Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

The Roll20 maps link is HERE

Treasure tracker is HERE

Player notes: Player Notes

Calendar is HERE

Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

"Fair enough, but I didn't pick this fight. It wasn't my fault. This time."


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

"Agreed. Well, unless they are goblins."


DM / GM / The man behind the curtain

Lavanor suggested moving to the door north of the statue so with Zandril healed, the group heads in that direction. The team gathers in the hall with the angry woman statue ready to move through the door.

Special actions or just Leroy Jenkins it?


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

No specials here. Bless should still be active so that is a good reason to just forge ahead. Well, an OK reason.

ADVANCE!!!


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil picks out another arrow from his reducing quiver, 15 left, running low on these too, can't we settle this with some dice, or perhaps a quick run of cards?

Okay, I'm as ready as I will be...


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

"When we were here looking at the statue, I don't remember if any of you checked the door. Someone mind looking for traps before we open it," Lavanor says with his sword in hand.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

Runt heads on over and peeks into the cracks and looks for things that look wrong.

perception: 1d20 + 9 ⇒ (18) + 9 = 27


DM / GM / The man behind the curtain

It's pitch black on the other side and Trunt makes a check of the door and declares it safe. Runt thinks she hears some raspy breathing but she cannot tell where it is coming from. Isabella looks (darkvision) but she cannot make out much more. The limited view of the keyhole allows her to see that the door opens on a wooden floor.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

"Nope. No traps. But I think I hear something in there. Who wants to go first?"

Body language seems to suggest that Runt is not volunteering.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Zandril will follow right behind Lavenor, [b]"After you, I'll get the next one."[/ooc]

I can go first if Lavenor doesn't want to, but with the Dex Damage my AC dropped a hair and I'm down to one panache point (unless I get one back for tackling a flying quasit by jumping off a balcony and pinning it underwater?).


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

"If someone will open the door I can enter first. If something is in there I'd like both hands on my sword to be prepared for battle," Lavanor says as he prepares to enter, sword at the ready.


DM / GM / The man behind the curtain

Trunt opens the door allowing Lavanor to step through. He steps in on what appears to be a rickety wood platform but feels much more solid than it appears. The light from Camil's ioun torch follows him in and reveals a raised walkway moving off to the north and turning east toward the east side of the room. Two sets of stairs on either side of the platform lead down into what must have been a prison. At this distance the whole lower area is covered in shadow but Lavanor can make out the doors of several cells along the north wall.

Perception DC 20 if on landing DC 25 if in other room:
You can hear soft raspy breathing under the left staircase.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Perception: 1d20 + 8 ⇒ (2) + 8 = 10

Zandril follows Lavanor into the room, but can't seem to discern anything through the shadows.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

perception: 1d20 + 9 ⇒ (9) + 9 = 18

Runt is stretching and bending to try to see what they have run into next, but she is unable to pierce the forest of legs and see squat.


Female Aasimar Cleric of Reymenda 8 | 48/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Isabella comes in in the middle, her keen aasimar eyes able to see into the darkness. She remains quiet (as much as she can) while holding her falchion at the ready.


DM / GM / The man behind the curtain

From her current vantage point Isabella can make out the far wall which was somewhat obscured in shadow.

Do you move out onto the deck with everyone? Going down one of the steps? Going out across the catwalk?


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Perception: 1d20 + 8 ⇒ (5) + 8 = 13 See Isabella, it's not just you that the rng hates.

Despite his low-light vision, Lavanor strains to see anything in the room. "Anyone see anything? I wonder how many people in town know this is down here? " he asks the others quietly.

I'll wait for Trunt and Camil to roll before committing to anything.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil peers into the darkness, perhaps to make out if anything lies within the room
Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Its too dark in there, I can’t see anything at all...

Camil nods to Lavanor and slides out of the way, Good Luck, we’re right behind you.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

Runt remains outside the room, for now.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

If it's ok with everyone ...

Lavanor hesitates. "If this is a prison, there could be traps to keep people from escaping. Trunt, do you mind coming up here and having a look?" he says, stepping to the side.

Trunt's Perception: 1d20 + 9 ⇒ (7) + 9 = 16 nice, 6 rolls and none of us could get above a 10. Where's my eyeroll emoji?

