[PFS / PbP] Slaver's End (High Tier) (Inactive)

Game Master Amsheagar

Game Maps


51 to 100 of 370 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

"Taking things without asking is still called stealing, I guess." the dwarf mumbles into his beard.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

"'Commandeering' is the word you're looking for," Ansha says. "And transporting us to the island certainly seems like proper recompense for freeing you."


Khanuur thanks Ansha for the knowledge he had lost and with nothing else to get, Khanuur sends you to the island.

A small dock offers several cleats and mooring poles for docking smaller boats, such as fishing vessels and very small single mast ships. A large sloop, configured for hauling cargo, is anchored near the dock. A large pile of lumber peaks out from a tarp, just past the tree line. Several storage sheds dot the area, most of them looking poorly built or neglected. In the distance, you can see a ship anchored what appears to be almost half a mile away (600km). Looking inland, you can see an Estate somewhat distance inside.

19 Knowledge (arcana) check:
you can identify signs of stone shape on the shore, creating a deep and stable shoreline. A large reef outside of this bay prevents any vessels besides sloops and other shallow riding craft from crossing the reef.

Where will you go? What will you do? Will you awake the Dragon.. you don’t want to awaken the dragon.

Liberty's Edge

F Picture of Dailung Kitsune
Spoiler:
AC 25/T19/FF17 HP 68/68 F+8 R+15 W+8 Init +8 Perception +13
Swasbuckler (Whirling Dervish) 9

Dailung takes the fresh air breeze and smiles.
"Well let us get some rumors and local habits done so that we can continue."
Gather information: 1d20 + 17 ⇒ (6) + 17 = 23

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Sithiss takes a close look at the surroundings.
Any people visible, guards, other officials, road, path, anyone on the boat? Is there a link to a map I should be looking at?

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Knowledge (arcana): 1d20 + 17 ⇒ (6) + 17 = 23

Ansha looks around, silently kicking herself for not wishing to be smarter or more charismatic, or to be irresistible to men, or fabulously wealthy, or....

"Someone went to the trouble of employing magic to create this harbor- looks like the only way in or out is in a small ship or boat," she notes. Pointing to the estate in the distance, she says, "I suppose that's our destination."

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly bristle at the mere thought of owing Corvius a favor... much less the fact he expects six favors for the one they are asking for.

So when the man leaves, and the others start talking about freeing the efreeti... for the first time, he doesn't immediately ponder objecting. Though he is not at all fond of the 'lesser of two evils' excuse, he doesn't say anything about that either, just inwardly worries.

Of course, once Khannur shifts them all to a new location, he seems to get more worried, though this time not about the efreeti, but about what allergens this new location might contain that he had not prepared for. Of course, that worry only gets worse, when they are suddenly transported to the island, in the middle of the ocean.

Um... pretty sure half a mile isn't 600 kilometers =)

Knowledge (arcana): 1d20 + 3 ⇒ (10) + 3 = 13

The salty air coming off the ocean, sends him into a sneezing fit (again), and he takes a moment to rub sub kind of greasy substand under his nose, before it calms down.

Seeing no sign of where the excavation site or sites, might be... he 's not sure where the place to start is.

"If we find the slaves..." He winces slightly, his words trailing off, before he adds more. "They'd know stuff."

He points towards the nearby storage sheds. "Maybe a map there? Not all workers would know the layout." He adds, before lapsing back into his usual snuffling silence.


Dailung looks around to ask people on the island about the island, but doesn't find anyone.

You can't see anyone in the immediate area.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Very odd, nobody here to greet us? Or challenge us? I am sorry to say, I see more of the latter these days. But here? Nothing? That seems unusual.

Wembly taps on the glowing green gem on his forehead, but decides it is not yet time to summon Whiskers...fearing the green planar cat may scare the locals...if any are to be found.

Liberty's Edge

F Picture of Dailung Kitsune
Spoiler:
AC 25/T19/FF17 HP 68/68 F+8 R+15 W+8 Init +8 Perception +13
Swasbuckler (Whirling Dervish) 9

Looking at the desolate place Dailung wonders loudly.
"Well this is strange, a dock a lot of houses but no one close."
Shaking her head she adds.
"Well we should investigate!"


So, which are you going towards. The Estate or the Boat?

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

May as well search the immediate area first, since it's closer.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembley nods and decides to summon a hound archon in dog form.

Communication via true speech:
Greetings Rex. Hey can you help us snoop around these boats for anyone. Use scent or detect evil as needed B

Assuming the archon complies it will scan the closest boat with detect evil and scent

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly will wander over to check out the storage sheds... but you notice he's wearing a off-white medical mask while he does so.

