Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Yep, a surprise round gets you a single standard action; exception being you can make a charge attack (limited to a single move distance).


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Surprise Round Ghoul Market

Audi seems a bit taken back by the rudeness of these Ghouls.
You boys are a bit rude. We were only asking directions; but, now we will need to destroy you; sending your dead selves back to the Boneyard!

The Warpreist draws his scimitar and takes a 5' step closer.

The gnoll grins at Emerald.
Flanking buddies, once that asshat ghoul comes to me?


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

"We have faced much worse and come out unscathed. Just watch the claws!" Navir says inspiringly.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Ready attack if one comes to me?

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (12) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 24 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (2, 2) + 6 + 1 + 1 + 2 + 6 + 2 = 22 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir
Don't think it matters, but Slashing damage chosen with Weapon Versatility

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor lets loose his arrow with Navir's encouragement.

Attack: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d8 + 6 ⇒ (5) + 6 = 11

Hopefully that hits if they're flat footed.


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald nods at Audi.

Ready Unarmed Strike.
Unarmed Strike (Divine Favor; Inspire; Power Attack): 1d20 + 9 + 2 + 2 - 2 ⇒ (7) + 9 + 2 + 2 - 2 = 18
B Damage (Divine Favor; Inspire; Power Attack): 1d8 + 5 + 2 + 2 + 4 ⇒ (4) + 5 + 2 + 2 + 4 = 17


Male High Azlanti DM

Sorry for my absence, busy schedule at work

Rhade's acid strikes one of the ghouls and it howls in pain,

Ra-Khefer's hammer smashes into one of the ghouls, destroying it completely.

Cantor strikes a third ghoul with his arrow.

Emerald initiative: 1d20 + 2 ⇒ (16) + 2 = 18

Canetor initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Vernon initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Navir initiative: 1d20 + 3 ⇒ (13) + 3 = 16

Ra-Khefer initiative: 1d20 + 0 ⇒ (20) + 0 = 20

Audi initiative: 1d20 + 1 ⇒ (10) + 1 = 11

Izora initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Rhad initiative: 1d20 + 8 ⇒ (7) + 8 = 15

Ghoul initiative: 1d20 + 2 ⇒ (8) + 2 = 10

Initiative order:
Block 1: Emerald, Ra-Khafer, Vernon, Navir, Audi, Izora, Rhade
Block 2: Ghouls
Block 3: Canetor.
So Block 1, your actions


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi waves at the approaching ghouls. He readies to Step into a Flank with Emerald.
On vacation, so only phone today.

Readied Melee +1 Scimitar, Flank, Inspired: 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 141d6 + 5 + 2 ⇒ (5) + 5 + 2 = 12

The gnoll decides to take it easy on it!


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Seeing a gap as people start moving, Vernon charges one of the ghouls and smashes it with his chain.

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 + 2 ⇒ (1) + 4 + 4 + 1 + 1 + 2 - 2 + 2 + 2 = 15 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus, Charge
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (2, 4) + 6 + 1 + 1 + 2 + 6 + 2 = 24 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir

And fumbles the attack! LOL!

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra snarled and turned to the one at the west end.
"And." He said as he lunged into a short charge. "We." as he raised his earth-breaker. "ARE!" He shouted as he swung hard...
earth breaker charge power attack: 1d20 + 9 + 2 - 2 + 1 + 1 ⇒ (17) + 9 + 2 - 2 + 1 + 1 = 28 for a possible 2d6 + 7 + 4 + 1 + 1 ⇒ (6, 1) + 7 + 4 + 1 + 1 = 20 bludgeoning and magic damage.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade continues firing his acid splash spell into the closest unattended ghoul.

RTA 1d20 + 5 ⇒ (5) + 5 = 10
Damage 1d3 ⇒ 1 plus
1d6 ⇒ 6 sneak attack


Female Human (Keleshite) Beast-Bonded Witch 4

Izora levels a baleful gaze at the ghoul to the south
Evil Eye Hex targetting ghoul's attack rolls, DC 17 will reduces duration to 1 round


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects

Navir moves up and attacks on the creature strick by Ra.

