
_Dakoyo_ |

"Ooh, ooh, ooh, you're making me mad! Dumb robot!" Despite his anger, that is about the worst curse that Dakoyo is able to make. Again, he grabs his now quite batters cred stick and sends it flying at the robot again.
telekinetic projectile vs KAC, get'em: 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 dmg: 1d6 ⇒ 6
crit dmg: 1d6 ⇒ 5

GM Ietsuna |

Dakoyo connects with a credstick to the face of the robot. It hits amazingly hard for a credstick.
The robot raises its left arm and fires at Dakoyo Provoking from Nako
integrated tactical arc emitter vs EAC: 1d20 + 13 ⇒ (7) + 13 = 20 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Combat Round 4/5 - Bold May Act
Dakoyo -7
Gazigaz
Enemy -42
Nako -4
Quonx -5

Quonx,1 |

Quonx aims her rifle again and fires, quickly reloading after the shot.
Quonx vs EAC: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d8 ⇒ 7

Nako, Gree? |

Nako reacts to the robot shooting--
AoO Doshko vs. EAC w. Get 'Em: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Fire: 1d8 + 4 ⇒ (6) + 4 = 10
--but was quite surprised, and does not aim well.
"Hey! I'm here and you care about others!"
She then tries to whack it again, once--
1st Doshko vs. EAC w. Get 'Em: 1d20 + 7 + 1 - 4 ⇒ (7) + 7 + 1 - 4 = 11
Fire: 1d8 + 4 ⇒ (7) + 4 = 11
--then twice.
2nd Doshko vs. EAC w. Get 'Em: 1d20 + 7 + 1 - 4 ⇒ (15) + 7 + 1 - 4 = 19
Fire: 1d8 + 4 ⇒ (7) + 4 = 11

_Dakoyo_ |

Dakoyo stands stunned, pleasantly surprised that his flying cred stick finally made contact! Of course, the elation is short lived when he gets zapped!
"OUCH! Oooh...." Dakoyo mumbles angrily. The cred stick goes flying again.
telekinetic projectile vs KAC, get'em: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 dmg: 1d6 ⇒ 3

Friendly Gazigaz |

"Attack, destroy it!"
Get'em
Attack vs EAC, get'em: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage, electric: 1d6 ⇒ 2
But they shot hits the ground not even near the robot legs.

Nako, Gree? |

Nako jumos up in the air as the shot hits between her feet and frowns.
"Hey!'
Then she sees who is shooting and smiles.
"Oh? Hi!"

GM Ietsuna |

Nako swings and cuts down the robot with her second swing.
Combat over
off from a few systems here in engineering, the AI would still be active and could regain control of the ship a few moments later. To fully shut down the rogue artificial intelligence, someone needs to dismantle certain parts of M2’s computer core, which is most likely located somewhere within the ship’s framework.

Quonx,1 |

Engineering: 1d20 + 12 ⇒ (20) + 12 = 32
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
"Well darn, She'll be back on line soon. I'll need to find the computer core to make it permanent."

Nako, Gree? |

1d20 ⇒ 19
Nako is happy the group took care of the robot and--
What?! We have to fight all over again. Not fun. Gree?"
--but then she starts jumping up and down.
"LOOK!"
She points to is a hatch tucked into the floor that leads into some duct work.
"EXPLORATION TIME! YAY!"

GM Ietsuna |

Attention passengers. My sensors indicate that the ship is infested with small, furry menaces. But do not be alarmed, your crew has it under control. In just a few minutes, we will be venting the interior of the ship out into space to deal with the problem. You may experience a slight loss in cabin pressure, followed by the thrilling sensation of zero gravity and unparalleled views of the surrounding star field. That is all.
The ducts are just tall enough for a small creature—like a skittermander—to move through while half-crouching. To find a computer node, you must succeed at a DC 14 Intelligence check to navigate the twisting passages.

Nako, Gree? |

Nako makes sure her environmental seal is on, and her boot clamps ready also, against Zero-G.
She looks around.
"I am not smart in computer nodes. What could it look like? OH! THERE THERE THERE... No, but it looks pretty much like that, I am sure!"
Intelligence: 1d20 - 1 ⇒ (14) - 1 = 13
So close - No Computer skill to roll here

Friendly Gazigaz |

Gazigaz follows the example and turns on the environmental seals in his armor. He follows Nako in the passage through corridors
Intelligence: 1d20 + 0 ⇒ (3) + 0 = 3
"I think we are lost, we should go back and start over again."
And he starts pulling Nako and other Skittermanders in a random direction.

_Dakoyo_ |

intelligence: 1d20 - 1 ⇒ (8) - 1 = 7
"Um, is it that ... thingie?" Dakoyo points uncertainly at some random element sticking out from the wall. A closer inspectation shows that it was an mummified rat. He nervously fondles his badly crushed cred stick. "Uh, guess not."

Quonx,1 |

Intelligence: 1d20 + 3 ⇒ (18) + 3 = 21
Computers: 1d20 + 9 ⇒ (6) + 9 = 15
Following everyone's example Quonx seals her suit. Focus so intently on what she is looking for she doesn't even notice the others miss steps. Then when they want to start back she sees it.
Oh, Oh, Oh, Over there," She points. "Okay everyone, this stupid computer that keeps calling us menaces and vermin, while will probably have defenses setup up to stop me. So be on guard."
I guess i will need a computers check to disable?

Nako, Gree? |

"Can I smash it?
Please, please, please, pretty please, please, please, please, pretty please?"

