Ironperenti's Rise of the Runelords Campaign

Game Master Ironperenti

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Player notes: Player Notes

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Market Bargains:

Market Bargain Hunting (you may search for a bargain once per week) d20 Roll
1–6 A piece of adventuring gear, clothing, food or drink, or trade good of your choice (chosen from any in Pathfinder RPG Ultimate Equipment) at 10% its normal price.
7–12 An alchemical item of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
13–16 A weapon of your choice (to include expert or masterwork) at 10% its normal price.
17–19 A potion or scroll of your choice (chosen from any in Ultimate Equipment) at 10% its normal price.
20 A magic item of your choice at 10% its normal price.


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DM / GM / The man behind the curtain

@Zandril: no, it is all flat. However, if you went up on the raised dais, with a 10' long jump you could get a single attack at her.

ROUND 9
Quasit done
Lavanor double move
Runt done
Camil
Zandril
Trunt
Isabella double move


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

With the boost from Runt, Zandril will take a shot at the quasit then run up the stairs with hasted movement.

Shortbow: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d6 ⇒ 3


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil will focus and fire again at the quasit, Take that you little brat!

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d6 + 1 ⇒ (5) + 1 = 6


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

Crossbow: 1d20 + 6 ⇒ (16) + 6 = 22
Damage: 1d6 ⇒ 6

Twang goes Trunt’s crossbow, the bolt finally finding home in the quasit’s small form.


DM / GM / The man behind the curtain

NICE SHOT!

The quasit shifts away from the eagle (5' step) and goes invisible. With heavy breathing both Lavanor and Isabella come crashing into the room (double move). Isabella has the presence of mind to push the door to as she steps in.

ROUND 10
Quasit done
Lavanor done
Runt
Camil
Zandril
Trunt
Isabella done


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Zandril sighs as the quasit goes invisible, then mumbles under his breath, "Here goes nothing." He drops his bow, then runs and jumps at the space in which the quasit went invisible and attempts to grapple the tiny invisible creature.

Acrobatics: 1d20 + 9 ⇒ (19) + 9 = 28
CMB Grapple: 1d20 + 2 ⇒ (12) + 2 = 14
50% Miss Chance: 1d100 ⇒ 59
Acrobatics to land on my feet: 1d20 + 9 ⇒ (4) + 9 = 13


DM / GM / The man behind the curtain

Both the quasit and Zandril are excessively shocked. The unexpected maneuver totally takes her by surprise. Then, to Zandril's surprise, his hands grasp onto a small body and drag her down to the ground with him where he crashes to the tiles with the fall partially broken by the water..

Falling damage: 1d6 ⇒ 5

Zandril is prone but has the quasit in his grasp, at least for the moment.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Zandril lands with an oomph, but yells out in triumph, "I GOT IT! IT'S IN MY HANDS! Someone help me keep it here, the rest of you stab it!"


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

The eagle swoops down to claw the quasit, while Runt swoops down the stairs.

to hit talon, charge: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage, primordial: 1d6 + 2 ⇒ (5) + 2 = 7
concealment: 1d100 ⇒ 41

"Ha! That's the way to deal with it. Don't let it go!


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil drops his shortbow, drawing a dagger and leaps upon the pile attempting to restrain the quasit.

This reminds me of that time we put the dress on old Fen's pig to make the Hagfish laugh! But with less ale..

Aid Another Grapple: 1d20 + 1 + 1d6 ⇒ (15) + 1 + (1) = 17

Expend last 2 inspiration to assist


DM / GM / The man behind the curtain

Trunt take this turn's action and then roll into the next round

The quasit does not try to scramble free but instead tears into Zandril with tooth and claw becoming visible. A tiny dagger clatters to the ground. Then the water begins to show blood, Zandril's in this case.

