Tiger's Heart

Game Master Torvald Torvaldson

Our adventure begins in the small town of Belric, just on the western edge of the Arthfell Forest in Andoran.


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Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Admiring Eterran’s work: “Well done lad!”

Turning to Ardaxolion: “You may need a bit more practice.”

channel: 1d6 ⇒ 6

Search the body.

Perception : 1d20 + 7 ⇒ (20) + 7 = 27


The creature has some basic jewelry (bracelets, horn rings) worth 15 gp.


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Naugrimm gathers the goat things belongings and observes: "Its not much, but looks like we'll make a bit'o'gold even if we don't find no sheep."

Assuming its now light, look for tracks again.

perception: 1d20 + 7 ⇒ (5) + 7 = 12
survival: 1d20 + 3 ⇒ (19) + 3 = 22


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

perception: 1d20 + 5 ⇒ (9) + 5 = 14

survival: 1d20 + 5 ⇒ (4) + 5 = 9


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Yes & sorry, Naugrimm! I will have to practice my acid throwing

Ardaxolion does his best to help find the trail.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23

Survival: 1d20 ⇒ 20


After a half day of searching, your spirits rise as Naugrimm manages to lead you back to the rocky outcropping by the stream that you crossed the day prior.

Somewhat miraculously, Ardaxolion is able to find signs of the sheep. Moreover, it appears that someone did a very comprehensive job of trying to cover the tracks and that they broke the herd into three different groups, moving them off in different directions.

He also finds three different sets of track accompanying each group of sheep: one with the distinct toe claws of goblins; one with boots; and one with wolf pads.


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

“Wolf is what we’re bein’ paid to hunt.”

Follow wolf tracks.

perception: 1d20 + 7 ⇒ (11) + 7 = 18
Survival : 1d20 + 3 ⇒ (11) + 3 = 14


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Let's get us some sheep

perception: 1d20 + 5 ⇒ (17) + 5 = 22

survival: 1d20 + 5 ⇒ (18) + 5 = 23


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Three groups certainly suggests that it wasn't just wolves though . . . Still wondering about what sorts of wolves will lead a flock rather than savage them

Ardaxolion follows

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Survival: 1d20 ⇒ 20


Eterran guides the party and Ardaxolion corrects him a few times when he begins to follow a few false trails. Clearly the wolves you are following are not of the ordinary variety and they seem quite determined to elude any pursuit from simple farmers.

During the pursuit, Eterran catches a glimpse of a wolf watching the party's progress. Knowing that it is seen, it quickly disappears into the cover of the forrest.

By the end of the day the party feels that they have made up significant ground on the wolves and although quite tired, you are excited that with the same pace you should catch up to the stolen herd on the following day.

Perception on watch if you choose to camp, or perception and survival if you choose to press on.


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Commenting on the day’s wolf sighting:

“Don’t know if we’re huntin’ the wolves or they’re huntin’ us now. Keep a sharp eye tonight.”

perception: 1d20 + 7 ⇒ (4) + 7 = 11


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Taking a watch,

perception: 1d20 + 5 ⇒ (10) + 5 = 15


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Yes, I worry it's almost tactical.

Watch Perception: 1d20 + 6 ⇒ (4) + 6 = 10


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Ahhgg, a giant talking cat!!


1d3 ⇒ 11d20 ⇒ 13

1d20 + 5 ⇒ (5) + 5 = 101d6 + 2 ⇒ (6) + 2 = 81d8 ⇒ 1

Naugrimm stands his watch and more than 3/4 of the way through it a small vial sails through the darkness impacting in front of him with a flash of flame. DC 12 reflex save or take 4 points of damage, 2 with save.

The flash and explosion is followed by some arrows and the cries of foes as several greenish creatures barely three feet tall, with scrawny, humanoid bodies that are dwarfed by their wide, ungainly heads rush out of the woods. GOBLINS!

Arrows on Naugrimm
1d20 + 4 ⇒ (16) + 4 = 201d4 ⇒ 1
1d20 + 4 ⇒ (1) + 4 = 51d4 ⇒ 1
1d20 + 4 ⇒ (14) + 4 = 181d4 ⇒ 2

Minit: 1d20 ⇒ 16
Pinit: 1d20 ⇒ 2

The small foes swarm over Naugrimm as another bomb gets launched at the sleeping Eterran!
Short swords on Naugrimm
1d20 + 2 ⇒ (5) + 2 = 71d4 ⇒ 3
1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 1
1d20 + 2 ⇒ (6) + 2 = 81d4 ⇒ 1

Bomb on sleeping Eterran
1d20 + 5 ⇒ (7) + 5 = 121d6 + 2 ⇒ (4) + 2 = 6


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Ahg, I'm on fire!

Eterran jumps up and attacks the nearest goblin
Greataxe: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d12 + 6 ⇒ (1) + 6 = 7

-6 hp


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Naugrimm stares into the darkness thinking about the past, when an explosive burst of flame jolts him back into the present, followed seconds later by 2 arrows piercing his flesh.

