GM Hawthwile's Scions of the Sky Key Series (Inactive)

Game Master Hawthwile

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Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Bellowing in pain and rage, Banon lashes out at the red skinned beast again, his full weight behind the blade.

Falchion, Rage, Bless: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
Damage: 2d4 + 3 + 3 + 1 ⇒ (2, 4) + 3 + 3 + 1 = 13

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Muttering curses under his breath, Tere attempts to wriggle free of the snare. But the clever knots are too much for him.

Escape Artist check: 1d20 + 9 ⇒ (1) + 9 = 10

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Thanks for botting me. Use of a magic missile wand charge noted.

Jethro mutters a few quick words, accompanied by the appropriate esoteric gestures, and sends a cone of colors at the Blue krenshar.

Color Spray. DC 17 Will negates.


Witch's Winter Holiday

Banon cuts down his attacker with another mighty swing of his blade as Telka blesses the group from above. Tere struggles against his bonds as Jethro casts a spell...

Blue Will vs DC 17: 1d20 + 1 ⇒ (17) + 1 = 18

...but the remaining cat-creature just shakes its head, still upright and very much hostile.

Round 1, 2! Bold may act!
Jethro
Banon (-9)
Telka
Red (-24)
Blue (-4)

Thran
Tere (Grappled, 10 ft high)
Alaric
Shredder (110 ft off map, Frightened of Blue 1/??)

Area Effects:
- Trees are difficult terrain for everyone except Alaric
- Tere can escape from the trap via a CMB or Escape Artist check, cutting himself out with a light or one-handed slashing weapon, or if someone else cuts him out or attempts a Disable Device check over 2d4 rounds to lower him gently to the ground
- Shredder is frightened and must flee until he no longer perceives the source of his fear (until the cats are no longer visible in this instance)

What do you do?

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric draws his scimitar and attacks, shaking his head about the scardy-Dino.

+1 Scimitar, PA: 1d20 + 8 - 1 ⇒ (13) + 8 - 1 = 20 Magic Slashing, PA: 1d6 + 5 + 2 ⇒ (6) + 5 + 2 = 13


Witch's Winter Holiday

Alaric cuts down the other krenshar with a single blow. As the laugh-like screeches cease, the jungle falls silent once more - save for Tere's muttered curses as he dangles upside down in the air.

Out of Combat! Damage Report:
Banon -9

As Shredder sheepishly returns, the Pathfinders consider their comrade's predicament and how best to get him back to the ground.

Tere can escape from the trap via a CMB or Escape Artist check, cutting himself out with a light or one-handed slashing weapon, or if someone else cuts him out or attempts a Disable Device check over 2d4 rounds to lower him gently to the ground.

What do you do?

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Telka flies over to Tere, drops his pack and shield and holds out a hand. Hold on to me and we can try cutting the rope to get you down at least.

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Unless those things had hands, something else set this snare. Keep alert--I can get myself free."

GM H, how hard would it be to slip free while still holding onto the rope so Tere doesn't fall?


Witch's Winter Holiday

Sounds like an Escape Artist or attack roll/damage with slashing weapon to free himself and an Acrobatics check to not fall on his head.

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Thran makes his way back to the rest of the party

"I don't know what came over me...."

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

"Terror." Banon suggests. "Happens to everyone, sometime."

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Alaric walks up to where Tere is, and slashes at the ropes with his scimitar. "Be ready... roll with the fall."
+1 scimitar, PA: 1d20 + 8 - 1 ⇒ (15) + 8 - 1 = 22 slashing: 1d6 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Once Tere is out, he yells out, "Shredder! Where are you, you dumb dinosaur? Get back here!"

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Acrobatics check: 1d20 + 11 ⇒ (14) + 11 = 25

Tere lands easily, taking the impact without injury.


Witch's Winter Holiday

Tere gracefully returns to the ground, helped by Telka and Alaric. As they wait, Thran and Jethro notice that the weapons on two of the statues look to be detachable and are radiating magical auras. Closer examination reveals one to be a +1 longspear, while the other is a hammer of lightning (functionally a javelin of lightning).

