| Naugrimm Firebeard |
[dice=Initiative]1d20+8
Rodion summons an Eagle which attacks one of the small goblins
Let me know if you'd rather it have it's own initiative roll
[dice=Talons]1d20+3
[dice=Dam]1d4+2[dice=Talons]1d20+3
[dice=Dam]1d4+2
Eagles get a bite attack too or did you stop because of the 1?
| Mysterious Storyteller |
Rodion's summons an eagle which immediately rakes a goblin in the face, dropping it to the ground.
1d5 ⇒ 3
Three of the remaining goblins panic and fire on the deadly bird.
1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 3
1d20 + 2 ⇒ (11) + 2 = 131d4 ⇒ 1
1d20 + 2 ⇒ (6) + 2 = 81d4 ⇒ 2
The lead goblin screams shrilly-No you fools! It will go away if you kill that filthy mage!
The other two goblins fire up the hill
on: 1d4 ⇒ 1 Eterran
1d20 + 2 ⇒ (5) + 2 = 71d4 ⇒ 4
on: 1d4 ⇒ 3 Rodion
1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 4
And the gray-skinned goblin fires a crossbow at Rodion
1d20 + 4 ⇒ (18) + 4 = 221d8 ⇒ 6
| Mysterious Storyteller |
Grimm, no I thought I could only choose between the 2 claws or the bite and couldn't do both.
DM, can I roll for the bite, or should I just learn from my mistake?
-10/7 HP Rodion is down . . . :-(
SOP is that on a full attack a rolled 1 in sequence eliminates any further attacks. Post is good as is.
| Mysterious Storyteller |
[dice=GSPA]1d20+5;2d6+9
Tactical reminder: The party is at the entrance to the cave about 20' away from the assembled goblins.
Prior area description-The entrance to the cave is largish for goblins, making it of normal proportions to 'big folk'. There are several sharp pointy wooden stakes set to repel any onrush and the goblins can easily move behind them should they need to.
Grimm notes that the goblins entering and exiting the cave seem to take a very specific route up to the cave opening.
The approach up required REF saves.
| Naugrimm Firebeard |
If we move back into the entrance will we be subject to further missile attacks?
"Careful boys, remember the pit! Might be better to use ranged weapons."
| Weed |
lets fall back and use our ranged weapons..perhaps before they reach us we can lessen their number and give us a chance to take down that grey skinned oaf
| Rodion |
Rodion's body lies in the mouth of the cave . . .
The eagle continues it's attack
Talons: 1d20 + 3 ⇒ (5) + 3 = 8
Dam: 1d4 + 2 ⇒ (4) + 2 = 6
Talons: 1d20 + 3 ⇒ (11) + 3 = 14
Dam: 1d4 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 3 ⇒ (13) + 3 = 16
Dam: 1d4 + 1 ⇒ (3) + 1 = 4
From what I can tell, the eagle still attacks even if Rodion's unconscious. Please let me know if I'm wrong.
| Eterran |
Shoot at grey skinned gobo
Longbow: 1d20 + 3 ⇒ (3) + 3 = 6
-boooooo-
| Naugrimm Firebeard |
Stand n fight, the boys got moxie.
At the leader
firebolt: 1d20 ⇒ 20 ranged touch attack
dam: 2d6 + 2 ⇒ (3, 5) + 2 = 10
| Mysterious Storyteller |
1d20 ⇒ 19
Rodion's savage eagle drops another goblin; Weed misses as does Eterran, but Grimm blasts the lead goblin with a nasty bolt of fire!
The head goblin screams in pain and fury before snapping a quiet order to the remaining goblins and the group quickly retreats into the cover of the nearby trees.
| Naugrimm Firebeard |
Make sure we’re 30’ from any gobs and then channel some heals.
channel heals: 1d6 ⇒ 4
“That’s it for today boys, I’ve exhausted my healing.”
