Mummy's Mask
(Inactive)
Game Master
Daniel Penfold 351
In the wilds of Osirian something is shifting beneath the sands.
The rules
Notes
Treasure List
Maps
images
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor shoots at the second mummy.
Attack 1: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Attack 2: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 1d8 + 5 ⇒ (7) + 5 = 12
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi grins at Canetor.
I like the way your arrows make a puffing sound when they strike these fellas.
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor manages a "Heh! to Audi. He is not used to being complimented.
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Rhade slashes at the mummy again with his cold iron rapier.
Attack 1d20 + 6 ⇒ (7) + 6 = 13
Damage 1d4 - 1 ⇒ (2) - 1 = 1
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Ra swung his massive hammer at the remaining undead monster.
earth breaker attack: 1d20 + 9 ⇒ (8) + 9 = 17 for a possible 2d6 + 7 ⇒ (2, 6) + 7 = 15 magic and bludgeoning damage.
Male High Azlanti DM
Canetor's two arrow strike the mummy but it manages to dodge Ra-Khefer and Rhade's attacks
Anyone else?
Female Human (Keleshite) Beast-Bonded Witch 4
Izora turns her hex on the other mummy
Misfortune Hex, DC 17 will negates, will Cackle to extend if it succeeds
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
Navir will move up and attack the next monster.
Attack silver +1 longspear : 1d20 + 8 ⇒ (7) + 8 = 15 1d8 + 5 ⇒ (4) + 5 = 9
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AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (14) + 8 = 22 1d8 + 5 ⇒ (7) + 5 = 12
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (19) + 8 = 27 1d8 + 5 ⇒ (6) + 5 = 11
Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
I've already done my attack this round haven't I? If not....
If my attack at the end of the previous page wasn't this turn?:
Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (7) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 19 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (1, 4) + 6 + 1 + 1 + 2 + 6 + 2 = 23 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir
Male High Azlanti DM
will save: 1d20 + 8 ⇒ (9) + 8 = 17
The mummy manages to shake off the hex and Navir's attack misses.
In retaliation it tries to attack Audi.
slam: 1d20 + 14 ⇒ (14) + 14 = 28
damage: 1d8 + 10 ⇒ (4) + 10 = 14
Back to block 3
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi looks at the dirt and grime now on his chest from the Mummy.
Son of a b&@!@! Keep your grubby hands off my new shirt!
Melee: +1 Scimitar, holy, inspired: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23 1d6 + 5 + 2d6 + 2 ⇒ (4) + 5 + (4, 2) + 2 = 17
HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7
Emerald finally works up the courage to strike the dirty monster and clobbers it.
Unarmed Flurry (Bardic Inspiration, Dragon Style, Power Attack: 1d20 + 9 + 2 - 2 ⇒ (19) + 9 + 2 - 2 = 28
B Damage: 1d8 + 7 + 4 ⇒ (7) + 7 + 4 = 18
Unarmed Flurry (Bardic Inspiration, Flagbearer, Power Attack) 2: 1d20 + 9 + 2 - 2 ⇒ (11) + 9 + 2 - 2 = 20
B Damage 2: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16
Male High Azlanti DM
Between Audi's scimitar and Emerald's kicks the final mummy is no more.
Loot: Ring of feather falling
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor relaxes and looks around. The enemies seem to have been dealt with. After seeing the loot, he asks if anyone wants it, but his attention is fixed on the tracks that led here and tries to see if they continue.
Following tracks: 1d20 + 11 ⇒ (17) + 11 = 28
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
"Feather falling?" Vernon shrugs when the ring is explained. "So you don't get hurt from falling? Don't fall. Sounds like a wizard thing. Maybe they can fly with magic, but sometimes it fails and they fall!?!"
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi kicks the deader mummies before following Canetor.
Male High Azlanti DM
Following the tracks you come to the southern end of the chamber which is little more than a bare room. A corpse in robes and a metal mask lies on the floor of this otherwise bare room
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi cast Detect Magic, scanning the chamber, including the corpse and mask.
Knowledge (religion) (Int): 1d20 + 8 ⇒ (3) + 8 = 11
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor is a little suspicious of the apparently dead person. He asks "Can anyone tell if that's really a dead body?" He readies an arrow, just in case.
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
"If it's a dead body it's probably just waiting for some action to rise. Best to pound it to pieces that can't rise up and attack!"
If the body starts to stand up, Vernon charges in and attacks.