With both Shredder and Tere back and ready to travel, the Pathfinders cross the bridge and head into what looks to be a large ancient city, the ruined remains being reclaimed by the jungle. Remnants of statues stand faceless amidst the trees, their bases covered with bone and feather fetishes. Alaric spots a fresco decorating a leaning wall, the faded pictures of dwarves covered with a much simpler painting of a ferocious golden dragon with wings outspread. Banon and Tere spot several sprung noose-traps and a partially-dug pit, but no hazards (completely) block the trail the Pathfinders follow. Telka's spell dissipates and he descends slowly to the ground, but not before spotting several small reptilian creatures through the underbrush a few hundred yards away.

The trail ends at what remains of the ruins' heart, a structure that may have once been a shrine. Demolished walls encircle an ancient dais, atop which a shattered anvil-shaped altar lies defaced with dried blood, chalk markings, and other detritus. The bones of dozens of humanoid creatures are scattered about the building, along with the larger skeletal remains of what may be wyverns or drakes that are marred with deep claw marks. Behind the altar, a large stairwell stained with the blood of countless creatures descends into some dark vault below. A trio of kobolds stand guard around the altar, singing and chanting, while several miners stand in the stairwell with their wrists bound and their faces painted in red and white patterns, a single yellow wing decorating their forehead.

Knowledge (religion) DC 12 or Sense Motive DC 15:
It looks like the kobolds are preparing their captives to be sacrificed, though there are no markings or rituals associated with any known deities.

Getting within 10 ft of the building will require a Stealth check to not be spotted - beyond this, the kobolds' focus on their ritual allows the Pathfinders to move without notice. Spellcasting or other loud sounds will still likely catch their attention. Tokens have been placed off the map - go ahead and place as desired.

What do you do?

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Sense Motive: 1d20 + 2 ⇒ (14) + 2 = 16

"No good intentions there. We gonna rush in and stop 'em, right?"

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Knowledge (Religion): 1d20 + 9 ⇒ (14) + 9 = 23

"Those kobolds are going to sacrifice the miners. We'd best stop them right quick!

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

" ...this is a nice spear..I'll think I'll hold on to it for a bit"

------------------------------------

"No time like the present. If not us, then who? If not now, then when? Let's do this thing!"

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Telka will cast magic circle versus evil on the way across

Yes, we must help the miners, we cannot let them be killed like this says Telka, already moving towards the altar.

Telka doesnt stelth. How much time has passed since the encounter with the krenshars?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

"Let me move closer before the rest of you attack. I can be quiet if necessary."

Stealth check: 1d20 + 12 ⇒ (13) + 12 = 25

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

"Agreed. I'll go dino, and me and Shredder can rush them!" says Alaric. If there is time, Alaric will cast greater magic fang on both Shredder and himself, and then go dino.


Witch's Winter Holiday

@Telka - it's been a bit over 10 minutes since the party left the bridge.

With over half the party plunging straight into battle, there's not enough time for Alaric to move away, cast his spells, and return - and if he casts them here, it could very easily alert the kobolds and ruin any chance Tere might have had at sneaking closer.

As Tere creeps along the wall to the south, Telka, Thran, and Banon move in from the east. The sound of clanking armor and snapping branches catch the kobolds' ears, and they quickly turn around and spot the Pathfinders approaching!

