Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Not interested in the unconscious man Vernon chuckles at Audi. "Around the corner? Why didn't it join the fun?"

Moving to investigate.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade makes sure the man was secure before slapping him awake. He waited for the more diplomatic crew to start questioning the prisoner.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Hey friend why don't you tell me what you can your religious friends are doing here? I want to help you but I need you to cooperate." Navir says to the now conscious enemy.

Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


Male High Azlanti DM

[i]Vernon, going around the passageway you find an open secret tunnel which seems to lead into underground tunnels below old Wati.

"We were ordered here by our mistress. She told us to search here for things to loot, things from long ago."

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor sees Vernon checking out the secret tunnel and takes a look inside. He says "We're going to have to check this tunnel aren't we..."

He remembers that there was a particular person among the now dead and asks their prisoner "What is a member of the cult of the Forgotten Pharaoh doing here?"


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi steps closer to the newly discovered tunnel; one step, two steps, three steps...more....


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon takes a position at the doorway to the tunnel, guarding while he waits. Others can question the prisoner without hurting him....

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra moved around the corner after Audi, then peered at the tunnel closely, running his fingers over the stonework.
He tried to discern anything about the workmanship, tools used, the people who dug it...
Perception: 1d20 + 0 + 2 ⇒ (12) + 0 + 2 = 14
Know:Engineering: 1d20 + 8 ⇒ (7) + 8 = 15


Male High Azlanti DM

Ra Khefer, you think that this passageway was built by the ancient Osirians, it looks like a passageway designed to run for many miles underneath the ancient city of Wati.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

So, do we explore it? Can we explore it?

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

"This passage... it's old. Perhaps constructed early in the Old Kingdom." He turned and peered into the darkness.
"It looks like the kind that runs straight, and for a long distance; miles and miles under the walls of the city." He said, hushed at the skill of the old masters.


Female Human (Keleshite) Beast-Bonded Witch 4

"Miles underground? With a city over it? I'm surprised it's holding up like it is"


Male High Azlanti DM

What's the plan?

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor comments "This could go on for miles and miles. Are we sure we've learned everything we could from this place here?" He takes the time to search all the dead.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

"This would be how they got around in the city. But we still need to question our prisoner and finish exploring this place. Who is the mistress? What stuff have they been gathering and where did they send it?"


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Ok, we wait until we finish with up here. Are there any other places of significance still for us to investigate?


Male High Azlanti DM

"The mistress is Nebta Khufre, she serves the Forgotten One and promises to give power. We've been gathering ancient Osiriani artefacts and we were instructed to send them to the area known as the Ghoul Market, other teams were sent to loot villas and old courtrooms to frustrate the work of the temple of Pharasma."


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

"Where is your dumb mistress, anyhow?" Emerald demands of the man, fists on her hips.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

”Can you tell us where you sent the items in this Ghoul Market?”


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Hearing the area named Vernon looks around. "Anyone know where the Ghoul Market would be? In the Necropolis for sure, but....?"

Is Ptemenib still with us? Would he know?

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra grunted his agreement with continuing to explore the complex, despite the calling of the tunnel.
He moved to a wall and started examining the walls of the chamber for secret doors.
Perception: 1d20 + 0 + 2 ⇒ (7) + 0 + 2 = 9
Know:Engineering: 1d20 + 8 ⇒ (8) + 8 = 16


Male High Azlanti DM

Ptemenib has left I'm afraid, however Ekram can give you the approximate location.

Ra-Khefer you do not find any other secret doors, the passageway that you all found appears very sturdy in construction and there are no obvious signs of any collapse.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Going to the Ghoul Market to talk to this Nebta Khufre; who works for he Forgotten One.

The gnoll grins.
And what racial affinity does she take?


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Anyone want to steal the clothing and pretend to have found new recruits? It won't work but it will be fun and make the story better when we tell it."

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor looks sideways to Navir and says "Let's avoid any unnecessary ruses. This Forgotten One is no laughing matter." He seems a little austere and starts walking down the dark tunnel, bow in hand, relying on his orcish heritage to see in the dark. Somehow, he feels more relaxed in the dark tunnel, as though having somewhere to go is soothing.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

If we go back to where we came in, F3 on the map, it looks like a doorway there to a large area of map. ??


Male High Azlanti DM

Yeah there is the west side of the map you haven't explored yet - do you want to go there first?

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Yes, let's go there and explore that door.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor goes back after realizing there're still parts to be explored and goes west. He actually likes exploring, but he doesn't let his guard down, looking for traps.