When Trunt also says he sees nothing, Lavanor carefully moves forward on the platform.


DM / GM / The man behind the curtain

Nothing leaps out at him so that is a plus. Does he take the stairs down or follow the raised platform out the far side of the room? Isabella and Lavanor can make out the far side hall and it appears to be clear of monsters and beasts.


DM / GM / The man behind the curtain

Hopefully I have not confused the situation. You can see the prison. The cell doors create enough shadow behind them that you cannot see into them from where you are. The platform you stepped out on is 20' above the floor. There are steps leading down to the prison proper or you can follow a catwalk out across the middle of the floor that leads to an exit on the eastern wall that is again 20' above the floor of the prison. Although the wood looked rickety, it feels solid beneath your feet.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

So the choices are, basically, cross or descend, or something creative.

I suggest we descend. We may find an ally and some information by freeing a prisoner or two.


DM / GM / The man behind the curtain

Will wait until lunch and then move forward with Runt's suggestion. Any particular side?


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Seeing everyone heading for the stairs, Camil volunteers to stay on top of the platforms. I'll stay up here with the light and my bow, that way I can help more. Saying that Camil steps out onto the platform extending into the room.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Sorry, got a bit busy with work.

"Alright Camil, I'll head down the stairs and see what's down here," Lavanor says before starting down the left stairs.

Perception: 1d20 + 8 ⇒ (19) + 8 = 27


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

Runt follows the others onto the platform but goes no further than necessary to observe what happens to the two braver souls.


DM / GM / The man behind the curtain

Lavanor starts down the steps and hears the raspy breathing coming from under the stairs just in time (full CMD, no AOO). Gaunt clawed hands reach through the slats of the stairs to grab his ankles but he manages to hop over them and land at the bottom of the steps.(sin spawn token has a shield icon representing his cover from being under the stairs)

Sin Spawn CMB trip: 1d20 + 3 ⇒ (2) + 3 = 5
Spawn Init: 1d20 + 6 ⇒ (14) + 6 = 20

Initiative
Init Camil: 1d20 + 4 ⇒ (5) + 4 = 9
Init Isabella: 1d20 + 1 ⇒ (9) + 1 = 10
Init Runt: 1d20 + 5 ⇒ (17) + 5 = 22
Init Trunt: 1d20 ⇒ 19
Init Zandril: 1d20 + 3 ⇒ (2) + 3 = 5
Init Lavanor: 1d20 + 5 ⇒ (14) + 5 = 19

Perception DC 24:

You spot another one sneaking up the right side steps.
Spawn stealth: 1d20 + 11 ⇒ (13) + 11 = 24

Round 1
Runt
Sin Spawn
Lavanor
Trunt
Isabella
Camil
Zandril


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

perception: 1d20 + 9 ⇒ (14) + 9 = 23

Runt does not have a good view of thearea, but she knows by the noise that something is going on down there, so she does what she does best - basically let others do the fighting for her. But with style!

Channeling her connection with the downtrodden and misshapen of the world she draws a little essence and sends it Lavenor's way in the form of Inquisitor's Direction.

Lavenor is hasted. Is the bless she cast still active?


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil spins looking to fire on the assailant under the stairs, seeing the new threat instead he quickly looses an arrow at it. luckily, the arrow seems to fly true despite the haste in his shot.

Umm, problem, we have another one!

Perception: 1d20 + 8 ⇒ (17) + 8 = 25
short bow attack: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 1 ⇒ (1) + 1 = 2


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

forgot the +1 on the bless spell for the attack roll, so that’s a 23


DM / GM / The man behind the curtain

[ooc]Bless still active, say 10 more rounds.[ooc]

The one sin spawn tries to sneak up the stairs but is spotted. (his double move has him at the head of the stairs). The other comes out from under the stairs and attacks Lavanor. Its clawed hand draws blood. Then Camil's warning is shouted out and he plunks the sneaking spawn with his bow.

