GM Ietsuna's Skittershot (Inactive)

Game Master Ietsuna

Maps


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You arrpoach the room across the hallway and the door automatically opens. Wooden panels line the walls of this cozy room, and an emerald green carpet covers the floor. Two wooden tables, each adorned with a deck of shiny playing cards, are surrounded with comfortable chairs. Two digital dart boards hang on the forward wall in the other corner. A holo-billiards table, its holographic balls glowing serenely, occupies one of the aft corners. A closed cabinet stands in the final corner of the room.

DC 18 Perception:
Behind one of the couches you find a single magical dart. This dart functions as a survival knife with the thrown (10 ft.) special property and the returning weapon fusion.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Perception: 1d20 ⇒ 7

"Oh! Rec' room! YAY!"

Nako steps in--


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8

Quonx looks in the room glances around. "Nope no A.I. Here. Lets move on and heads towards the next door.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Gree!"


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Looks like we are moving forward. New room description up.

The circular chamber contains two rows of reclining seats curving around a central space. The ceiling appears to be made from a dome of transparent aluminum, but panels covering the outside of the dome block the view. Four pedestals, each topped with a large chunk of onyx, are evenly spaced around the outside of the room. Doors lead forward and aft.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Perception: 1d20 ⇒ 19

Nako looks around--
--steps into the room... and, if nothing jumps out at her, will cross over to the next door, and check the door.
Perception: 1d20 ⇒ 9


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Putting some retro RP in
Gazigaz farewells with survivors, hugging few of them (even against their will). He walks into the next room a bit late when Nako and Quons were leaving.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23

He walks behind one of the couches and picks up something from the ground. He walks behind Nako into the third room saying:

"Hey look what I found in that room that you stormed out from. Some sort of a throwing dart."

Looking at it for a few seconds he pats Nako at the shoulder:

"Nako, I know that you are concerned with Nakonechkin. I want you to have this dart, as a token of good luck."

Throwing things uses strength for accuracy so Nako is the best skittermander to use it.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"I gree!
Thank you..."

Nako takes the dart--
"Ouch!"
--then she takes it again, but not by the pointy side.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Looking around the room "You know I'm think they lied about the A.I. Maybe there bots just went wonky. Glancing around the room.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17

If they had a Master Mechanic like me they wouldn't have problems like that. She continues as she heads to the next door.


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Nako steps into the room. With the doors closed it is very dark, absolutely dark even.

A source of nonmagical light has its area of effect reduced to a radius of 10 feet (if its radius is normally less than 10 feet, the radius is unchanged). A source of magical light has its area of effect reduced to a radius of 15 feet (though it retains its normal intensity.) A creature with darkvision has its vision reduced to 20 feet.

Nevertheless Nako does encounter six tiny creatures in the area. Black centipede-type creatures the size of house cats and made of smokey darkness are around the area.

Putting us into initiative

Initiative:

Dakoyo: 1d20 + 1 ⇒ (18) + 1 = 19
Gazigaz: 1d20 + 2 ⇒ (14) + 2 = 16
Nako: 1d20 + 5 ⇒ (20) + 5 = 25
Quonx: 1d20 + 2 ⇒ (16) + 2 = 18
Enemies: 1d20 + 7 ⇒ (18) + 7 = 25

The purple enemy moves up and bites at Nako

Bite: 1d20 + 5 ⇒ (3) + 5 = 8Damage: 1d6 + 1 ⇒ (1) + 1 = 2

The yellow enemy moves up and bites at Gazigaz

Bite: 1d20 + 5 ⇒ (10) + 5 = 15Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Yellow manages to sink its teeth into Gazigaz's leg.

Combat Round 1 - Bold May Act

Enemies
Nako
Dakoyo
Quonx
Gazigaz -2


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Ewww, what are those things?" Quonx says as she levels her rifle and attempts to shoot one of the purple shadow bugs.

Quonx vs EAC: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d8 ⇒ 3


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Quonx shoots and hits the purple shadow creature.

Combat Round 1 - Bold May Act

Enemies (Purple -3)
Nako
Dakoyo
Quonx
Gazigaz -2


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako swings her doshko at the yellow crawler going all over her friend.

Doshko vs. EAC: 1d20 + 7 ⇒ (7) + 7 = 14
Fire: 1d8 + 4 ⇒ (8) + 4 = 12


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz yells after the teeth puncture his skin, he reaches for the baton and takes a swing at the opponent. You can notice Gazigaz moving faster and with more vigor now.

Move action: draw tactical baton
Move action(hyper): Get'em at yellow monstrosity biteing friendly furball
Standard action: attacking with baton
"Get this thing off me, blast it to pieces!"

Attack vs KAC, get'em: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
Damage, bludgeoning: 1d4 ⇒ 3

His baton connects with the beast and you can hear a loud thump


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Nako takes 1 swing at Yellow it is falls to the floor, the corpse dissipates into ribbons of shadowy smoke.

Switching your attack to Purple Gazigaz

Gazigaz bashes the Purple creature out of existence.

