| Audi ibn Jad |
Surprise Round Ghoul Market
Audi seems a bit taken back by the rudeness of these Ghouls.
You boys are a bit rude. We were only asking directions; but, now we will need to destroy you; sending your dead selves back to the Boneyard!
The Warpreist draws his scimitar and takes a 5' step closer.
The gnoll grins at Emerald.
Flanking buddies, once that asshat ghoul comes to me?
| Navir |
+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.
+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects
"We have faced much worse and come out unscathed. Just watch the claws!" Navir says inspiringly.
| Vernon Tauls |
Ready attack if one comes to me?
Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (12) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 24 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (2, 2) + 6 + 1 + 1 + 2 + 6 + 2 = 22 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir
Don't think it matters, but Slashing damage chosen with Weapon Versatility
Canetor
|
Canetor lets loose his arrow with Navir's encouragement.
Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Hopefully that hits if they're flat footed.
| Emerald Oread |
Emerald nods at Audi.
Ready Unarmed Strike.
Unarmed Strike (Divine Favor; Inspire; Power Attack): 1d20 + 9 + 2 + 2 - 2 ⇒ (7) + 9 + 2 + 2 - 2 = 18
B Damage (Divine Favor; Inspire; Power Attack): 1d8 + 5 + 2 + 2 + 4 ⇒ (4) + 5 + 2 + 2 + 4 = 17
| Daniel Penfold 351 |
Sorry for my absence, busy schedule at work
Rhade's acid strikes one of the ghouls and it howls in pain,
Ra-Khefer's hammer smashes into one of the ghouls, destroying it completely.
Cantor strikes a third ghoul with his arrow.
Emerald initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Canetor initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Vernon initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Navir initiative: 1d20 + 3 ⇒ (13) + 3 = 16
Ra-Khefer initiative: 1d20 + 0 ⇒ (20) + 0 = 20
Audi initiative: 1d20 + 1 ⇒ (10) + 1 = 11
Izora initiative: 1d20 + 4 ⇒ (12) + 4 = 16
Rhad initiative: 1d20 + 8 ⇒ (7) + 8 = 15
Ghoul initiative: 1d20 + 2 ⇒ (8) + 2 = 10
Initiative order:
Block 1: Emerald, Ra-Khafer, Vernon, Navir, Audi, Izora, Rhade
Block 2: Ghouls
Block 3: Canetor.
So Block 1, your actions
| Audi ibn Jad |
Audi waves at the approaching ghouls. He readies to Step into a Flank with Emerald.
On vacation, so only phone today.
Readied Melee +1 Scimitar, Flank, Inspired: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 141d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12
The gnoll decides to take it easy on it!
| Vernon Tauls |
Seeing a gap as people start moving, Vernon charges one of the ghouls and smashes it with his chain.
Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 + 2 ⇒ (1) + 4 + 4 + 1 + 1 + 2 - 2 + 2 + 2 = 15 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus, Charge
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (2, 4) + 6 + 1 + 1 + 2 + 6 + 2 = 24 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir
And fumbles the attack! LOL!
Ra-Khefer
|
Ra snarled and turned to the one at the west end.
"And." He said as he lunged into a short charge. "We." as he raised his earth-breaker. "ARE!" He shouted as he swung hard...
earth breaker charge power attack: 1d20 + 9 + 2 - 2 + 1 + 1 ⇒ (17) + 9 + 2 - 2 + 1 + 1 = 28 for a possible 2d6 + 7 + 4 + 1 + 1 ⇒ (6, 1) + 7 + 4 + 1 + 1 = 20 bludgeoning and magic damage.
| Rhade Poshment |
Rhade continues firing his acid splash spell into the closest unattended ghoul.
RTA 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d3 ⇒ 1 plus
1d6 ⇒ 6 sneak attack
| Navir |
Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects
Navir moves up and attacks on the creature strick by Ra.
"The Hand! I hope that is where you were going."
Attack silver +1 longspear : 1d20 + 8 ⇒ (6) + 8 = 141d8 + 5 ⇒ (4) + 5 = 9
--------------------------------------------------------------------------- -------------------------------------------------------------------------
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (1) + 8 = 91d8 + 5 ⇒ (5) + 5 = 10
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (7) + 8 = 151d8 + 5 ⇒ (3) + 5 = 8
| Daniel Penfold 351 |
[i]Vernon's chain smashes into one of the ghouls, destroying it completely.
Ra-Khefer quickly finishes off another one.
Rhade burns a third ghoul with acid.
