GM Ietsuna's Skittershot (Inactive)

Game Master Ietsuna

Maps


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Botting Quonx

Quonx shoots at the zombie.

Quonx vs EAC: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d8 ⇒ 3

Quonx shot hits a circuit board and it melts slightly.

Kenjaro lunges at Nako again.

slam: 1d20 + 8 ⇒ (4) + 8 = 12 Damage: 1d6 + 5 ⇒ (4) + 5 = 9

But misses

Combat Round 3 - Bold May Act

Gazigaz -17
Kenjaro -24
Quonx
Nako -8
Dakoyo


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"HA HA! You missed!"
Nako taunts the zombie, waving her hands around--
--before slashing away at it.
1st Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
1st Fire: 1d8 + 4 ⇒ (2) + 4 = 6
2nd Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (13) + 7 - 4 = 16
2nd Fire: 1d8 + 4 ⇒ (3) + 4 = 7


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Nako swings and misses with her first strike, but manages to just connect with the second.

Combat Round 3 - Bold May Act

Gazigaz -17
Kenjaro -31
Quonx
Nako -8
Dakoyo


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Whoever occupied this room earlier must have been a collector. Dakoyo telekinetically grabs another knick knack from the shelf, what looks like a replica of Castrovel with her moon which actually revolves around the planet, and flings it the undead. His aim is not much better with this though.

telekinetic projectile vs KAC: 1d20 + 2 ⇒ (8) + 2 = 10 dmg: 1d6 ⇒ 1


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Oh, oops." Quonx says with a shrug. "I can fix that."

She levels her rifle again and fires.
Quonx vs EAC: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 6


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz yells to Nako,
"Hey, you look healthier than before the battle!"

Healing Nako 8 Sp

Shoot vs each: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d6 ⇒ 4


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako's morale is boosted!
"Why... THANK YOU!"


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Dakoyo flings a projectile but it sails wide.

Quonx puts another laser shot on the button and zaps the zombie centre mass.

Gazigaz has less luck and zaps a computer monitor.

Another slam comes Nako's way.

Slam: 1d20 + 8 ⇒ (15) + 8 = 23 Damage: 1d6 + 5 ⇒ (2) + 5 = 7

Combat Round 4 - Bold May Act

Gazigaz -17
Kenjaro -37
Quonx
Nako -7
Dakoyo


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"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"No worries Gazigaz, I can fix that too!"

Quonx says as she shoots again.

Azimuth Pistol: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d8 ⇒ 8


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Even before the model of Castrovel has fallen unceremoniously onto the floor, Dakoyo has grabbed another knick-knack from the shelve. This one is a small little bust of elderly human. The label is largely rubbed off but one remaining word vaguely looks like Dreng. Dakoyo doesn't really care and flings it.

telekinetic projectile vs KAC: 1d20 + 2 ⇒ (17) + 2 = 19 dmg: 1d6 ⇒ 1


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You continue to pummel the cybernetic zombie, this time with a model of Castrovel. as Quonx shoots and hits some non-vital (I hope) electrical components.

Combat Round 4 - Bold May Act

Gazigaz -17
Kenjaro -38
Quonx
Nako -7
Dakoyo


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako is bashed, but retaliates by swinging her arms around and the doshko as well, a couple times.

1st Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
1st Fire: 1d8 + 4 ⇒ (6) + 4 = 10
2nd Doshko vs. EAC: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
2nd Fire: 1d8 + 4 ⇒ (2) + 4 = 6


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Nako's first swing hits and the zombie falls to the floor. It hits the floor and there is a blinding flash as the zombie self destructs.

Self Destruct: 1d6 + 3 ⇒ (2) + 3 = 5 Electrical. Nako please make a DC 12 Reflex save for half


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Reflex: 1d20 + 1 ⇒ (9) + 1 = 10

Nako stares at the exploding zombie, and takes the flash right in the face.
"Oh?! Interesting..."

