The Reign of Winter

Game Master Nayr Trebrot

Heldren

Travelling map

The Hut

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A harrowing escape:
Ques - 19
Tchezze - 18 (down and dying)
Hatch - 17
Doctor Gareau - 13
Bordegga - 13
Ithariel - 11
Ote - 7 (down and dying)
Lief - 7
Guards - 6
Captain - 4
Nox - 4

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You can all see what Garland does with a glance through the windows, and you can hear them from outside.

Garland moves in and advances, hoping that the men agree to her aid. However, they do not. Garland can see immediately that these men most definitely mean her harm. One of the sick ones shouts out. Right, healer...ya' came to the wrong place! Or, maybe not...we been lookin' for some entertainment!

Garland feels like she could care for them, given time. They show the symptoms of chillbane shakes - an affliction you thought you'd never see in this area of the world.

Initiative bold you're up:
Garland
Ana
Arsiel
Sickened men
Ques


Grod:
You have trouble believing that you're stuck in this dark, dusty place...you thought you had this all figured out. But, that woman...Ten-Penny Tacey was her name, and she made a mean stew. Who knew the half-orc cook had some friends with blunt instruments. One whack on the back of the head...okay, maybe four or five whacks, all told - and here you are.

You test your arms, and find them manacled in front of you. The manacles are connected by chain to a hook in the floor. The cellar is dark, but you can of course see around you. a half-dozen boxes and barrels take up the majority of this underground cellar. A rough blanket lies spread on the floor in the southeast corner next to a bowl of half-eaten food. On the blanket sits a quite attractive human woman, her clothing noble but worn with dirt and lack of care. Her green eyes watch you with quite a bit of fear as she sits, her knees hugged up to her chest.


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Grimacing at the words of the brigands Arsiel advances grimly. I tried to warn you, but this is how it’s going to be huh?!? Fine have it your way...

[b]Arsiel closes to the nearest one and attacks![/ooc]

Power Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 2d4 + 8 ⇒ (2, 3) + 8 = 13


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Grimacing at the words of the brigands Arsiel advances grimly. I tried to warn you, but this is how it’s going to be huh?!? Fine have it your way...

Arsiel closes to the nearest one and attacks!

Power Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 2d4 + 8 ⇒ (3, 1) + 8 = 12


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

apparently i double posted?!? Sorry gm you can figure out which one counts.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Is this a surprise round? Not sure why Ques is bolded before the Sickened Men have gone. Still, he will take an action.

"Say, guys, bfore we go on to the next room, can I summon Grey."

With a shout of surprise, Ques quickly summons another eagle to harass the men.
to hit talon: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 ⇒ 1
to hit talon: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 3
crit confirm: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d4 ⇒ 3
to hit bite: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 ⇒ 3


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

Ana saunters in and moves to the right of the doorway. Summoning a ball of kinetic chaos she hurls it at the closest “chiller”. With a woosh! of dust, dirt and grit the ball of energy completely misses the target.

Kvoo!!!; Komf!!!: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 51d6 + 4 ⇒ (6) + 4 = 10 [+2 Dex, +1 Weapon Focus; +1 Physical blast, +3 Con]


Agreed, Ques - sorry about that. You are up after the sick fellas

Ana moves in and looses a blast, but it flies wide. Arsiel moves in along with her, and stops to survey the scene before him.

Arsiel, one move action will get you to where you are on the map. Did you want to take a double move to get into melee range, or do something else for your standard action?


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

thanks gm! I Arsiel will move into the room and use the focused target slayer thing on one of the opponents.


Got it!

The sickened men move, sluggishly, into action. The one to the far west moves through a door into a different room. The one to the south moves up the stairs, calling up to someone above. We got company!

The two others standard guard, taking a slight step back to the fireplace. They heft short swords from where they were leaning against the bricks next to them, and hold them, wavering, in front of them.