Izora targets one of the ghouls with her hex but it just manages to shake off the effect.
will save: 1d20 + 5 ⇒ (13) + 5 = 18
Navir, do you want to change your action as Ra killed the ghoul by you?
| Emerald Oread |
With the nearest threats taken care of, Emerald moves for the zombies further away.
Can't move my token right now, but double move closer to the zombies on the right.
| Daniel Penfold 351 |
Navir strikes the ghoul to the south injuring it.
The ghoul in front of Navir moves to attack Navir, provoking, and being destroyed.
The other two ghouls attack Emerald.
bite: 1d20 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 1 ⇒ (3) + 1 = 4
bite: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d6 + 1 ⇒ (4) + 1 = 5
Emerald, can you make 2 Fort saves.
Block 3, your actions
Canetor
|
Canetor attacks twice the nearest ghouls.
Assuming the nearest ghoul is within 30ft.
Attack 1: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Attack 2: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 7 ⇒ (8) + 7 = 15
Canetor
|
No, I'll keep my actions, but the attack and damage are 1 less, given that Point Blank Shot doesn't apply.
| Vernon Tauls |
Seeing one ghoul left by Emerald, Vernon runs at it, swinging his chain to destroy it.
Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (2) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 14 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (1, 4) + 6 + 1 + 1 + 2 + 6 + 2 = 23 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir
| Vernon Tauls |
Vernon shakes the goo from his chain. "True. But there's gotta be more. How is it a ghoul marketplace with just a couple of the disgusting things here?"
Scanning the area for movement
| Emerald Oread |
"Why does everything we fight have to be so gross?" Emerald whines.
Fort Save 1: 1d20 + 5 ⇒ (6) + 5 = 11
Fort Save 2: 1d20 + 5 ⇒ (20) + 5 = 25
Pushing south sounds good to me.
| Vernon Tauls |
"I think that's part of being undead.... Your flesh rots. You stink. Gross! I think the Pharasmans are right about that. Undead should all be destroyed, and whatever is creating them as well!"
| Audi ibn Jad |
Audi clasps Vernon on the shoulder.
You, sir, are absolutely correct! But She doesn't say that we can't have fun doing it!
The Pharasman warpriest smiles at the 1/2 orc.
| Daniel Penfold 351 |
Nothing detects as magical, you can hear the sound of movement from within.
The air in this shop smells of food heavily seasoned with coriander seed, garlic and other spices, mingled with the earthy aroma of decay. Bright stains mar the grey wooden shelves on the walls. In the rear of the shop, a beaded curtain hangs over an opening that leads deeper into the building. In the front of the shop are 3 human figure.
| Audi ibn Jad |
Audi approaches the 3 human figures.
Hello, gentlemen. We are looking for cultist that seem to be doing some unnatural things in this city. Any thoughts?
Diplomacy (Cha): 1d20 + 4 ⇒ (16) + 4 = 20
| Navir |
"Well first there is the obvious, undead everywhere. But there are unsanctioned groups unrelated to church that are causing problems. Cult stuff and taking things of material value. Have any areas gone quiet? or conversely gotten really loud?"
| Vernon Tauls |
Sense motive: 1d20 + 2 ⇒ (10) + 2 = 12 Sounds believable to Vernon
"The lottery is over. Undead in great numbers wander the Necropolis at night. But you can get out safely during the day. Do you need help? Maybe an escort to the gates?
| Rhade Poshment |
Sense motive 1d20 ⇒ 11
Rhade listened quietly. Seems like the guy’s story checked out. ”These undead are a real plague. If you want us to get you out of here, we’d be happy to do so.”
| Daniel Penfold 351 |
Audi, you think that these people are lying, you do not recall seeing them in the lottery, the lottery was over days ago and was suspended when the undead started attacking, also there is no back door as such to this area, certainly not one that would allow someone to sneak in without attracting the attention of the ghouls.
Canetor
|
Canetor is suspicious of the group. There is certainly something out of place and he keeps his bow at the ready.
| Audi ibn Jad |
Audi grins a super big grin at the lying cultists. The gnoll takes his scimitar out of his scabbard.
I think that we will be testing this truth of yours with Pharasma's Blessing!
The gnoll suddenly transforms!
Intimidate (Cha): 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28
Duration: 1d6 ⇒ 3 x 10 minutes
Why are you really here?
| Vernon Tauls |
Hearing that the group they'd been talking about helping were frauds, Vernon readies his chain, rattling it a bit as he strolls over by Audi.
"Yeah. Who, and what in a 'Bheg'? How are you helping him. And what else can you tell us about your operation here? Nobody risks working among the dead without reason. Answer quick or you'll join the ghouls that we splattered around outside! We'll be sure that you are in small pieces though so you can't reanimate!"