Nako is ready to sit down and rest some.
10 minute break spending 1 RP for full SP, whenever time to do so


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Perhaps you aren’t really someone’s escaped pets after all. Then you are new passengers? You must be aboard the Emerald Empyrean to relax! That’s the only reason for anyone to be here! Unless… if you aren’t here to relax, then you are an impediment to the relaxation of my true passengers, and you must be eliminated!

The lights in the bridge turn red and the screens change from slowly spinning Trendsetters Excursions logos to standard flight info displays.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz takes 10-minute rest with Nako, he says:

"You need a healing serum? I could definitely need one."

In my gear 3 healing serums are listed, I am down 5 HP so I will drink one.

He injects a substance into his body.

Healing serum: 1d8 ⇒ 1

Healing 1 HP, oh well.

"That must have gone bad:("


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

I think only Gazigaz has taken HP damage? Save your healing serum for now. Dakoyo has healing touch which can only be used outside combat, and from sounds of it, he might not get much more chance to use it.

"Oh, oh, oh, poor Gazigaz. Come put that away. Let me help. Or rather let Ibra!" Dakoyo skitters over and lays his hands on his friend. It takes some mumbling and about 10 minutes, but eventually, all of Gazigaz's wounds close.

Heal for all 5 of your HP damage.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako rests, sitting on the exploded zombie.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Looking at all the damage to the console, caused mainly by her, Quonx shakes her head. "Dear oh dear. I may have to dismantle Nakos new training simulator to fix this."

Then looking at the group. "What happened to Nakonechkin, we just rescued him. If he is off getting another massage I'm gonna fit him with a shock collar."

Engineering check to see how much actual damage we did to the controls.Engineering: 1d20 + 12 ⇒ (19) + 12 = 31


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The damage to the controls was just me being flavourful. They are still fine.

The party takes some time to regather their composure before venturing on further.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Onward?! Gree?"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Gree! Let us turn off that artificial intelligence or even better befriend her! When she looks at my smile she can't stay hostile!"

Says Gazigaz, certain that artificial intelligence is simply a droid using mic and speakers.


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With this deck of the ship explored you advance down the stairs. Again there is a door to the fore and several doors and corridors that branch off to the port and starboard.

New map for this level up one slide 3.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"We go to this first door? Gree?"


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

"Gree Nako. After you." Says smiling Gazigaz


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This sparse chamber has functional steel walls that are slightly scratched and dented. A large airlock door leads starboard. A display panel next to the door flashes red.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako looks around, trying to see what might have scratched the walls.
The airlock is closed?
Perception: 1d20 ⇒ 2


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The scratches on the walls seem to have occurred some time ago. You suspect that they were caused by bags or something coming through. This seems to be the baggage storage area.

Yes, the airlock is closed.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Onward to the forward door? Gree?"


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Dakoyo moves over to listen through the airlock, hoping to get some hints of what is behind.

perception: 1d20 + 9 ⇒ (5) + 9 = 14


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz brushes his beard with fingers answering:

"Gree!"

Then he walks and stands next to Dakoyo putting on of his furry hands on his arms he says:

"Thank you for healing me! My fur never looked better, you are the skittermander that a lot could hope to call their nufriend!"

I completely forgot to thank you for the healing!


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Dakoyo does not hear anything behind the airlock.

Nako approaches the forward compartment and the door slides open.

Three sparse cots occupy the three niches in this room, each with a locker built into the wall at one end.

Two of the lockers hang open, a third is held closed by a digital lock.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako will look around the room--
Perception: 1d20 ⇒ 2
--bump into a cot--
2 in Perception
"MY TOE!!! OUCH!!!"
--and see if any one wants to tinker with that lock.


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Oh, I think I can get that open." Quonx bustles in and attempts to open the locker.

Engineering: 1d20 + 12 ⇒ (4) + 12 = 16


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Quonx fiddles with the lock, but cannot seem to make it open.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz walks next to the locker patting Nako on her shoulder: "Poor thing."

