Tiger's Heart (Inactive)

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Cast light on shield so Dax and Weed can see properly.


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Do we want to continue with such cramped conditions for Eterran & Weed?

But if everyone is good, Dax will proceed in the order Grimm recommended.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

how far does hallway go? can we get thru it quickly?
good thinking Dax, perhaps this situation calls for stealth....another option is to take cover outside and take them bit by bit as they appear?


The hallway runs at least an additional 60' (the end range of darkvision). You think you could hunch and run/hustle the 60' in 2 rounds.


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

"Get in there boys, bound to open up ahead."

Perception as we move forward, looking behind as well. Don't want nothing sneaking up on us.

perception: 1d20 + 7 ⇒ (18) + 7 = 25


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Head down the hallway

perception: 1d20 + 5 ⇒ (14) + 5 = 19


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Dax walks to the front of the party and whispers: Let me take the lead perhaps?

Unless there are objections Ardaxolion leads the party down the tunnel.

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Stealth: 1d20 + 6 ⇒ (19) + 6 = 25

I do have Darkvision, fyi.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

perception: 1d20 + 10 ⇒ (17) + 10 = 27
weed follows


Dax trips over something and several bundles of rocks drop from the ceiling. The clatter of falling stone echoes off the tunnel walls.

On all party members 3d4 ⇒ (1, 4, 2) = 7

DC 14 REF for 1/2


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

REF: 1d20 + 2 ⇒ (15) + 2 = 17


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

1/2 dmg rounded up or down???


Down


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Ugh!

Reflex: 1d20 + 2 ⇒ (9) + 2 = 11

-7/8 HP


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

ref: 1d20 ⇒ 1

“Damn it Dax! “

Channelx2: 2d6 ⇒ (4, 4) = 8


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-3 hp
weed draws his sword....that will bring company for certain


Eterran?


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Draw my weapon and hustle to the end of the tunnel/corridor


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Guess the healing covers Eterran whether he makes the save or not.

"Let's move."

Bring up the rear.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed continues....following Dax and his keen sight....blade at the ready....
perception: 1d20 + 10 ⇒ (18) + 10 = 28


As Eterran pushes forward a set of spears [TRAP!] spring out at him.

1d20 + 5 ⇒ (19) + 5 = 241d4 ⇒ 4
1d20 + 5 ⇒ (1) + 5 = 61d4 ⇒ 1
1d20 + 5 ⇒ (18) + 5 = 231d4 ⇒ 2

He leads the party and reaches the end of the tunnel which opens up to a larger cave about 15' high and 20' wide. A group of six goblins stand arrayed a short distance from the cave opening with spears ready. A larger human sized gray-skinned humanoid with a goblinoid face peers out with tiny observant eyes. The grey-skinned creature growls

Goblin:
Kill them; kill them all.

Minit: 1d20 ⇒ 14
Pinit: 1d20 ⇒ 20

The party wins initiative.


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Cast Bless: +1 to hit

“Get ‘em!”


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Ardaxolion rushes forward to Color Spray as many as he can in his 15' cone. If he can only hit one, he will hit the big'un.

DC 17, 2/4 level 1 spells left


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

In their moment of slight hesitation. Weed rushes at them from their left side
GSPA: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 222d6 + 9 + 1 ⇒ (5, 4) + 9 + 1 = 19


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Attack!

Greataxe: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

damage: 1d12 + 6 ⇒ (11) + 6 = 17

-6 hp


1d7 ⇒ 22d20 ⇒ (2, 13) = 15

Grimm blesses the party; Dax rushes forward and casts a spell hitting a regular goblin and the grey goblin, only the regular goblin goes down; Weed slashes a goblin on the left side to the ground; Eterran misses.

Goblins!
On Eterran
goblin spear: 1d20 + 2 ⇒ (1) + 2 = 31d4 ⇒ 3 the goblin steps badly; -5 to AC next round
goblin spear: 1d20 + 2 ⇒ (5) + 2 = 71d4 ⇒ 1

On Weed
goblin spear: 1d20 + 2 ⇒ (15) + 2 = 171d4 ⇒ 2

On Dax
goblin spear: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 3
grey skin: 1d20 + 4 ⇒ (12) + 4 = 161d8 + 2 ⇒ (7) + 2 = 9


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Attack!