"The Hand! I hope that is where you were going."
Attack silver +1 longspear : 1d20 + 8 ⇒ (6) + 8 = 141d8 + 5 ⇒ (4) + 5 = 9
--------------------------------------------------------------------------- -------------------------------------------------------------------------
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (1) + 8 = 91d8 + 5 ⇒ (5) + 5 = 10
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (7) + 8 = 151d8 + 5 ⇒ (3) + 5 = 8


Male High Azlanti DM

[i]Vernon's chain smashes into one of the ghouls, destroying it completely.

Ra-Khefer quickly finishes off another one.

Rhade burns a third ghoul with acid.

Izora targets one of the ghouls with her hex but it just manages to shake off the effect.

will save: 1d20 + 5 ⇒ (13) + 5 = 18

Navir, do you want to change your action as Ra killed the ghoul by you?


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will attack the ghoul that is south of the party instead.


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

With the nearest threats taken care of, Emerald moves for the zombies further away.

Can't move my token right now, but double move closer to the zombies on the right.


Male High Azlanti DM

Navir strikes the ghoul to the south injuring it.

The ghoul in front of Navir moves to attack Navir, provoking, and being destroyed.

The other two ghouls attack Emerald.

bite: 1d20 + 3 ⇒ (1) + 3 = 4

damage: 1d6 + 1 ⇒ (3) + 1 = 4

bite: 1d20 + 3 ⇒ (16) + 3 = 19

damage: 1d6 + 1 ⇒ (4) + 1 = 5

Emerald, can you make 2 Fort saves.
Block 3, your actions

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor attacks twice the nearest ghouls.

Assuming the nearest ghoul is within 30ft.

Attack 1: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 1d8 + 7 ⇒ (6) + 7 = 13
Attack 2: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d8 + 7 ⇒ (8) + 7 = 15


Male High Azlanti DM

The nearest ones are now 50 feet away, near Emerald - do you want to do something different Canetor?


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Ghoul Market

Round 2

Audi decides that his Flanking idea is not going to happen; so the gnoll walks over toward the remaining ghouls.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

No, I'll keep my actions, but the attack and damage are 1 less, given that Point Blank Shot doesn't apply.


Male High Azlanti DM

Canetor's two arrows strike the nearest ghoul, destroying it.

Block 1, back to you.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Seeing one ghoul left by Emerald, Vernon runs at it, swinging his chain to destroy it.

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (2) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 14 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (1, 4) + 6 + 1 + 1 + 2 + 6 + 2 = 23 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir double moves.


Male High Azlanti DM

Vernon's chain smashes into the remaining ghoul destroying it.

What would you like to do next?

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra cautiously pushes south, senses alert for more trouble.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi continues on the tour with Ra-Khefer.
These ghouls seem to break quite easily.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon shakes the goo from his chain. "True. But there's gotta be more. How is it a ghoul marketplace with just a couple of the disgusting things here?"

Scanning the area for movement


Female Human (Keleshite) Beast-Bonded Witch 4

"I'm not sure, not all markets are big. Best to keep an eye out anyway"


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade casts Detect Magic and checks the corpses quickly.


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

"Why does everything we fight have to be so gross?" Emerald whines.

Fort Save 1: 1d20 + 5 ⇒ (6) + 5 = 11
Fort Save 2: 1d20 + 5 ⇒ (20) + 5 = 25
Pushing south sounds good to me.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

"I think that's part of being undead.... Your flesh rots. You stink. Gross! I think the Pharasmans are right about that. Undead should all be destroyed, and whatever is creating them as well!"


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi clasps Vernon on the shoulder.
You, sir, are absolutely correct! But She doesn't say that we can't have fun doing it!

The Pharasman warpriest smiles at the 1/2 orc.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Then south to distrying more undead. The hand will be victorious."


Male High Azlanti DM

Nothing detects as magical, you can hear the sound of movement from within.

