GM Ietsuna's Skittershot (Inactive)

Game Master Ietsuna

Maps


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"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Nap time, gree?"
Nako yawns.


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"No, Nako! Not nap time now!" Dakoyo exclaims.

Hmm, unfortunately, looks like lesser remove condition does nothing against conditions along the poisoned track. And he doesn't have antitoxin. And what, he doesn't even have a medit!

Dakoyo whips out his stethoscope and places it on Nako. All he can hear is the heartbeat of the usually excitable Nako slowing down. "Oh dear, oh dear..."


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Maybe slap her a bit? It might wake her up. Wakey wakey!"

Says Gazigaz trying to help.


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Nako, please make another fort save to resist going further down the track.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako drowsily waves her doshko around, yawning: "Slap me? NO GREE!"'

Fortitude: 1d20 + 4 ⇒ (8) + 4 = 12

No damage from the 1st failed save per the track?


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No, no damage. M2 just wants you to relax, not die

Nako's yawn is followed very quickly by her eyes closing and soft snoring sounds coming from her.

Nako is unconscious.


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"No! Why are you sleeping! Wake up!" The usually placid Dakoyo starts to panicking, slapping Nako's face repeatedly hoping to wake him.

When that fails (I presume), he starts looking around the room for something that might help.

perception: 1d20 + 9 ⇒ (7) + 9 = 16


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"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako sees the creatures from the Swarm rushing at Nakonechkin, who, though he is fighting gallantly, is getting swamped by the numbers.

Weilding three flame doshkos, in her three pairs of hands, Nako makes a 50 foot leap into the air, and plummets down among the Swarm-critters, killing a dozen with her feet, and slicing another dozen with her weapons - two heads roll for each hit.

Then, like a Castrovelian lawn mower she cuts a swatch through the enemy lines, killing a hundred or so.

A bit tired for having stomped on so many bodies, she rubs the blood of her feet--

You see Nako's feet twitching in her sleep.
She is probably dreaming.


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Dakoyo does not see anything in the room that would help wake Nako.


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Oh no, oh no, oh no, ..." At a loss for what to do, Dakoyo starts dragging Nako into the room. "Quick, we hide in here. Hope Nako wake up soon." He stares at the twitching foot. "Oh no, the poison is causing a seizure!"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"It must be a nightmare! She probably dreams to be chased by the pack of angry squirrels! We need to wake her!"

Gazigaz starts to bang at closets hoping to wake Nako up.


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After a few minutes Nako regains consciousness. I'll leave you to RP your waking up Nako.


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"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako opens an eye-- and is startled to see all the faces peering down at her.
Rubbing her head, she gets up very slowly, eyeing everybody, without a word.
Squinting her eyes, she peers closely at them, while rubbing her head, looking for the bump.

Sense Motive ; WHO knocked me out?: 1d20 ⇒ 8


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx steps up to the next door. "Lets see if opening the door without brute force will keep that gas from coming out."

Walking to the door across the hall from where Nako kicked one down and attempts to open it.

Engineering: 1d20 + 12 ⇒ (17) + 12 = 29


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Quonx manages to open another door, this time without force.

This room is almost identical to the previous one. Inside there are personal effects and not much of value. The pillows and the blankets are missing from this room, just like they were from the previous one.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako gets up, and stumbles around, yawning and stretching: "No pillows? No blankets? But sleep gas! That is MEAN... gree?"


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

As soon as Nako wakens, Dakoyo rushes over and whips out his stethoscope. He prods Nako all over, pressing one end of the device on his chest, his snout, and all 6 limbs. "Whew! You are all ok now! Just sleep gas it was. Could be worse! Like I've got this compound here. Make you dumb. Or I mean, dumber."


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Very mean, gree! Let us go and check other rooms. That M2 needs to be here somewhere."

Says Gazigaz looking around hoping to find a sign pointing him towards where M2 is.


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You look at the other two cabins that are midships and they are in the same state. Someone seems to have removed the pillows and blankets, but personal effects are still here. Nothing of value jumps out at you.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako is happy that nothing jumps at her...

"So, where is this pillow pilfering, sleep inducing, thingie? Maybe some big teddy bear?"

She heads towards another door, and will try to open it when her comrades arrive.


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Wait, wait! Let me check first. No more nappy time for you!" Dakoyo scolds Nako as he goes over and examines the door. It seems he is still upset over the scare that Nako gave him.

perception: 1d20 + 9 ⇒ (14) + 9 = 23


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Yes, the nap time is over. Let us be more careful going forward, gree?"

Says Gazigaz making sure that his pistol is prepared.


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There are no more sleep clouds in the rooms.

At the end of this section of the ship you see a wide bulkhead which must be the rear wall of the ship.