The man to the north shouts in surprise as the eagle appears by its head. The avian immediately sets into the man, ripping and tearing. He drops his sword as he falls, bleeding out onto the floor.

Initiative bold you're up:
Garland
Ana
Arsiel
Sickened men
Ques


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

As the men scatter, Garland steps up to the nearest sickened man and stabs with her drawn spear. "You had your chance."

Stab: 1d20 + 1 ⇒ (16) + 1 = 17
P damage: 1d8 + 1 ⇒ (3) + 1 = 4


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Sighing heavily, Arsiel crosses the room next to Garland, laying into the sickened man with his weapon. She's right you know, we did offer to let you surrender

Power Attack studied foe: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 2d4 + 9 ⇒ (1, 3) + 9 = 13


Garland and Arsiel move in, stabbing and slashing. Together, they force through the man's defenses, and cut him down.

Only a second of silence passes before more of these fellows burst out of their rooms. Out come more of them men, similarly equipped but not seeming sickened, and one half orc woman.

Initiative men: 1d20 + 1 ⇒ (15) + 1 = 16
Initiative half orc woman: 1d20 + 7 ⇒ (13) + 7 = 20

Initiative bold you're up:
Half orc woman
Garland
Not so sick men
Ana
Arsiel
Ques


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

Did I miss my turn?

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

The eagle rushes the first man and flails wildly at him, unable to repeat it's first lethal performance.

to hit talon: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 1

Ques moves into the best position he can and takes a shot with his crossbow at the man (not the orc) that he can get the best angle on.
to hit heavy crossbow: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d10 ⇒ 1

Not sure what is considered blocking view in the room. Could you move him to the place with the least barriers in the way with 30' movement and subtract whatever is necessary from the to hit?

"Say, guys, bfore we go on to the next room, can I summon Grey."


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

Anna moves up by the eagle and shoots a burst of wood shavings, kindling and fireplace detritus and remnants at the man next to the orcess...

[Move] to space adjacent-east of eagle; [Standard] firing at man adjacent-east of orcess

Kwoo ; Foompksh!!!: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 201d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 [+2 Dex, +1 Weapon Focus; +1 Physical Blast, +3 Con]


Ana's blast slams into one of the men just as he rushes out of the room. The blast of particles flays his skin and pushes him back into the orc, who pushes back against him to knock him to the ground. The man stands still, seemingly woozy on his feet. Zero HP and disabled.

Ques - moved you and gave you a -4 and gave the guy partial cover...and it's still a hit.

As the eagle dives in to distract one of the men, Ques's bolt flies out, coming close enough to the fireplace that it wobbles slightly as it skims the stone. It skims the man's arm, and he looks up and across the room. Ow, hey!

The half orc woman looks out at the invaders, and calls out to the others. Who in the hells is this? She draws a short sword, and fixes Ana with a stern gaze around her disabled ally. You should all leave, and quick! This lodge is closed for business! Delay

Initiative bold you're up:
Half orc woman
Garland
Not so sick men
Ana
Arsiel
Ques


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

Standing her ground, Garland calls out to the woman, "We were brought here by Brinder. That is before we had to end his sad existence. In case you are wiser then the fools we met earlier, I will tell you once, lay down your weapons and surrender. We can care for the sick and injured. You are not our quarry." She plants the weighted end of her spear on the hard wood and stares down the woman from across the room. As she leans against the weapon, however, the end kicks out, causing her to stumble forward a few feet. Although she keeps her feet, she is sure by the general laughter, that her stern and serious words were met with deaf ears. Knowing her gambit did not pay off, she steps behind the fireplace and awaits the worst.

Intimidate: 1d20 ⇒ 2


The man, as expected, chuckle at Garland's attempt, though one does look around once Brinder is mentioned, as if he was looking for the man. Instead of surrendering, they move to attack!