The air in this shop smells of food heavily seasoned with coriander seed, garlic and other spices, mingled with the earthy aroma of decay. Bright stains mar the grey wooden shelves on the walls. In the rear of the shop, a beaded curtain hangs over an opening that leads deeper into the building. In the front of the shop are 3 human figure.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi approaches the 3 human figures.
Hello, gentlemen. We are looking for cultist that seem to be doing some unnatural things in this city. Any thoughts?

Diplomacy (Cha): 1d20 + 4 ⇒ (16) + 4 = 20


Male High Azlanti DM

"Cultists?, I'm afraid we haven't seen anything like that. We were assigned this area a few days ago to investigate and have been here ever since. What's going on?"


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Well first there is the obvious, undead everywhere. But there are unsanctioned groups unrelated to church that are causing problems. Cult stuff and taking things of material value. Have any areas gone quiet? or conversely gotten really loud?"


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon stares at the trio, perplexed. "Assigned? By who? And how have you kept the ghouls and other undead from attacking you?"


Male High Azlanti DM

"We were assigned by the lottery a few days ago, one of us was injured so we only started out today. We managed to find a side door and snuck in this way, the ghouls hadn't found us, allowing us to search."

Sense Motive, if you want


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Sense motive: 1d20 + 2 ⇒ (10) + 2 = 12 Sounds believable to Vernon

"The lottery is over. Undead in great numbers wander the Necropolis at night. But you can get out safely during the day. Do you need help? Maybe an escort to the gates?


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Sense motive 1d20 ⇒ 11

Rhade listened quietly. Seems like the guy’s story checked out. ”These undead are a real plague. If you want us to get you out of here, we’d be happy to do so.”


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Sense Motive (Wis): 1d20 + 8 ⇒ (15) + 8 = 23

Audi grins at the cultists...errr...mercanaries...errr...legally allowed invesigative group....


Female Human (Keleshite) Beast-Bonded Witch 4

Izora listens to the exchange, unsure whether they have anything worth adding


Male High Azlanti DM

Audi, you think that these people are lying, you do not recall seeing them in the lottery, the lottery was over days ago and was suspended when the undead started attacking, also there is no back door as such to this area, certainly not one that would allow someone to sneak in without attracting the attention of the ghouls.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor is suspicious of the group. There is certainly something out of place and he keeps his bow at the ready.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi grins a super big grin at the lying cultists. The gnoll takes his scimitar out of his scabbard.
I think that we will be testing this truth of yours with Pharasma's Blessing!

The gnoll suddenly transforms!

Death Domain:
From the Grave (minor): At 1st level, you can take on a corpse-like visage for 1 minute, making you more intimidating and giving you undead-like protection from harm. You gain a +4 bonus on Disguise checks to resemble an undead creature and on Intimidate checks, as well as a +2 profane bonus on saving throws against disease, mindaffecting effects, paralysis, poison, and stun.

Intimidate (Cha): 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28

Check:
You can use Intimidate to force an opponent to act friendly toward you for 1d6 × 10 minutes with a successful check. The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If successful, the target gives you the information you desire, takes actions that do not endanger it, or otherwise offers limited assistance. After the Intimidate expires, the target treats you as unfriendly and may report you to local authorities. If you fail this check by 5 or more, the target attempts to deceive you or otherwise hinder your activities.

Duration: 1d6 ⇒ 3 x 10 minutes
Why are you really here?


Male High Azlanti DM

The adventurers freeze as they see Audi's horrific visage.

"By the Gods, ok ok we'll tell you what you want to know, we weren't part of the lottery we're here to help Bheg out."


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Tell me who this Bheg is? Where can We talk to him? And a bunch of more useful information!


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Hearing that the group they'd been talking about helping were frauds, Vernon readies his chain, rattling it a bit as he strolls over by Audi.

"Yeah. Who, and what in a 'Bheg'? How are you helping him. And what else can you tell us about your operation here? Nobody risks working among the dead without reason. Answer quick or you'll join the ghouls that we splattered around outside! We'll be sure that you are in small pieces though so you can't reanimate!"

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