Perception DC18:
This is not the rear wall of the ship, and in fact there is a cleverly disguised door here that you can spot.


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

perception: 1d20 + 9 ⇒ (15) + 9 = 24

"Clever, clever! This is not the rear wall, even if it pretends to be. Look there's a door there!" Dakoyo goes over and once again, very carefully, checks for anymore sleep gas trap. Or any trap for that matter.

perception: 1d20 + 9 ⇒ (15) + 9 = 24


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Dakoyo looks over the hidden door for traps and does not find any. There is a hum coming from behind the door. It sounds like a power core or something similar.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Oh, smart! Good eyes Dakoyo. You have six eyes and see all.
So, let us kick door in? Gree?"

Strength: 1d20 + 4 ⇒ (12) + 4 = 16


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz prepares when Nako kicks the doors hoping that they will find the artificial intelligence. He is fixing his cape and again checks the battery level on his pistol.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Sighing at Nako's impatience. "Didn't you learn you lesson last time or do you like having an angry A.I. putting you to sleep." She waits to try an open the door herself if Nako's kick doesn't work.

If the door is still closed Quonx will attempt to open it.

Engineering if needed: 1d20 + 12 ⇒ (2) + 12 = 14


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The ship’s power core hums pleasantly in the center of this wide room. To the port and starboard, banks of conduits and wires line the walls. The tang of ozone fills the air and the lighting overhead makes shadows dance across the floor.

A body slumps against the wall beside the door. A robot stands here and as you enter it snaps into action.

Initiative:

Dakoyo: 1d20 + 1 ⇒ (18) + 1 = 19
Gazigaz: 1d20 + 2 ⇒ (13) + 2 = 15
Nako: 1d20 + 5 ⇒ (6) + 5 = 11
Quonx: 1d20 + 2 ⇒ (4) + 2 = 6
Enemy: 1d20 + 5 ⇒ (8) + 5 = 13

Combat Round 1 - Bold May Act

Dakoyo
Gazigaz
Enemy
Nako
Quonx


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"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Another robot? No mind thrust then... :(

Dakoyo jumps when he sees the hostile robot, and telekinetically flings the first thing that he finds in his pocket, his cred stick! He then quickly moves back for Nako to take the lead.

telekinetic projectile vs KAC: 1d20 + 2 ⇒ (13) + 2 = 15 dmg: 1d6 ⇒ 5

Before he does so though, he tries to get a good look at the unmoving figure against the wall.


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The cred stick bounces off the armour of the robot, doing no damage.

The figure slumped against the wall is clearly dead. It is the corpse of a female human wearing coveralls bearing the Trendsetter logo.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz looks around the room and sees Dakoyo toss his money:

"Hey! You could have given them to me..."

Seeing the robot his eyes goes wide:

"Get it nufriends! Let us remodel this droid."

Gazigaz follows his command with a shot...

Shoot vs EAC, get'me: 1d20 + 4 + 1 ⇒ (2) + 4 + 1 = 7
Damage: 1d6 ⇒ 1

Yet it is far from accurate.


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The robot raises an arm and a bolt of electricity leaps from the tip of a finger towards Nako.

Jolting Arc: 1d8 ⇒ 8 Electricity Damage

DC13 Reflex save for half

Combat Round 1/2 - Bold May Act

Dakoyo
Gazigaz
Enemy
Nako
Quonx


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Poor Nako..." Dakoyo moans. He looks around the room but the engineers seem to have kept the power core room quite spik and span. There's nothing I can use! He glances at the dead body, then quickly shakes his head. Just in time, he spots his cred stick lying beside the corpse so he grabs it and flings it again at the robot.

telekinetic projectile vs KAC: 1d20 + 2 ⇒ (11) + 2 = 13 dmg: 1d6 ⇒ 1


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Reflex DC 13: 1d20 + 1 ⇒ (12) + 1 = 13

Though Nako is not very nimble, she barely manages to duck.
4 damage
"Ha! I am so nimble! No one can get me!"

Feeling so great and dextrous, Nako goes hyper!

I will take the extra move action from Hyper, only if that lets one take a Full Action after.
Otherwise, just a move + 1 attack

Nako speeds around the wall and up to the side of the robot, to leave a clear view for her comrades to shoot at the bot... and Nako plans to catch all those credsticks!

Then Nako tries to bash the tin can to bits.

1st Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
1stFire: 1d8 + 4 ⇒ (3) + 4 = 7
If Nako cannot use hyper to move + Full Attack, then +4 to first and only attack
(and no 2nd attack)

2nd Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
2nd Fire: 1d8 + 4 ⇒ (5) + 4 = 9


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz continues inspiring his furry nufriends to attack the robot

"Smash it! Shoot it! Now! Now!"