One slashes at the eagle in front of him, hoping to get the avian out of the way so he can attack some two legged foes.
Attack: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Two damage to the eagle

Another moves around the other side of the fireplace to slash at Garland. She is just able to position herself so that the fireplace partially blocks the attack!
Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

The third turns to stare, wide eyed, at the female half-orc, then motions towards you. C'mon, get it together, Tacey. I know you're just the cook, but these are the type that the boss said ta' take out! Then, exhausted, the man steps forward towards the eagle, appearing quite uneasy on his feet.

The half-orc, Tacey, grunts and her eyebrows furrow. That lady says she can help the boys...what gives, Lem? Just let her help! She keeps her guard up, but does not move to attack. Total defense

You hear footsteps, as something or someone is coming down the stairs.

Initiative bold you're up:
Garland
Not so sick men
Half orc woman
Ana
Arsiel
Ques


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

”Siddown chump and lissen to the cook!” Ana cries, her blood rising from all the chaos. She blasts the man not being gouged by Ques’ eagle. The resultant flying detritus is huge, and powerful, but completely misses the target.

Schkooo ; Oomph!!!: 1d20 + 2 + 1 ⇒ (3) + 2 + 1 = 61d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10 [+2 Dex, +1 Weapon Focus; +1 Physical Blast, +3 Con]


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

"Wrong move." Garland thrusts her spear at the thug. She then takes a step back.

5' step

Thrust: 1d20 + 1 ⇒ (17) + 1 = 18
P damage: 1d8 + 1 ⇒ (4) + 1 = 5


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel pivots to the man near him, focusing his fury on him and attacking with all his might!

Studied Target move action, unless I have to move, but it looks like I'm next to them

Power Attack: 1d20 + 4 ⇒ (9) + 4 = 13
Damage: 2d4 + 9 ⇒ (4, 2) + 9 = 15

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Ques's eagle continues it's assault on the one that attacked it, brutally savaging the man (and potentially the other man too).
to hit talon: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 ⇒ 3
to hit talon: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d4 ⇒ 3
to hit bite: 1d20 + 3 ⇒ (15) + 3 = 18
damage: 1d4 ⇒ 3

Ques reloads his crossbow and moves to a better location.

"You are running out of men and are forcing us to harm you instead of help you. Those of you who want aid throw down your weapons and you will be helped after we deal with those who don't."


Ana fires away, but this time the blast goes wild. The man jumps back from the blast and looks around in confusion. What the...

Arsiel, from his position behind the stairs, spins out into the open area and swips across, impaling the man who had just moved up to challenge Garland. The man's eyes go wide, then drift close as he slips to the floor, dying.

Ques's eagle tears into the man before it, who was still marveling at the magnificent shot by Ques that skimmed him. Unfortunately for him, the eagle doesn't care about it and it makes a bloody mess of the man with two talons. Before that man hits the floor, the eagle pecks out at the nearly disabled mechanically...disabled man, and pecks out his eye. Both men tumble to the ground.

Garland, your target is gone! Want to do something else?


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

Hearing the sounds of fighting settle, Garland stabs her spear into the thug that fell (for good measure) and steps back. "I heard you say something about others. If you want to avoid any more blood shed, I suggest you call them off. We can continue doing this all day, but can you?"

Intimidate: 1d20 ⇒ 1

Wow. I guess she's not meant to be scary.


The half orc woman looks shocked as her supposed allies all fall. Even though Garland stumbles over her words, the weight of the immediate violence lies on her shoulders as she looks around the room. I...I... She puts her short sword back into its sheath, and nods. I don't want trouble...I was just hired on as the cook. But...

She's interrupted by an odd sound - clacking, like sharp digits on hard wood, with the echo of something stomping down the stairs. Mixed with it is a dry wheezing, as if something was trying to breath, but no longer had the facilities to do so. A second later, one creature, then another climb down from the stairs. Their bodies are devoid of skin, with white and gray bones coated with a slick sheen of ice, even as they stand in the warm room. One turns with an odd, jerking speed to point at Garland, while the other opens its blue-fringed mouth to wheeze out an unheard command, its breath long gone.