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
Detect magic. Looking for any pings that might indicate danger.
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
"The sacred dead should be left in peace." Ra said disapproving of the attitude that the properly dead should be disturbed "Just to be sure".
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Vernon looks over to Ra-Khefer. "Absolutely! The Lady of Graves has things right! The dead should stay dead and move on to their justly earned reward or punishment! But when the body is animated by evil magic, they need to be put back in their tombs, in pieces if necessary! I'm not desecrating any graves!"
Male High Azlanti DM
Audi this does not seem to be any type of undead. The body does have claw/fist marks as if it had been attacked by the mummies.
Audi and Navir you find 3 magical auras coming from the body, they appear to be from items the corpse is carrying.
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor relaxes when they realize this is just another victim of the undead. He is somewhat saddened, but gets ready to move on following the tracks.
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi takes the magical items off the corpse.
Anyone know what these do?
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Spellcraft 1d20 + 9 ⇒ (15) + 9 = 24
Spellcraft 1d20 + 9 ⇒ (3) + 9 = 12
Spellcraft 1d20 + 9 ⇒ (9) + 9 = 18
Rhade takes a look at the magical items.
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Ra bristled at the robbery, so he turned and stalked off so he couldn't see it.
Female Human (Keleshite) Beast-Bonded Witch 4
Feeling that the study of the magic items is well enough in hand, Izora moves in Ra's direction
Male High Azlanti DM
Rhade, you recognise one of the items as a scroll of whispering wind.
In addition to the magical items the body also contains a piece of paper which reads
Places to instigate for the Mask of the Forgotten Pharaoh:
Marid's Caress
Observatory of Truth and Wisdom
Pyramid of Arithmetic Bliss
Sanctum of the Erudite Eye
Shiny Bauble
Tomb of Menket Maatya
The Marid's Caress and the Sanctum of the Erudite Eye have been crossed out.
Knowledge local/geography
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor says "That's interesting. I wonder if he meant investigate and mis-spelled it. It seems he was looking for the mask. Perhaps there are people looking and we need to find it before them!"
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Observatory of Truth and Wisdom, Pyramid of Arithmetic Bliss, Shiny Bauble and Tomb of Menket Maatya. Anyone know which is closest?
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Know. Local 1d20 + 7 ⇒ (10) + 7 = 17
Rhade scans the list of names looking for anywhere he might recognize.
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Sorry for being offline. Pulling a trailer from Iowa to NC over the weekend made for some long days driving.
Vernon glances at the list, not recognizing anything. "Shiny Bauble? Sounds like a jewelry store maybe?"
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
Navir knows nothing about this.
Male High Azlanti DM
Rhade you recognise the names as locations within the Necropolis, the closest to where you are is the Tomb of Menket Maatya.
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Rhade shows the others the list and points locations. ”Looks like the Tomb of Me kept Mastha isnt far away at all. Let’s head there first.”
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Vernon shrugs at the little gnome. "Lead away then. Or point and I'll lead...."
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi follows the leader to the Tomb of Menket Maatya.
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Ra has never heard of any of the places on the paper, so he will follow Rhade's lead.
Female Human (Keleshite) Beast-Bonded Witch 4
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor leads the group, watching for traps and ambushes.
Male High Azlanti DM
After a few minutes walking you come to a basement which looks like it was converted to a tomb centuries ago. There do not appear to be any tracks anywhere nearby.
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
Navir will detect magic looking for anything that jumps out.
"Sometimes a stray aura gives away a door, trap or person."
Male High Azlanti DM
Navir you find a magical aura coming from close to the entrance
Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)
Ogochukwu rejoins the group, introduces himself, and checks for any other entrances.
perception: 1d20 + 8 ⇒ (3) + 8 = 11
Male LG Human (Mwangi) Occultist (Panoply Savant) 5 | HP 33 | AC 21 T 13 FF 18 | CMB +9*, CMD 22* | F: +7, R: +6, W: +7 | Init: +2 | Perc: +8, SM: +8 | Speed 20ft | Focus Points: 13 (4 abjuration, 9 transmutation)
"I am glad I found you, my new friends. I have been wandering around in here since my old friends told me where to find you. It is not good to be alone in this place, eh?"
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
"Glad to have more help" , Canetor says. He is a little suspicious of a new person approaching, but he wants to focus on the problem ahead.
Male High Azlanti DM
As you concentrate Navir you can tell that the aura is coming from a fireball trap.