Initiative:
Alaric: 1d20 + 1 ⇒ (8) + 1 = 9
Banon: 1d20 + 2 ⇒ (9) + 2 = 11
Jethro: 1d20 + 7 ⇒ (5) + 7 = 12
Telka: 1d20 + 7 ⇒ (1) + 7 = 8
Tere: 1d20 + 4 ⇒ (12) + 4 = 16
Thran: 1d20 + 2 ⇒ (5) + 2 = 7

Red: 1d20 + 4 ⇒ (12) + 4 = 16
Blue, Yellow: 1d20 + 3 ⇒ (6) + 3 = 9

Rolloff!
Tere: 1d20 ⇒ 11
Red: 1d20 ⇒ 9

Round 1! Bold may act!
Tere
Red
Jethro
Banon
Blue
Yellow

Alaric
Shredder
Telka
Thran

Area Effects
- Magic circle against evil within 10 ft of Telka

What do you do?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere heads for the gap in the wall, and once he gets a clear line of sight looses an arrow at the blue kobold.

Arrow to blue kobold: 1d20 + 9 ⇒ (7) + 9 = 16
Damage, if applicable, incl. sneak attack: 1d8 + 2 + 2d6 ⇒ (6) + 2 + (5, 4) = 17


Witch's Winter Holiday

The kobold doesn't see Tere until it falls over with an arrow between the eyes. Its companion starts shrieking, pausing only to drink the contents of a bottle before resuming its cries and drawing its rapier as it moves behind the altar, closer to its remaining companion.

Draconic:
"Help! Invaders attacking our home! Defend the lair!"

Round 1! Bold may act!
Tere
Red
Jethro
Banon

Blue (-17)
Yellow

Alaric
Shredder
Telka
Thran

Area Effects:
- Magic circle against evil within 10 ft of Telka

What do you do?

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Banon rushes in on the kobold in red, falchion in hand, but navigates around the bloody altar.

Double move.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro zaps the Yellow kobold with his wand of magic missile and then steps to the side.

magic missile: 1d4 + 1 ⇒ (3) + 1 = 4


Witch's Winter Holiday

As Jethro's spell slams into the kobold, its squeaky shrieks fill the air as well. It raises its crossbow and takes aim at the elf who cut down its companion...

Crossbow, PBS: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Piercing damage, PBS: 1d6 + 1 ⇒ (5) + 1 = 6

...but the bolt strikes the wall behind Tere. Yipping in fear, the kobold quickly reloads the weapon.

Round 1! Bold may act!
Tere
Red
Jethro
Banon
Blue (-17)
Yellow (-4)

Alaric
Shredder
Telka
Thran

Area Effects:
- Magic circle against evil within 10 ft of Telka

What do you do?

The Concordance

Male NG Human (Bonuwat Mwangi) Druid 7 | HP: 59/59 | AC:21 (12 tch, 19 Fl) | CMB: +9 CMD: 21 | F: +8, R: +5, W: +9 (+4 vs fey and plant-targeted effects) | Init: +1 | Perc: +11 SM: +3 | Speed 30 | Wildshape 3/3 | Shirt Reroll: 1/1, Coin 1/1 | Active conditions: GMF 14h, Longstrider 14h

Failing spells, was he able to go Dino?

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Get THeeeeemmmm!!!!"

Thran inspires his companions before moving forward and making sure a charging dino or 2 won't run into him as the'll move to engage the enemy.

Standard to inspire, move to move


Witch's Winter Holiday

@Alaric - that certainly brings up interesting questions, like “how loud is it for a man to become a dinosaur?” Given that wild shape is a supernatural ability (and how the Venture-Captain Osprey’s transformations are described in older scenarios), I’m going to say Alaric could have changed into dinosaur form without having alerted the kobolds.

Round 1! Bold may act!
Tere
Red
Jethro
Banon
Blue (-17)
Yellow (-4)

Alaric
Shredder
Telka

Thran

Area Effects:
- Magic circle against evil within 10 ft of Telka
- Inspire Courage +1

What do you do?

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Telka jogs forward, raises a hand and unleashes Desna's fury against two of the kobolds. An enormous sound, like the tolling of a terrible bell reverberates through the jungle.

Move and cast sound burst, hitting yellow and red. Both take 1d8 ⇒ 2 sonic damage and must make a DC18 fortitude save or be stunned for 1 round

The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Alaric growls to Shredder to attack as he leaps forward into combat.

