Mummy's Mask (Inactive)

Game Master Daniel Penfold 351

In the wilds of Osirian something is shifting beneath the sands.

The rules

Notes

Treasure List

Maps

images


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Male High Azlanti DM

Map is slide 3, area to the far right

Canetor's arrow flies through the air striking the closest cultist. It is then finished off by Rhade's spell.

Ra Khefer then smashes his hammer into a second cultist

Vernon and Navir, do you want to take a surprise round action?


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

I was on the wrong side of the room.... Single action is move in as far as I can. Can't quite reach any combatant.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

"Metal hand grabs wooden grip then finger wraps around, people listen
Always back down in my vision, but I'm bound by indecision
Never really finish anything I start
This time wasn't similar at all
Got the inclination, never really fought it
Saw the shiny zapper, can't believe I bought it"

+1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects.

+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


Male High Azlanti DM

Navir initiative: 1d20 + 3 ⇒ (13) + 3 = 16

Vernon initiative: 1d20 + 2 ⇒ (4) + 2 = 6

Ra-Khefer initiative: 1d20 + 0 ⇒ (8) + 0 = 8

Izora initiative: 1d20 + 2 ⇒ (12) + 2 = 14

Emerald initiative: 1d20 + 2 ⇒ (4) + 2 = 6

rhade initiative: 1d20 + 2 ⇒ (3) + 2 = 5

Canetor initiative: 1d20 + 4 ⇒ (10) + 4 = 14

Audi initiative: 8

cultist initiative: 1d20 + 2 ⇒ (7) + 2 = 9

Ekram initiative: 1d20 + 4 ⇒ (16) + 4 = 20

Initiative order:
Block 1: Ekram
Block 2: Navir, Izora, Canetor
Block 3: Cultists
Block 4: Vernon, Emerald, Audi and Rhade

The man at the back who you assume is the leader fires a shortbow at Vernon

shortbow: 1d20 + 6 ⇒ (18) + 6 = 24

damage: 1d6 + 3 ⇒ (1) + 3 = 4

Block 2, your actions

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor takes a step forward and continues raining arrows on the nearest cultist.

I'm not sure of the size of the room, so if I am at 30 feet range, add +1 to attack and damage, please, from Point Blank Shot.

Attack 1 (inspired): 1d20 + 9 ⇒ (14) + 9 = 23
Damage (inspired): 1d8 + 6 ⇒ (7) + 6 = 13

Attack 2 (inspired): 1d20 + 9 ⇒ (1) + 9 = 10
Damage (inspired): 1d8 + 6 ⇒ (1) + 6 = 7


Female Human (Keleshite) Beast-Bonded Witch 4

Izora moves into the room and hexes the enemy by Ra-Khefer
Evil Eye targetting AC, will dc 17 negates

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra looks like block 4, right?


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will move up and prepare for approaching enemies. Ready and attack and 2 potential AOOs if two things come up to him.

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (4) + 8 = 121d8 + 5 ⇒ (3) + 5 = 8
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (11) + 8 = 191d8 + 5 ⇒ (6) + 5 = 11
Readied attack silver +1 longspear : 1d20 + 8 ⇒ (12) + 8 = 201d8 + 5 ⇒ (6) + 5 = 11


Male High Azlanti DM

Sorry Ra, yeah you're in block 4

[i[Canetor's arrow strikes one of the cultists doing a significant amount of damage. The other cultist manages to shake off the effect of Izora's hex.[/i]

Will save: 1d20 + 6 ⇒ (17) + 6 = 23


Male High Azlanti DM

The cultists move forward and attack, two of them attacking Audi, but missing.

short sword: 1d20 + 3 ⇒ (1) + 3 = 4

damage: 1d6 ⇒ 3

short sword: 1d20 + 3 ⇒ (19) + 3 = 22

damage: 1d6 ⇒ 5

One moves up to Navir, missing his longspear and attacks, but misses.