Perception: 1d20 + 14 ⇒ (11) + 14 = 25 (+2 with Stonecunning)

Liberty's Edge

F Picture of Dailung Kitsune
Spoiler:
AC 25/T19/FF17 HP 68/68 F+8 R+15 W+8 Init +8 Perception +13
Swasbuckler (Whirling Dervish) 9

Dailung looks around walking towards the boat.
Perc: 1d20 + 13 ⇒ (4) + 13 = 17


As you search the huts on the pier, you find nothing of interest. You locate a small dingie Small row boat and decide to go to the boat you see in the harbor.

Once you arrive on the boat, you easily climb up onto the deck and see several crew members doing ship maintenance. No Map for this part.. How do you want to handle this?

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

How long does it take to reach the other boat? Archon lasts for 8 minutes after it scanned the dock etc for evil.

Wow. I am puzzled if everyone just evacuated? Are they all in the harbor or is something still here that chased them away?


Unless you have another means other than rowing the boat, it would take between 5 and 8 minutes to get there going at an average sped of 50 feet per round, 6 seconds per round.

You detect no evil on the docks, nor in the water leading up to the boat.

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Sithiss, you ssstay here and guard landing ssspot. All else get is sssmall boat ssswiftly.
As Selter leaps into the water he changes into a large aquatic reptile to push the boat.
Elasmosarus, huge aquatic animal, swim speed if 50, strength is now 28. If someone wants to give me a haste, we'll throw up a rooster tail on our way out to the ship. If not, still pretty dang quick.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

What the heck are people focusing on the boat for? Our goal is inland!

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

"You there!" Ansha calls out to one of the nearest crewmen as the party arrives on-deck, her tone imperious as she channels her inner elven noblewoman. "The boss--Master Phlegos--wants a status report. Have you offloaded everything from the latest shipment? Let me see the latest shipping manifest." She pauses, then cuts off any questions they may have with: "Yes, yes, I'm new. He'll hardly be happy if that delays the answers he seeks, however."

Bluff: 1d20 + 25 ⇒ (10) + 25 = 35


The man looks at the new comer,
Sense Motive: 1d20 + 5 ⇒ (18) + 5 = 23

He looks for someone to respond, before deciding to respond himself. "Well, as master Phlegos know,s the supplies have all been ferried to the island and now we are waiting for new supplies before we ship off. They should be loaded in the next few hours and we'll be ready to go before the days end... If he would like to join us, there would be room for him on the ship."


Okay, calling that there.

After some more back and forth, you are convinced that the ship will be there when you are ready to leave.

You are heading to the estate now. As you approach this two story house, you notice several windows on the upper and lower floors. As you move in closer, you can tell that it hasn't been kept in the best of shape. It has several windows boarded up on the side that you can see.

How do you want to proceed? Make any appropriate rolls.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly, having returned to shore and dismissing his summoned archon buddy, decides riding Whiskers may be better in the country than walking alone.

He sits and presses the green gem on his forhead and with a glow and a flash, the green planar cat appears next to him with a purr.

He mounts the beast. Whiskers, you haven't missed much yet. Just water and boats, which you've never liked. Well, water in a bowl you like. But not the sailing kind of water. Or swimming.

***

At the house, Wembly and Whiskers will gain some altitude (Whiskers has wings). Flying at 25' high and looking at the house.

perception: 1d20 + 9 ⇒ (14) + 9 = 23 spotting any movement?

profession architect: 1d20 + 6 ⇒ (13) + 6 = 19 vs house?

Liberty's Edge

F Picture of Dailung Kitsune
Spoiler:
AC 25/T19/FF17 HP 68/68 F+8 R+15 W+8 Init +8 Perception +13
Swasbuckler (Whirling Dervish) 9

Looking around Dailung checks for any openings.
You said several, but not all windows?
Perc: 1d20 + 13 ⇒ (17) + 13 = 30


GM:
B: 2d20 ⇒ (11, 16) = 27

Wembly:
You spot 4 riding dogs in the room to the left of the entrance by flying around. Three empty rooms and a balcony on the second floor. With your profession check, you think it is possible to scale the walls up to it. You also see in the distance, what looks like the opening of a cave.Nature DC

Dailung:
By walking around, you spot several empty rooms around the house. Near the entrance, you spot a room with six canine animals in it of two different breeds. [/ooc]K.Nature and K.Planes[/ooc]

Liberty's Edge

F Picture of Dailung Kitsune
Spoiler:
AC 25/T19/FF17 HP 68/68 F+8 R+15 W+8 Init +8 Perception +13
Swasbuckler (Whirling Dervish) 9

Seeing some canines Dailung winks Ansha closer. Pointing to the canines she whispers."Take a look!"