Claw: 1d20 + 11 ⇒ (15) + 11 = 261d3 - 1 ⇒ (2) - 1 = 1+poison DC 14 FOR
Dex dmg from poison: 1d4 ⇒ 3
Claw: 1d20 + 11 ⇒ (20) + 11 = 311d3 - 1 ⇒ (1) - 1 = 0+poison DC 14 FOR
Dex dmg from poison: 1d4 ⇒ 3
Bite: 1d20 + 6 ⇒ (14) + 6 = 201d4 - 1 ⇒ (1) - 1 = 0

Min dmg is 1

With the -4 to Dex from being grappled she is AC 20, still quite scrappy but now visible and within range.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Fort Save 1 : 1d20 + 3 ⇒ (9) + 3 = 12
Fort Save 2: 1d20 + 3 ⇒ (14) + 3 = 17

3 Dex Damage

Zandril laughs as Camil mentions old Fen's pig, "You got that dress handy? I think we can do a better job on this thing."

As the creature strikes out and the poison courses through his veins, his light demeanor fades and he mearly growls at the creature in his hands and attempts to pin the creature under the water.

CMB Grapple to pin: 1d20 + 2 + 5 + 2 ⇒ (15) + 2 + 5 + 2 = 24 (+5 for controlling the grapple, +2 Aid from Camil.)

"Now kill this nasty creature. I've had enough."

I have Zandril at 12 hp. He had 14 hp before the attack he took 1 point from each attack. 1 from the first attack and the crit would be 2d4-1 total which comes out to 1.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

I'm Trying!

Camil's attempts to plungw his dagger into the squirming quasit. Missing the wriggling thing he curses under his breath.

Attack: 1d20 + 1 ⇒ (10) + 1 = 11


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

Trunt moves into the water to flank with Runt, dropping his crossbow and pulling a dagger to plunge at the wriggling demon.

Dagger (+Flanking): 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26
Dagger Damage (Sneak Attack): 1d3 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13

The dagger finally finds its mark and Trunt seriously wounds the quasit.


DM / GM / The man behind the curtain

@Zandril: she hit three times, 2 claws and a bite. Each one caused 1 pt. Minimum dmg is 1. I added a HP.

@Trunt: that was before the pin. You get another attack with her pinned.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

to hit, flank: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12;
damage: 1d6 + 3 ⇒ (1) + 3 = 4

The eagle hops back and starts trying to remove one of its legs sticking out from under Zandril.

to hit talon, flank: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage, primordial: 1d6 + 2 ⇒ (3) + 2 = 5
to hit talon, flank: 1d20 + 3 + 2 ⇒ (7) + 3 + 2 = 12
damage, primordial: 1d6 + 2 ⇒ (3) + 2 = 5
to hit bite, flank: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d4 + 2 ⇒ (2) + 2 = 4

"Man that thing is squirmy!"


Female Aasimar Cleric of Reymenda 8 | 62/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella likewise has a cold iron dagger, though she probably can't hit anything.

Dagger attack: 1d20 + 2 ⇒ (1) + 2 = 3
Dagger attack: 1d20 + 2 ⇒ (9) + 2 = 11
Dagger attack: 1d20 + 2 ⇒ (10) + 2 = 12
Dagger attack: 1d20 + 2 ⇒ (6) + 2 = 8
Dagger attack: 1d20 + 2 ⇒ (9) + 2 = 11

Yep. The usual.


Male Gnome UnRogue (Cutpurse) 2 | HP 18 | AC:17 FF:13 T:15 | F+2 R+7 W+1 | CMD:13 | Init:+4 Perc:+9; lowlight vision | Current effects: none

Oh, sorry, got mixed up on turns.

Trunt pulls his other dagger and lays into the demon.

Dagger Main Hand (Flanking): 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Dagger Off Hand (Flanking): 1d20 + 4 + 2 ⇒ (7) + 4 + 2 = 13

The wriggling demon still manages to dodge Trunts daggers, set upon as it is.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Are we in Round 11 now? It looks like we are just trying to finish this thing off given the trouble it's caused us. correct?


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]
Lavanor Garavon wrote:
Are we in Round 11 now? It looks like we are just trying to finish this thing off given the trouble it's caused us. correct?

Yes, that seems to be the case.


