Mummy's Mask
(Inactive)
Game Master
Daniel Penfold 351
In the wilds of Osirian something is shifting beneath the sands.
The rules
Notes
Treasure List
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images
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
Navir will try to poke through his alies with his long spear.
Attack silver +1 longspear : 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (4) + 5 = 9
Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects
Male High Azlanti DM
With Vernon's blow, Bheg staggers slightly and seems a bit disorientated before Navir finishes him off.
Loot: 6 doses of greenblood oil
robe of needles
alchemy crafting kit
formula book
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor still points an arrow at the corpse as it collapses. Then he says "Now this one was really sure of himself, eh?" He takes a look at the room to see what this undead was protecting.
Perception: 1d20 + 9 ⇒ (18) + 9 = 27
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Vernon cleans the muck from his chain, then offers to help Navir do the same. "Is that the result of him using his own product? He turned himself into an undead monster?"
"Good riddance to such rubbish! What's next?"
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi just sneers at the now dead alchemist.
Pharasma does not suffer fools.
The gnoll looks ready to continue exploring for more cultists....
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
If no one objects, Rhade puts on that shiny robe of needles. He didn’t much plan on getting involved in melee anyway, so he could put the needles to good usage.
Female Human (Keleshite) Beast-Bonded Witch 4
"Look for more clues, I guess?"
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Ra will search the side doors and rooms beyond, then prowl the walls, tapping with his earth-breaker and listening, looking for secret spaces.
Perception (Stonecunning+2): 1d20 + 0 + 2 ⇒ (11) + 0 + 2 = 13
Know:Engineering (Stonecunning+2): 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 28
Male High Azlanti DM
Ra=Khefer, you think that one of the stones to the south is out of kilter, you think there may be a secret door there but you can't see how to open it.
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi looks a bit curiously at Ra-Khefer.
Find something interesting, did you.
The Gnoll cast Guidance on himself, as he takes out a crowbar.
Str check, crowbar, guidance: 1d20 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11
The Gnoll looks back at the Dwarf.
Appears to be stuck.
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Ra grunted as he tapped and listened.
"Something here. Secret door maybe?" He said to the others.
He felt around, but was frustrated at being unable to find a catch or trigger.
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Rhade moves forward and takes a look.
Perception 1d20 + 13 ⇒ (20) + 13 = 33
If he finds the secret door, he tries to open it up. After checking for traps of course.
Perception 1d20 + 13 ⇒ (12) + 13 = 25
Disable device 1d20 + 14 ⇒ (6) + 14 = 20
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
"Rhade, seems to know what he is doing. I will leave it to him unless he asks for help. He seems so focused and determined."
Male High Azlanti DM
Rhade, you find the secret door and the mechanism to open it. The door opens into a small alcove. Inside are 4 doses of mumia.
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
”Well, lookie here,” Rhade nods to the others, showing them the prize he had discovered. ”Anyone want to carry this stuff?”
Female Human (Keleshite) Beast-Bonded Witch 4
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor, being used to carrying things for others, takes the vials and places them in his backpack and claims he is ready to go.
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
The gnoll looks at the findings, shrugs and turns to continue the exploration.
Male High Azlanti DM
Where would you like to head next?
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor comes outside and calls the group of people in saying "Well, your friend tried to kill us. Now he's dead. Now what were you doing here?" He does not have a friendly tone.
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Vernon steps up behind Canetor as he speaks to the others, "I hate cleaning the much off of my chain after battle. I mean blood, muscle, gristle and such are OK. But the muck of the undead.... Oh yeah, sorry. Didn't mean to interrupt." He gives what he hopes is a very insincere looking grin as he shakes the links of the relatively clean chain.
intimidate: 1d20 + 8 ⇒ (16) + 8 = 24
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
"These are fair people but they are not patient nor are they forgiving so I would talk fast."
Male High Azlanti DM
"Look, we were just here to loot and trade in mumia. Bheg took a liking to it and it turned him into that thing. We don't know anything about all these undead that are about. Maybe its got something to do with that person in the mask we saw near the Pyramid of Arithmetic Bliss."
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
The Pyramid of Arithmetic Bliss; you say? Do tell us more of that.
The gnoll grins at the not cultists, but idiots.
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
"Yes! And describe the masked person. Any details.... Tall? Short? Race? Male or Female? For good information we might even be willing to escort you safely out of here so the undead can't kill you!"
"Bheg is just goo now, so you don't need to fear him...."
