
Friendly Gazigaz |

Gazigaz sees that Dakoyo takes damage and is clearly upset about it:
"Hold on Dakoyo, you are tuff skittermander! Don't worry about the wounds, those creatures can't harm you! "
Inspiring boost on Dakoyo - restore 8 SP
"Get that small rat! Smash it, cut it to pieces!" Yells envoy at the blue enemy
Get'em on Blue

GM Ietsuna |

You cut down the green enemy only have have 1 more appear.
Blue and Purple both go for Dakoyo. Both provoke from Nako and Gazigaz so Nako and Gazigaz take your pick which you want to swing at. Dakoyo gets an AoO Vs Purple
Bite Purple Vs Dakoyo: 1d20 + 5 ⇒ (13) + 5 = 18 Damage: 1d6 + 1 ⇒ (6) + 1 = 7
Combat Round 6 - Bold May Act
Enemies (Purple, Blue)
Nako -4
Dakoyo -12
Quonx
Gazigaz -9

Nako, Gree? |

Nako slashes at Blue as it goes by.
AoO Doshko vs. EAC: 1d20 + 7 ⇒ (8) + 7 = 15
Fire: 1d8 + 4 ⇒ (3) + 4 = 7
Then Nako takes a guarded step, and swings at yellow.
AoO Doshko vs. EAC: 1d20 + 7 ⇒ (8) + 7 = 15
Fire: 1d8 + 4 ⇒ (7) + 4 = 11

Quonx,1 |

Quonx takes a shot at Yellow to clear the way for Dakoyo.
Quonx vs EAC: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 1d8 ⇒ 5
Did the stamina heal for Dakoyo from Gazigaz not stick?

_Dakoyo_ |

Think Dakoyo should be at -7. The -5 he took earlier was negated by Gazigaz's inspiring boost.
Dakoyo swings his staff back at the approaching critter.
AoO vs purple: battle staff: 1d20 + 1 ⇒ (13) + 1 = 14 dmg: 1d4 ⇒ 1
Despite the repeated attacks, Dakoyo somehow manages to find the calm within, ignoring the distractions, focusing his attention on the orb in front of him. "The peace of Ibra..." he repeatedly mumbles to himself.
mysticism: 1d20 + 12 ⇒ (7) + 12 = 19

GM Ietsuna |

Nako slashes at Blue as it scoots past then steps up to Yellow. Both go down.
Quonx shoots and misses.
Combat Round 6 - Bold May Act
Enemies (Purple)
Nako -4
Dakoyo -4
Quonx
Gazigaz -9

Friendly Gazigaz |

Gazigaz takes a swing with his baton at the purple enemy
Attack vs KAC: 1d20 + 3 ⇒ (10) + 3 = 13
Damage, b: 1d4 ⇒ 4
The swing hits hard, yet Gazigaz is not sure if it hit the creature or the floor. Yet the strength of this punch was devastating!
He then takes a shot at purple
"Protect Dakoyo, nufriends!"
Shooting vs EAC: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17
Damage, E: 1d6 ⇒ 2
The electric charge finds its target hitting the small pest.

_Dakoyo_ |

GM, Dakoyo posted here at about the same time as you, so I think you didn't see it.

GM Ietsuna |

So you did
Dakoyo deactivates a third orb and the light levels in the room increase to a reasonable level. The shadow creatures also disappear into the ether.

RedWolfe77 |

"Dakoyo, you did great. What are those black orb thing-a-ma-bobs?" Quonx says pointing at the last one. "Think we can take the last one back to the Clutch and set up a training room for Nako?
With that she starts scrounging around for anything that can be of use to the group or Clutch.
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
"Welp, nothing here. On to the next room."

Friendly Gazigaz |

Gazigaz looks around trying to understand how the black orbs got here.
Perception: 1d20 + 5 ⇒ (10) + 5 = 15
After that he says:
"I need to rest, just for a bit. Keep watch if you don't mind, gree?"
With that, he sits on the ground and begins snoring. Taking 10-minute rest to recover.

GM Ietsuna |

This room is a room for passengers to sit and star gaze. The AI thought that more dark would be better for relaxing and so made it more dark. The orbs are part of the ship, they just got turned to 11 and it made problems.
I have opened up more of the map. Rest and we'l push on

_Dakoyo_ |

Dakoyo pants heavily, recovering from the ordeal. But he gleams with pride at the praises. "Oh, it was nothing. I wasn't even sure what I was doing..." He blushes.
Spent 1RP to recover SP.

