Sickly |
Selter, you provoke from the movement
Spellcraft: 1d20 + 3 ⇒ (6) + 3 = 9
Sickly's eyes go a little wide when Selter abandons the fight in front of them to the one behind. He has no idea what he cast, but his words do not comfort the dwarf at all... sick and wasting things he is all too familiar with.
His breath starts to wheeze as he swings he takes a tentative step away from the mastiff, and swings at it again, not wanting enemies on two fronts.
5' step, attack blue shadow mastiff. Rage and power attack.. If it falls, on the 1st swing, second on the red deckhand on the other side.
melee1 vs mastiff, PA, rage: 1d20 + 15 - 3 + 2 ⇒ (9) + 15 - 3 + 2 = 23, for 2d6 + 8 + 9 + 3 ⇒ (3, 6) + 8 + 9 + 3 = 29 damage.
melee2, PA, rage: 1d20 + 10 - 3 + 2 ⇒ (3) + 10 - 3 + 2 = 12, for 2d6 + 8 + 9 + 3 ⇒ (2, 1) + 8 + 9 + 3 = 23 damage.
GM Amsheagar |
Shadow Attack: 1d20 + 10 ⇒ (6) + 10 = 16
Saves O: 1d20 + 6 ⇒ (9) + 6 = 15
Saves R: 1d20 + 6 ⇒ (9) + 6 = 15
Saves G: 1d20 + 4 ⇒ (13) + 4 = 17
Saves B: 1d20 + 8 ⇒ (1) + 8 = 9
1-50 miss: 1d100 ⇒ 51
Sickly is able to land a solid blow on the shadow hound, but is not able to kill it. He switches targets to attack the Red deckhand, but misses.
As Selter moves out from the door, He is attacked by the shadow hound, but the hound also misses his attack.
Ansha does something and may or may not have effected the entire room of guards.
Round 5
Dailung <------Here
Shadow Hound -39
GM Guys (Orange, Red, Green, Blue)
Wembly Are Two full rounds away from combat. Back in range in round 7.. Unless he has a spell that can get him back sooner. Back in Round 6
Elliot
Sickly
Selter Pet is Two full rounds away from combat. Back in range in round 7
Ansha
Wembly Templeton |
1 person marked this as a favorite. |
Wembly and Whiskers are 2 rounds out but on his turn, Wembly will cast expiditious retreat on Whiskers hoping to cut the delay to 1 round.
Dailung |
Dailung runs back and will be able to contribute next round.
GM Amsheagar |
Bite Attack: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
trip: 1d20 + 10 ⇒ (18) + 10 = 28
Crit: 1d20 + 10 ⇒ (1) + 10 = 11 No crit, but tripped.
Orange, Red, Green, Blue: 4d100 ⇒ (7, 57, 30, 5) = 99
Orange attack: 1d20 + 13 ⇒ (5) + 13 = 18
Orange attack: 1d20 + 8 ⇒ (15) + 8 = 23
Orange damage: 2d4 + 8 ⇒ (1, 3) + 8 = 12
Red Damage: 1d8 + 5 ⇒ (6) + 5 = 11
To work out that the saving throw was made.
Blue SM: 1d20 + 9 ⇒ (20) + 9 = 29
Blue Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Blue 1-50 nothing: 1d100 ⇒ 61
The Shadow Hound steps into Ansha and quickly bites into her, tugging firmly and tripping her. 6 damage
The Orange brute quickly attacks Selter twice, but only landing one of the hits, doing some minor damage. 12 damage
The Red one punches himself in the face.
The Green one just stares at the group. Doing nothing.
The Blue one smirks and steps a step to her right to see the spell caster that just tried to do something to her. Ansha starts to see shadows cross over her eyes as something is trying to invade her vision.
If you failed your fort save, you are now blinded...... permanently.
Round 5
Dailung
Shadow Hound -39
GM Guys (Orange, Red (-11), Green, Blue)
Wembly Back in Round 6 <--------Here
Elliot <--------Here
Sickly <--------Here
Selter Pet is Two full rounds away from combat. Back in range in round 7 -12
Ansha -6 <--------Here
Sickly |
Sickly will use his Unexpected Strike rage power, to get an AoO on the shadow mastiff as it 5' steps up to attack Ansha
This might negate the trip, if he hits and does enough damage.
"Leave her alone!" He yells, futilely, as he brings his hammer down again at the mastiff when it turns towards the elf.