Spawn claw: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 1 ⇒ (2) + 1 = 3

Round 1
Runt done
Sin Spawn done
Lavanor
Trunt
Isabella
Camil done
Zandril


DM / GM / The man behind the curtain

The platform counts as higher ground as regards the stairs. You get a +1 to hit against an opponent whom you have an elevation advantage.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Concerned he's alone with the creature but thankful he's still on his feet, Lavonor attacks. His fear causing the adrenaline to rush through his body as he swings harder than normal.

Power Attack: 1d20 + 6 - 1 ⇒ (18) + 6 - 1 = 23
Damage: 1d10 + 6 + 3 ⇒ (8) + 6 + 3 = 17


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 29/15/27 28/14/27 | CMD: 23 23 | F/R/W: +13/8//15 +9/3/11 +?[SiOff] | Init: +6 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: height aware, light on shield (if dark), false life (0/13 HP), heroism, weapon of awe, divine favor (+3), haste, prayer

Remember you are hasted, Lavanor. Add +1 to you roll for that and also a +1 for the bless. Hey, Runt IS tying to be useful.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Zandril moves up to the sinspawn on the left and stabs at it with his estoc.

Estoc: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16 (+1 for Bless)
Damage: 2d4 + 3 ⇒ (1, 3) + 3 = 7


Female Aasimar Cleric of Reymenda 8 | 48/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella, caught quite off-guard, spins and brings up her falchion once more.

Falchion attack, blessed: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19
Falchion damage: 2d4 + 1 ⇒ (4, 3) + 1 = 8


DM / GM / The man behind the curtain

Isabella, excellent roll. Runt and Zandril have the close sinspawn blocked out. How about going down the steps to support Lavanor? Your attack will finish off the once down there.


Female Aasimar Cleric of Reymenda 8 | 48/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Sure.


Hello


DM / GM / The man behind the curtain

Pat, meet me on the discussion page.


DM / GM / The man behind the curtain

Pat, click on your character's name, it is hyperlinked to your profile and your aliases. There you should be able to create your profile. Then go to My Account at the top of the page and choose Account Settings. Halfway down on the left side you will be able to create an alias. Create an alias with the name of your character and enter your stats.


Male Elf Spell Warrior Skald 2: HP 18 AC 18 TAC 15 CMD 17 FOR +4 REF +5 WIL +3 INIT +6 PER +5

Is this right


DM / GM / The man behind the curtain

The sin spawn are AC 13 so you can embellish if you like when you hit.


Female Aasimar Cleric of Reymenda 8 | 48/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Moving to aid Lavanor, Isabella brings up her heavy chopping blade and cut down at a slight angle, letting the weight of the weapon do the work and swinging with the power in her hips and shoulders. Even though it's not made of any special metal for fighting against such beasts, her sword gashes through the creature in a spatter of viscera, leaving entrails flopping about and a spray of noisome juices that splash over her tabard.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Seeing the sinspawn's death cover the cleric in noxious fluid, Camil wrinkles his nose, That's unpleasant, but great work! Let's see what this prison holds for us.

Cautiously he advances, shortbow half drawn, expecting more of the unpleasant creatures to appear as if by magic. Stopping suddenly, he exclaims, I forgot, do we not have to burn them or something like that? I'll keep my eyes out if someone back there can help with that.

Eyes scanning the room for more threats, he muses to himself, Sure, be a hero, its more than just playing cards... Well, smellier, more dangerous, and full of the unexplained. At least with a card game you know what you are getting in to at the start.

Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Apologies, I thought the other sinspawn in the fight was also downed, if this isn't the case please ignore my last post!


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

Trunt follows Camil onto the platform and fires his crossbow at the sinspawn still standing.

Crossbow+Bless+height(?): 1d20 + 6 + 1 + 1 ⇒ (12) + 6 + 1 + 1 = 20
Damage: 1d6 ⇒ 1


DM / GM / The man behind the curtain

There is in fact a sin spawn left on the steps to the east. And the other down on the prison floor has started to shudder and slowly stitch itself back together.

Round 2
Runt
Sin Spawn 50%
Lavanor 21/24
Trunt
Isabella
Camil
Zandril


Female Aasimar Cleric of Reymenda 8 | 48/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 4/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella slams her falchion back into the twitching, shuddering mass.

Coup de grace damage: 4d4 + 2 ⇒ (2, 3, 3, 1) + 2 = 11

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