The Reign of Winter

Game Master Nayr Trebrot

Heldren

Travelling map

The Hut

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A harrowing escape:
Ques - 19
Tchezze - 18 (down and dying)
Hatch - 17
Doctor Gareau - 13
Bordegga - 13
Ithariel - 11
Ote - 7 (down and dying)
Lief - 7
Guards - 6
Captain - 4
Nox - 4

Crit generator


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Rohkar, still smiling, looks at Ote and calls upon the power of his dark patron. Ote instantly begins feeling an odd sensation...

Will save DC13 please Ote! If you fail, you begin attacking your nearest ally due to the spell murderous command!

Initiative bold you're up:
Nox
Ote
Skeletons
Rohkar
Ques and Grey
Ithariel
Tchezze


Gita:
Sure

You cast a spell, and lights appear to light up the room. A half dozen boxes and barrels take up the majority of this underground cellar. A rough blanket lies spread on the floor in the southeast corner next to a bowl of half-eaten food. There, a human woman sits, her clothes stained and torn but apparently at one time having been fine. She hugs her knees to her chest protectively as she squints at the new light.

I...I am Argentea. You are in a cellar, under a lodge. You were brought here by the same men that brought me...very, very bad men. How did you come to be here?


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

Tchezze digs deep to stay up after such a hard hit.

Use 1 Resolve to be Unstoppable; instantly stabilize and not fall unconscious.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Ithariel completes casting his innate spell, and a giant ant appears behind Rohkar, biting and attempting to sting him.

Bite: 1d20 + 3 ⇒ (10) + 3 = 13
Sting: 1d20 + 3 ⇒ (7) + 3 = 10

Ithariel concentrates on sliding forward to Tche and casts Cure Light Wounds upon him.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

in the cold not-as-dark:
Gita rubs the back of her head, wincing. "Um, I'm not sure, to be perfectly honest. I can't... I don't... Oh, yes! I followed a group of adventurers who were headed into the woods, searching for..." Gita frowns. Why had she gotten the bright idea to wander out into the woods? No, not just the woods, but the snowy woods.

"The prophecy--" she murmurs, reaching for her book of scriptures. "Oh no!" she cries in distress. "They've taken my book!" Taking a deep, calming breath, she tries to gather herself. She still has some magic at her disposal.

"Sorry," she says, realizing that the noble lady is staring at her. "I'm from Heldren. I, um, wanted to help the adventurers, so I followed them, but I was too late. I got lost in the snow, and found my way to a cabin. I thought I would find shelter, but..." unfolds her hands and shrugs. "Now, Argentea, how did you come to be a prisoner in a cellar under a lodge?"

"Here--" as she waits for a response, she waves a hand and utters a command word, casting prestidigitation to clean Argentea up. Then she stands, looking for a way out... "If we got in, we can get out."


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Why/how did the skeleton attack Tchezze and not Ote?

Definitely going to use Resolve!!!

Will save, DC 13: 1d20 + 2 ⇒ (1) + 2 = 3

[OR]

Will save, DC 13: 1d20 + 2 ⇒ (16) + 2 = 18

[PHEW] [Unless I used it out in the snow...]

Just checked, I didn’t end up using Resolve in the cold, so I’m good.

Ote blinks as the wave of inimical energy washes over him, then shakes his feathers out. Ote is irrepressible!


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Cawing under his breath, Ote redoubles his efforts, trying to catch the ossified thing with his tripartite weapon...

Whishphf; Kunkt!!’: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 171d10 + 2 ⇒ (10) + 2 = 12 [+1 BAB, +2 Str; +2 Str] [bludgeoning]


Gita:
Argentea looks down in wonder, then smiles. Why, thank you. You...you're a wizard? That's fantastic! She jumps to her feet, then steadies herself on the crates. Perhaps it had been a while since she'd moved so quickly. Maybe you can get us out of here then.

She slows herself, seeming to regain her composure. I...I'm sorry...my manners. I...I was traveling with a retinue to the canal, but we were waylaid by these men. All of my retainers were killed, and the vile man Rohkar made me watch as he raised them again as hideous undead. They took only me alive, and brought me here.