AoO: 1d20 + 15 - 3 + 2 ⇒ (7) + 15 - 3 + 2 = 21, for 2d6 + 8 + 9 + 3 ⇒ (5, 1) + 8 + 9 + 3 = 26 damage.
_______________________
His breath is coming in small ragged gasps, as he starts to flail about with the hammer, at the enemies nearby!
smashing the mastiff until it drops, then turn to the two deckhands, starting with the red one
primary: 1d20 + 15 - 3 + 2 ⇒ (12) + 15 - 3 + 2 = 26, for 2d6 + 8 + 9 + 3 ⇒ (1, 3) + 8 + 9 + 3 = 24 damage.
secondary: 1d20 + 10 - 3 + 2 ⇒ (20) + 10 - 3 + 2 = 29, for 2d6 + 8 + 9 + 3 ⇒ (5, 2) + 8 + 9 + 3 = 27 damage.
Using Auspicious mark rage power to add +1d6 to this confirmation roll)
Confirm: 1d20 + 10 - 3 + 2 + 1d6 ⇒ (6) + 10 - 3 + 2 + (5) = 20, for 4d6 + 40 ⇒ (6, 4, 2, 6) + 40 = 58 additional damage.
GM Amsheagar |
1-50 miss: 1d100 ⇒ 92
1-50 miss: 1d100 ⇒ 38
Sickly misses his attack against the Shadow Hound on his first attack. Leaving it open to deal the damage to Ansha. But is able to finish it off with his first full attack, before turning onto the first deckhand.
I am 99% sure that the Red guy is finished. But would need to check the PDF first. UPDATE... he not dead, but hurt real bad on the ground.
Ansha Saeralyan PFS |
Fortitude: 1d20 + 6 ⇒ (10) + 6 = 16
Assuming that the shadow hound is dead:
Ansha rolls to her feet and quickly utters an obvious magical incantation, sending another trip of jade darts at the opposing spellcaster.
Magic Missile: 3d4 + 3 ⇒ (2, 2, 3) + 3 = 10
Selter Sago de'Morcaine PFS |
Buffs
Longstrider, 4 hours
Mirror Image, 4 images, 6 rounds
Warning given. Slirtathin!
Move action the Garden gives off spores. Everyone within 5' of a mushroom must make a fort save DC=14 or be sickened. Someone removed the mushroom circles, but all of them were within 5' of them. Standard action to strike with scimitar at red if still alive, orange if not.
scimitar attack: 1d20 + 13 ⇒ (3) + 13 = 16, if hits, scimitar damage: 1d6 + 9 ⇒ (5) + 9 = 14
GM Amsheagar |
Fort Green: 1d20 + 6 ⇒ (9) + 6 = 15
Fort Green: 1d20 + 6 ⇒ (7) + 6 = 13
Fort Green: 1d20 + 6 ⇒ (6) + 6 = 12
Sickened: 2d4 ⇒ (1, 1) = 2
Fort Blue: 1d20 + 5 ⇒ (9) + 5 = 14
Fort Blue: 1d20 + 5 ⇒ (6) + 5 = 11
Fort Blue: 1d20 + 5 ⇒ (5) + 5 = 10
Fort Blue: 1d20 + 5 ⇒ (19) + 5 = 24
Sickened: 2d4 ⇒ (2, 3) = 5
The two in the back, don't look so well.
Round 5
Dailung
Shadow Hound -39
GM Guys (Orange, Green, Blue)
Wembly Back in Round 6
Elliot <--------Here
Sickly
Selter Pet is Two full rounds away from combat. Back in range in round 7 -12
Ansha -6
GM Amsheagar |
Orange, Green, Blue: 3d100 ⇒ (59, 17, 13) = 89
Orange: 1d8 ⇒ 6
Green Shot: 1d20 + 7 - 2 ⇒ (13) + 7 - 2 = 18
Green Shot: 1d20 + 7 - 2 ⇒ (8) + 7 - 2 = 13
The orange brute hits himself in the head as the Green guy shoots two wild shots off at nothing and missing the barn in the distance.
The Blue spellcaster in the back, does something Spellcraft 14 and a wall of fog fills up the entire hallway. Anyeone within the fog moves at half speed and takes a -2 to all melee attacks and damage rolls.
You know this is a spell called Solid Fog.