The half-orc woman begins to retreat into her kitchen, whispering to herself. It's too late...too late.

Welcome the newcomers! Now the real fight begins!

Initiative bold you're up:
Garland
Skeletons
Half orc woman
Ana
Arsiel
Ques


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

Garland looks around the fireplace, "What in all things good are those things!"

Knowledge to ID?


Religion


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

I’m on a quick lunch so I’ll post but feel free to change it if Garland and Anas actions render it obsolete.

Arsiel focuses his attention on the nearest skeleton, lightly attacking the newer and closer creature.

move action= studied foe, 5’ step if needed
power attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d4 + 9 ⇒ (2, 4) + 9 = 15

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

"Uh, maybe we should just leave and close the doors. I don't think there's enough healing in the world for these poor souls. Are they zombies like those others we met?"


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

Ana swallows hard, then ducking under the eagle, rushes to the west wall to stand under the antlers/stuffed head. Her countenance becomes, if possible, even more set and grim. She screams as she hurls all her anger, pain and fear into a ball of chaotic force at the western skeleton...

Haiii; Kschakkkt!!!: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 131d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10 [+2 Dex, +1 Weapon Focus; [bludgeoning] +1 Physical Blast, +3 Con]

Damn, should have shot at the ceiling above the thing’s head or something...


Ques, you're up! Garland, roll the knowledge religion if you like and I'll give you some info if you succeed.

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Ques lobs an acid splash at the lead froyo and the eagle rushes forward to engage the same.

to hit acid splash, ranged touch: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d3 ⇒ 2

to hit claw: 1d20 + 3 ⇒ (5) + 3 = 8
damage claw: 1d4 ⇒ 3


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

Garland is not trained in religion, unfortunately.


Anyone who gets within range of the strange skeletons feels the intense cold from them wash over their bodies. The icy cold is enough to turn skin blue as it falls off of them in a wave.

Anyone adjacent to the skeleton will take cold damage below; of course apply your resistance if you have it.

Cold damage: 1d6 ⇒ 1

The skeletons seem more agile than one would assume given their structure, and they dash from side to side, dodging the attacks of Ana, Arsiel, and the eagle. Ques's splash of acid, though, hits one center mass, melting out part of its ribcage.

Initiative bold you're up:
Garland
Skeletons
Half orc woman
Ana
Arsiel
Ques


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

Garland drops her spear and grabs the sling at her side, loading it with a sling bullet. "Stay back from those things, if you can."


The skeletons leap into action with uncanny speed. One slashes twice with claws at the eagle near it.

Claw: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Additional cold damage: 1d6 ⇒ 6
Claw: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Additional cold damage: 1d6 ⇒ 4

Miss in 1-20: 1d100 ⇒ 55

The skeleton hits with a claw, but the nature of the shadow eagle allows it to resist much of the damage from the frigid claw, and it still stands...err, flies.

The other skeleton attacks it as well.
Claw: 1d20 + 2 ⇒ (5) + 2 = 7
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Additional cold damage: 1d6 ⇒ 2
Claw: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Additional cold damage: 1d6 ⇒ 5

Miss in 1-20: 1d100 ⇒ 78

Holy cow...MVP - eagle.

As the skeletons launch into their attacks, you see a form come into shape, kneeling by one of the dead bandits. The man is holding a scroll over the body, and it crumbles to ash as he finishes the incantation on it. The man smiles as the previously dead bandit's body begins to rise. He rushes over to another, then another, touching them in turn. The others also begin to rise, as slavering undead beasts, their eyes wide in hunger!

Initiative bold you're up:
Garland
Skeletons
Half orc woman
Ana
Arsiel
Ques


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

GM: Only just noticed, but in my last post Ana moved to where the man with the sword and fine cloak is standing now, under the antlers/wall mounted head...