Her eyes can't help but trail towards the trapdoor in the ceiling, as she speaks.


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

In the cold not-as-dark:
Gita gasps. "That is terrible! Well, I promise you I will do my best to get us out of here. A wizard? No... well, yes, but not exactly. I never went to magical school or anything. Mine is a more personal magic. A gift from my god. But I do not have my reagents, so I am limited in what I can do."

"Oh, of course!" Her cheeks burn red as Argentea points out the trapdoor. "And here I am talking about saving us, when you are doing the saving! Let us see if it is locked..."

Gita tests the trapdoor.


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

REWIND! Ithariel likely did not rush to cast CLW on Tchezze but can't reach Ote to use it. What would he have done?

Tchezze grits his teeth and pushes back against the voices in his head. But he can't clear his head of them.

Use Resolve Resolute to roll save 2x

Will, DC13: 1d20 + 1 ⇒ (10) + 1 = 11 Use Erutaki Sky Reader trait to add +2 to save; can be used after roll.
Will, DC13: 1d20 + 1 ⇒ (3) + 1 = 4

Will hold rest of the move until attack against skeleton is resolved from Ote.


Gita:
Argentea nods with resolve, then follows you to the trapdoor. You see that, though the wood isn't thick, the hinges and lock are sturdy. You see the outline of a hasp in the gap of the door, so can assume that there's some sort of padlock fastening it. A quick push tells you it won't be easy to open with quite a bit of elbow grease.


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

in the cold not-as-dark:

"I don't suppose you can pick a lock?" Gita asks Argentea. "Let's look around for something, a tool, or even a weapon." She quickly moves around the cellar, looking for something useful. Also using detect magic to look for auras.

Perception: 1d20 ⇒ 17

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

"You guys should really back up or they will slaughter you. Bad tactics is not the same as bravery."

Once again Ques lobs an ill-fated glob while Grey makes room and waits in the back. If by some miracle an enemy gets next to grey he will be readying an action to attack.

to hit ranged touch, acid splash, in melee, cover: 1d20 + 2 - 8 ⇒ (7) + 2 - 8 = 1


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

"Ote! Get back! I'll hold them back. We need to regroup."

Total defense


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Ote coughs up blood and nods, half stumbling, half stepping through his companions to the bottom of the stairs...

Can someone move Ote plz...

On 0 hit points, but Unstoppable!!!


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Just noticed the skeleton next to Ote is still on the map - is that a new skeleton that has moved forward, and do I provoke an AoO for Withdrawing?

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

If you withdraw there will be no AoO because the hard corner (and, I think, the PC you move through) gives you cover.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Since there was some confusion on who was struck in combat, can I change the target of my action to Ote?


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Not sure you would have been able to reach Ote, unless it was a ranged heal?


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

yeah, it totally wasn’t


Gita:
The lady shakes her head, lowering her eyes. Alas, no...that was not a skill deemed to be very important in court. She sounds serious, though the statement is somewhat amusing. Either way, she is definitely apologetic.

You scan about, but don't see any magical auras. As far as useful items, the crates seem to contain some dry goods - jars mostly. There are some empty boxes that look large enough to hold blankets or clothing, but no very useful items left therein. You do see a box with canning supplies - a metal ladle, strong tongs, and funnels as well as empty jars.

Looking at the trap door, there appears to be enough of a gap when you push it up to slip a hand up, but the hasp will hold it tight from there. The lock is on the top side, so you couldn't get to it to pick it in any event.


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

Any idea where we are in terms of whose turn it is?


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

GM:
Gita sighs, climbing down the ladder and sitting heavily next to Argentea. "It seems we are waiting for a while. Do they bring food and water?"

She pauses, hearing muffled sounds from above. "Is there a party going on?"


In the chaotic stairwell, Ques hurls out a ball of acid, but the angle is too great, and the projectile splashes harmlessly out of the way.

Ithariel, getting the briefest glance at the corner of the room up the stairs, summons a giant ant that instantly lashes out at Rohkar's back. Rohkar, now under duress, hisses as he spins about.