Get'em on the robot

It might not be very sophisticated by the enthusiasm spreads among the skittermanders

Attack vs EAC: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage, electric: 1d6 ⇒ 6


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I cannot see why you couldn't move and full attack.

Nako swings her Doshko twice, slicing the robot with both swings.

Gazigaz does not have the same luck with his pistol.

Combat Round 1/2 - Bold May Act

Dakoyo
Gazigaz
Enemy -16
Nako -4
Quonx


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Getting in close, Quonx says"Don't hit me with a credstick." She attempts to connect her datajack and hack the robot to shut it down.

Computers: 1d20 + 9 ⇒ (16) + 9 = 25

Not sure what rolls you want to get in and connect. You could make them for me if you want to move it forward.


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I think a melee attack to connect is reasonable. Rolling below

Quonx Connect: 1d20 + 0 ⇒ (6) + 0 = 6

Quonx tries to connect to the robot, but cannot seem to get the cable connected into the datajack in the back of it.


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Botting Dakoyo

telekinetic projectile vs KAC: 1d20 + 2 ⇒ (13) + 2 = 15 dmg: 1d6 ⇒ 3

The piece of debris bounces harmlessly off the plating of the robot.

The robot moves away provoking from both Quonx and Nako then fires at Quonx.

integrated tactical arc emitter: 1d20 + 13 ⇒ (9) + 13 = 22 Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Combat Round 2/3 - Bold May Act

Dakoyo
Gazigaz
Enemy -16
Nako -4
Quonx -5


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Oh dear, I'm so terribly sorry. Somehow I missed this thread.

"Oh, oh, oh, this isn't working very well, is it?" No matter how frustrated he gets though, Dakoyo doesn't have many options.

Again, he picks up his cred stick, which is quite a bit battered, and flings it once again.
telekinetic projectile vs KAC: 1d20 + 2 ⇒ (7) + 2 = 9 dmg: 1d6 ⇒ 5


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

AoO-Knife: 1d20 + 1 ⇒ (6) + 1 = 7
Damage/Slashing: 1d4 ⇒ 3

As the robot moves away,and Quonx quickly slashes out with her knife. Then she gets zapped. "Ouch!! Now your gonna pay." She levels her rifle and fired.

Quonx vs EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 5


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Dakoyo is not having a good day with the telekinetic projectiles as this one misses also.

Quonx misses with her knife, but is bang on with her rifle. Sparks fly at the shot hits.

Combat Round 2/3 - Bold May Act

Dakoyo
Gazigaz
Enemy -21
Nako -4
Quonx -5


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako shuffles off after the robot: "Hey, clanky! Wait up!"
And tries to bop it on the head with her doshko.

Doshko vs. EAC: 1d20 + 7 ⇒ (11) + 7 = 18
Fire: 1d8 + 4 ⇒ (3) + 4 = 7


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Just saying that the robot had Get'em so the first telekinetic projectile would have 15+1 vs KAC. I don't know if it changes anything or not but just saying that.

"Don't you worry Dakoyo, keep tossing those things at the robot. "

Get'em on the robot

Gazigaz closes one of his eyes and takes aim, after that he pulls the trigger and the portion of energy fliest towards the robot.

Attack vs EAC, get'em: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16
Damage, electric: 1d6 ⇒ 3


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Peek behind teh curtain. EAC 16, KAC 18

Nako slices her doshko through the robot doing nice damage. Gazigaz shoots the robot and his electric shot seems to be more effective that expected.

The robot takes a guarded step back and small nanite emerge and begin to weld and repair it

Nanite Repair: 3d8 ⇒ (4, 7, 6) = 17

Combat Round 3/4 - Bold May Act

Dakoyo
Gazigaz
Enemy -15
Nako -4
Quonx -5


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Hey Nanite, repair THIS!"

Nako steps up after the robot. and swings again.

Doshko vs. EAC: 1d20 + 7 ⇒ (8) + 7 = 15
Fire: 1d8 + 4 ⇒ (1) + 4 = 5

--thanks to Gazigaz's friendly encouragement--

+1 Get 'Em = 16

--Nako hits.

"THANKS!"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Nako you also get +1 from Get'Em ;) which makes your swing a hit.

Gazigaz looks at the nearly missed swing from Nako and takes another shot with his pistol

"All six at it!"

Get'em and attack

Attack vs EAC, get'em: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Damage, electric: 1d6 ⇒ 4


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"This ends now!" Quonx say as she fiddles with her rifle, then fires again.

Quonx vs EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Damage,Overcharge: 1d8 + 1d6 ⇒ (1) + (4) = 5


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Nako slashes at the robot while both Gazigaz and Quonx fire their guns at it.

Combat Round 3/4 - Bold May Act

Dakoyo
Gazigaz
Enemy -31
Nako -4
Quonx -5

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