short sword: 1d20 + 3 ⇒ (14) + 3 = 17

damage: 1d6 ⇒ 1

One attacks Ra-Khefer

short sword: 1d20 + 3 ⇒ (18) + 3 = 21

damage: 1d6 ⇒ 4

The final two fire darts at Vernon, but miss.

dart: 1d20 + 3 ⇒ (7) + 3 = 10

damage: 1d4 ⇒ 4

dart: 1d20 + 3 ⇒ (12) + 3 = 15

damage: 1d4 ⇒ 1

Block 4, your actions


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon moves quickly into the room, swinging his chain at the enemy to his right. In front of Navir

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (10) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 22
BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (2, 3) + 6 + 1 + 1 + 2 + 6 + 2 = 23
Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir

He points a finger at the apparent leader that had show an arrow at him. "You're dead! You're a coward and hit me with an arrow. Your men can surrender! But You Are Dead!!!"


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald isn't sure what all the yelling is about, but she charges after one of the cultists further into the room, swinging at the evil baddie at the end of the charge.

Swift action to start Dragon Style; Charge the top-right-most guy if someone could move Emerald please.
Charge Attack (Inspire Courage; Flagbearer; Power Attack; Charge : 1d20 + 9 + 1 + 1 - 2 + 2 ⇒ (9) + 9 + 1 + 1 - 2 + 2 = 20
B Damage (Inspire Courage; Flagbearer; Power Attack; Dragon Style): 1d8 + 7 + 1 + 1 + 4 ⇒ (5) + 7 + 1 + 1 + 4 = 18


Male High Azlanti DM

Vernon's chain wraps around the throat of one of the cultists, choking him to death.

At the same moment Emerald darts in and punches one of the cultists next to Audi, her blow so powerful that he too falls.

Audi, Rhade and Ra= Khefer, your actions.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Post after work.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade moves forward and casts acid splash on the closest unattended cultist.

RTA 1d20 + 5 ⇒ (1) + 5 = 6
Damage 1d3 ⇒ 1


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Round 1

Audi begins howling laughing and barking at the Cultists.
You boys should've stayed home!

The Gnoll--swiftly--activates Merciful on his scimitar, before slashing at the Cultist that he Flanks with Emerald.
Melee +1 Scimitar, Flank, Merciful, Inspired: 1d20 + 9 + 2 + 2 ⇒ (8) + 9 + 2 + 2 = 211d6 + 5 + 2 + 1d6 ⇒ (1) + 5 + 2 + (6) = 14
Free Intimidate from Enforcer: 1d20 + 9 ⇒ (8) + 9 = 17

Intimidation
Shaken Rounds equal to damage.

He then walks over to the next one, smiling and laughing!
AoO AC 24

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra grunted as he took the hit.
"Tomb robbers! Kidnappers! You face the PAH-MET now!" Ra thundered.
earth breaker power attack: 1d20 + 9 - 2 + 1 + 1 ⇒ (8) + 9 - 2 + 1 + 1 = 17 for a possible 2d6 + 7 + 4 + 1 ⇒ (6, 6) + 7 + 4 + 1 = 24 magic and bludgeoning damage.


Male High Azlanti DM

Rhade fires a ball of acid at one of the cultists burning him slightly.

Audi slices his scimitar through the neck of the cultist between him and Emerald, killing him.

Ra-Khefer then smashes the cultist near him into a pulp.

Ekram tries to attack Audi with his khopesh and kukri, but misses.

natron fang on Audi: 1d20 + 6 ⇒ (10) + 6 = 16

damage: 1d8 + 4 ⇒ (1) + 4 = 5

kukri on Audi: 1d20 + 6 ⇒ (11) + 6 = 17

damage: 1d4 + 1 ⇒ (1) + 1 = 2

Block 2, back to you.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Canetor continues raining arrows and shoots the closest cultist twice.