Combat Round 1 - Bold May Act

Enemies
Nako
Dakoyo
Quonx
Gazigaz -2


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Dakoyo flings a piece of debris at the pink shadow creature

Telekinetic Projectile: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 ⇒ 5

It strikes, making a slapping sound.

Blue attacks Gazigaz

Bite: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Red makes a bite at Quonx

Bite: 1d20 + 5 ⇒ (17) + 5 = 22 Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Botting Dakoyo again

Telekinetic Projectile Vs Pink: 1d20 + 2 ⇒ (3) + 2 = 5 Damage: 1d6 ⇒ 5

Combat Round 1 - Bold May Act

Enemies (Pink -5)
Nako -4
Dakoyo
Quonx
Gazigaz -2


M

Quonx draws her knife with her lower arm and stabs at Red.

"Argh! Get back."

Attack vs AC: 1d20 + 1 ⇒ (4) + 1 = 5
Damage, Slashing: 1d4 ⇒ 3


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

[ooc]"Red makes a bite at Quonx"
Nako -4
(Seeing where the minis are, I think the attack was on Nako not Quonx)[/occ]

Hurt by the little red critter, Nako swings at it--
Doshko vs. EAC: 1d20 + 7 ⇒ (7) + 7 = 14
Fire: 1d8 + 4 ⇒ (3) + 4 = 7
--and if she takes it down, she will step forward.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz speaks at the enemy biting him:

"Hit it in the head!"

Get'em

Attack vs KAC, get'em: 1d20 + 3 + 1 ⇒ (17) + 3 + 1 = 21
Damage: 1d4 ⇒ 1


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Combat Round 3 - Bold May Act

Nako takes out Red with her Doshko.

Gazigaz hits Blue taking a small sliver off it.

Two more enemies pop into existence at the other end of the room.

Pink moves up to Nako and makes a bite.

Bite: 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Blue makes another bite at Gazigaz.

Bite: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Enemies (Blue -1, Pink -5)
Nako -11
Dakoyo
Quonx
Gazigaz -9


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz screams angrily at another wound and takes a wild swing at the enemy

"Focus on this one! Hit it! Hit it!"

Get'em on blue

Attack vs KAC, get'em: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d4 ⇒ 2B


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Gazigaz hits the blue shadow creeper doing more damage.

Combat Round 3 - Bold May Act

Enemies (Blue -3, Pink -5)
Nako -11
Dakoyo
Quonx
Gazigaz -9


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

• 1 • Nako took a crit':
Bite: 1d20 + 5 ⇒ (20) + 5 = 25
So she takes extra of Damage (another roll of a d6+1)
• 2 • One thing that might have been left out, but I thought it might be because of some ability, so, just in case it is not: since they are Tiny, they provoke when they enter our space from the adjacent square, like Pink. Thus an AoO before their attack

______________________________________

As Nako is bitten really hard on the tip of her cute nose, she YELPS!
And then swings her doshko--
Doshko vs. EAC: 1d20 + 7 ⇒ (9) + 7 = 16
--ready to move forward if it dies.

in case of AoO before:
Nako swings her doskho as the critter clmbs up on her.
Doshko vs. EAC: 1d20 + 7 ⇒ (8) + 7 = 15
Fire: 1d8 + 4 ⇒ (5) + 4 = 9
If it does not die she acts like above.
If it dies she attacks green with the above.


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Darn it. Yes Nako, you are right. And you kill it before it attacks you so no crit and get 7 HP back.

Nako swings and takes out Green with 1 hit.

Gazigaz should have had an AoO on Green also, provided he had a melee weapon out at the time. Take it if you qualify Gazigaz.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

As she thinks of what might have happened, sweat trickles down Nako's spine, despite the cool air in her suit.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Yeah I had melee weapon.
Attack vs KAC: 1d20 + 3 ⇒ (3) + 3 = 6
Damage, b: 1d4 ⇒ 2


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx moves up to the door and fires at purple.

Attack vs EAC: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d8 ⇒ 3


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Dakoyo uses telekinetic projectile again. This time at Blue

TP: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d6 ⇒ 6

Quonx hits Purple and does a nice amount of damage.

One more enemy pop into existence at the end of the room.

Combat Round 4 - Bold May Act

Enemies (Blue -3, Purple -3)
Nako -4
Dakoyo
Quonx
Gazigaz -9


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako moves through the dark room, her armor's flashlight illuminating some space around her, but the light being strangely eaten up after some feet.
She nonetheless sees the blue creepy crawler, and swings at it.
Doshko vs. EAC: 1d20 + 7 ⇒ (10) + 7 = 17
Fire: 1d8 + 4 ⇒ (2) + 4 = 6


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Nako takes Blue out with her Doshko, slicing its shadowy form in half.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Where do these things come from? And why does the AI not do anything against them?"


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The four black stone spheres around the room seem to suck in light, even that from your flashlights.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Kill it faster!"

get'em

After that he takes a swing at closest enemy
attack vs kac, get'em: 1d20 + 3 + 1 ⇒ (9) + 3 + 1 = 13
damage: 1d4 ⇒ 1


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Gazigaz swings at Yellow, wounding it, but not dissipating it just yet.