Round 6
Dailung <----Here
GM Guys (Orange -6, Green, Blue -10)
Wembly <----Here
Elliot <----Here
Sickly <----Here
Selter Pet is Two full rounds away from combat. Back in range in round 7 -12
Ansha -6 <----Here
Selter Sago de'Morcaine PFS |
Buffs
Longstrider, 4 hours
Mirror Image, 4 images, 6 rounds
Move action the Garden gives off spores. Everyone within 5' of a mushroom must make a fort save DC=14 or be sickened. Someone removed the mushroom circles, but all of them were within 5' of them. Standard action to strike with scimitar at red if still alive, orange if not.
Sithis calls forth more spores within the room and takes another slash at the figure in front of him.
scimitar attack: 1d20 + 13 - 2 ⇒ (11) + 13 - 2 = 22, if hits, scimitar damage: 1d6 + 9 - 2 ⇒ (2) + 9 - 2 = 9
I assume there is a miss chance due to the fog. Low misses.
1d100 ⇒ 40
Sickly |
Cursed fog! My nemesis!
Suddenly, unable to see more than a few feet in either direction, as the magical fog obscures everything... Sickly isn't sure which way to go.
On the one hand, the enemy were in the room in front of him... but on the other, so were those foul looking mushroom things... and he was sure nothing good would come of those spores!
Still, his friends were in trouble, and there was only one real way for him to deal with that at the moment. With a disconsolate sigh, he started to move forward, only to realize the fog did more than just obscure vision! Like wading through waste deep water, he pushed forward regardless, until he was suddenly at the edge of the cloud, with the deckhand on one side, the man with the gun in front of him, and the lady that had caused the mess across the room.
And of course the mushrooms... the evil-looking mushrooms.
Do the spores linger? Think I only fail on a 1, if so, though due to Sickly's paranoia about such things, he'd avoid stepping into it if possible
Making sure his medical mask was firmly in place, he stepped out of the cloud, ignoring the two nearby, and started making his way through the intervening tables.
Unsure if I can stand in the square with the chair (where he is now) ... going there if possible, if not, then 5' north. Either way, will swing at the gun guy
His movement will provoke from both the orange deckhand, and the green guy with the gun. Hopefully the later is just holding on to a ranged weapon. Either way, 20% miss chance due to the fog.
(difficult terrain for two squares in the fog, then normal for two squares out of the fog)
Not sure which thing is worse, the spellcasting lady, the guy with the rifle, or the mushrooms, he gives a mournful wail, as he takes a swipe at the gunslinger.
melee vs green, PA, rage: 1d20 + 15 - 3 + 2 ⇒ (19) + 15 - 3 + 2 = 33, for 2d6 + 8 + 9 + 3 ⇒ (2, 3) + 8 + 9 + 3 = 25 damage.
edit:
confirm?: 1d20 + 14 ⇒ (15) + 14 = 29, for an additional 4d6 + 40 ⇒ (5, 4, 5, 2) + 40 = 56 damage.
GM Amsheagar |
Sickly Fort: 1d20 + 13 ⇒ (7) + 13 = 20
Sickly Fort: 1d20 + 13 ⇒ (5) + 13 = 18
1-20 miss: 1d100 ⇒ 69
Orange: 1d20 + 13 ⇒ (20) + 13 = 33
Crit: 1d20 + 13 ⇒ (18) + 13 = 31
damage: 2d4 + 8 ⇒ (2, 3) + 8 = 13
damage: 2d4 + 8 ⇒ (2, 2) + 8 = 12
Spores Orange: 1d20 + 12 ⇒ (8) + 12 = 20
Elliot is able to get back into combat just in time to see Sickly move into the room... well, almost see him.
Sickly moves through the spores, not falling victim to their spores As they are reactive by any movement within 5 feet of them, be it friend or foe and is able to quickly take down the gun slinger. But as his movements cross paths with a brute, he feels a hard hit into his side, as the Brute, brutely scores a massive hit on him.
Round 6
Dailung <----Here
GM Guys (Orange -29, Blue -10)
Wembly <----Here
Elliot
Sickly -25
Selter Pet is Two full rounds away from combat. Back in range in round 7 -12
Ansha -6 <----Here
Sickly |
Shrug. No big deal, either way.
Oh... and actually, just noticed this:
Note that a confused character will not make attacks of opportunity against any creature that it is not already devoted to attacking (either because of its most recent action or because it has just been attacked).