Shoot 1: 1d20 + 10 ⇒ (11) + 10 = 21
Damage: 1d8 + 7 ⇒ (5) + 7 = 12

Shoot 2: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 7 ⇒ (2) + 7 = 9


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi looks back at the fallen Cultist, He frowns.
Got to remember not to hit them so hard.

He grins at the next one.


Male High Azlanti DM

Canetor unleashes a volley of arrows and one of the cultists falls with 2 arrows in his throat.

Navir and Izora, your actions.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will move over and attack blue.

Attack silver +1 longspear : 1d20 + 8 ⇒ (14) + 8 = 221d8 + 5 ⇒ (8) + 5 = 13

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (19) + 8 = 271d8 + 5 ⇒ (6) + 5 = 11
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (20) + 8 = 281d8 + 5 ⇒ (4) + 5 = 9

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


Female Human (Keleshite) Beast-Bonded Witch 4

Izora moves further in and tries to hex on of the remaining foes
evil eye, targeting attack rolls, on nearest living enemy, DC 17 will reduces duration to 1 round


Male High Azlanti DM

[i]The cultist manages to dodge Navir's attack.

The cultist fails to shake off the effects of Izora's spell.

One of the cultists moves up to try and attack Navir.

will save: 1d20 + 2 ⇒ (13) + 2 = 15

short sword on Navir: 1d20 + 3 ⇒ (13) + 3 = 16

damage: 1d6 ⇒ 5

Block 4, your actions.


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon quickly moves around to attack the one that had stabbed at Navir. "Fool! I told you to surrender. Your boss there is dead as soon as I get to him, but you could have.... Oh well You attacked!"

Attack: 1d20 + 4 + 4 + 1 + 1 + 2 - 2 + 2 ⇒ (14) + 4 + 4 + 1 + 1 + 2 - 2 + 2 = 26 BAB,STR,Weapon Training,Weapon Focus,Navir,Power Attack, Furious Focus
Damage: 2d4 + 6 + 1 + 1 + 2 + 6 + 2 ⇒ (3, 4) + 6 + 1 + 1 + 2 + 6 + 2 = 25 Str,Trait,Weapon Training,Weapon Specialization,Power Attack,Navir

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Ra moved around the tables to flank one between him and Navir.
earth breaker flanking power attack: 1d20 + 9 - 2 + 2 + 1 + 1 ⇒ (5) + 9 - 2 + 2 + 1 + 1 = 16 for a possible 1d2d6 + 7 + 4 + 1 ⇒ (5) + 7 + 4 + 1 = 17 magic and bludgeoning damage.


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

Emerald charges through Audi ibn Jad, gracefully dodging around the gnoll to strike the cultist on the fringe of the group.

Charge Attack (Inspire Courage; Flagbearer; Power Attack; Charge: 1d20 + 9 + 1 + 1 - 2 + 2 ⇒ (2) + 9 + 1 + 1 - 2 + 2 = 13
B Damage (Inspire Courage; Flagbearer; Power Attack; Dragon Style): 1d8 + 7 + 1 + 1 + 4 ⇒ (6) + 7 + 1 + 1 + 4 = 19


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Round 2

Audi grins at the Cultist that Emerald just swung at.
The Gnoll walks around to Flank with Emerald; his blue eye never leaving the Cultist.
He barks.
Please don't take this personally.

Melee +1 Scimitar, Flank, Merciful, Inspired: 1d20 + 9 + 2 + 2 ⇒ (6) + 9 + 2 + 2 = 191d6 + 5 + 2 + 1d6 ⇒ (1) + 5 + 2 + (6) = 14
Free Intimidate from Enforcer: 1d20 + 9 ⇒ (20) + 9 = 29
Shaken number rounds equal to damage.


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade delays to see how many combatants remain after the brutality the group just handed out that round.


Male High Azlanti DM

Vernon's chain smashes down onto the cultist, pulverising him.

Ra- Khefer then brings his hammer down on the cultist that Izora hexed, finishing him.

Emerald goes to attack Ekram but he dodges out of the way.

Audi then tries to attack Ekram but again misses.