Combat Round 4 - Bold May Act

Enemies (Purple -3, Yellow -1)
Nako -4
Dakoyo
Quonx
Gazigaz -9


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"These are not Nufriends! Why do they keep coming back?"
Attacks Purple

Quonx vs. EAC: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 ⇒ 1

Critical: 1d8 ⇒ 1
Burn: 1d6 ⇒ 6


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Players. I am in a dilemma. Dakoyo is the one most equipped to stop them respawning, but I am botting. Should I go ahead and do that?


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

[ooc]Ok, I'm back, but I'm not quite what to do? :P{/ooc]

Dakoyo feels his heart beating faster and faster. Where are these creatures coming from? Deciding to put off further attacks, since he isn't very effective either, he takes a moment to study the creatures and the unnatural darkness.

mysticism: 1d20 + 12 ⇒ (7) + 12 = 19


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Dakoyo studies the darkness and feels that the four dark orbs are causing it. Using mystical knowledge he manages to deactivate the one he is right beside.

Quonx takes out purple with a hard strike and some fire.

Two more shadow creepers spawn.

Yellow moves up and into Gazigaz space Gazigaz AoO if you want to take it

Bite: 1d20 + 5 ⇒ (7) + 5 = 12 Damage: 1d6 + 1 ⇒ (5) + 1 = 6

Pink Moves up to Nako and attacks Provoking if you want to take it Nako

Bite: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The remaining enemies begin moving toward Dakoyo.

Combat Round 5 - Bold May Act

Enemies (Yellow -1)
Nako -4
Dakoyo
Quonx
Gazigaz -9


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo stands on the spot, momentarily stunned. He had started pulling apart the strands of darkness almost at random and that the orb disappeared caught him by surprise. "I don't know if this would do anything, but I'm going to keep doing it!"

He quickly runs over to another orb, skirting around one of those new spawns, and starts pulling it apart as well.

mysticism: 1d20 + 12 ⇒ (15) + 12 = 27


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Dakoyo takes down a second orb.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Quonx moves forward, aims at the red shadow bug and fires.

Quonx vs. EAC: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 ⇒ 6

"Go Dakoyo Go!"


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Quonx blasts red. It dissolves into shadowy tendrils.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako swings at the pink critter moving up to her--
AoO Doshko vs. EAC: 1d20 + 7 ⇒ (9) + 7 = 16
Fire: 1d8 + 4 ⇒ (5) + 4 = 9
--and then keeps on swinging, either at pink, or at neighboring yellow if pink returns to its orb-y darkness!
1st Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Fire: 1d8 + 4 ⇒ (3) + 4 = 7
2nd Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
Fire: 1d8 + 4 ⇒ (6) + 4 = 10


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Nako takes out Pink as it approaches then Yellow after it bites at Gazigaz.

Combat Round 5 - Bold May Act

Enemies
Nako -4
Dakoyo
Quonx
Gazigaz -9


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz takes aim at the remaining enemy and takes a shot saying:

"Aim at its body!"

Attack vs EAC, get'em: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
Damage E: 1d6 ⇒ 4

The electric bolt finds its target, hitting the creature in the torso.


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Gazigaz hits green with a shot and it winces in pain. However it does not slow it down much as it continues to head for Dakoyo.

It moves toward him in its little legs and jump at him, teeth bared. Dakoyo gets an AoO

Bite: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Two more enemies pop into existence also.

Combat Round 5 - Bold May Act

Enemies
Nako -4
Dakoyo -5
Quonx
Gazigaz -9


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

"Ah!" Dakoyo swings his staff at the approaching creature with all his might.
AoO: battle staff: 1d20 + 1 ⇒ (18) + 1 = 19 dmg: 1d4 ⇒ 1

That failed to stop the creature, however. "Ouch! Get away, get away!" He collects himself sufficiently to look at the next dark orb. Taking a deep breath, he ignores the attacking creature and runs to it, hoping to deactivate quickly as well.
likely provoke AoO

mysticism: 1d20 + 12 ⇒ (1) + 12 = 13


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Dakoyo makes a run for the orb, the shadow creature biting at him as he goes.

Bite: 1d20 + 5 ⇒ (4) + 5 = 9 Damage: 1d6 + 1 ⇒ (4) + 1 = 5

The jaws snap at air.

Dakoyo gets there, but cannot quite concentrate properly and cannot shut this one off just yet.

Combat Round 5 - Bold May Act

Enemies (Green -5)
Nako -4
Dakoyo -5
Quonx
Gazigaz -9


M

"Leave Dakoyo ALONE!!" Quonx says as she levels her rifle an fires at Green.

Quonx vs EAC: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d8 ⇒ 7


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako swings her doshko at the green critter.
"This is nice training, they are endless!"
Doshko vs. EAC: 1d20 + 7 ⇒ (10) + 7 = 17
Fire: 1d8 + 4 ⇒ (5) + 4 = 9

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