"Up Dax! Goblins!"

ref: 1d20 + 0 ⇒ (5) + 0 = 5

axe: 1d20 + 2 ⇒ (5) + 2 = 7

-7


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Let's try this again! (On Eterran's goblin)

Acid Splash: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d3 + 2 ⇒ (3) + 2 = 5


Goblin AOO on Eterran: 1d20 + 2 ⇒ (5) + 2 = 71d4 ⇒ 3

Eterran leaps into action and cuts through a goblin with an upswing of his axe as it stabs at him while he rises. Naugrimm is greatful for the relief, but misses with his own axe. Ardaxolion gets the hang of splashing acid and douses a little goblin, burning it horribly to death.

Another fire bomb comes flying in at Eterran
1d20 + 5 ⇒ (11) + 5 = 161d6 + 2 ⇒ (1) + 2 = 3

And the remaining melee goblin hacks angrily at Naugrimm
1d20 + 2 ⇒ (4) + 2 = 61d4 ⇒ 4

Unseen goblins fire their bows at
Naugrimm
1d4 ⇒ 41d20 + 4 ⇒ (10) + 4 = 141d4 ⇒ 3
Eterran
1d4 ⇒ 21d20 + 4 ⇒ (15) + 4 = 191d4 ⇒ 4
Naugrimm
1d4 ⇒ 41d20 + 4 ⇒ (11) + 4 = 151d4 ⇒ 3


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Ardaxolion Sends dancing lights in the direction of the arrows.

-3/8HP

The arrow that hit me tied my AC. I get hit right?


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

What's the fire bomb rule? did it miss me? do I have to save?


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

"Keep killin' goblins boys!"

Gotta keep Eterran in the fight or we're lost.

On Eterran
CLW: 1d8 + 1 ⇒ (8) + 1 = 9 +fey foundling

Unseen goblins? Do we think they are invisible? Hidden? We all have darkvision so the darkness shouldn't be a factor, unless they are beyond 60'.

-7


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed rouses out of his deep sleep.....weary after days of traveling....looks about at the chaos....draws his long swords....
sorry my newly found companions...whats going on....


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

[b]Elf-man! We are trying survive the night by killing these goblins. Please join us!


AC ties are hits; what version of dancing lights are you casting.

Fire bomb has splash damage on a miss, sorry: DC 12 reflex save or take 4 points of damage, 2 with save.

Unseen goblins because you have been busy with melee, they are in cover/concealment, and you have not made perception checks and otherwise looked for them. Dax's lights should help quickly.

Actions from Weed and Eterrian.


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

reflex: 1d20 + 2 ⇒ (15) + 2 = 17

follow the dancing light and attack when I spot opponent

Greataxe: 1d20 + 5 ⇒ (7) + 5 = 12

-1 hp


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Ardaxolion casts them as glowing orbs and stops them if he sees the goblins.

-3/8 HP


Naug heals; Dax sends magical lights to lead the way; Eterran uses the light to quickly find his foes, but stumbles into a nest of nasty goblins and misses badly. Weed-bot advances with Eterran 1d20 ⇒ 171d8 ⇒ 7 and cuts down a goblin.

The two remaining goblin warriors switch to blades and attack Weed the goblin slayer.
1d20 + 4 ⇒ (2) + 4 = 61d4 ⇒ 4
1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 3

Eterran finally sees what he presumes is his bomb throwing foe but this time the goblin fires an arrow at him instead, more mindful of his goblin allies.
1d20 + 6 ⇒ (1) + 6 = 71d6 ⇒ 4
But for all good it does he lands an arrow in a goblin's back killing it.

Naug's goblin foe continues to attack
1d20 + 4 ⇒ (7) + 4 = 111d4 ⇒ 3


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Acid Splash on Weed's goblins.

Acid Splash: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d3 + 2 ⇒ (1) + 2 = 3


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

If you're going to shorten Naugrimm's name, how about Grim?

Grim avoids the goblin's attack, but his axe remains unstained by blood.

"Stick your neck up a little higher gob an' let me chop off yer damn head!"

axe: 1d20 + 2 ⇒ (4) + 2 = 6


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Weed charges into the fray at the goblins but at an angle to draw fire
greatsword: 1d20 + 5 ⇒ (6) + 5 = 112d6 + 4 ⇒ (1, 2) + 4 = 7


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Strike at the arrow firing weasel

Greataxe: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d12 + 6 ⇒ (1) + 6 = 7

-1 hp


Dax misses Weed's goblin (-4 firing into melee) and Weed misses as well. "Grimm" continues the streak of misses (no hatred? Boo!) but Eterran advances and lands a solid blow on his bomb throwing nemesis.

Goblin on Grimm
1d20 + 4 ⇒ (17) + 4 = 211d4 ⇒ 1

Goblin on Weed
1d20 + 4 ⇒ (3) + 4 = 71d4 ⇒ 4

Bomb thrower on Eterran
bomb: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 2 ⇒ (1) + 2 = 3

The bomb thrower panics at Eterran's menacing size and drops the bomb on himself, burning to death.