Unsure if the deckhand would have swung at me or not.
Ansha Saeralyan PFS |
Ansha can't fail that Spellcraft roll.
"Cute trick," she calls out to the opposing spellcaster. "But it's not going to save you, honey. Surrender while you can--there's many more of us coming!"
Bluff: 1d20 + 25 ⇒ (17) + 25 = 42
The elf then takes a few steps in the direction of the room--although she's not in any particular hurry to escape the fog. While she's at it, she removes a scroll from the scrollcase at her belt.
Wembly Templeton |
The purple and yellow dogs are not really on the map, right?
Whiskers lands at fog-filled doorway, and Wembly jumps off.
We can't go flying into that pea-soup. No way, Whiskers. I think I got an idea. So off you go. But I promise I will call you back as soon as it is safe.
Wembly climbs off the green-winged cat and touching the gem on his forehead, dismisses his eidolon.
Guys, I may be able to summon something to deal with the fog.
Dailung |
Dailung finally arrives with drawn sword. The fight seems almost in control, she quickly sheathes her sword and picks up her rapier.
GM Amsheagar |
Random: 2d100 ⇒ (86, 81) = 167
Random: 1d3 ⇒ 3
Orange vs Elliot: 1d20 + 13 ⇒ (6) + 13 = 19
Orange vs Elliot: 1d20 + 8 ⇒ (6) + 8 = 14
Combat Casting: 1d20 + 12 ⇒ (2) + 12 = 14
Touch: 1d20 + 4 ⇒ (18) + 4 = 22
Both of the remaining foes attack the nearest creature to them.
The Drunken Brute attacks Elliot but both attacks miss.
The spellcaster, casts a spell then steps up to Sickly and touches him.
Round 7
Dailung <----Here
GM Guys (Orange -29, Blue -10)
Wembly <----Here
Elliot <----Here
Sickly -25 <----Here
Selter <----Here -12
Ansha -6 <----Here
I am 90% sure this is the last turn.
Sickly |
Moved her up 5', as I assume she didn't have reach to touch me with. =)
Sickly gives a dismayed yelp, as the woman steps forward and lays a hand on him. He can feel the dark malaise trying to take hold, but with an angry cry, fights if off, stepping away from the woman, and trying to beat her back with his longhammer.
5' step back, full attack the caster lady.
melee vs cyan: 1d20 + 15 - 3 + 2 ⇒ (2) + 15 - 3 + 2 = 16, for 2d6 + 8 + 9 + 3 ⇒ (2, 2) + 8 + 9 + 3 = 24 damage.
melee vs cyan: 1d20 + 10 - 3 + 2 ⇒ (9) + 10 - 3 + 2 = 18, for 2d6 + 8 + 9 + 3 ⇒ (3, 2) + 8 + 9 + 3 = 25 damage.
Well, that was some poor attack rolling... 8P
GM Amsheagar |
Welcome to my world. I think i have been getting poor rolls all game.
Sickly was able to attack the witch that just tried to curse him. Causing some damage but not bringing her down yet.
Round 7
Dailung <----Here
GM Guys (Orange -29, Blue -35)
Wembly <----Here
Elliot
Sickly -25
Selter <----Here -12
Ansha -6 <----Here
Wembly Templeton |
Wembly summons a medium air elemental to try and blow some of the fog away.
With a swirl of wind the creature appears
Wembly points to the fog
”Can you get rid of it.“
GM call on how effective a whirlwind would be on fog. He really cannot control it much other than point to things to attack.
GM Amsheagar |
This one is a little tough. After looking at the spells description, it will require Severe wind conditions to be blown away. Which brings the difficult part. No where in the Whirlwind description does it give the strength of the wind. I have used Whirlwind as a player in many cases to increase my Call Lightning spell. In Call Lightning, it requires Stormy conditions to be increases. I would relate stormy as a Severe, which requires a Large Air Elemental. So I have to say it has little to no effect on the solid fog.
The Air Elemental tries to blow away the wind, but has little effect in doing so.
Round 7
Dailung <----Here
GM Guys (Orange -29, Blue -35)
Wembly
Elliot
Sickly -25
Selter <----Here -12
Ansha -6 <----Here
GM Amsheagar |
This will most likely be my last post of the day. Waiting on Selter, Ansha and Dailung to act. But I want to check the random effect of the confusion to see if they act next round.