Nox and Tchezze both wait delay, in the hopes that an opening will let them in, while Ote, still standing if barely, attacks the skeleton. His powerful blow cracks the undead creature's sternum and collapses its ribcage. It shudders once, and the air about it gets immediately, intensely cold. Then...it explodes.

Damage: 1d6 ⇒ 2

Above damage is to anyone adjacent, so just Ote. Relex save DC11 for half. This brings us through the initiative to Rohkar and the remaining skeleton, but since Tchezze and Nox delayed, feel free to take their actions now.


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Seeing the thing explode when Ote dispatches it, Ithariel cries out They explode?!?


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

Tchezze steps by Ote and into the room with sword in hand. He immediately swings his blade at the offending Rohkar, swinging in such a way as to ward off further attacks. "Take care of Ote. I will hold him here."

katana; fighting defensively: 1d20 + 5 - 4 ⇒ (8) + 5 - 4 = 9 (+2 dodge bonus to AC)
S damage; two-handed: 1d8 + 4 ⇒ (1) + 4 = 5


Gita:
Argentea sighs, and nods. Yes, I guess that's it then...I'm sorry, I wish I had some way out of here. Trust me, I think I've tried everything. The cook will bring good, yes...it's been a while, so it should certainly be soon.

She sits back on her improvised bed. So, Gita, do you call Heldren your home? Please take no offense, but you don't seem like those I've met from that town in the past. You're...different. She smiles. In a good way.


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Ote tries valiantly to fend off the splintering shards of icy bone, but to no avail, and drops like a sack of feathers.

Reflex: 1d20 + 2 ⇒ (19) + 2 = 21 Saved for half, half of 2 is 1 which is all Ote needs to fall unconcscious. Maybe a Hunter this time. A half-ogre Hunter with a Dire Triceratops mount.


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft

This is pointless. Gonna have to risk it. Nox dashes up the stairs, squeezing past Ithariel, Ote, and Tchezze. As he comes to a rest beside Tchezze, he takes aim at the remaing skeleton, just in front of him.

Attack: 1d20 + 3 ⇒ (15) + 3 = 18
Damage, B/P: 1d8 ⇒ 4+Damage, Fire: 1d6 ⇒ 5


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

GM:

Gita smiles, despite being held prisoner in a strange cellar. "I live in Heldren, yes, but I am not from there. I am from Qadira. How I came to Heldren is a long and dark tale, and I do not wish to frighten you with tales of witches and other monsters. But my people are... were a people of Valani, the empyreal lord of change and primal forces. He lives in a giant volcano in Elysium, you know." She rubs her shoulders, shivering. "We could certainly use a little fire right now!"

"My people were killed in a, mmmm, series of unfortunate events not far from Taldor. I am the only one left, and when I at last found my freedom, I was near Heldren. I work as a scribe there. For now. But who knows where I will go next, yes?"

"And what about you, noble lady?"


Tchezze moves in and misses, but his stance, and the arrival of what looks to be a fairly tough group, gives Rohkar pause. He growls as he raises his own blade, prepared to defend against the valiant Tengu.

Nox gives up his caution and charges up the steps, his natural...grit...not allowing him to sit idly by as the vile undead continue to attack his crew. He rolls in expertly, squeezing in between Tchezze and the dresser to fire a shot.

I'll give ya' that, since its a great cinematic. Plus, I never gave dimensions of the dresser or anything...there really isn't any info on it.

The skeleton keeps his cool and lashes out with an icy claw as Nox moves in and fires. Nox simply smiles as he gets down to a knee the claw whiffing by overhead. He fires, and the blast quite literally blows the skeleton to pieces.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Cold damage: 1d6 ⇒ 4

Explosion damage: 1d6 ⇒ 1

1 damage to Nox, but man that was sweet!


Rohkar suddenly doesn't seem so sure of himself. He realizes that the creature behind him is a summoned creature, and so assumes that Tchezze and this new threat with an unknown weapon is far more dangerous. Plus, everyone's ears are ringing and it's hard to concentrate on more than one enemy.

Rohkar suddenly smiles, and then there are two of him. The original Rohkar and an exact image of himself seem to move as one as they swing at Tchezze with a blade that glistens with a green liquid!

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

4 damage and Fort save DC13 or 1 CON damage!