Friendly Gazigaz |

Gazigaz after taking a nap, wakes up, pulls out his mirror and begins prepping for the upcoming challenges. After his beard and fur are in order he raises from the ground and asks his fellow skittermanders:
"Are we ready? Can we find Nakonechkin?"
He asks and follows into the corridor next to a staircase.
Learned by the previous encounters he carries his pistol and a club in his hands.

GM Ietsuna |

There is a door to the starboard side of the corridor and one to the fore. To port there is a staircase heading down.

Nako, Gree? |

"Do you want to look all over up here first, the two doors up front? There is even one back behind us we didn't check out.
And then we go down?"

_Dakoyo_ |

"Oh yes, please. Dakoyo doesn't want any surprises coming up behind us when we go down the stairs." Dakoyo paces forward carefully then turns to Quonx. "Can you check the door? This ship is dangerous!"

Friendly Gazigaz |

"Gree. Let us open those doors in here, and then let us come back to the bar room."
Gazigaz stands with his pistol aiming at the doors.

GM Ietsuna |

As you approach the starboard door you hear bellows and angry shouts from within.

Nako, Gree? |

Perception: 1d20 + 0 ⇒ (20) + 0 = 20
"Nakonechkin!!!"
Nako rushes to try and open the starboard door...

Quonx,1 |

Perception: 1d20 + 5 ⇒ (1) + 5 = 6
"Nako what are you talking about, all I hear is an angry dragon. Wait!
She says following Nako in the room.

GM Ietsuna |

The tiled walls of this room are colored a soothing sea-foam green. Three cushioned tables occupy the center of the room, each with a plethora of mechanical arms ending in various nozzles, manipulator digits, and other implements. A series of chairs runs along the starboard side of the room, with apertures in the wall behind them. The air is humid and smells of sandalwood.
On the central table lies Nakonechkin who is being pummeled and kneaded by the manipulator arms.
M2's voice comes through the speakers. You are too tense, relax.

GM Ietsuna |

Nakonechkin just groans as the manipulator arms of the massage table prod and rub his body.

Quonx,1 |

"Hold on Nakonechkin, I'll turn it off."
With that she runs over and attempts to disable the Massage Chair.
Engineering: 1d20 + 12 ⇒ (13) + 12 = 25

GM Ietsuna |

Quonx manages to disable the massage table holding Nakonechkin.
Quasar’s light, that machine nearly massaged me to death! Thanks fuzzballs, you saved my tail. Nakonechkin snorts. We aren’t done here, though! If you’re up to it, you should head to the bridge and see if we still can’t bring this hunk of junk home. Trendsetter will probably fork over a sizeable chunk of credits to keep this quiet.

Friendly Gazigaz |

Gazigaz pats Nako on her shoulder saying:
"Don't worry, there will be plenty of time to get a massage when we will be flying this ship, gree?"
He smiles at Nakonechkin, and after a second he rushes forwards and gives him a hug.
"I am glad that you are ok. I told you many times, you should get two sets of extra limbs for your own safety."
Gazigaz suggests that we check the other room on this floor.

_Dakoyo_ |

"Oh, those weren't groans of pleasure?" Dakoyo mumbles to himself, embarassed.
"Oh okay, let's go." Dakoyo moves off hastily, hoping that his fur is enough hides his red face.

GM Ietsuna |

Trying the door to the bridge you find that it is locked. Engineering check to unlock it

Quonx,1 |

"This looks like a job for the Mighty Quonx."
She says as she attempts to open the door.
Engineering: 1d20 + 12 ⇒ (18) + 12 = 30

GM Ietsuna |

Quonx indeed gets the door to open. With a hiss the door slides open.
Through the doorway you see a figure lurching toward you.
Dakoyo: 1d20 + 1 ⇒ (4) + 1 = 5
Gazigaz: 1d20 + 2 ⇒ (14) + 2 = 16
Nako: 1d20 + 5 ⇒ (3) + 5 = 8
Quonx: 1d20 + 2 ⇒ (8) + 2 = 10
Kenjaro: 1d20 + 4 ⇒ (11) + 4 = 15
Combat Round 1 - Bold May Act
Gazigaz
Kenjaro
Quonx
Nako
Dakoyo

Friendly Gazigaz |

"Who are you? Are you trying to hug us?! ....... Shoot him!"
Get'em
Shoot vs EAC, get'em: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage, electric: 1d6 ⇒ 1
The shoot goes wild and hit the ceiling.

