| Eterran |
perception: 1d20 + 5 ⇒ (16) + 5 = 21
survival: 1d20 + 5 ⇒ (4) + 5 = 9
| Eterran |
Well, I say let's backtrack and follow another, hopefully easier, trail. What say you?
| Naugrimm Firebeard |
“Aye, best we wait for morning.”
perception: 1d20 + 7 ⇒ (6) + 7 = 13
| Mysterious Storyteller |
1d4 ⇒ 31d20 ⇒ 12
During the night, Ardaxolion's watch is interrupted by an unwelcome flight of arrows and a rush of brigands!
Surprise round:
A pair of arrows fly in on Ardaxolion
arrow: 1d20 + 2 ⇒ (11) + 2 = 131d6 ⇒ 3
arrow: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 6
While four shabby looking men wearing ill maintained leather and clubs rush in to assault the sleeping party members (+4 attacking prone).
On sleeping Eterran:
club: 1d20 + 2 + 4 ⇒ (8) + 2 + 4 = 141d6 + 1 ⇒ (4) + 1 = 5
club: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 161d6 + 1 ⇒ (4) + 1 = 5
On sleeping Naugrimm:
club: 1d20 + 2 + 4 ⇒ (12) + 2 + 4 = 181d6 + 1 ⇒ (1) + 1 = 2
On sleeping Weed:
club: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 111d6 + 1 ⇒ (4) + 1 = 5
Minit: 1d20 ⇒ 14
Pinin: 1d20 ⇒ 12
Order of action: Ardaxolion; Eterran; Weed; bad guys; Naugrimm
Eterran, Weed, and Naugrimm all start from the prone position
| Pnin |
Ardaxolion is hurt. -6/8 HP
If Eterran's attackers are standing in a 10-ft square that doesn't include Eterran, then use greaseon both. If not Ardaxolion uses grease on one of them (but excludes Eterran from the AoE).
| Naugrimm Firebeard |
What happened to the gnome, he looks like a cat now.
| Eterran |
Eterran wakes up to a club to the side, Ow!, and leaps to his feat. Hopefully surviving AOO's, let me know if I get to attack this round.
If Grease get cast, instead I roll away from the attackers and regain my feat away from the grease.
-5 hp
| Mysterious Storyteller |
grease save: 1d20 ⇒ 19
grease save: 1d20 ⇒ 16
Both of Eterran's assailants make their saves and do not fall on their faces. However, they forgo their AOO in order to maintain their footing.
Eterran quickly rolls away from the spell effected area and gets to his feet without risking further injury.
Need Weed's action.
| Mysterious Storyteller |
Ardaxolion survives getting plunked by two arrows and is able to get a spell off that stops Etteran's foes from finishing him off while he sleeps. Etteran uses the moment of relief to roll away from the two assailants, springing to his feet ready for retribution. Weed swings at the brigand attacking him, but from his prone position can't find the proper leverage to land an effective cut; he remains quite vulnerable still laying on his bedroll.
Two more arrows buzz in nastily at Ardaxolion:
arrow: 1d20 + 2 ⇒ (9) + 2 = 111d6 ⇒ 4
arrow: 1d20 + 2 ⇒ (14) + 2 = 161d6 ⇒ 6
The bandits in the greased area attempt to move forward and engage Eterran:
DC10 acrobatics: 1d20 ⇒ 7
DC10 acrobatics: 1d20 ⇒ 8
REF: 1d20 ⇒ 16
REF: 1d20 ⇒ 16
but their balance fails them and while they don't fall down they can't advance at all.
The remaining bandits bash at prone party members:
Naugrimm
1d20 + 2 + 4 ⇒ (17) + 2 + 4 = 231d6 + 1 ⇒ (3) + 1 = 4
Weed
1d20 + 2 + 4 ⇒ (3) + 2 + 4 = 91d6 + 1 ⇒ (2) + 1 = 3
Party action
| Eterran |
Strike at foe on Naugrimm
greataxw: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d12 + 6 ⇒ (10) + 6 = 16
-5 hp
| Naugrimm Firebeard |
Grimm watches Eterran chop into his foe and stands to channel healing energy.
gotta keep’em on their feet or we’re done
“M’thanks lad!”
channel healing: 1d6 ⇒ 6
This effects everyone, good and bad guys.
| Mysterious Storyteller |
Etteran's violent swing chops a bandit's leg; he falls to the ground dying, blood gushing from from where his knee previously was. Weed scrambles away from his assailant, rising to a crouch, blade ready. Grimm releases a burst of divine healing, bringing Ardaxolion back to consciousness; he starts his round prone. The healing is not enough to save the bandit axed by Eterran.