Initiative bold you're up:
Nox
Ote
Rohkar
Ques and Grey
Ithariel
Tchezze


Gita:
Argentea gasps when you mention Quadira, but she tries to cover it so as not to seem rude. My...Quadira...I see. I do hope that Taldor and Quadira can maintain the peace we've had recently, the last thing any of us need is more of our men and women going to war.

I grew up in Oppara, and was traveling back there from Zimar by Caravan. I was hoping to get to one of the canals and return to my home by boat, but when we were near the Border Wood here, we were attacked. I...I don't know what they want with me, but they killed everyone else. My men, and my...friends. She hangs her head down against her knees for a moment, then raises it up to the trapdoor, her eyes wet.

There should have been food brought by now...I have a feeling something's wrong. I thought I heard...

BANG!

That could not be missed. A loud and sharp concussion comes from above. Your ears ring, and Argentea looks your way in surprise.


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Ote is UP!!! In the Initiative, but not actually conscious...

”Pllbbbblp.....spblsp” says Ote, valiantly trying not to die randomly...and failing miserably. Sadly he misses seeing Nox utilize the weird and wondrous wand of exploding percussive bludgeoning missiles...

Stabilization: 1d10 + 1 ⇒ (2) + 1 = 3

Now on -2 HP. Maybe a Half-demon half-minotaur Synthesist Summoner...


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Ithariel, seeing his moment to watch over Ote, slides forward and quickly casts a spell upon the fallen Samurai. As he does so he call out to the large tiger, Stel, guard this one
I assume use the previous CLW roll of 3

The white tiger gracefully leaps over the kneeling Ithariel, landing alongside Ote, and standing watch over the fallen warrior for now.

The Ant redoubles its attacks on the vile Rokhar! Biting at him and attempting to bring its stinger into play.

Attack Bite: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
If the Bite hits the ant auto initiates a grab
Grapple: 1d20 + 7 ⇒ (14) + 7 = 21
Attack Sting: 1d20 + 2 ⇒ (12) + 2 = 14
Sting Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Poison Save DC 14, 1 save cures
Poison Damage: 1d2 ⇒ 2 Strength


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

I think we just avoided another TPK


HP 14/14 | AC (15) 11 T 11 FF (14) 10| F +1* R +1* W +3* | CMD 11 CMB +0 | Init +7 Perc +0 | Spells 1st 3/4 | AR 4/5 CS 3/3 | Wand MA 48

Spoiler:

"Yes, the wars were between politicians, not common people, if you will excuse the term. Taldor has been welcoming enough, though I had not realized it would be so cold here!"

Gita tries to word her next statement carefully. "I have heard it is not unusual for people in aristocracy, like you, to be held hostage for ransom. Perhaps they intend to ask for coin for your safe return. Which I'm sure would be granted. But what they want with me is another matter. Why would they not just kill me?"

Gita jumps at the noise above. "What was that? An explosion?" She gets to her feet, her hands ready to lob an acid splash at the trap door. She dismisses her dancing lights. "Stay behind me."


Male Tiefling Alchemist (Gun Chemist) 2 | HP 15/15| AC 19 T 13 FF 16 | CMB +4, CMD 14 | F: +4, R: +6, W: +0 | Init: +3 | low-light vision, darkvision 60, Perc: +5 | Speed 30ft
GM Nayr wrote:


1 damage to Nox, but man that was sweet!

Why thanks you, kind sir. Also, that explosion's cold damage, right?

When Rokhar doubles, Nox's eyes narrow. When the ant attacks one image, he attacks the other. Better just use a regular round until I know which one he is.

Attack: 1d20 + 3 ⇒ (18) + 3 = 21
Damage, B/P: 1d8 ⇒ 8


Yes sir Nox - so no damage to you! And, good deal Ithariel; that happens before Ote's action, so Ote is...now up and can act!

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None

Ques moves up to the bleeding Ote and casts one of his precious infernal healings on him, wishing that noone was there to witness the embarrassing display of demon magic. Grey just waits until there is room to get into melee.


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

How much is the heal for, Ques?