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Ques's eagle drifts sideways (to keep from having to make a hover) and continues it's rampage on the lead skelly.
to hit talon: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 ⇒ 3
to hit talon: 1d20 + 3 ⇒ (13) + 3 = 16
damage: 1d4 ⇒ 3
to hit bite: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 ⇒ 3

While Ques lobs another acid splash at it
to hit acid splash, ranged touch: 1d20 + 1 ⇒ (2) + 1 = 3
damage: 1d3 ⇒ 3

Redirecting to the rear skeleton if it goes down of course.

"Hey! Why are you making more? What is wrong with you?"


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

Garland moves back along the table and lets loose her sling bullet at the foremost skeleton.

Sling bullet: 1d20 + 1 ⇒ (14) + 1 = 15
B damage; cold-iron: 1d4 + 1 ⇒ (1) + 1 = 2


Yikes! I moved you on the map, can you check that out and confirm? He was using a scroll, and with all of his moving about to animate, you get at least one AOO - if you threaten. That unfortunately means you're now surrounded by the risen zombies.


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

Confirm! Sadly...

[AoO]

Ana near jumps out of her skin as the shadowstealth man appears. She fires off a quick blast before realising the peril of her position...

AoO; Chhh!!!: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 141d6 + 1 + 3 ⇒ (3) + 1 + 3 = 7 [+2Dex, +1 Weapon Focus; +1 Physical blast, +3 Con]

[Standard Action]

Then she blasts him again for good measure...

Kraa; Boomf: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 171d6 + 1 + 3 ⇒ (2) + 1 + 3 = 6 [+2Dex, +1 Weapon Focus; +1 Physical blast, +3 Con]


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

I actually have no idea if I threaten AoOs with kinetic blast, if not, ignore the first action


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Focusing on the closest skeleton, Arsiel redoubles his efforts.

Power Attack: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 2d4 + 9 ⇒ (4, 4) + 9 = 17


Alas, I don't think you do...but it would have missed anyway

Ana lets loose with a blast of power at the newcomer, and it slams into him, taking the man by suprise and causing him to stagger a bit. He must have bit his lip when hit, as blood trails from his mouth as he grins in response.

Arsiel swats at a skeleton with a mighty slash, but unfortunately the creature is too quick and dodges aside.

The eagle flies in to slash at the skeleton, but its claws seem nearly ineffectual on its bones. It squawks in frustration as Ques's next splash of acid whizzes by harmlessly.

Garland hurls a bullet at the skeleton, but it sails by as well.

This ain't going well. Arsiel - moved you to where you could engage the skeleton; unfortunately, that gives it cover from a shot from Garland, but she'd have missed anyway.

The man and his undead force go into motion. The rearmost skeleton looses its attacks upon the eagle. It slashes twice and the eagle disappears, back to its home plan.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Additional cold damage: 1d6 ⇒ 3
miss chance low: 1d100 ⇒ 47
Attack: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Additional cold damage: 1d6 ⇒ 2
miss chance low: 1d100 ⇒ 98

The other skeleton wordlessly falls upon Arsiel with its attacks.
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Additional cold damage: 1d6 ⇒ 1
Attack: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Additional cold damage: 1d6 ⇒ 1

Meanwhile, one of the zombies rushes at Ques, attempting to slam Ques into the wall with its torso in an odd, undead form of a tackle.
Slam: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The other two zombies focus on Ana, attacking with their pale, dead arms.
Slam: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Slam: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

The man smiles even wider as he sees his minions performing their tasks. He takes a step back, drawing a sword that drips with green oil, and kicks in the kitchen door. Cook! What are you doing hiding in there? We have intruders to kill!

That's 8 damage to Ques and 8 damage to Ana!

Initiative bold you're up:
Garland
Skeletons
Zombies
Man
Half orc woman
Ana
Arsiel
Ques

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Unfortunately, that puts Quest down to 0 HP due to the 2 damage taken here. So he steps back and casts infernal healing on himself.