Male High Azlanti DM
"Don't know much about it, never been there. I think it used to be the old stonemason's guild. It's to the far north of the necropolis. The person we saw was a medium sized female I think."
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor smiles and internally celebrates getting good information. He waits for the others to finish talking to the man, but it seems they already have a goal. Finally, they'll be able to stop whoever is trying to use the mask to raise undead.
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
”Anything else we need to know about this masked lady?”
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
The Pyramid of Arithmetic Bliss used to be the old stonemason's guild. Makes sense.
The Gnoll then begins preparations for traveling to the far north of the necropolis.
So, good luck, boys. We gots some undead freak-loving cultists to eliminate.
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Vernon shrugs and turns to leave. "Useful, but not great information. We've cleared any undead in this area. If you run fast the way to the gate should be clear...."
Ready to go. Don't think they've earned an escort. ??
Male High Azlanti DM
Going to assume you're heading straight there.
A long neglected garden and thirty foot tall obelisks decorate this broad, walled in courtyard. Several squat outbuildings stand near the western wall, but a sprawling sandstone building with a steeply pitched pyramidal roof and elaborate reliefs dominates the property.
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Vernon pauses to look around before deciding a direction. "No open doors from the departed undead? This looks almost like the digs during the lottery. Should we check the outbuildings before knocking on the front door?"
Perception, looking for tracks or any sign of creatures in the area recently?: 1d20 + 10 ⇒ (15) + 10 = 25
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Audi looks about the place. The gnoll glances at the outer buildings. He nods in agreement to Vernon.
He then begins searching over the area for Tracks. He cast Guidance.
Survival (Wis): 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Sorry, wrong skill. My Survival is only +6
Survival for tracks?: 1d20 + 6 ⇒ (17) + 6 = 23
M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none
Canetor silently starts looking at the terrain. He checks the landscape as well as the walls for any signs of something hidden as well as tracks.
Perception for things hidden: 1d20 + 9 ⇒ (2) + 9 = 11
Tracking: 1d20 + 9 ⇒ (9) + 9 = 18
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Ra took a moment to admire the building architecture.
Knowledge:Architecture and Engineering: 1d20 + 8 ⇒ (13) + 8 = 21
Male High Azlanti DM
You do not find any tracks, it does not look as if anything has come here for centuries. Ra-Khefer you can tell that the building dates from before the Plague of Madness and is not a true pyramid but some kind of architect's guild. You can all hear a faint babbling giggling sound coming from inside
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
Ra nodded to himself.
"Impressive. This structure dates from before the Plague of Madness. See that slope there? This is not a true pyramid but some kind of architect's guild I think."
He stopped and frowned.
"Does anyone else hear giggling?"
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Vernon moves toward the entrance at Ra-Khefer's question. "Giggling? What sort of messed up undead monster giggles?"
Perception to hear the giggling?: 1d20 + 10 ⇒ (20) + 10 = 30
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
The gnoll looks quite taken back by the other sounds of giggling. He frowns.
Well, whatever is making that noise, should be sharing the joke with us!
The Warpriest cast Guidance before entering.....
Female Human (Keleshite) Beast-Bonded Witch 4
"Maybe it'll be too busy laughing to hear us?"
Male High Azlanti DM
Vernon you can hear the giggling and babbling
Knowledge Religion
Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day
Perception 1d20 + 13 ⇒ (17) + 13 = 30
Rhade listens for anything weird, seeing the reactions from the others.
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
Religion: 1d20 + 9 ⇒ (20) + 9 = 29
Male High Azlanti DM
Navir you recognise the sound as belong to allips, a type of undead. They are incorporeal, their touch does wisdom damage and their babbling noise can cause people to become fascinated.
Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage
Knowledge-Religion: 1d20 + 6 ⇒ (9) + 6 = 15
"Yep! Giggling. Something pretending to be a silly girl?"
AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |
"We will need magic weapons or force weapons for these creatures. They are incorporeal."
Once everyone is ready Naivr will lead the way after casting emergency force weapon.
M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK
"Don't worry," Said Ra with a wolfish grin. "Nothing can survive Pharaoh here." He said, patting his monstrous earth-breaker.
Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions
Knowledge (religion) (Int): 1d20 + 8 ⇒ (6) + 8 = 14
Audi grins at Navir.
Sounds like a party.
The gnoll activates his Death Blessing, takes out his scimitar, activates Axiomatic on it; and enters the room.
Honey, I am home!
Will: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28
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