Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

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Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor volunteers, being used to this sort of job. He stealths ahead, paying close attention.

Stealth: 1d20 + 10 ⇒ (16) + 10 = 26
Perception: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi--unwisely--begins to trot along; before the gnoll is shown that Canetor may be a bit better for this type of work.
Yup; I remember a time that I may of noticed that, myself.

He sighs.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra, seeing the ranger push ahead, joins the parade.


Male High Azlanti DM

Tools and notes have been placed upon this chamber's broad stone worktables with apparent significance and precision. Several sarcophagi lie along the walls, surrounded by dusty models, urns, and statues. In the northeast corner, a disorderly campsite mars the mathematical order of the room's design.

Canetor, you can see that two of the sarcophagi have been opened and then closed again recently.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

”Ugh, looks like undead again,” Rhade whispers.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Once everyone is in the room, Canetor approaches one of the disturbed sarcophagi and opens it.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi casts Detect Magic, scanning the room prior to entering.


Female Human (Keleshite) Beast-Bonded Witch 4

Izora moves with the group, trying to be ready in case a new sarcophagus opens


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Hearing Navir's comment Vernon grins. "I've got some room in my pack, and a little weight doesn't hurt me any. Plenty strong even if I'm not wise right now...."

Once the way is chosen, Vernon joins the other fighter types in the lead. "Undead again? Hopefully my chain and I can convince them to just be dead again!"


Male High Azlanti DM

Audi, in one of the bedrolls there is a magical aura.

Canetor opening one of the sarcophagi you find a body wrapped in banadages that starts to move

Knowledge religion

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Knowledge religion: 1d20 + 8 ⇒ (13) + 8 = 21

Canetor quickly closes the lid again. Nope!


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi points out the magical aura hiding under the blanket. The gnoll claps Canetor on the back.
You see a ghost?


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon moves over by the sarcophagi. "If it pushes the lid off I'm crushing it!"

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor jumps at Audi's clap and says turning to him "Oh, just a corpse starting to move. You know... The usual."


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi's blue eyes light up with absolute glee!
A corpse, you say?! Starting to move, you say?!

The gnoll activates his Death's Blessing and his new undead visage grins.
Let's have a bit of a look!

Death Blessing: +2 profane bonus on saving throws against disease, mindaffecting effects, paralysis, poison, and stun.

Audi gets out his crowbar.
Look away, child! Look! Away!

He cast Guidance.
Str check, crowbar, guidance: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8

A bit of help here? I got questions!

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra turned at the word of corpse moving.
"A corpse? What kind?" He asked as he hefted his earth-breaker.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor describes the bandage covered corpse.


Male High Azlanti DM

Canetor you recognise the creature as a mummy. They have a despair aura that can cause anyone who fails a save to be paralysed. They have damage reduction but are vulnerable to fire. Their attacks do constitution and charisma damage as a curse. From within the two sarcophagi you can hear the sounds of scrabbling as if something is trying to get out.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor relays the information he has and says "Well, this isn't going to be pleasant. I think we should kill it."


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon rattles his chain and nods, "It ain't immune to my chain like the last one though is it? Let's ready attacks and let them out to play, one at a time!"


Male High Azlanti DM

Is that the plan?

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

I say yes.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra nodded his agreement, taking a shorter grip on his earth-breaker.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade nods, ready to start undead when they appeared.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir nods. "Normal attacks are fine. Keep people with good defences up front. If you are good at shaking off poisons you should be strong here (in-game way to say high fort saves)."


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

"Ready to crush the thing once the lid is pushed or pulled aside!"


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald makes ready to open the sarcophagus.

Ready when yall are.


Male High Azlanti DM

Due to the way you are setting this up you can all have a readied action/attack

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Readied attack: 1d20 + 10 ⇒ (16) + 10 = 26
Magic piercing damage: 1d8 + 5 ⇒ (2) + 5 = 7


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi--swiftly--activate holy on his weapon. He nods to Navir.
Melee: +1 Scimitar, holy, inspired: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 171d6 + 5 + 2d6 + 2 ⇒ (4) + 5 + (3, 4) + 2 = 18


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade pokes at the creature with his cold iron rapier.

Attack v FF 1d20 + 6 ⇒ (20) + 6 = 26
Damage 1d4 - 1 ⇒ (3) - 1 = 2 plus
Sneak attack 1d6 ⇒ 2
———

Possible Crit 1d20 + 6 ⇒ (4) + 6 = 10
Damage 1d4 - 1 ⇒ (3) - 1 = 2


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Ready attack

Attack: 1d20 + 4 + 4 + 1 + 1 - 2 + 2 ⇒ (4) + 4 + 4 + 1 + 1 - 2 + 2 = 14 BAB,STR,Weapon Training,Weapon Focus,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 ⇒ (1, 3) + 6 + 1 + 1 + 2 + 6 = 20 Str,Trait,Weapon Training,Weapon Specialization,Power Attack


Male High Azlanti DM

Canetor, Audi and Rhade mange to get some solid hits in on the first mummy

Anyone else?


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Unarmed: 1d20 + 9 ⇒ (16) + 9 = 25
B Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra wound up for a home run swing, but hesitated. For such a powerful undead, this one seemed... less somehow.


