Balazar

Rhade Poshment's page

482 posts. Alias of Gerald.


Race

Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 |

Classes/Levels

Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

About Rhade Poshment

Male Gnome
Unchained Rogue 1/Wizard 3[Divination (Foresight) Specialist]
Neutral Good
Small Size (3'0”, 29 pounds, Eyes: Brown, Hair: White)
Age: 57
Move: 20’
Languages: Ancient Osiriani, Celestial, Common, Draconic, Elven, Gnome, Goblin, Infernal, Kelish, Necril, Osiriani, Sylvan, Terran, Undercommon.

Strength 8 (-1)
Dexterity 16 (+3)
Constitution 16(+3)
Intelligence 17 (+3)
Wisdom 10 (0)
Charisma 12 (+1)

Low Light Vision
Initiative: +8 (+3 Dex + 4 Improved Initiative + 1 Forewarned)

AC: 15 (+3 Dex + 1 size, + 1 deflection) 19 with Mage Armor, 15 touch, 12 flat footed)
Hit Points: 35/35 (1d8 + 3d6 + 12 Con + 3 FC)

BAB: +1

Melee:
+6 Masterwork Cold Iron Rapier (d4-1, 18-20 x2) , or
+5 Alchemical Silver dagger, (1d3-2, 19-20x2)
+1d6 sneak attack

Ranged:
+5 Spells
+5 Needles from Robe of Needles, treated as a touch attack. If hits, does one point piercing damage and one point bleed damage per round. It is a full round action to remove a needle that hits.

CMB: -1
CMD: 12

Saves:
Fort: +6 (Base 1, +3 Con +1 Trait +1 magic)
Ref: +7 (Base 3, +3 Dex +1 magic)
Will: +4 (Base 3, +0 Wis + 1 Magic)
*+2 vs. Illusions

Feats:
1. Improved Initiative
WB1. Scribe Scroll
3. Skill Focus (Perception)

Skills: (8 + 3 Int for rogue, 2 + 3 Int level for Wizard) 26 ranks +8 background.

Acrobatics +9 (3 ranks + 3 Dex + 3 Class)
Bluff +7 (2 ranks + 1 Cha + 3 Class +1 racial)
Diplomacy +7 (2 ranks + 1 Cha + 3 Class + 1 racial)
Disable Device +14 (4 ranks + 3 Dex + 3 Class +1 Trait + 1 Trapfinding + 2 masterwork thieves’ tools)
Escape Artist +7 (1 rank + 3 Dex + 3 Class)
Know. Arcana +10 (2 ranks + 3 Int + 3 Class + 2 Racial)
Know. Engineering +10 (4 ranks + 3 Int + 3 Class)
*background skill
Know. Local +7 (1 rank + 3 Int + 3 Class)
Linguistics +10 (4 ranks + 3 Int + 3 Class)
*background skill
Perception +13 (4 ranks + 0 Wis + 3 Class + 2 Racial + 1 Trapfinding + 3 Feat)
Spellcraft +9 (3 ranks + 3 Int + 3 Class)
Stealth +12 (2 ranks + 3 Dex + + 3 Class + 4 Size)
UMD +6 (2 ranks + 1 Cha + 3 Class)

Traits:

*Trap Finder—+1 trait bonus to DD. Can disarm magical traps.
*Resilient—+1 to Fort saves.