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Well . . . Dax will keep trying . . .

Acid Splash: 1d20 + 2 - 4 ⇒ (19) + 2 - 4 = 17
Damage: 1d3 + 2 ⇒ (2) + 2 = 4


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Naugrimm gets cut by the goblin again, curses and heals himself.

“F%!*ing goblin!

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

-1


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

weed yells out in anger this has gone on long enough!! and swings low at the goblins waist
greatsword: 1d20 + 5 ⇒ (10) + 5 = 152d6 + 4 ⇒ (5, 2) + 4 = 11


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0
Weed wrote:

weed yells out in anger this has gone on long enough!! and swings low at the goblins waist

[dice=greatsword]1d20+5;2d6+4

Weed:

+6 to hit (+4 str, +1 bab, +1 weapon focus)
+6 to damage (+6 str as you get 1.5 str bonus for 2 handed weapon)

With power attack:
+5 to hit
+9 to damage


Naugrimm Firebeard wrote:

Naugrimm gets cut by the goblin again, curses and heals himself.

“F$%#ing goblin!

[dice=CLW]1d8+1

-1

You willing to take AOO?

I missed this on your last casting.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Naugrimm...noted...and much thanks....


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

If allowed, Naugrimm would rather chop the gobs head off than take an AOO. Don't think we've ever enforced that rule.

axe: 1d20 + 2 ⇒ (16) + 2 = 18
dam: 1d8 + 2 ⇒ (8) + 2 = 10


Aasimar Barbarian 2 AC17/FF15/T12 HP:25 Init:+2 Melee: +7/1d12+6(x3) Ranged: +4/1d8(x3)
Saves:
Fort+6 /Ref+2 /Will+1
Rage:
12rnds(+6class,+3con,+3trt)
Skills:
Acr+6, Cli+4, Hand+4, Int+6, K-nat+4, Per+6, Ride+2, Sur+6, Swm+4, Senmot+3

Strike at the nearest foe

Greataxe: 1d20 + 5 ⇒ (2) + 5 = 7


The party eliminates the goblin threat, dropping the last remaining foes.


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

Naugrimm ensures all the goblins are thoroughly dead, the gathers any wounded party members to benefit from channel energy healing.

“Well done lads, gather close and I’ll do my best to ease yer wounds.”

channel x2: 2d6 ⇒ (6, 2) = 8

Search bodies for anything of interest.
Perception: 1d20 + 7 ⇒ (20) + 7 = 27


The regular goblins had nothing of note, but the alchemist bomb thrower had some loose coin and a small gem. All told 25 GP worth of treasure.


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

Naugrimm, your battle prowess is impressive, as are your skills ardoxolion...you too etteran...your eyes are mesmerizing...unlike anything ive seen... clearly I should watch and learn from all of you......if you would have me do so...where do you hail from and how came you to be here in these parts?


AC 14; HP 8; INIT +9; PERCEPT +6
Spells:
0:Detect Magic, Prestidigitation, Acid Splash, Light; 1: Grease, Color Spray
Saves:
Fort +2 Ref +2 Will +2

Well, hello, Weed! I'm just traveling the world, like many gnomes. Meeting you interesting people is basically my main goal, so many weird folks to meet.

Ardaxolion pointedly stares at at Weed when he says the word "weird."

DM: Did we get enough sleep to recover spells? It was only part through the first watch, right? Do we have a sense of the time of day/night?


The attack took place during the first watch, but the party is able to complete its rest and rise fully refreshed the next day.


Dwarf Cleric 2 AC18/FF18/T10 HP:16 Init:+0 Melee: +3/1d8+2(x3) Ranged: +1
Spells:
0:Detect Magic, Light, Mend; Read Magic. 1st(3+D):Bless, Divine Favor, Comp Languages, Burning Hands
Saves:
Fort+5/Ref+0/Will+6(+5 v spells, SLA, +3 v poison)
channel:
1d6(5/day)
Skills:
ArmChk-6,App1,Blf1,Cli2,Dip7,Dis1,EA0,Fly0,Hel3,Intim1,K-arc5,K-his5,K-nat5 ,K-pla5,K-rel7,Per7,SM9,Stl0,Sur3,Swm0

“Stick around Weed, you proved yer use killing gobs. Guess I’m a traveler like Dax here too, lookin’ for my place in the world. Nuff talk, let’s find those sheep.”

perception: 1d20 + 7 ⇒ (17) + 7 = 24

Survival : 1d20 + 3 ⇒ (11) + 3 = 14


AC 28 HP 101 INIT +2 Perception +20
Melee:
+1 greataxe +1d12+21/power attack+22.1d12+24/attack 2; +14;1d12+21[/spoiler [spoiler=Saves]+9 FORT; +10 REF; +4 WILL (+2 against fear Bravery)

perception: 1d20 + 6 ⇒ (4) + 6 = 10

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