He attacks red, hopefully finishing him off!

talon, PA, IC: 1d20 + 8 - 1 + 1 ⇒ (5) + 8 - 1 + 1 = 13 talon, PA, IC: 1d8 + 5 + 2 + 1 ⇒ (7) + 5 + 2 + 1 = 15


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder does the same, but attacks yellow!
talon PA, IC vs yellow: 1d20 + 9 - 1 + 1 ⇒ (10) + 9 - 1 + 1 = 19 S/P PA: 1d6 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9


Witch's Winter Holiday

The kobolds try to resist Telka's spell...

Red Fortitude vs DC 18: 1d20 + 4 ⇒ (6) + 4 = 10
Yellow Fortitude vs DC 18: 1d20 + 3 ⇒ (12) + 3 = 15

...but both are stunned as the trees shake from the burst of sound. Shredder and Alaric rush forward to take advantage of the aftermath, but only Shredder's claw finds its target as Alaric brushes against Banon and misses the stunned kobold. Shredder's target falls limp to the ground, and the remaining kobold sways in stunned silence.

The silence does not last, though. With a series of yipping warcries, more kobolds burst through the jungle! Three surround Jethro...

Cyan Spear vs AC 14: 1d20 + 1 ⇒ (16) + 1 = 17
Piercing damage: 1d6 - 1 ⇒ (4) - 1 = 3

Orange Spear vs AC 14: 1d20 + 1 ⇒ (13) + 1 = 14
Piercing damage: 1d6 - 1 ⇒ (1) - 1 = 0

Grey Spear vs AC 14: 1d20 + 1 ⇒ (6) + 1 = 7
Piercing damage: 1d6 - 1 ⇒ (4) - 1 = 3

...while the other two head towards Tere...

Green Rapier, Combat Expertise vs AC 20: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23
Piercing damage: 1d4 + 2 ⇒ (3) + 2 = 5

Purple Spear vs AC 20: 1d20 + 1 ⇒ (10) + 1 = 11
Piercing damage: 1d6 - 1 ⇒ (5) - 1 = 4

...and both Jethro and Tere cry out in pain as the kobolds poke them with very pointy weapons! Their cries are answered by triumphant yelling from the stairwell, where several of the miners have managed to unbind their hands and are working to free their comrades.

Jethro, if you had a melee weapon in hand (which wasn't included in a post, but would not be unreasonable to be assumed), you can take an AoO against Cyan.

Round 2! Bold may act!
Tere (-5)
Red (-2, Stunned)
Jethro (-4 (1 nonlethal))
Banon
Blue (-18)
Yellow (-15)

Alaric
Shredder
Telka
Thran

Area Effects:
- Magic circle against evil within 10 ft of Telka
- Inspire Courage +1
- Miners can be rallied to participate in combat with a Diplomacy or Intimidate check each round as a full-round action

What do you do?

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

"Sunuva..." Banon growls, turning towards the entrance. Leaving the dinos to shred the last kobold, he rushes across the room to bring the heavy blade down on the nearest new threat.

Charging Raging Inspired Falchion on Cyan: 1d20 + 6 + 2 + 2 + 1 ⇒ (6) + 6 + 2 + 2 + 1 = 17
Damage on Cyan: 2d4 + 3 + 3 + 1 ⇒ (4, 2) + 3 + 3 + 1 = 13

AC14 until his next turn.

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Alas, Jethro has not yet had the sense to even purchase spiked gauntlets (are those even core?) to be a flanking buddy, let alone make his own attacks.

Jethro steps back 5' and attempts to defensively cast color spray at Gray and Orange.

Concentration check DC 17: 1d20 + 7 ⇒ (19) + 7 = 26

DC 17 Will negates

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Seeing the group surrounded by kobolds Telka invokes a prayer to Desna, strengthening everyones resolve.

Casting prayer, +1 luck bonus to everyones attack, damages, skill and saving throws, -1 to the enemy.