He stands above Quonx asking:

"Need some help? Maybe there is a combination scraped somewhere on the side of the locker? Or maybe there are fingerprints on the buttons that would allow you to guess the combination? Or..."

Here comes a whole set of half-useless advice on how to open the locker.


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako waves her doshko: "Bang, smash, crack? Gree?"


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

Assuming no penalty for failing, I think Quonx can keep trying until he succeeds, or effectively take 20?

"Come on, Quonx, I know you can do it! Ibra will help you." Dakoyo mumbles a silent prayer and smiles at Quonx encouragingly.

(No actual mechanical effect)


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"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

"Hold on, Hold on I got this." sticking her tongue out in a thoughtful expression and this time using her lower arms. "I used the computer arms not the lock picking arms, thats all"

Engineering: 1d20 + 12 ⇒ (18) + 12 = 30
Assuming I can try again.


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With a click the locker opens. Inside are An infrared sensors armor upgrade, a blasting fusion seal, and two batteries.


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"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

"Useless. No orange soda. No candy."


"Quonx" Female CG skittermander scholar mechanic 2 | HP 14/14 SP 2/12 | RP 4/4 | EAC 13; KAC 15 | Fort +3; Ref +5; Will +0 | Init: +2 | Perc: +5, SM: +0; low-light vision | Speed 30ft | Memory module 1/1 | Active conditions: None.

Grabbing the blasting Fusion Seal Quonx sits down and begins attaching it to her rifle. "This will be useful. Okay, this goes here, and this here. That goes there..." She mumbles to herself.

Engineering: 1d20 + 12 ⇒ (19) + 12 = 31

Of coarse if someone else wants it they can take it from me.


"Gazigaz" Male CG skittermander xenoseeker envoy 2 | HP 14/14 SP 12/12 | RP 2/5 | EAC 14; KAC 15 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +5, SM: +5; low-light vision | Speed 30ft | charge cloak 1/1 | Active conditions: None.

Gazigaz looks disappointed with the locker but takes one of the batteries as his battery is half-empty. After Quonx handle the seal Gazigaz says

"Nufriends lets go!"

And he begins walking cheerfuly down the corridor singing:

"Fluffy skittermander walks down the corridor..."

The tune is off, and the music sounds nothing that you've heard before. But Gazigaz seems to like it.


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Gazigaz looks around. These first four rooms have brass coloured numbers attached to the door. The doors are all locked.


"Dakoyo" Male NG skittermander priest mystic 2 | SP 14/14 HP 14/14 | RP 3/5 | EAC 13; KAC 14 | Fort +1; Ref +1; Will +7 | Init: +1 | Perc: +9, SM: +9; low-light vision | Speed 30ft | Healing Touch 1/1 | Spells: 1st 3/3 | Active conditions: None.

With slow and deliberate actions, Dakoyo moves to each door to examine them and listen through. "Shhhh..."

perception: 1d20 + 9 ⇒ (20) + 9 = 29


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Dakoyo moves to the first 4 rooms. Listening at each door he does not hear anything from inside.


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"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako goes down the corridor, turns left, and stops in front of the first door.
She kicks it open.
"Knock knock!"


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Nako Strength to kick door: 1d20 + 4 ⇒ (14) + 4 = 18

Nako busts the door down and inside are passenger's personal effects. There are clothes hanging on a rack and shoes off to one side. None of it looks to have much value. A small cloud of gas does waft down from a vent above though as Nako steps inside.

Nako, can I have a fort save please?


"Nako" Female NG skittermander spacefarer soldier 2 | HP 16/16 SP 14/18 | RP 3/5 | EAC 14; KAC 16 | Fort +4; Ref +1; Will +3 | Init: +5 | Perc: +0, SM: +0; low-light vision | Speed 35ft | Active conditions: None.

Nako looks up at the gas.

Fortitude: 1d20 + 4 ⇒ (3) + 4 = 7

She sniffs it: "Smells like... peaches?"


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Nako feels weakened as the gas washes over her.

This is sleeping gas, you are weakened, but not yet unconscious.

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