Random: 2d100 ⇒ (83, 83) = 166
Orange vs Elliot: 1d20 + 13 ⇒ (1) + 13 = 14
Orange vs Elliot: 1d20 + 8 ⇒ (9) + 8 = 17
The Orange Brute tries again to attack Elliot, but even without the fog, he misses his attacks.
The Witch looks at Sickly and hexes him with Evil Eye. Causing him to swing less powerful. (-4 to attacks, DC 18 Will)
Fill free to post for round 8. Will check again in a few hours.
Dailung |
Dailung quickly moves next to the orange enemy and attacks.
Attack nonlethal: 1d20 + 20 ⇒ (15) + 20 = 351d6 + 19 ⇒ (5) + 19 = 24
Confirm: 1d20 + 20 ⇒ (5) + 20 = 251d6 + 11 ⇒ (2) + 11 = 13
Intimidate (Enforcer Feat): 1d20 + 18 ⇒ (9) + 18 = 27
Selter Sago de'Morcaine PFS |
Buffs
Longstrider, 4 hours
Mirror Image, 4 images, 5 rounds
I will move into the room to assault the caster. Both Orange and the caster will get an AoO on me but with 4 mirror images up, will probably miss.
Selter rushes forward to slash at the caster threatening the group.
scimitar attack: 1d20 + 13 ⇒ (18) + 13 = 31, if hits, scimitar damage: 1d6 + 9 ⇒ (2) + 9 = 11
crit confirm: 1d20 + 13 ⇒ (7) + 13 = 20, if hits, crit damage: 1d6 + 9 ⇒ (1) + 9 = 10
Sithiss you sssilly ssscaredy. Ssstay out by the ssstairsss and guard uss.
GM Amsheagar |
As pointed out before, Confused creatures get no AoO.
Selter lands his strong attack on the caster, but does not bring her down.
Dailung brutely attacks the drunken brute
Round 7
Dailung
GM Guys (Orange -66, Blue -56)
Wembly
Elliot
Sickly -25
Selter -12
Ansha -6 <----Here
I have posted the bad guys actions for Round 8. Waiting on Ansha to act. (Will bot in 5 hours if no action taken.)
Wembly Templeton |
Wembly will move into the fog and point the elemental towards the combat against orange
”Well off you go! “
But the thing is so confused it just flails about in the fog
atk: 1d20 + 11 ⇒ (1) + 11 = 12 for dmg: 1d6 + 5 ⇒ (5) + 5 = 10
Ansha Saeralyan PFS |
Ansha will delay for the moment.
Sickly |
Sickly does not want to get any closer to the spore spouting mushrooms than he has to. But the distance doesn't help, as the caster lady gives him the stink eye from across the room.
Wait, is this an actual hex? My bonus to saves doesn't apply to supernatural abilities, if so. (Add 5 to the following if it is a spell or spell-like)
Will: 1d20 + 7 ⇒ (2) + 7 = 9
edit: nm... fail either way 8P
He seems completely shaken by the look though, but takes a swing anyway.
melee vs cyan: 1d20 + 15 - 3 + 2 - 4 ⇒ (4) + 15 - 3 + 2 - 4 = 14, for 2d6 + 8 + 9 + 3 ⇒ (4, 5) + 8 + 9 + 3 = 29 damage.
Of course, his concerns over the fungi, and discomfort from the evil eye, make his swing have barely any heft behind it at all. It seems more like he's trying to swat futilely at bugs, than hit his actual target.
now the dice gods are making up for those two crits =)
Ansha Saeralyan PFS |
Ansha pokes her head out of the fog, and withdraws a scroll from the case at her belt. Ready to counterspell via dispel magic from a scroll.
GM Amsheagar |
Orange, Blue: 2d100 ⇒ (88, 13) = 101
I am going to post and see if anyone stops her.
Luckly, the sea witch is known for hexing herself early in the day and tries to escape using Fly. She moves through the room, trying to get away.
Feel free to have your AoO, but you can tell that the fight is out of her.
Wembly Templeton |
I am not sure Wembly, or even the air elemental can see her, unless she comes flying through the fog at them
Wembly calls out.
Hey, so what do you see in the fog? Or can you see anything at all? I mean I cannot see anything, but I hope some of you can see something? or is there nothing to see anymore? I heard fighting before, but now I cannot hear it. I mainly just hear myself talking, which usually is not a good thing. Or so I have been told.
He delays actions until someone directs him towards the threat.