Greataxe: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
damage: 1d12 + 6 ⇒ (12) + 6 = 18

-6 hp


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Dax is down!

-12/8 HP


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed presses in from the side.....GSPA: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 182d6 + 9 + 1 ⇒ (4, 3) + 9 + 1 = 17


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

axe: 1d20 + 1 + 1 ⇒ (3) + 1 + 1 = 5


Weed and Eterran savagely hack down a pair of goblins but Grimm misses badly.

The grey-skinned goblin laughs cruelly before thrusting his blade into Dax's fallen form! Stupid gnome; you came down the wrong goblin hole. CDG: 2d8 + 4 ⇒ (5, 5) + 4 = 14 as the remaining two goblins struggle with the deadly Weed and Eterran.

Eterran
spear: 1d20 + 2 ⇒ (19) + 2 = 211d4 ⇒ 3

Weed
spear: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 2


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

-2 hp
GSPA: 1d20 + 5 + 1 ⇒ (12) + 5 + 1 = 182d6 + 9 + 1 ⇒ (4, 1) + 9 + 1 = 15
Weed slashes at his opponents neck


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Attack!

Greataxe: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13

-9 hp


Grimm-bot: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 201d8 + 2 ⇒ (2) + 2 = 4

Death to all goblins. Beep-bop-beep...


Weed's blade rips through a goblin throat; Eterran misses; Dice-bot Grimm badly wounds a goblin.

Badly wounded goblin on Eterran
spear: 1d20 + 2 ⇒ (12) + 2 = 141d4 ⇒ 4

on: 1d3 ⇒ 3

The grey-skinned goblin stabs at the deadly Weed.
1d20 + 4 ⇒ (1) + 4 = 51d8 + 2 ⇒ (8) + 2 = 10
but ends up tripping on one of his fallen companion. He falls to the ground [PRONE].


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

GSPA: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 212d6 + 9 + 1 ⇒ (5, 6) + 9 + 1 = 21
Weed strikes at the back of the neck of the prone Grey skinned beast


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

is prone +4 for me to hit or does DM lower AC by 4...six of one or half a dozen of another....just curious


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

“Send’em all to hell!”

axe: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Dam: 1d8 + 2 ⇒ (1) + 2 = 3


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Attack!

Greataxe: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
crit damage: 3d12 + 18 ⇒ (12, 7, 3) + 18 = 40

-9 hp


Grimm's ax hews down the wounded goblin, while Weed and Eterran take advantage of the vulnerable grey-skinned foe; Weed's blade thrusting through the back of its neck while Eterran's greataxe lodges in its spine.

No foes remain to resist the party.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed quickly looks to Dax and checks on him.....


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Death rattle


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

DAXXXXXX....NOOOOOOO!!! you poor little bastard!!!! why oh why....he was so short....UHHH I mean his life was cut short.....


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Make sure bad guys are very dead, slit their throats then channel.

channel: 1d6 ⇒ 5

“Poor Dax, sad to see’m go, but the clumsiest damn gnome I ever met.”

Perception : 1d20 + 7 ⇒ (7) + 7 = 14

Search goblins, take their valuables.


1 person marked this as a favorite.

The creatures had 15 GP worth of valuables among them, with the grey skinned goblin curiously having 3 of the golden coins stamped with Osirion markings.

There are two additional small tunnels leading out of this area; one on the left, one on the right.


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Take the treasure.

“Let’s finish’em. Left tunnel. One of you lead, I’ll come last.”

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Watch our backs.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed will take point this time.....
perception: 1d20 + 10 ⇒ (20) + 10 = 30


Weed leads the party down the narrow tunnel, expertly avoiding another set of goblin traps. The tunnel runs for 30' or so and ends in a door that is stout as a goblin could make-scraps of metal and rock shield the outside and there is a lock of dubious quality on the handle.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

anyone opposed to me giving this lock a try??whispers Weed to the party...or shall we go back out


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

“Go head Weed, bash it if need be.”


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed takes a few steps back and rushes the door with his shoulder

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