Shiyara the High Mediator

Emerald Oread's page

66 posts. Alias of Crisischild.


Full Name

Emerald Oread

Race

Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor

Classes/Levels

| Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Gender

HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 |

Size

Medium

Alignment

LG

Deity

Irori

Languages

Ancient Osiriani, Common, Necril, Osiriani, Sphinx

Strength 18
Dexterity 14
Constitution 13
Intelligence 10
Wisdom 8
Charisma 18

About Emerald Oread

Party Loot:

scroll of detect secret doors
scroll of paralysis
tablet of languages lost
scroll of align weapon
scroll of halt undead
scroll of knock
wand of lesser restoration 10/10
scroll of charm person
scroll of invisibility
2 scrolls of bless
scroll of cure moderate wounds
scroll of hold person
wand of cure light wounds (40 charges)
wand of cure light wounds (26 charges)
wand of mage armor (49 charges)
wand of cure light wounds (50 charges)

Emerald Oread
Female gemsoul (crystal oread) unchained monk (invested regent, scaled fist)
LG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 19, touch 18, flat-footed 17 (+4 Cha, +1 deflection, +2 Dex, +1 monk, +1 natural)
hp 31 (4d10+4)
Fort +5, Ref +6, Will +3; +2 bonus vs. fear, paralysis, and sleep effects
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee unarmed strike +9/+9 (1d8+5)
Special Attacks flurry of blows (unchained), stunning fist (4/day, DC 16)
Spell-Like Abilities (CL 4th; concentration +8)
. . 1/day—color spray (DC 15)
Monk (Unchained) Spell-Like Abilities (CL 4th; concentration +8)
. . At will—divine favor (1 investiture point)
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Resources
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Investiture: 4/6
Ki: 6/7
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Statistics
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Str 18, Dex 14, Con 13, Int 10, Wis 8, Cha 18
Base Atk +4; CMB +8 (+10 grapple); CMD 26 (28 vs. grapple)
Feats Combat Expertise, Deadly Aim, Dragon Style, Iron Will, Power Attack, Stunning Fist, Unarmed Combatant
Traits blood of pharaohs, fate's favored
Skills Acrobatics +8, Climb +8, Intimidate +10, Knowledge (history) +7, Knowledge (religion) +7, Linguistics +4, Perception +6, Swim +8
Languages Ancient Osiriani, Common, Necril, Osiriani, Sphinx
SQ crystalline form, draconic fury, draconic mettle, fast movement (unchained), finesse weapon attack attribute, investiture, ki pool (7 points, magic), mostly human
Combat Gear ;Spring-Loaded Wrist Sheath (Potion of CMW), Potion of CMW Other Gear amulet of mighty fists +1, apprentice's cheating gloves, ring of protection +1, 2,078 gp
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Special Abilities
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Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Divine Favor (1 investiture point, At will) (Sp)
Draconic Fury (1d6 Acid, 2 rounds, Acid) (Su) As a swift action, use 1 ki to grant natural att 1d6 extra dam for duration.
Draconic Mettle (Su) +2 bonus on saves vs. fear, paralysis, and sleep effects.
Dragon Style +2 vs. sleep, paralysis, and stun, first unarmed strike in a rd deals 1.5x Str, and can ignore difficult terrain/allies when charging.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Finesse Weapon Attack Attribute Finesse weapons use Strength on attack rolls.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Investiture (Su) You have a pool of supernatural energy that fuels amazing abilities and divine protection.
Ki Pool (7/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stunning Fist (4/day, DC 16) You can stun an opponent with an unarmed attack.
Unarmed Combatant Always considered armed, no attack of opportunity on grapple attempts.