Perception: 1d20 + 9 ⇒ (12) + 9 = 21


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi looks cross-eyed at the captured cultist.
You got stuffing in yer ears? What does she look like?

After the interviewing process runs its course, the gnoll walks along with the front of the group.
Here's hoping for some more fun!


Female Human (Keleshite) Beast-Bonded Witch 4

Izora follows along, keeping an eye out for anything troubling


Male High Azlanti DM

"All I can tell you is that she is human, I don't know what she looks like as she always wore a gold mask."

Cracked ceramic tiles cover the walls and columns in this expansive chamber. In the centre of the room, iron posts connected by chains delineate several smaller subsections, each crowded with boxes, crates, urns and sarcophagi. The stink of soot and the leathery smell of death hangs heavy in the air. You do not see anything else in the room

Stealth: 1d20 + 15 ⇒ (19) + 15 = 34

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Very inconspicuous Stealth roll...

Canetor comments "Well, this is a deposit of some kind?" He takes a look in some of the boxes, trying to get a feel of what is being stored. He feels like a tomb raider, even though this is clearly not a tomb.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade follows along, assisting the search in the various and sundry boxes as well.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi walks into the chamber. The gnoll looks about a bit disinterested at the smashed and spoiled scenery.
Where are the chicken-coward s@!!s!


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon walks in, ready for another melee. Seeing the crates and stuff he scowls at the prisoner. "More of your stolen property? The temple, and the legitimate owners of this stuff will be very interested!"

Or should we stash him where in the hole where Ptemnib was stashed? Tied up he shouldn't be able to climb out.


Female Human (Keleshite) Beast-Bonded Witch 4

Izora looks around at the crates and urns, trying to make sense of the organization of the items


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir says, "We should give him over to the church build goo will."

Then he starts looking through the crates.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra moved north and started examining the walls of the chamber for secret doors.
Perception: 1d20 + 0 + 2 ⇒ (3) + 0 + 2 = 5
Know:Engineering: 1d20 + 8 ⇒ (10) + 8 = 18


Male High Azlanti DM

Ra-Khefer you do not find any secret doors.

As you are all looking around two canopic jars burst open and two collections of organs, rolling and squeezing against themselves come out, forming writhing masses of viscera and hovering in the air.

Knowledge religion.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Knowledge religion: 1d20 + 8 ⇒ (5) + 8 = 13

Huh! Anybody got an idea bout these fellas?

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Religion: 1d20 + 8 ⇒ (12) + 8 = 20


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

"Gross! I'm not touchin' those!"

Religion: 1d20 + 7 ⇒ (8) + 7 = 15


Male High Azlanti DM

Canetor, you recognise the creatures as Tekenu. They have damage reduction against everything and are vulnerable to channelled energy. They can consume the organs of a helpless or recently dead creature to gain additional abilities.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor holds his bow, but doesn't do anything aggressive. He comments "Careful, this is a creature that eats organs of dead people, but they can be aggressive. Try not to provoke it. If it does attack, it is vulnerable to a cleric's channeled energy."


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi smiles at Canetor.
Undead, perhaps? Well, let's just see about that!

The Warpriest then recites some words to Pharasma.
Death Blessing

He then walks about the chamber toward the creature.

necril:
Hey there, you notice any stupid cultist about?

Diplomacy (Cha): 1d20 + 4 ⇒ (16) + 4 = 20


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Shall we clear them as a kindness to the church?"


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Know-Religion: 1d20 + 6 ⇒ (15) + 6 = 21

Vernon glances at Audi as he advances on the closest mass of viscera, "Looks like the guts of some of the creeps I've killed. Guess they need to be killed again, like too much of the crap around here!" He advances on the closest one and slashes it with his chain. "Destroy them as a kindness to reality!"

Attack: 1d20 + 4 + 4 + 1 + 1 - 2 + 2 ⇒ (11) + 4 + 4 + 1 + 1 - 2 + 2 = 21 BAB,STR,Weapon Training,Weapon Focus,Power Attack,Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 ⇒ (3, 4) + 6 + 1 + 1 + 2 + 6 = 23 Str,Trait,Weapon Training,Weapon Specialization,Power Attack
Slashing damage due to Weapon Versatility


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Way to take initiative Vernon!"


Male High Azlanti DM

The Tekenu do not respond to your attempts to talk to them.

Vernon in addition to what had already been said you know that they are essentially like a swarm and are not subject to criticals, flanking or any spell or effect that targets specific creatures.

Vernon deals the creature closest to him a mighty blow, not all of the damage gets through though

You can all have a surprise round action

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