Blurb
Renowned Pathfinder and historian, Rognvald Skagni, has been working and living in the far north for more than 20 years. Skagni has been working on a comprehensive report on the state of government in the Lands of the Linnorm Kings and beyond.
In Pathfinder headquarters in Absalom, four adventurers are being tasked with bringing a crate of valuable documents north to Trollheim; Skagni needs them for his report.
You will travel by ship to the Linnorn Coast, then inland to Trollheim, where Skagni will be awaiting you at his home. It's a simple mission, but not safe; the northern lands are full of peril...the weather not least among them.
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Setting
This adventure takes place in the city of Trollheim in the Lands of the Linnorm Kings, in the icy, northern reaches of Avistan. Trollheim has a sizable population of just over 12,000 souls, and is a city-state with no king—a castellan named Freyr Darkwine leads the city’s military force and is the de facto ruler until such time as a king is crowned. The citizens of Trollheim bear a violent, burning hatred for the citizens of neighboring Irrisen, and Darkwine himself routinely leads hunts for that nation’s ice trolls and winter witches.
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Character generation
20 point buy
WBL
background skills
2 traits and an optional drawback for a 3rd trait
You are all members of the Pathfinder society, or be an ally and have a reason to travel with them. You may have worked with each other before or not, you may be a seasoned Pathfinder, or a rookie.
This is an organized play scenario that I'm running as a one-shot. If it goes well, there are two more parts to the adventure we can try.
I've never done Pathfinder Society organized play before, and I'm not sticking to their stricter rules.