GM Ietsuna's Skittershot (Inactive)

Game Master Ietsuna

Maps


51 to 100 of 363 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

The only computer panel here activates the door back out into space, and another activates the door deeper into the vessel. With everyone rested I am going to move us forward.

You open the doors from the airlock into the vessel proper.

This square chamber has little in the way of furnishings, and the walls and ceiling are a clean white, while the floor is a silvery metal. Four cages are stacked in the two forward corners of the room. A heavy door leads into the airlock to the port, while a flickering holographic sign reading “Welcome Guests” floats over the door to the starboard.

Also hovering are three observer-class security robots buzzing and humming to themselves. When you step in from the airlock, these robots quickly scan you. A robotic voice says Error! Pets must be placed in approved carriers before boarding the Emerald Empyrean. Initiating containment protocols.

Initiative:

Dakoyo: 1d20 + 1 ⇒ (5) + 1 = 6
Gaziga: 1d20 + 2 ⇒ (5) + 2 = 7
Nako: 1d20 + 5 ⇒ (11) + 5 = 16
Quonx: 1d20 + 2 ⇒ (14) + 2 = 16
Robots: 1d20 + 4 ⇒ (17) + 4 = 21

The three robots advance on the group, they each fire at one of you with their pulse-caster pistols.

Black Vs Dakoyo: 1d20 + 9 ⇒ (11) + 9 = 20 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

White Vs Gazigaz: 1d20 + 9 ⇒ (10) + 9 = 19 Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Yellow Vs Nako: 1d20 + 9 ⇒ (16) + 9 = 25 Damage: 1d4 + 1 ⇒ (1) + 1 = 2

Combat Round 1 - Bold May Act

Robots
Nako -2NL
Quonx
Gazigaz -3NL
Dakoyo -2NL


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"No, I had just rested!... and we are NOT pets! Gree?"

Nako looks through the door at the robots that shot at the kind Skittermanders.

"You not nice nufriends!"

Nako will move up to a robot, and swing the doshko at it--
Doshko vs. EAC: 1d20 + 7 ⇒ (2) + 7 = 9
Fire: 1d8 + 4 ⇒ (3) + 4 = 7

--(cannot see on map, but will go for closest one I guess)


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Wait, what... did... you... call... me!!!"

Quonx raised her azimuth rifle dials the power to full and fires at Black.

Quonx vs. EAC: 1d20 + 4 ⇒ (18) + 4 = 22
Fire with Overcharge: 1d8 + 1d6 ⇒ (4) + (4) = 8


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

[ooc] Yeah, my fault. Forgot to open the map up and add robots. Doing it now. [ooc]


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

test


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo is more shocked by the appearance of the robots than their words. "Oh, oh, they're going to cage us!" Suddenly, his eyes turn black as suddenly, a small box is infused by gravitonic energy and flies straight at one of the robot.

I'm assuming there're misc stuff that Dakoyo can throw around
vs black: telekinetic projectile vs KAC: 1d20 + 2 ⇒ (16) + 2 = 18 dmg: 1d6 ⇒ 6


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Nako misses her target but Quonx does not.

Dakoyo whips a small box at Black and it strikes with a solid thump.

Combat Round 1 - Bold May Act

Black -14
White
Yellow
Nako -2NL
Quonx
Gazigaz -3NL
Dakoyo -2NL


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako moved up against white, and pretended to attack, but did a smart fake... okay, okay, he just missed.


1 person marked this as a favorite.
"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"The nutriends from this ship needs our help in reseting their concierge service! Blast them to pieces, we will rebuild them as one droid with six hands, the proper way, gree? Focus on the one close to Nako"

Get ' em on White, draw pistol


1 person marked this as a favorite.
"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Gree! Six hands, of course... they are angry because they are incomplete. So smart Gazigaz!"


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

The three robots fire at you again.

GM Dice: 3d4 ⇒ (4, 4, 1) = 9

Black Vs Quonx: 1d20 + 9 ⇒ (5) + 9 = 14Damage: 1d4 + 1 ⇒ (1) + 1 = 2

White Vs Quonx: 1d20 + 9 ⇒ (10) + 9 = 19Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Yellow Vs Dakoyo: 1d20 + 9 ⇒ (19) + 9 = 28Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Black misses Quonx but White hits and Dakoyo takes a hit from Yellow.

Combat Round 2 - Bold May Act

Black -14
White
Yellow
Nako -2NL
Quonx -3NL
Gazigaz -3NL
Dakoyo -6NL


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako reacts as White provokes--
White does provoke, gree?
Doshko vs. EAC: 1d20 + 7 ⇒ (20) + 7 = 27
Fire: 1d8 + 4 ⇒ (6) + 4 = 10
Fire Crit: 1d8 + 4 ⇒ (2) + 4 = 6
16 damage

--and then Nako will either--
• if White is still standing:
--swing at White twice.
Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (5) + 7 - 4 = 8 (using this w. +4 below)
Fire: 1d8 + 4 ⇒ (3) + 4 = 7
Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Fire: 1d8 + 4 ⇒ (6) + 4 = 10
• if White is NOT still standing
--or step on top of where White was and swing at Black.
The attack becomes 12 to hit (7 damage)


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

White does provoke, gree.