Not sure if that is legal with the corner there. If not, he will collapse as if KOed and play dead with a readied action to cast infernal healing once there is nothing threatening him.

bluff: 1d20 + 3 ⇒ (18) + 3 = 21

Rather convincingly too, if I do say so myself.


Female CG Changeling Witch (Hedge Witch) 1 | HP -2/8 | AC 12 T 11 FF 11 | SR 7 | CMB +1, CMD 12 | F: +3, R: +2, W: +5 | Init: +1 | Perc: +5, SM: 4 | Darkvision 60' | Speed 30ft | Active conditions: None

Stepping around the table and putting herself between her fallen comrade and the nearest skeleton, Garland tries to tear at it with her claws. However, the near futility of this situation gets the best of her and she is unable to make contact with the lurching undead.

Claw: 1d20 + 1 ⇒ (3) + 1 = 4
S damage: 1d4 + 1 ⇒ (4) + 1 = 5


Male Fetchling Slayer 1 | Hp: -2/11 | AC:19, T 13, FF 16 |F/R/W: 5/3/0 | Init +3 | Perc +4

Arsiel takes a half step back before urging the half orc to help in the fight, “Join us! These monster cannot be allowed to exist!

He desperately attacks the skeleton facing him, hopeful that this attack connects. Missing wildly, desperation begins to take hold.

power attack: 1d20 + 4 ⇒ (4) + 4 = 8


Female NG Ganzi Kineticist (Chaokineticist) 1 | HP 12/12 | AC: 15/T 12/ FF 13 | Fort: +5 [+7 vs polymorph]; Ref: +4; Will: +1 [+3 vs mind affecting] | Init: +2 | Per +5 ; SM: +7 | Spd 30 ft. | CMB: +2 CMD 14 | Darkvision 60ft | Acid/Electricity/Sonic Resistance 5 | Burn/Round: 1; Burn Capacity: 6

Ana grabs matter and threshes it forward with curled fingers at the skeleton immediately east of her...

Wkchaaa; Foompkt!!!: 1d20 + 2 + 1 ⇒ (14) + 2 + 1 = 171d6 + 1 + 3 ⇒ (6) + 1 + 3 = 10 [+2 Dex, +1 Weapon Focus; +1 Physical Blast, +3 Con]


Ana lashes out at the nearest zombie with her power, and she nearly takes the entirety of the man's skin from his bones. It makes him far more hideous as he turns to Ana with a hideous bloody grin formed by a now lack of lips. It still stands!

Garland swipes at a zombie, but her claw doesn't seem to be able to get through the undead man's armor. The skeleton to the southeast moves quickly in order to allow Arsiel's blade to whistle by, harmlessly.

I'm cool with that, Ques - infernal healing cast!

After being missed by Arsiel, the skeletons move in and launch an all out assault on him with slashing claws. Giving Arsiel partial cover from the north skeleton.

South Skellie:
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Cold damage: 1d6 ⇒ 3
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Cold damage: 1d6 ⇒ 4

North Skellie:
Attack: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Cold damage: 1d6 ⇒ 4
Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Cold damage: 1d6 ⇒ 4

4 slashing and 4 cold damage to Arsiel, but of course apply your resistances.

One of the zombies swings mightily at Garland with a clublike arm, seeming to forget the weapon it had dropped on the floor in death.
Slam: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

5 bludgeoning damage to Garland

The other two unleash their attacks on Ana!
Slam: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Slam: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d6 + 4 ⇒ (2) + 4 = 6

The man sneers at the kitchen door, when he sees the half orc woman not coming out. Fine, I'll do it myself! He steps back and points a finger at Arsiel. You! Kill your friend!

Murderous command - DC13 will save or you have to attack your nearest ally

Initiative bold you're up:
Garland
Skeletons
Zombies
Man
Ana
Arsiel
Ques

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