Rhade, do you want to come back in at this point?


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade will delay. His little cantrips haven’t had much success so far.


Male High Azlanti DM

Ekram tries to attack Audi, but misses.

natron fang: 1d20 + 6 ⇒ (10) + 6 = 16

damage: 1d8 + 4 ⇒ (2) + 4 = 6

kukri: 1d20 + 6 ⇒ (6) + 6 = 12

damage: 1d4 + 1 ⇒ (1) + 1 = 2

Block 2, your actions.

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

It seems there is only one cultist left

Canetor relaxes his bow arm and says "Don't forget! We want one alive!"

He walks towards the melee, but doesn't do anything else aggressive.


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will move over and attack

Attack silver +1 longspear : 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (4) + 5 = 9

AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (10) + 8 = 181d8 + 5 ⇒ (4) + 5 = 9
AOO if approached silver +1 longspear : 1d20 + 8 ⇒ (17) + 8 = 251d8 + 5 ⇒ (6) + 5 = 11

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


Male High Azlanti DM

Navir tries to attack Ekram but Ekram manages to dodge out of the way.

Izora, your action


Female Human (Keleshite) Beast-Bonded Witch 4

Izora works her magic on the remaining foe, then applies effort to sustain the hex
Evil eye at ekram, targetting attack rolls, DC will 17 reduces duration to 1 round. move action cackle


Male High Azlanti DM

will save: 1d20 + 2 ⇒ (16) + 2 = 18

Ekram manages to shake off the worse of the hex

Block 4, your actions


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Round 3

Audi grins at the remaining cultist.
You got any more friends about? I would call them.

Melee +1 Scimitar, Flank, Merciful, Inspired: 1d20 + 9 + 2 + 2 ⇒ (12) + 9 + 2 + 2 = 251d6 + 5 + 2 + 1d6 ⇒ (5) + 5 + 2 + (6) = 18
Free Intimidate from Enforcer: 1d20 + 9 ⇒ (6) + 9 = 15
Shaken number rounds equal to damage.

Scarab Sages

M Dwarf (Pah-Met) Fighter (Unbreakable) L5 | AC19 (T10FF19) CMD 19 (23 bull rush) | hp 36/65 | Saves F8R1W1 | Percep +0 | Init: +0 | Status: OK

Annoyed by the neccessity of taking the last guy alive, Ra stepped south, shifted his grip and attacked in a nonlethal manner with his earth breaker.
earth breaker nonlethal power attack: 1d20 + 9 - 2 + 1 + 1 - 4 ⇒ (3) + 9 - 2 + 1 + 1 - 4 = 8 for a possible 2d6 + 7 + 4 + 1 ⇒ (3, 5) + 7 + 4 + 1 = 20 nonlethal magic and bludgeoning damage.


Male High Azlanti DM

Audi deals Ekram a mighty blow but he manages to dodge Ra-Khefer's hammer.

Anyone else?


Gnome Unc Rogue 1/Divination Wizard 3 | HP 31/35 | AC (19)15/(19)15/(16)12 | F+5R+6W+3 | Init.+8 | Perc.+13, DD+14 | Lowlight vision | Prescience 6/day

Rhade saves his spells, knowing the group could handle this one remaining enemy.


HP 29/31 Nonlethal: 0/31 | AC 23* T 18 FF 21* + 2 VS Rays| CMB +8, CMD 26 | F: +5, R: +6, W: +3 | Init: +2 | Perc: +6 | Equipped Weapon: Unarmed +11* (1d8+8*/×2 Bludgeoning) | Speed 30ft | Active Conditions: Mage Armor | Investiture: 3/6 | Spells: Divine Favor (1 Investiture Point) | Ki: 6/7

As requested, Emerald attempts to down the remaining man without pulping his bones and organs with her gem-encrusted fists, but holding back makes her attacks innacurate.

