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Other
Intimidate Nah
Stealth +A Lot
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Deeds
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Derring-Do: Add +1d6 to Acrobatics, Climb, Disable Device, Escape Artist, Sleight of Hand, or Swim
Retaliation: If hit, return attack with melee or ranged as appropriate.
Dodging Panache: Move 5 feet and add CHA to AC in response to a melee attack.
Kip-Up: Up from prone w/o provoking AoO, or swift w/1 panache
Dazing Charm: As a free action while feinting, force target to make a Will save (DC 10 + swash level + Cha) or be dazed for 1 round.
Precise Aim: Add swash level to 1H P damage. Add 1/4 swash level to arrow damage w/in 30 feet.
Swift Switch: Switch weapons as a Swift action; spend 1 panache to do so as an immediate action.
Archer's Feint: Instead of damage, feint with ranged attack. Next melee attack deals 2x Precise Aim damage.
Swashbuckler's Grace: No penalty for moving at full speed with Acrobatics.
Targeted Strike: Spend 1 panache point to target a specific part of the body as a full-round action. This gets complicated; check the PRD.
Str 12, Dex 20, Con 10, Int 14, Wis 10, Cha 20
Base Atk +10;
Feats Wilding, PBS, Ranged Steal, Quick Draw, Animal Soul, Well-Prepared, Mythic Weapon Finesse, Deceitful, Deadly Aim
Rogue Talents Poison Use, Hold Breath
Ranged Steal:
In place of a ranged attack you can attempt to perform a steal combat maneuver with any ranged weapon at a –2 penalty. Add your Dexterity modifier to your CMB in place of your Strength modifier and apply range penalties to your combat maneuver check, doubling the penalties from range increments. If your target is more than 30 feet away, you take an additional –2 penalty. If the steal attempt is successful, you cause the item to by ricocheted by the ranged weapon into a free hand or in your square.
Traits Sacred Touch, Vexing Defender, Providential Passenger, Broken Not Beaten
Drawback Sleepy
FCB's 10/4 Extra Charmed Life
Adventuring Skills 60 (4 + Int)
Two foot six, with a somewhat muscular build (for a halfling) and blonde hair that she only sometimes ties into a ponytail. More curiously, she sports a red fox's ears instead of halfling ones, and a matching tail.
History
-Wanted by slavers for her unique and pleasing anatomy; has been captured before, but always escaped
-Tried to learn how to be a Druid once; it didn't take
Botting Instructions:
RACIAL TRAITS
Underfoot Dodger
Source Heroes of the Streets pg. 9
City-dwelling halflings do not treat crowd squares as difficult terrain and they gain a +5 bonus on Acrobatics checks to move through the spaces of larger foes. This racial trait replaces fearless and weapon familiarity.