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Ote regains consciousness with the sickly sweet taste of floorboards. He sklups his tongue back in, almost choking as he is shocked by a nearby explosion. Somehow he is lying on the floor, but feels healed, apparently by Ithariel, and then Ques, who is standing over him. His sansetsukon lying akimbo on the ground, Ote reaches for his longbow...

What are my options here - standing from prone is a move action, right? But how can I share a space with Ques? Can I fire my longbow from prone? Through everyone’s legs must be a -12 to hit...

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None
Otakch Tchetekza wrote:
How much is the heal for, Ques?

It gives you fast healing 1. You will not pop up right away. Instead you will heal 1 point of damage at the start of very round for 10 rounds. You will eventually receive 10 HP, but it takes a while. On the bright side, if you do go down again you will automatically stabilize while the spell is running.


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

I am up now due to Ithariel’s heal...


Male LG tengu samurai (sword saint) 3 | HP 20/27| AC 16 T 11 FF 15 | CMB +7, CMD 18 | F: +4, R: +2, W: +2 | Init: +1 | low-light vision, Perc: +2, SM: +7 | Speed 20ft | Challenge: 1/1 | Resolve: 1/1 | Active conditions: none

Tchezze chirps a warning to Rohkar in his native tongue and slashes out at the vile human.

swift to challenge

katana: 1d20 + 5 ⇒ (6) + 5 = 11
S damage w/ challenge: 1d8 + 3 + 1 ⇒ (3) + 3 + 1 = 7

DR 1/- from Rohkar; -2 AC vs. all except Rohkar


Unfortunately, you can't end your movement in an occupied square unless that creature is helpless. Since Ote is awake now, he isn't helpless. Do you have enough move to cast, then move back Ques?

It may not matter too much, as you've almost killed Rohkar in one round. That ant is ridiculous!


Male Aisimar (Agathion) Druid 3; hp 24/29 Ac 15 (t 11, ff 13); fort 6, ref 2, will 8; initiative +3, perception +11: Reduce Person Stelmaria 21/21 HP, AC15, F 4, R 6 (Evasion), W 3. +3 Init, +7 Perception Status Effect: NONE

Yeah its pretty rude, I was between that thing and an axebeak, but since we were in close quarters already the axebeak wouldn't have room to charge. Summon Nature's Ally will keep me in fights until my spellcasting gets somewhere decent, and it lets me memorize CLW a couple times.


Male Tengu Samurai (Yojimbo) [Order of the Guard] 3 HP 28/20 | AC: 18/T 13/ FF 15 | Fort: +4; Ref: +3; Will: +3 | Init: +7 | Per +10 ; SM: +4 | Spd 30 ft. | Stealth: +0 |CMB: +5 CMD 16 | Resolve: 2 |Current Ward: Ques

Ote nocks an arrow, pulls back the string on his foreign (to him) longbow and fires at the “necromancer”... a good pull, but recently licking floorboards has left Ote somewhat jarred...

Zwiii;Ngttt!!!: 1d20 + 1 + 2 - 4 - 4 ⇒ (2) + 1 + 2 - 4 - 4 = -31d8 ⇒ 8 [+1 BAB, + 2 Dex, -4 cover, -4 into combat]

Dark Archive

N/N Male Fetchling Summoner(Unchained Shadow Caller)/3 | HP: 24/24| AC Norm/Tch/FF: 19/11/18 15/11/14 | CMD:14 | F/R/W: +2/2/2 | Init: +1 | Speed 20 30 ft | Darkvision, Low-light Vision | Handle Animal +7, KnArc, KnLoc, KnNat, KnPln, KnRel +5, Perception +0, Spellcraft +7, UMD +7 | Active Conditions: None
GM Nayr wrote:
Unfortunately, you can't end your movement in an occupied square unless that creature is helpless. Since Ote is awake now, he isn't helpless. Do you have enough move to cast, then move back Ques

I had thought he was out cold when I moved him there. Ques can move there and back easily with 30' movement, but by RAW he has to start or end next to the target to cast a touch spell. I always thought that was a bit stupid myself so is the rule in this game that you can deliver a touch to a willing target in the middle of a move?


I'm good with casting then moving back; that makes sense to me.

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