The unseen archers in the woods loose on Weed:
arrow: 1d20 + 2 ⇒ (3) + 2 = 51d6 ⇒ 3
arrow: 1d20 + 2 ⇒ (3) + 2 = 51d6 ⇒ 4
Before his melee foe can advance and swing at him with his club:
1d20 + 2 ⇒ (6) + 2 = 81d6 + 1 ⇒ (3) + 1 = 4
The men in the greased area try to move out of the slippery goo:
DC 10 acrobatics: 1d20 ⇒ 13
DC 10 acrobatics: 1d20 ⇒ 10
and are able to escape the slippery slime, moving forward towards Grim and Etteran.
Party action
| Weed |
do any of those attacks....two arrow for a total of 5 to hit each...or a club at 8....actually damage me???
if so....Weed falls to the ground having reached 0 HP....
| Naugrimm Firebeard |
Ardaxolion is down -12/8 HP
Do I roll to stabilize?
Everyone was just healed for 6 points, did you take that into account?
| Naugrimm Firebeard |
do any of those attacks....two arrow for a total of 5 to hit each...or a club at 8....actually damage me???
if so....Weed falls to the ground having reached 0 HP....
They don’t hit you, they have to equal/exceed your AC to hit you.
| Mysterious Storyteller |
do any of those attacks....two arrow for a total of 5 to hit each...or a club at 8....actually damage me???
if so....Weed falls to the ground having reached 0 HP....
Weed-see Grimm's posts above.
Your AC is 18 so two to-hit rolls of 5 miss as does an 8.
You were -8HP; Grimm healed everyone (via pulse) for 6 so you are now only down 2.
Put down the Molsons! :D
| Weed |
good god....not molsons.....barf...sputter...sputter...puke
yes....sometimes there are dumb questions....this is now realize....disregard all that except for the molsons...that still stands...
weed -2 hp
thrust at the attacker with the club
greatsword: 1d20 + 6 ⇒ (11) + 6 = 172d6 + 6 ⇒ (3, 4) + 6 = 13
| Eterran |
Swing at men in grease if possible, otherwise move and attack where arrows are coming from
Greataxe: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d12 + 6 ⇒ (5) + 6 = 11
| Naugrimm Firebeard |
Go with Eterran to get the two men coming out of the grease.
axe: 1d20 + 2 ⇒ (12) + 2 = 14
Dam: 1d8 + 2 ⇒ (7) + 2 = 9
| Ardaxolion |
Grimm, I figured the order would have had me unconscious first, so I didn't take into account the healing in case I had to stabilize first.
-6/8 HP
Conjure the vial at one of the people coming out of the grease.
Acid Splash: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d3 + 2 ⇒ (3) + 2 = 5
Oh no!
| Mysterious Storyteller |
Eterran and Grimm step up and their axes flash savagely, laying low the men advancing from the grease. Weed lunges forward with his greatsword, thrusting through the leather and out the man's back. Ardaxolion bumbles a bubble of acid and it pops in his face, knocking him back unconscious.
The archers, realizing the party is well over, flee into the night.
| Eterran |
I don't know what we might encounter in a nighttime chase of those two fools, but I'm pretty sure I wouldn't want to do it without the rest of the party. Let's stay together, heh?
| Naugrimm Firebeard |
“Gather round Dax so I can heal everyone again.”
channel: 1d6 ⇒ 6
On Dax.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
“You’re gettin’ better with your acid Dax, you didn’t hit me!”
Search the men.
Perception: 1d20 + 7 ⇒ (5) + 7 = 12
| Ardaxolion |
Wearily towards the dwarf: Yes, I'm glad I'm only hurting myself now. If I could only find a way to target our attackers effectively. As if suddenly catching a second wind: But, thanks very much for the healing, Grimm!!
| Naugrimm Firebeard |
perception: 1d20 + 7 ⇒ (2) + 7 = 9
Does the rest of the night pass without event?
| Eterran |
perception: 1d20 + 5 ⇒ (20) + 5 = 25
check out the stamp on these coins, has anyone seen this before? I think it was carved with a scrivening tool made from mountain goat, and the coin was used to buy oil pressed from a left-handed gypsy woman.
| Naugrimm Firebeard |
** spoiler omitted **
This party has few skills, especially knowledge skills. Don’t think we have any of those.
| Ardaxolion |
Feel more and more I should've been a wizard . . .
Well I suppose we should continue to hunt the wolves? I would say that's one way of finding out more about these coins.
| Naugrimm Firebeard |
Feel more and more I should've been a wizard . . .
Well I suppose we should continue to hunt the wolves? I would say that's one way of finding out more about these coins.
I do prefer wizard because the high Int gets you lots of skills and Int also gives a bonus to your knowledge skills. Also more versatile with spell selection. However, sorcerers do make great faces due to high Cha and can spam any spell they know.
| Naugrimm Firebeard |
perception: 1d20 + 7 ⇒ (3) + 7 = 10
Survival : 1d20 + 3 ⇒ (5) + 3 = 8
The plan was to return to where the tracks split up to try one of the other trails sine we got lost trying to follow the wolves.