GM Ietsuna |

To deactivate a computer node, you must succeed at a DC 18 Computers check or DC 23 Engineering check as a full action

Nako, Gree? |

"Computer-skill? Engineering-knowledge? But... can I smash it?
Please, please, please, pretty please, please, please, please, pretty please?"

GM Ietsuna |

If you wanna smash it I'll let you do that Nako. It may or may not disable the node.

Quonx,1 |

"No Nako! Just give me a sec here." With that Quonx attempts to shut down the node.
Computers: 1d20 + 9 ⇒ (8) + 9 = 17
Can I attempt again or try with Engineering?

Nako, Gree? |

"See? See? Computer stuff doesn't work.
Doshko's work!
Please, please, please, pretty please, please, please, please, pretty please, can I smash it?"

GM Ietsuna |

Quonx moves toward the node, computer hacking jack in hand. She cannot seem to get the hack this time Yeah, sure attempt again or use engineering

Quonx,1 |

Niether does bashing Computer things. It will only stop it here not up there." Quonx lies, not really sure if that was true. She attempts to Hack it again.
Computer: 1d20 + 9 ⇒ (4) + 9 = 13
Getting no where. "Fine I just take you apart then." Whipping out her tool kit, she attempts to dismantle it.
Engineering: 1d20 + 12 ⇒ (2) + 12 = 14
"Fine, be that way. Nako Smash!"
Dice arn't with me today. :)"

Nako, Gree? |

"Smash?!
SMASH?!
Smash?!
SMASH?!
Smash?!
SMASH?!"
Nako checks that none of the other companions want her to wait, now that Quonx has given her okay--
--if not stopped, Nako smashes!
1d20 ⇒ 15 +4 if STR check ; +7 if Attack roll
If damage needed: Fire: 1d8 + 4 ⇒ (8) + 4 = 12

GM Ietsuna |

Nako disables the node. The lights flicker but M2 seems to be still in control of the ship.
Go find another node. More int checks please.

Nako, Gree? |

Nako jumps up and down-- bashing her head: "Ouch!"
"Yay! SMASHING WORKS!
Just need to smash more nodes!"
She looks around, gleefully--
INT check: 1d20 - 1 ⇒ (10) - 1 = 9
--but can find no other node.

Friendly Gazigaz |

Int check: 1d20 + 0 ⇒ (17) + 0 = 17
"Oh, now I see it! There is one in here. Follow me nufriends!"

_Dakoyo_ |

Dakoyo's eyes widen tremendously when Quonx gives the green light for ... smash, but he's not the expert with computers and he must know what to do. Right?
Or maybe not.
"Um, maybe there's another node somwhere?"
intelligence: 1d20 - 1 ⇒ (10) - 1 = 9

Quonx,1 |

Quonx quickly gets to the next node before Nako and attempts to hack it.
Computers: 1d20 + 9 ⇒ (5) + 9 = 14
"What is wrong with me today?" She says smacking her head.

_Dakoyo_ |

"No, Nako! Do not smack node!" Dakoyo grabs the fellow skittermander and attempts to pull her back. He mumbles under his breath, "Should have left her asleep..."

GM Ietsuna |

As Quonx approaches the node sends out a green mist that glows ominously.
Quonx is RADIOACTIVE. Can I have a fort save vs radiation please Quonx? Remember your suit gives a +4 to the roll

Quonx,1 |

Really, with the way I've been rolling.
Fort Save: 1d20 + 3 + 4 ⇒ (11) + 3 + 4 = 18
"Aack, Aack, what is this.

GM Ietsuna |

Quonx resists the radiation cloud deployed by M2. The cloud dissipates.

Friendly Gazigaz |

Gazigaz swings with his cape trying to disperse the radiation cloud.
"Keep trying Quonx, I believe in you!"

Quonx,1 |

Quonx attempts again after waving the smoke away.
Computers: 1d20 + 9 ⇒ (2) + 9 = 11
Can I just take 20 The RNG Gods hate me. :P

Nako, Gree? |

"SMASH SMASH SMASH!!! Smash enough of them and it'll work!"
Nako jumps up-- hits her head, "Ouch!"
--and down, excitedly.

Quonx,1 |

Quonx blocks out all distractions and buckles down. This time she takes her time on the node.
Take 20 computers

GM Ietsuna |

Quonx disables a second node. The lights flicker, but other than that everything just keeps going.
M2 has 5 nodes, you need to disable 3 to shut it down. One more node to go

Nako, Gree? |

You can disable by SMASHING?!!!!!!
Nako raises an eyebrow: "Why do you need to do all that?
I did the same with a smash?"

Quonx,1 |

Quonx looks around. "I think we need to find one more, but there maybe more."
1d20 + 3 ⇒ (4) + 3 = 7

Friendly Gazigaz |

Intelligence: 1d20 + 0 ⇒ (14) + 0 = 14
"I think I know where the additional node is. Go crazy Quonx and Nako!"

Quonx,1 |

Looking over to where Gazigaz pointed Quonx goes over and attempts to hack it.
Computers: 1d20 + 9 ⇒ (6) + 9 = 15

GM Ietsuna |

Quonx approaches and an arc of energy heads for her fuzzy body.
Electricity: 6d6 ⇒ (5, 1, 5, 3, 4, 1) = 19
Quonx, reflex save again to dodge the sparky damage, DC14 for half

Quonx,1 |
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Reflex: 1d20 + 5 ⇒ (13) + 5 = 18
Jumping back clapping her hands and juming up and down to avoid the shocks. "Ouch, ouch, ouch."
Looking up and shouting into the air. "You know I was going to keep and tweak you, but no I'll just delete you... Hey, I made a rhyme." She says laughing.
I assume I round up.