Female Human (Keleshite) Beast-Bonded Witch 4

Izora tries to level a misfortune hex at the mummy DC 17 Will negates


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will inspire the group before the attacks.

+1 to attack and damage.


Male High Azlanti DM

will save: 1d20 + 8 ⇒ (18) + 8 = 26

The mummy shakes off the hex, just after Emerald smashes it with a mighty blow

Navir initiative: 1d20 + 3 ⇒ (17) + 3 = 20

Izora initiative: 1d20 + 5 ⇒ (12) + 5 = 17

Ra-Khefer initiative: 1d20 + 0 ⇒ (18) + 0 = 18

Emerald initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Vernon initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Rhade initiative: 1d20 + 8 ⇒ (14) + 8 = 22

Audi initiative: 1d20 + 1 ⇒ (13) + 1 = 14

Canetor initiative: 1d20 + 4 ⇒ (13) + 4 = 17

mummy initiative: 1d20 + 0 ⇒ (16) + 0 = 16

Initiative order:
Block 1: Rhade, Navir, Vernon, Ra-Khefer, Izora and Canetor
Block 2: Mummies
Block 3: Audi and Emerald
So block 1, your actions

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor fires two more arrows.

Attack 1: 1d20 + 8 ⇒ (12) + 8 = 20
Damage: 1d8 + 5 ⇒ (2) + 5 = 7
Attack 2: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d8 + 5 ⇒ (3) + 5 = 8


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade pokes at the mummy again with his cold iron rapier.

Attack v FF 1d20 + 6 ⇒ (18) + 6 = 24
Damage 1d4 - 1 ⇒ (2) - 1 = 1 plus
Sneak attack 1d6 ⇒ 2
———

Critical attack versus FF 1d20 + 6 ⇒ (3) + 6 = 9
Damage 1d4 - 1 ⇒ (4) - 1 = 3


Female Human (Keleshite) Beast-Bonded Witch 4

Izora will try another hex at the mummy, moving into hex range if needed Evil Eye, targetting mummy's attack rolls, 7 rounds. DC17 will reduces hex duration to 1 round instead

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra carefully swung his massive hammer at the undead monster.
earth breaker attack: 1d20 + 9 ⇒ (3) + 9 = 12 for a possible 2d6 + 7 ⇒ (2, 3) + 7 = 12 magic and bludgeoning damage.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Which map are we on? Have the mummies gotten out of the sarcophagi? Or are they fighting from them.

Seeing the mummy still moving, Vernon adjusts his hold on the chain to make the thing slash it apart.

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (16) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 28 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (2, 2) + 6 + 1 + 1 + 2 + 6 + 2 = 22 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir
Slashing damage due to Weapon Versatility


Male High Azlanti DM

We are on slide 3- the area on the right

Canetor's arrows strike the mummy and then Rhade strikes it before Vernon finishes it of.

will save: 1d20 + 8 ⇒ (6) + 8 = 14

Navir, what are you doing


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will run up and attack the left monster.

Attack silver +1 longspear : 1d20 + 8 ⇒ (2) + 8 = 101d8 + 5 ⇒ (1) + 5 = 6
--------------------------------------------------------------------------- -------------------------------------------------------------------------
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (14) + 8 = 221d8 + 5 ⇒ (8) + 5 = 13
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (2) + 8 = 101d8 + 5 ⇒ (6) + 5 = 11

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


Male High Azlanti DM

Atajay's spear thrust misses

The mummy tries to attack Emerald.

slam: 1d20 + 14 ⇒ (16) + 14 = 30

damage: 1d8 + 10 ⇒ (6) + 10 = 16

The other mummy tries to break out of the sarcophagus, but fails

strength check: 1d20 + 4 ⇒ (16) + 4 = 20

Block 3, your actions


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi slashes at the emerging mummy. He then leans of the other sarcophagus.
Melee: +1 Scimitar, holy, inspired: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 291d6 + 5 + 2d6 + 2 ⇒ (3) + 5 + (2, 5) + 2 = 17

CRIT? Melee: +1 Scimitar, holy, inspired: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 261d6 + 5 + 2d6 + 2 ⇒ (6) + 5 + (5, 4) + 2 = 22


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald lays in to one of the mummies, but her desire to not touch the icky monsters has her pulling her punches.

Attack top left mummy.
Unarmed Flurry (Bardic Inspiration, Dragon Style, Power Attack: 1d20 + 9 + 2 - 2 ⇒ (8) + 9 + 2 - 2 = 17
B Damage: 1d8 + 7 + 4 ⇒ (2) + 7 + 4 = 13

Unarmed Flurry (Bardic Inspiration, Flagbearer, Power Attack) 2: 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
B Damage 2: 1d8 + 5 + 4 ⇒ (3) + 5 + 4 = 12


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Surprised that the thing is still moving Vernon slams it hard!

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (17) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 29

Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (3, 2) + 6 + 1 + 1 + 2 + 6 + 2 = 23


Male High Azlanti DM

Audi slashes into the second mummy doing a significant amount of damage.

Emerald unfortunately misses the mummy, her blows just being deflected.

Vernon, however finishes the first mummy off.

Back to block 1

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