| Mysterious Storyteller |
Weed smashes through the reinforced goblin door, unleashing a volley of poisoned darts.
On Weed
dart: 1d20 + 7 ⇒ (2) + 7 = 91d4 + 2 ⇒ (3) + 2 = 5
dart: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 ⇒ (1) + 2 = 3
dart: 1d20 + 7 ⇒ (14) + 7 = 211d4 + 2 ⇒ (4) + 2 = 6
dart: 1d20 + 7 ⇒ (10) + 7 = 171d4 + 2 ⇒ (4) + 2 = 6
dart: 1d20 + 7 ⇒ (19) + 7 = 261d4 + 2 ⇒ (1) + 2 = 3
Any hit requires a DC FORT save to avoid taking 1d2 CON damage for 3 rounds.
| Naugrimm Firebeard |
What’s the Fort DC for Weed?
Cure on Weed:
Clw: 1d8 + 1 ⇒ (5) + 1 = 6
Look around the new room.
Perception : 1d20 + 7 ⇒ (14) + 7 = 21
| Weed |
-6/13 hp, CON down 2 points for 2 rounds
Weed reels from all the darts sticking him....weakened by the substance....
thanks for the healing Grim....I need to rest...I am still weakened
(assuming there aren't a horde of goblins on the other side of the door waiting....)
| Mysterious Storyteller |
No overt threat reveals itself beyond the deadly door. Instead, you find a small room that has some notes of finery (for goblins) and looks like it was the chief of the tribe's lair. Besides the furnishings, there is a bound and gagged human with brown hair and goatee [Rodion] who looks anxiously towards you, hopeful for rescue.
| Naugrimm Firebeard |
To Weed and Eterran: “Keep an eye out for more gobs.”
To the captive, cutting him loose: “Guess it’s yer lucky day. I be Naugrimm, the one full o darts be Weed, and the one with the eyes be Eterran.”
Search the room for valuables.
perception: 1d20 + 7 ⇒ (19) + 7 = 26
More healing:
Channel energy : 1d6 ⇒ 5
| Rodion |
Can I assume I have access to my familiar, haramaki, and other gear? Or did my captors strip me of everything?
Thanks be to the gods! Name's Rodion. I hope I can be of service to you all in getting us out of here.
| Mysterious Storyteller |
Can I assume I have access to my familiar, haramaki, and other gear? Or did my captors strip me of everything?
Thanks be to the gods! Name's Rodion. I hope I can be of service to you all in getting us out of here.
The party finds all of Rodion's equipment stashed in the room behind a barrel of pickled meats. Rodion relates the story of his capture by bandits and subsequent sale to the goblin tribe. He's pretty sure that at some point in the near future he would have ended up in the pickle barrel.
Rodion also tells you that the goblin chief just left the room via a secret door in the NE side of the room after clearing out as many of the valuables as he could.
| Naugrimm Firebeard |
Did we locate the secret door? Had a pretty good perception roll up above.
To the group:
“You up for tryin’ to catch the chief?”
| Weed |
im up for it...how does Rodion feel about joining us and exacting some revenge? does he posses skills that are of use?
| Naugrimm Firebeard |
“Let’s go.”
Let Weed or Eterran take the lead.
perception: 1d20 + 7 ⇒ (19) + 7 = 26
| Rodion |
I believe I may be able to be of some use, Weed. I am able to cast some manner of spells and have studied fairly broadly. What's more, I am happy to exact some measure of revenge on these wretches.
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
| Naugrimm Firebeard |
We had a couple decent perception rolls, are these traps that difficult to spot?
| Naugrimm Firebeard |
What about Grimm and Rod, do they have a chance to spot?
| Mysterious Storyteller |
The larger cave that the tunnel deposited you into is clearly a great room used by most of the goblin tribe. There are two tunnels leading out: One that looks like would take you back to the room where you battled earlier; the other, smaller, tunnel looks like it is a bolt hole leading generally to the surface.
From the looks of the area the goblins living here fled in some haste maybe 10-20 minutes earlier.
| Naugrimm Firebeard |
Detect magic. Look for valuables.
perception: 1d20 + 7 ⇒ (18) + 7 = 25
| Naugrimm Firebeard |
Grab valuables and then head back out the way we came in unless there is some area we left unexplored.
“Too small to move through, back out the way we came.”
perception: 1d20 + 7 ⇒ (8) + 7 = 15
| Mysterious Storyteller |
As the party emerges from the goblin caves you are pelted by a hail of sling bullets!
~on flat-footed AC~
on: 1d4 ⇒ 1 Eterran
sling: 1d20 + 2 ⇒ (10) + 2 = 121d3 ⇒ 3
on: 1d4 ⇒ 3 Rodion
sling: 1d20 + 2 ⇒ (2) + 2 = 41d3 ⇒ 2
on: 1d4 ⇒ 3 Rodion
sling: 1d20 + 2 ⇒ (9) + 2 = 111d3 ⇒ 1
on: 1d4 ⇒ 2 Grimm
sling: 1d20 + 2 ⇒ (14) + 2 = 161d3 ⇒ 1
on: 1d4 ⇒ 4 Weed
sling: 1d20 + 2 ⇒ (15) + 2 = 171d3 ⇒ 1
on: 1d4 ⇒ 1 Eterran
sling: 1d20 + 2 ⇒ (11) + 2 = 131d3 ⇒ 1
About 20' down the hill stands a group of six goblin slingers and a much larger and better armored grey-skinned goblin holding an earthbreaker.
The grey-skinned goblin shouts up at you-We had to get our kin safe from your murdering hands, but that doesn't mean that we plan on letting you live!
Goblin initiative: 1d20 + 2 ⇒ (12) + 2 = 14
If you beat the gobo's initiative roll, feel free to act.
| Naugrimm Firebeard |
init: 1d20 ⇒ 12
| Rodion |
Initiative: 1d20 + 8 ⇒ (19) + 8 = 27
Rodion summons an Eagle which attacks one of the small goblins
Let me know if you'd rather it have it's own initiative roll
Talons: 1d20 + 3 ⇒ (14) + 3 = 17
Dam: 1d4 + 2 ⇒ (2) + 2 = 4
Talons: 1d20 + 3 ⇒ (1) + 3 = 4
Dam: 1d4 + 2 ⇒ (3) + 2 = 5