Unarmed Flurry 1 (Bardic Inspiration, Flagbearer, Dragon Style, Power Attack, Flanking) 1: 1d20 + 9 + 2 + 2 - 2 ⇒ (1) + 9 + 2 + 2 - 2 = 12
Non-Lethal Damage: 1d8 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Unarmed Flurry 2 (Bardic Inspiration, Flagbearer, Dragon Style, Power Attack, Flanking): 1d20 + 9 + 2 + 2 - 2 ⇒ (9) + 9 + 2 + 2 - 2 = 20
Non-Lethal Damage: 1d8 + 5 + 4 ⇒ (7) + 5 + 4 = 16


Weapon Master 5 | HP 35/44 | AC 19/FF:17/T:12 | Fort:+9/Ref:+6/Will:+6 | Init:+2 | Perc+11 | Status: 3 points Wisdom damage

Vernon steps us, not really sure. They didn't want to kill this one? He was the leader.... Probably the worst of the lot! He swings his chain then whips it hard at the man's legs.

Trying to trip him....
Trip attempt: 1d20 + 4 + 4 + 1 + 1 + 1 + 2 + 1 ⇒ (6) + 4 + 4 + 1 + 1 + 1 + 2 + 1 = 20 BAB,STR,+1 weapon,Weapon Training,Weapon Focus,Deft Maneuvers,Inspired

If that works,:
When the man drops Vernon stands over him and growls, "Stay down or my next swing will crush your skull!"
Intimidate: 1d20 + 8 ⇒ (19) + 8 = 27


Male High Azlanti DM

Ekram manages to dodge Emerald's first blow but takes the full force of her second blow.

He is then tripped as Vernon wraps his chain around Ekram's legs.

Ekram spends a round standing up.

Block 2, your actions.


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi just laughs at the remaining Cultist.
This would be easier if you would stay on your feet!

He takes advantage of Vernon's nice play.
AoO Melee +1 Scimitar, Flank, Merciful, Inspired: 1d20 + 9 + 2 + 2 ⇒ (19) + 9 + 2 + 2 = 321d6 + 5 + 2 + 1d6 ⇒ (1) + 5 + 2 + (2) = 10

Crit? AoO Melee +1 Scimitar, Flank, Merciful, Inspired: 1d20 + 9 + 2 + 2 ⇒ (14) + 9 + 2 + 2 = 271d6 + 5 + 2 + 1d6 ⇒ (5) + 5 + 2 + (6) = 18

Oops!

Grand Lodge

M NG Half-orc Ranger (Guide) 5 | HP: 38/38 | AC: 19, T: 15, FF: 15 | CMB: +8, CMD: 22 | F: +6, R: +9, W: +4 | Init: +4 (+6 in the desert) | Perc: +10 (+12 in the desert), SM: +2 | Speed 30ft | Ranger's focus: 2/2 | conditions: none

Explosiooooon!

Canetor approaches the man and points his bow and says "Don't move! You're surrounded." But then he realizes Audi just cut the man's head off. He asks the others "So, what now? We really should have left him alive."


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

So, when does nonlethal become lethal...


AC:18 T:12 F:16| HP 31/31 | CMD:18 | F:+4 R:+4 W:+4 | Init:+3| Perc: +3 |

Navir will utile the length of his spear to keep attacking from a safe distance.

Attack silver +1 longspear : 1d20 + 8 ⇒ (13) + 8 = 211d8 + 5 ⇒ (8) + 5 = 13

Total: +2 attack, +2 damage, +1 morale bonus on saving throws against charm and fear effects


Male High Azlanti DM

With Audi's blow Ekram falls into unconsciousness

He just survived 2 actual hit points left


Male Human Ranger (Transporter/ Trapper) 3 Initiative+3 AC 15 HP 39/39 Fort +5 Ref +6 Will +3 Senses Perception+8(+1 Traps) Sense Motive+9 Conditions

Audi takes out some rope to tie up the unconscious cultist.
So, we want to wake him?

The gnoll sniffs the air.
Seems to be more to investigate around this corner too...

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