If the eagle has additional rounds of summon wouldn’t it keep attacking?
| Weed |
percpetion: 1d20 + 10 ⇒ (4) + 10 = 14Weed keeps a sharp eye out for the goblins.....
they may be doubling back on us through the tunnels
| Rodion |
Unfortunately, my new friends, my summon only lasts for one minute. So I'm not sure tracking would be very possible.
However, by my count, that is still 8 more rounds of eagle strikes. Do we want it to keep attacking? I'd say yes . . .
Talons: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d4 + 2 ⇒ (2) + 2 = 4
Talons: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d4 + 2 ⇒ (2) + 2 = 4
Bite: 1d20 + 3 ⇒ (15) + 3 = 18
Dam: 1d4 + 1 ⇒ (4) + 1 = 5
-6/7 HP
| Mysterious Storyteller |
Unfortunately, my new friends, my summon only lasts for one minute. So I'm not sure tracking would be very possible.
However, by my count, that is still 8 more rounds of eagle strikes. Do we want it to keep attacking? I'd say yes . . .
[dice=Talons]1d20+3
[dice=Dam]1d4+2[dice=Talons]1d20+3
[dice=Dam]1d4+2[dice=Bite]1d20+3
[dice=Dam]1d4+1-6/7 HP
Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Your summoneds stick around for 2 rounds.
Also you can't 'track' with it unless you speak bird.
It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.
| Rodion |
. . . So embarassed. I wrote down 1/2 min per level in my notes. Must have read "1 minimum" as 1 minute minimum and got carried away. I was aware of its inability to track, but trying to explain it away in game.
| Naugrimm Firebeard |
DM: If we are not in a rush, do we have to make a reflex save to move out of the cave past trapped area? Not sure I want to risk it with no healing available.
| Naugrimm Firebeard |
“Let’s go, Eterran you go first, Weed you go last in case the gobs double back through the tunnels. Rodion you follow me.”
Move cautiously through behind Eterran.
perception: 1d20 + 7 ⇒ (18) + 7 = 25
| Sanrael Bloodthorn |
i thought we were heading back to town?? didnt someone suggest that??
| Naugrimm Firebeard |
Make a mental note of any landmarks in this area so we can come back at some point to destroy the remaining goblins.
To town if we can get to it, otherwise in that general direction. Before it gets dark find a defensible place to camp.
"Keep a sharp eye boys, we're in no shape for fightin', so 'less its a wagon o' free ale we want to avoid it."
perception: 1d20 + 7 ⇒ (7) + 7 = 14
| Mysterious Storyteller |
By the time that darkness falls the party has made its way back to where the original sheep rustling trail split into three. You are tired, hurt, hungry and still unfortunately in the forest. Your best guess is that you could make Belric by morning if you pushed, but that would require some FORT and Survival checks, and there is no guarantee that you would not be attacked as you traveled anyways.
The question becomes-camp and rest or push on?
Appropriate rolls for either.
| Naugrimm Firebeard |
Rest. On watch.
perception: 1d20 + 7 ⇒ (3) + 7 = 10
| Mysterious Storyteller |
The party feels the weight of many eyes as they rest and a few times catch sight of goblins trying to be stealthy during the night. When sighted the diminutive foes flee back into the dark of the forest. Despite the continued surveillance, no attack comes during the night and the party wakes the next morning feeling much better for the rest.
| Rodion |
Rodion thanks the gods for his first restful night free from the goblins
Rodion asks the party what brought them to the goblin caves. He also offers to continue journeying with them if his magic and knowledge can prove useful to them.
So, what's the next step after returning to town?
| Naugrimm Firebeard |
"Ya still look like hell Rodion, this should help. Its a long tale Rodion but we was lookin for sheep."
channel: 1d6 ⇒ 6
Believe Rodion would be a 2hp when waking.
On way back to town.
perception: 1d20 + 7 ⇒ (6) + 7 = 13
| Weed |
take some time to mend and sharpen weapons and armor.....
im going to wander about and get some ale...anyone care to join me....perhaps we can glean some more info