GM Ietsuna |

Kenjaro raises an arm that seems more tech then flesh. His manipulator fingers detract as a single barrel emerges and it shoots a bolt of energy at Gazigaz.
integrated static arc pistol: 1d20 + 11 ⇒ (20) + 11 = 31 Damage: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Combat Round 1 - Bold May Act
Gazigaz -17
Kenjaro
Quonx
Nako
Dakoyo

Nako, Gree? |

Nako rushes over, and through the door, to the other side of whoever, whatever, Kenjaro is.
"Hello!"
She tries to [b]bop]/b] him on whatever he uses as a head.
Doshko vs. EAC: 1d20 + 7 ⇒ (19) + 7 = 26
Fire: 1d8 + 4 ⇒ (7) + 4 = 11

_Dakoyo_ |

Before I decide on my action, can we have a bit of what Kenjaro looks like? And any skill checks to find out more about him?

GM Ietsuna |

Oh yeah, for sure. I will put a picture of him up on the slide.

Quonx,1 |

Moving forward a couple of steps. Quonx levels her rifle shouts "Hey Ugly! and fires.
Quonx vs EAC: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d8 ⇒ 6

_Dakoyo_ |

mysticism: 1d20 + 12 ⇒ (19) + 12 = 31 Anything else Dakoyo knows? Well, at least he knows mind thrust would be useless.
"Oh dear, sometimes technology goes too far. Cybernetics on a zombie? Ewww..."
Not having much useful options, he psychically grabs a random book from the shelf and flings it at the creature.
telekinetic projectile vs KAC, get'em: 1d20 + 2 + 1 ⇒ (4) + 2 + 1 = 7 dmg: 1d6 ⇒ 4

GM Ietsuna |

Dakoyo knows that this creature has the usual undnead immunities, but that it is vulnerable to electricity damage. It has a slam attack and an inbuilt static arc pistol. They also explode when they reach 0 HP dealing electrical damage in a burst.

GM Ietsuna |

Nako sweeps through and cuts into the skull of the zombie.
Quonx has less luck and is unable to hit with her rifle and the flung book misses as Dakoyo tries telekinetic projectile.
Combat Round 2 - Bold May Act
Gazigaz -17
Kenjaro
Quonx
Nako
Dakoyo

Friendly Gazigaz |

Gazigaz makes a step back, and you can notice that he looks more rough than usual. He points his pistol at the enemy and takes a shot
Attack vs EAC: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 ⇒ 5E

GM Ietsuna |

Gazigaz's shot seems to do more damage than it should as it crackles through the circuits of the enemy.
Kenjaro turns and slams into Nako.
slam: 1d20 + 8 ⇒ (9) + 8 = 17 Damage: 1d6 + 5 ⇒ (3) + 5 = 8
The zombie squishes poor Nako.
Combat Round 2 - Bold May Act
Gazigaz -17
Kenjaro -18
Quonx
Nako -8
Dakoyo

Nako, Gree? |

If it Slams (as in body bashing, not rap singing) it could have taken an AoO - Nako went with the fact it had a gun in hand.
_______________________________
Nako is bashed by Mister Techno Zombie.
She swishes away, left and right, with her doshko.
"How rude!"
1st Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Fire: 1d8 + 4 ⇒ (5) + 4 = 9
2nd Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7
Fire: 1d8 + 4 ⇒ (4) + 4 = 8
But she is quite fazed by this weird creature, and she does not dare go all out...

GM Ietsuna |
1 person marked this as a favorite. |

We'll let the AoO slide. I didn't catch that

_Dakoyo_ |

Gazigaz, you're not using inspiring boost on yourself?
"Oh no, oh no..." Dakoyo keeps mumbling to himself as he sees his friends getting pummeled. He "grabs" what appears to be a souvenir scale model of Absalom station from the shelf and flings it at the zombie.
telekinetic projectile vs KAC: 1d20 + 2 + 1 ⇒ (16) + 2 + 1 = 19 dmg: 1d6 ⇒ 3

Friendly Gazigaz |

From what I read, inspiring boost can be used only on allies :(
Gazigaz after being in a safer location says:
"Shoot it, aim with your electric weapons!"
Get'em
Attack vs EAC, get'em: 1d20 + 4 + 1 ⇒ (4) + 4 + 1 = 9
Damage: 1d6 ⇒ 6E
"And do it better than I did :("

GM Ietsuna |

Not the scale model of Absalom Station
Nako swings and her doshko cuts the air, but not Kenjaro.
Dakoyo whips the model into the zombie, bouncing it off a vulnerable part to the zombies ribs.
Gazigaz's shot misses the zombie and hits a wall panel, luckily not damaging it too much.
Combat Round 2 - Bold May Act
Gazigaz -17
Kenjaro -21
Quonx
Nako -8
Dakoyo