If you approach the window, will need a stealth check.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Knowledge (nature): 1d20 + 10 ⇒ (15) + 10 = 25
Knowledge (planes): 1d20 + 10 ⇒ (9) + 10 = 19

The enchantress moves to join Dailung within view of the windows that caught her eye. Narrowing her eyes, she quietly incants a cantrip (detect magic) and peers intently at the dogs.

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly will whisper what he saw before folks get too far ahead.

read his spoiler if you are close to wembly


Ansha:
Ansha perception: 1d20 + 1 ⇒ (3) + 1 = 4
Ansha stealth: 1d20 ⇒ 11

You see 4 dogs. From your knowledge, you know that these are plane [url=https://www.d20pfsrd.com/bestiary/monster-listings/animals/canines/dog/riding-dog/]riding dogs

GM:
Dog perception: 4d20 ⇒ (13, 1, 4, 17) = 35 Other perception: 2d20 ⇒ (18, 2) = 20

The dogs start to bark as they hear something outside of their window.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Ansha curses and quickly ducks out of sight of the window. "Look like some sort of riding dog, about a half-dozen of them. The room they're in looked like it was a dining hall, nut I couldn't tell if the doors were shut or not."

GM Amsheagar:
Did you mean 'plain,' as in 'ordinary?' Or 'plane,' as in 'planar'?


Ansha:
Ordinary, sorry. Reminder, you see 4 dogs.

The 4 dogs are starting to get louder.

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

GMA:
I figured she'd round to the nearest half-dozen and give a waffle-word like 'about.' ;P

"Those things are awfully loud. They're going to alert anyone inside if we don't shut them up quickly!" Ansha says quietly.


GM:

Selter Perception: 1d20 + 15 ⇒ (20) + 15 = 35
Sithiss(Selter) Perception: 1d20 ⇒ 18
Ansha’s Perception: 1d20 + 1 ⇒ (17) + 1 = 18
Sickly Perception: 1d20 + 15 ⇒ (11) + 15 = 26 (+2 with Stonecunning)
Elliot Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Wembly Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Whiskers(Wembly) Perception: 1d20 + 8 ⇒ (19) + 8 = 27

Selter Init: 1d20 + 1 ⇒ (9) + 1 = 10
Ansha's Init: 1d20 + 4 ⇒ (3) + 4 = 7
Sickly Init: 1d20 + 2 ⇒ (12) + 2 = 14
Elliot Init: 1d20 + 3 ⇒ (12) + 3 = 15
Wembly Init: 1d20 + 4 ⇒ (17) + 4 = 21
Dogs: 1d20 + 2 ⇒ (6) + 2 = 8
S.Dogs: 1d20 + 8 ⇒ (19) + 8 = 27
Other: 1d20 + 2 ⇒ (20) + 2 = 22

Selther:
When you enter the room, you notice that it is trapped in someway magical. You enter second to last, so keep that in mind with the information.

Round 1
GM Unknown
GM Unknown
Wembly
Elliot
Sickly
Selter
GM Dogs
Ansha

Liberty's Edge

F Picture of Dailung Kitsune
Spoiler:
AC 25/T19/FF17 HP 68/68 F+8 R+15 W+8 Init +8 Perception +13
Swasbuckler (Whirling Dervish) 9

Ini: 1d20 + 8 ⇒ (20) + 8 = 28


Sorry Dailung, Your information wasn't updated on the slides. You are up first. Please add your Init and Perception to the slides.

Round 1
Dailung <---- Here
GM Unknown
GM Unknown
Wembly
Elliot
Sickly
Selter
GM Dogs
Ansha

Liberty's Edge

F Picture of Dailung Kitsune
Spoiler:
AC 25/T19/FF17 HP 68/68 F+8 R+15 W+8 Init +8 Perception +13
Swasbuckler (Whirling Dervish) 9

Info added
Dailung delays till someone opens the door or the dogs come closer.


You hear someone start to yell as the 4 dogs continue to bark.