DM / GM / The man behind the curtain

Round 11
Quasit done
Lavanor
Runt done
Camil done
Zandril done
Trunt done
Isabella done


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

The last 10 to hit rolls from us have been 10 or less. It's not just you Isabella. We are all sharing in the fun. At least Trunt got that one good shot in. I was hoping I would not have to cast that bless, but that +1 is looking mighty nice about now.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Hopefully with it being pinned, there's enough penalties to its AC that some of those low rolls actually hit.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Seeing Zandril holding down the quasit, Lavanor draws his cold-iron kunai and tries to help finish it off.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19 ugh, needed 1 more
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


DM / GM / The man behind the curtain

With her pinned she has an AC of 13. That means the bird hit once, Trunt hit once and Lavanor hit. After Trunt slips in the last attack the Quasit stops struggling. Does Zandril pull her up out of the water or just drown her?

Trunt Dmg: 1d3 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

As much as he wants to drown her at this point, Zandril pulls the quasit up out of the water and ties her up. He then stands up and walks slowly up the stairs, back to get his bow. Calming down and recollecting his thoughts.


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

With the battle finally over, Lavanor walks over to pick up his sword and takes a few moments to catch his breath after so much running. He takes a closer inspection of the side room he momentarily ran into and then checks the opposite side door. Lastly, he checks the dias.

Perception A: 1d20 + 8 ⇒ (1) + 8 = 9
Perception B: 1d20 + 8 ⇒ (18) + 8 = 26
Perception C: 1d20 + 8 ⇒ (12) + 8 = 20


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

Yea, well, Runt is not so trusting that the squirmy thing is not going to slip his ties and start the whole thing all over again. So she stands there and watches as it's wounds heal. When it gets to looking like they have healed enough, she creates some new wounds.


DM / GM / The man behind the curtain

Lavanor finds the two side doors lead to small rooms. Each room appears to have been for storage. There are piles of dark dust on the ground, likely the remains of cloth. There are also several pottery bowls. In each closet there is a ceremonial dagger with a ruby in the hilt. A quick detect magic shows the daggers have a simple preservation dweomer on them.

Appraise DC 15:
With magic and the ruby each dagger should fetch 150gp each.

Meanwhile, once the quasit wakes from her injuries and begins to heal, Runt periodically jabs her with a dagger to keep her less than healthy.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

"I can't keep doing this all day, you know. Well, I could, but I don't want to. What do we do with this thing? If we let it heal it will just escape it's bonds and start causing mischief all over again."


Female Aasimar Cleric of Reymenda 8 | 62/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella flips her cold iron dagger around and delivers the coup de grace.

"It's a fiend. Its existence isn't even tied to our world. It's made of malevolent energy and can't do anything but try to hurt and mislead us anyway. Even if we were to question it, we couldn't trust anything that it would say."


DM / GM / The man behind the curtain

The quasit screams with the thrust of the knife. Her body goes rigid and for a moment it looks as if she is made of stone. Then she crumbles to dust, her bonds dropping to the floor.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

Runt shrugs, used to much worse than a merciful execution.

"Hmmm."

She then looks around to see what the reactions of the others are, for future reference.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Zandril watches from above and shrugs as the cleric slits the demon's throat. "I'm gonna want my rope back." He then looks over the alter carefully for anything of interest.

He'll take 20 to look around the alter for a 28 Perception


Female Aasimar Cleric of Reymenda 8 | 62/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Isabella dutifully coils up the rope and then passes it back to Zandril.

"Somewhere in the Outer Planes it's already reforming into a new body," she says. "But at least it won't harass us any further here."


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Gathering up his weapons, which seem to have scattered across the room, Camil wipes his brow. That was a nasty little thing, good work everyone. It was saying something about the mothers sanctum, does anyone know what it was talking about? Nodding at Isabelle’s quick work of the downed monster Camil nods at her when she rises.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

Runt shrugs. "I'm sure we'll find out the hard way."


DM / GM / The man behind the curtain

Knowledge Religion DC 15:
It has nothing to do with this room but the altar in the hall is to Lamashtu, mother of monsters.

The raise dais, if altar it is, has nothing on it other than the orange pool which bubbles as if at a slow boil. It glows and like a light to a moth somehow calls on those around it to enter. Not an irresistible pull but noticeable.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Zandril pulls back from the orange pool and walks back down the stairs.
He takes his rope back from Isabella, "Thanks."

He adjusts his hat, takes a breath, and smiles bringing back his normal jovial demeanor, "So, what did we find. Has anyone checked the fountain for anything of value, possibly magical? That orange pool up there is awfully strange."