Nako smacks white twice and it sparks briefly before falling to the floor. She then climbs onto the wreck and smack's Black knocking it out of action also.

Combat Round 2 - Bold May Act

Yellow
Nako -2NL
Quonx -3NL
Gazigaz -3NL
Dakoyo -6NL


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Watching 2 of the bots go down in sparks Quonx takes aim at Yellow and Fires
Quonx vs. EAC: 1d20 + 4 ⇒ (16) + 4 = 20
Fire Damage: 1d8 ⇒ 3


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Quonx shoots Yellow and a hissing hole opens, showing the internals of the bot.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Why did Nakonechkin not destroy these robots?! He needs us, but is not that weak! Gree?"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz looks at his friends and then eyes the remaining offender and says:

"Break it apart aim at the hands it has only 2 of them."

Get'em on Yellow

Arc pistol vs EAC: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8
Damage: 1d6 ⇒ 6E


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Ow!" Dakoyo yells out, a phrase that is starting to become his catchphrase thus far. "Good job, Nako!" He telekinetically grabs a loose nut on the ground and flings it at the remaining robot.

vs black: telekinetic projectile vs KAC, get'em: 1d20 + 2 + 1 ⇒ (18) + 2 + 1 = 21 dmg: 1d6 ⇒ 1


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

GM Dice: 1d4 ⇒ 3

Yellow shoots at Nako as it says Pets must be in cages before boarding.

Yellow Vs Nako: 1d20 + 9 ⇒ (14) + 9 = 23 Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Combat Round 4 - Bold May Act

Yellow -4
Nako -7NL
Quonx -3NL
Gazigaz -3NL
Dakoyo -6NL


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Combat Round 4 - Bold May Act

Yellow -4
Nako -7NL
Quonx -3NL
Gazigaz -3NL
Dakoyo -6NL


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Why won't you de act ta vate?"

Quonx fires one ore time at yellow.

Quonx vs. EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Fire Damage: 1d8 ⇒ 5


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Quonx fires at yellow and more sparks fly from the damaged robot.

Combat Round 4 - Bold May Act

Yellow -9
Nako -7NL
Quonx -3NL
Gazigaz -3NL
Dakoyo -6NL


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Again, Dakoyo grabs a piece of debris from one of the fallen robots and fling at the remaining standing one.

vs yellow: telekinetic projectile vs KAC, get'em: 1d20 + 2 + 1 ⇒ (11) + 2 + 1 = 14 dmg: 1d6 ⇒ 2

assuming get'em


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Dakoyo's projectile bounces off the armour plating of the robot.

Combat Round 4 - Bold May Act

Yellow -9
Nako -7NL
Quonx -3NL
Gazigaz -3NL
Dakoyo -6NL


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako takes a careful step to the side, and lashes out at the bot with her doshko.
"Pet this!"
Doshko vs. EAC: 1d20 + 7 ⇒ (13) + 7 = 20
Fire: 1d8 + 4 ⇒ (3) + 4 = 7


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

I am bold! Don't offend the mighty Gazigaz!

Gazigaz fixes his beard and keeps screaming:

"Get it! It is barely moving!"

Get'em on Yellow

Arc pistol vs EAC: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
Damage: 1d6 ⇒ 3E

Battery: 16/20


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Yellow goes down in a smoking heap. This room has not a great deal more to offer other than the floating sign and the empty pet cages.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"As much as I want to play with these nufriends parts I think we should find Nakonechkin, then we can salvage." says Quonx


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

 »Gree!!! »


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

You hear a robotic voice coming over the speakers. Attention passengers, this is M2, your ship’s artificial intelligence. Scans indicate that a handful of pets have escaped their cages and are running loose. If you spot one of these errant animals, please contact the nearest porter robot. Thank you.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako frowns, and glares at the speaker.
 »Pet yourself, M2! »


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz is outraged by being called a pet.

"This M2 is more artificial than intelligent it seems! Let us go and find Nakonechkin. Nako, would you be so nice nufriend and open the door?"


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako sees if she can open the door.


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

The door seems to not want to open. Most of the doors here are automatic, but this one just sits there, being all door-like. Someone with Engineering experience or just lots of Strength might be able to open it.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Move out of the way Nako, Let a professional though." Quonx says pull out her tools.

"Now lets see here."

Engineering vs. Door: 1d20 + 12 ⇒ (18) + 12 = 30

"Ahh, yes. That should do it."


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

The door opens and you are in a hallway.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako raises an admirative eyebrow at Quonx.

She then scurries down the hallway, stopping at the first door.

She points two arms at each door: "There are half as many doors as we have arms.
Which door first?"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz walks after Nako keeping a pistol in his hand.