Spells in Spellbook:
0 level spells-All except Enchantment and Necromancy spells
1 level spells-Burning Hands, Comprehend Languages*, Grease, Mage Armor, Magic Missile, MonkeyFish, Protection from Evil, True Strike*
2 level spells-Burning Arc, Invisibility, See Invisibility*

Spells Typically Memorized:

Save DCs for 0 level = 13 (14 for Illusion)
Save DCs for 1 level = 14 (15 for Illusion)
Save DCs for 2 level = 15 (16 for Illusion)

0-Acid Splash, Dancing Lights, Detect Magic, Read Magic
1-Grease (DC 14), Mage Armor, Magic Missile (x2) + Comprehend Languages*
2-Burning Arc (DC 15), Invisibility, + See Invisibility*

Wizard Class Abilities:
*Proficiencies: Select weapons, no armor or shields.
*Arcane Bond: Ring.
*Arcane School: Divination (Foresight Speciality) (Opposition: Enchantment and Necromancy)
-Forewarned (Su)--You can always act in a surprise round, even if you fail the Perception check to see an opponent. You are still considered Flatfooted until you take an action. You receive a bonus to initiative equal to half your wizard level.
-Prescience (Sp)--At the start of a round as a free action, you can roll a d20. At any point before you next turn, you can use that d20 as the result of any d20 roll you have to make. Can use this ability a number of times per day equal to three + Int modifier.
*Cantrips.
*Bonus Feat: Scribe Scroll.

Unchained Rogue Class Abilities:
*Weapon Finesse
*Sneak Attack 1d6
*Trapfinding

Racial Abilities:
*Ability Score Racial Traits: Gnomes are physically weak but surprisingly hardy, and their attitude makes them naturally agreeable. They gain +2 Constitution, +2 Charisma, and –2 Strength.
*Type: Gnomes are Humanoid creatures with the gnome subtype.
*Size: Gnomes are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
*Base Speed: (Slow Speed) Gnomes have a base speed of 20 feet.
*Languages: Gnomes begin play speaking Common, Gnome, and Sylvan. Gnomes with high Intelligence scores can choose from the following: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. See the Linguistics skill page for more information about these languages.
*Gift of Tongues: Gnomes love languages and learning about those they meet. Gnomes with this racial trait gain a +1 bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill. This racial trait replaces defensive training and hatred.
*Illusion Resistance: Gnomes gain a +2 racial saving throw bonus against illusion spells and effects.
*Keen Senses: Gnomes receive a +2 racial bonus on Perception checks.
*Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any single Knowledge skill. This racial trait replaces the obsessive racial trait.
*Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with Charisma scores of 11 or higher also gain the following spell-like abilities: 1/day—Dancing Lights, Ghost Sound, Prestidigitation, and Speak with Animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
*Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
*Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light.

Appearance and Personality:

Rhade is a short, slender, typical looking male gnome. He has silver hair, not white from The Bleaching, but a bright platinum style silver that is the first thing most notice about him. He also has a huge spellbook poking out of his backpack. He wears arcanish type robes, but if he left forearm is viewed, there is a large colorful tattoo of a sphinx present. He is more than happy to talk about its origins, if asked. Like most gnomes, he speaks quickly in run on sentences. He has been interrupted enough over the years that he tries to self-correct, but he still forgets and rambles at times.

Equipment:
1308.1 gold

Pearl of Power, 1st level, 1000 gold
Ring of Protection +1, 2000 gold
Cloak of Resistance +1, 1000 gold
Alchemist's fire (x2), 40 gold
Masterwork Cold iron rapier, 340 gold
Alchemical silver dagger, 22 gold
Potion of CLW
Hand cross bow with 10 bolts
Punching dagger
Sap

Bought Scroll of Burning Arc, 150 gold

Mundane Equipment
Backpack, 2 gp
Waterskin, 1 gp
5 day's rations, 2.5 gp
3 tinder twigs, 3 gp
Bedroll, 1 sp
Ink vial, 8 gp
Parchment (x5) blank sheets, 1 gp
Ink Pen, 1 sp
Fish hook, 1 sp
Empty Sack, 1 sp
Explorer's Outfit, -
Scroll case x2, 2 gp
Spellbook, 15 gp
Alchemist’s Fire
Holy water
Antitoxin
Sunrod
Climber’s kit
Spell Component Pouch, 5 gp
Masterwork Thieves’ tools (x2), 100 gold