Was the orange pool where the sinspawn came out of?


DM / GM / The man behind the curtain

Yes, the sinspawn crawled out of the orange pool after she dropped some of her blood into it.


Female Aasimar Cleric of Reymenda 8 | 62/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

Knowledge (religion): 1d20 + 6 ⇒ (18) + 6 = 24

"I suspect the 'mother's sanctum' was a reference to Lamashtu, the Mother of Monsters. Certainly that fits the motif of the creature conjuring other monsters to fight for it," explains Isabella uncomfortably. She wipes down her cold iron dagger and sheathes it again, then takes up her heavy falchion once more.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

"Well, that would certainly fit. I think I'll give that pool a try. If anyone is to do so, it would be me."

Before doing so, though, she detects magic on it.

Kn Arcana, untrained: 1d20 ⇒ 1

Well, won't get much from that.


DM / GM / The man behind the curtain

it is magical, evocation and transmutation, strong enchantment.


Female C/N Human Inquisitor (Monster Tactician)/8 | HP: 78/78| AC Norm/Tch/FF 27/15/25 24/12/23 | CMD: 23 21 | F/R/W: +10/5/12 +10+4/+12 +?[SiOff] | Init: +5 | Speed 30 (mount)/20 ft | Diplomacy +6, Heal +13, Intimidate +14, Knowledge Arc/Dung/Nat/Pla/Rel +5, Perception +16, Sense Motive +20, SCraft +10 | Active Conditions: shadowfade, heigh aware, light on shield (if dark), false life (8/8 HP), tongues, heroism, divine favor +3, clayskin (40/40), haste, battle cry, mgc crcl, IC

Upon finding out it has transmutation magic, she halts. Abruptly. Having spent her whole life as a dwarf, a human dwarf, she has seen worse. And if this IS a temple of Lamashtu, she could end up a goblin. Though she appreciates irony, not at her expense. She has a great idea, though it won't tell if it turns anyone into a goblin.

"Say, if we find any goblins I say we toss one in the fountain to see what it does."


Ranger 6 HP 64/64 | AC 17 T 13 FF 14 | F +7 R +8 W +3 | CMB +10 CMD 22 | Speed 20' Init +5 Perc +12 Low-light vision 60'

Lavanor chuckles at Runt's suggestion. "Sure, I don't have a problem with that. Based on the activity down here it appears someone has been using this area for some time. We need to find out who so we can clear this area out for the town's safety. Zandril, that creature got you pretty good. You need some healing before we move on?"

Once the group is ready, Lavanor returns to the room with the statue to see what's behind the door to the north.


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Zandril nods at Lavanor, "I could use a little patching up. Thanks."


Female Aasimar Cleric of Reymenda 8 | 62/62 HP | AC 15 T 11 FF 14 | Fort +9 Ref +4 Will +12 | Initiative +1 | Perception +7 | Channel Energy 6/6 | Holy Lance 0/1 | Rebuke Death 8/8 | Touch of Good 8/8

"Let me help you," says Isabella.

Convert bless to cure light wounds.

Cure light wounds on Lavanor: 1d8 + 3 ⇒ (2) + 3 = 5

"I've exhausted my blessings at this time."


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Looking around the room, Camil withdraws a vial and hands it to Zandril, Drink up my friend, I didn't even mix it with whiskey this time! But it will help take the edge off.

Infusion: Cure Light Wounds (1st Level)


Male Half-Elf Swashbuckler 3- [HP 32/32, 2 Dex Damage ][AC (18):T (16):F 13][Fort +2:Ref (+6):Will +2][CMD (16)][Init (+5)][Perception +9][Panache 3/3, Charmed Life 3/3]

Zandril thanks Isabella and Camil.

He drinks the potion. CLW: 1d8 + 1 ⇒ (8) + 1 = 9

As the spell and potion take hold, all of his wounds heal and he's ready to move on.


Male Human Investigator (Empiricist) 8; HP 60 AC 17(19) T14(F15) F13 (14); F+4, R+11, W+7; Init+3, Perc +12 Active effect: NONE

Camil nods positively when Z drinks the potion. Just to be clear, I’m now reduced to being a gambler and card player now, so no more getting into fights we can solve with our fists.

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