that were driving the story and the drama.

I would request that, while we don't skip any content, we perhaps move things along faster? The plan is to keep our eyes open and wait on events -- the GM could make some perception rolls for us where appropriate and allow us to react if we spot something, and present us with consequences if we miss it.

At least that's my feeling. The other players might disagree. I don't like to tell my GMs how to run their games, but I suspect you'd want feedback if a player was feeling frustrated about something. I have no problem with the game otherwise, I think you're doing a marvelous job.

Scarab Sages

I think the GM is giving us the freedom to move at a specific pace. :-)

I also think somehow that the crew is too detailed to not be important so maybe the boat trip IS the adventure?!

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