Round 1
Dailung
GM Unknown
GM Unknown
Wembly <---- Here
Elliot <---- Here
Sickly <---- Here
Selter <---- Here
GM Dogs
Ansha

Liberty's Edge

Male Gnome Summoner 9 [ HP 84/84 | AC 22/14/19 | Fort +10, Ref +10, Will +10 (+2 vs. illusions) | Init +4 | Perception +10] {mage armor} Summons-V 3/9 - {bralani 84/84 } Whiskers 66/66 AC27 {I summoned, -1 neg level }

Wembly and Whiskers will move up and try to open the left door.

Well, we can't be having all that yapping. That just won't do at all.

(need any sort of check from Whiskers or Wembly - strength?)

Whiskers? str: 1d20 + 3 ⇒ (4) + 3 = 7
Wembly? str: 1d20 + 0 ⇒ (11) + 0 = 11

The Exchange

Nagaji, Naga Aspirant 10, HP 83, AC:23, FF:21, Th:12, F+13/R+9/W+14(+2mind-affecting&poison), Perc+18, Init+2

Sithiss, guard Ansssha. Ssself caussse confusssion, dissstraction, sssurprissse ...

Selter quickly glances into the window to see what type of dogs they are. Then his form morphs into that of the same breed of dog.

knowledge nature: 1d20 + 13 ⇒ (8) + 13 = 21
If Whembly got the door open, Selter runs into that room racing around. If not, he will run around outside the window. Either way, barking his and yapping just like the other dogs. Trying to make it look like one got out so they will come investigate. The rest of you please prepare to ambush them.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Where is the yelling coming from? (ie: inside or outside the house?)

Sickly stays well away from the dogs, his allergies were not up to that sort of stress right now.

He starts for the door, but pulls up short when Wembly and his overly furry feline friend beat him too it. The dwarf quickly backs away from them as well, frowning slightly

Waiting to see if the door actually opens! =)


The outside doors are unlocked and open easily. Allowing you to enter into the entrance room. The yelling is coming from deeper in the house. It has been 1 round since the dogs started barking.

The doors on the inside are also easily open with a move action. Right now, Someone opened the outer doors. and Selter is in the main entrance room.

Sovereign Court

NG Dwarf Barbarian 9 / Fighter 1

Sickly will quickly move inside, drawing his weapon as he goes. He moves all the way to the staircase, trying to determine if the yelling is coming from upstairs or down.

Liberty's Edge

Male Dwarf Fighter (Two-Weapon Warrior) 7/Rogue 1 HP 75/75; AC 23; TCH 14; FF 19; F +9; R +8; W +4; CMB+10; CMD 24; Speed 20FT; Init +3; Perception +8;

Elliot follows Sickly, his axes drawn, but instead of moving towards the stairs he stops in front of the dining room double door.


Sorry for the absence. I have had a busy week.

Sickly can easily tell that the yelling at the dogs are coming from within the house on the bottom floor. The dogs move in the room.

Round 1
Dailung <---- Here
GM Unknown
GM Unknown
Wembly
Elliot
Sickly
Selter
GM Dogs
Ansha <---- Here

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

The elven enchantress moves inside after her compatriots, and, expecting trouble, begins incanting a spell. After a few moments, the incantation concludes and Ansha's form splits into multiple copies of herself.

Mirror Image: 1d4 + 2 ⇒ (1) + 2 = 3


GM:

Stealth: 1d20 + 13 ⇒ (6) + 13 = 19
Stealth: 1d20 + 13 ⇒ (12) + 13 = 25
Selter Perception: 1d20 + 15 ⇒ (12) + 15 = 27
Sithiss(Selter) Perception: 1d20 ⇒ 10
Ansha’s Perception: 1d20 + 1 ⇒ (10) + 1 = 11
Sickly Perception: 1d20 + 15 ⇒ (12) + 15 = 27 (+2 with Stonecunning)
Elliot Perception: 1d20 + 8 ⇒ (10) + 8 = 18
Wembly Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Whiskers(Wembly) Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Dailung Perception: 1d20 + 13 ⇒ (10) + 13 = 23

At this point, you can all see the two dogs that are stealth in the shadows. K. Planes 16dc

Round 1
Dailung <---- Here
GM Unknown
GM Unknown
Wembly
Elliot
Sickly
Selter
GM Dogs
Ansha

Dark Archive

Female Elf Wizard (Manipulator) 6/Enchanting Courtesan 4 | HP 58 AC 10 ff 10 touch 10 F+6 R+4 W+7 CMD 12 Init. +4 | Portrait

Knowledge (planes): 1d20 + 10 ⇒ (11) + 10 = 21

1 to 50 of 370 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Amsheagar Slaver's End (High Tier 5) All Messageboards

Want to post a reply? Sign in.