"Can you see any signs of Nakonechkin? If not we can start with the room on the left. Maybe we can find someone with whom we can talk. Gree?"

With saying that Gazigaz walks towards that door, his cape following him with a swoosh.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako will follow, and try to open the door if not done already.


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Smooth wooden flooring and paneled walls give this chamber an air of elegance that is immediately countered by the obvious mess and rank smell of body odor and other foulness. In the aft part of the room is a bar made from real mahogany. In front of the bar are several stools and behind it is the nonfunctioning husk of a bartender robot and an unmarked door. Half a dozen tables and accompanying chairs are pushed against the forward wall to make room for makeshift cots.

Around this room are a dozen individuals. A female damaya lashunta with flowing orange hair, an elderly male human, a young female human socialite, two middle-aged male human vidgamers, two fastidious shirrens from Absalom Station (both female), a female kasatha with a cybernetic arm, a drunk male ysoki, a matronly female vesk, a melancholy agender android, and a male bleachling gnome.

As the doors open several of them reach for weapons.

I am working on adding these to the map, but it is a lot of tokens so I will add coloured dots.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako tries to understand what is going on-- are they alive? Bored? Trapped? Surprised?
How do their clothes look... and such?
Perception: 1d20 + 0 ⇒ (3) + 0 = 3
SM: 1d20 + 0 ⇒ (10) + 0 = 10


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"No, no!" Dakoyo holds up his hands in alarm. "No shoot! We skittermanders are friendly." He seems to remember something then adds. "Sorry 'bout the 'bots. But they were not nice."

diplomacy: 1d20 + 6 ⇒ (15) + 6 = 21


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

Dakoyo's words get the passengers to lower their weapons, however they still hold them in hands and look tense.

It would appear that these people have been here for about a week by the looks of them.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Hey there nufriends!" Quonx says waving three if her hands. "We're looking for another friend of ours. He's about yeah tall," reaching as high as she can. "has scales, and is real friendly. He goes by Nakonechkin, Have you seen him?"


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Seeing that things have not turned to battle, Nako smiles, and slips her set of mvindee fingerdrums onto her left upper arm.
With her three right hands she starts striking the drums, producing a hollow sound.
However, she is no good at this, so it does not sound very nice, even irritating.
"It is soothing, gree?!" she asks the crowd of cooped up people. "Want to dance?"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz smiles from ear to ear and walks into the room saying:

"Nufriends! Let me introduce ourselves: this great fan of music is Nako, the priest with a stethoscope around his neck is Dakoyo, the best skittermander mechanic in this part of space is Quonx. And my humble person is Gazigaz. We are thrilled to meet you, nufriends! Can we help you in any way? You seem to be locked here for quite some time."

Diplomacy: 1d20 + 9 + 1d6 ⇒ (11) + 9 + (1) = 21


PFS Tracker Have Feedback? GM Ietsuna's Gm Feedback Form

The show of non-violence and Gazigaz's reassuring words lead those holding weapons to no longer hold them.

The passengers finally talk to you. They tell you that the cruise started well, but somethign went wroung with the AI.

Recently, Trendsetter Excursions attempted a bold, but ultimately doomed, experiment by outfitting one of their most popular vessels, the Emerald Empyrean, with a state-of-the-art artificial intelligence. The AI was granted control over every aspect of the trip (including all of the vessel’s onboard computers and robots), allowing for only a skeleton crew to keep things running smoothly. Unfortunately, this AI, named M2, developed a major glitch on its first voyage. Due to an unprecedented math error in its programming, M2 decided that the ship’s intended destination would not be relaxing enough for its passengers and rerouted the Emerald Empyrean to a section of empty space outside of the Pact Worlds system.

When the crew realized something was wrong, it was already too late. M2 had already maneuvered the Emerald Empyrean out of the Pact Worlds and into Near Space, where it would take days for help to arrive. In the meantime, the AI grew increasingly erratic, shutting down portions of the ship and slipping sedatives into the food to keep the passengers “relaxed.” The AI even directly attacked those crew members who attempted to repair her computer core. The Emerald Empyrean’s dozen guests grew desperate as they were unable to trust the very mechanisms that were designed to keep them comfortable. The passengers eventually barricaded themselves in the ship’s bar and restaurant and have survived on alcohol and self-preparing meals for over a week.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Gree!! An AI, did you hear that. I could fix it then install it on the Clutch and make life so much easier for all of us. Come On!! Lets Go!!" Quonx says and heads to the next door up and opens it.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako nods.
Maybe she should remain here and play more music...
But, no, she can do that later.
She follows Quonx.


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Oh dear," Dakoyo frets as he starts to examine the guests with the stethoscope and studies the bottles of alcohol and auto-meals they had been consuming. "So little nutrition. You poor things."

"We must fix this post haste!" He follows Quonx post haste.

51 to 100 of 363 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Ietsuna's Skittershot All Messageboards

Want to post a reply? Sign in.