He then scurries through the ruins to provide some help to their wizard and present an alternate target for the kobolds.

I am moving, provoking from blue and orange, assuming they can still act. I have marked my path.

The Concordance

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus) | HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3 | Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Dino-Alaric rips into red.

talon, PA, IC, Prayer: 1d20 + 8 - 1 + 1 + 1 ⇒ (6) + 8 - 1 + 1 + 1 = 15 talon, PA: 1d8 + 5 + 2 + 1 + 1 ⇒ (6) + 5 + 2 + 1 + 1 = 15
talon, PA, IC, Prayer: 1d20 + 8 - 1 + 1 + 1 ⇒ (16) + 8 - 1 + 1 + 1 = 25 talon, PA: 1d8 + 5 + 2 + 1 + 1 ⇒ (5) + 5 + 2 + 1 + 1 = 14
bite, PA, IC, Prayer: 1d20 + 8 - 1 + 1 + 1 ⇒ (7) + 8 - 1 + 1 + 1 = 16 bite, PA: 1d6 + 5 + 2 + 1 + 1 ⇒ (5) + 5 + 2 + 1 + 1 = 14
foreclaw, IC, PA, Prayer: 1d20 + 3 - 1 + 1 + 1 ⇒ (14) + 3 - 1 + 1 + 1 = 18 foreclaw, PA: 1d4 + 2 + 2 + 1 + 1 ⇒ (3) + 2 + 2 + 1 + 1 = 9


Male N deinonychus (medium animal) | HP: 51/51 | AC: 25 (14 tch, 121 Fl, Incorp 18) | CMB: +8 CMD: 22 | F: +9, R: +8 (evasion), W: +3 | Init: +3 | Perc: +5 (lowlight, scent) SM: +1 | Speed 60 | Active conditions: GMF, Mage Armor

Shredder moves to help his buddy Tere!
talon PA, Prayer, IC vs purple: 1d20 + 9 - 1 + 1 + 1 ⇒ (12) + 9 - 1 + 1 + 1 = 22 S/P PA, GMF: 1d6 + 1 + 2 + 1 ⇒ (5) + 1 + 2 + 1 = 9


Witch's Winter Holiday

Banon cuts down one of the kobolds threatening Jethro, while the wizard tries to assault the minds of the two that remain...

Orange Will vs DC 17: 1d20 - 1 ⇒ (17) - 1 = 16
Grey Will vs DC 17: 1d20 - 1 ⇒ (17) - 1 = 16

...and they both fall to the ground unconscious.

GM Screen:
2d4 ⇒ (1, 1) = 2
1d4 ⇒ 3

Telka, you can redo your movement if desired since everyone in that area is currently unconscious.

Alaric bites and claws at the first kobold, but it is no longer stunned and dodges all but one attack. Shredder races over to Tere and claws at one of his attackers, cutting them down to the ground.

Round 2! Bold may act!
Tere (-5)
Red (-16)
Jethro (-4 (1 nonlethal))
Banon
Blue (-18)
Yellow (-15)

Alaric
Shredder
Telka (Move action only)
Thran
Cyan (-13)
Orange (Unconscious 1/??)
Grey (Unconscious 1/??)
Purple (-9)

Green

Area Effects:
- Magic circle against evil within 10 ft of Telka
- Inspire Courage +1
- Miners can be rallied to participate in combat with a Diplomacy or Intimidate check each round as a full-round action
- Prayer 1/5

What do you do?

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere rounds on the one that cut him, dropping his bow, drawing his sword, and striking at it. In the confusion his blade glances off the creature's armor, though.

Curve blade attack, incl. prayer and inspire: 1d20 + 9 + 1 + 1 ⇒ (3) + 9 + 1 + 1 = 14

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

Gripping his newly acquired spear Thran advances on one of the last standing enemies before using it to stab at his target from what he hopes is a relative save distance.

To hit AC red: 1d20 + 8 + 1 + 1 ⇒ (12) + 8 + 1 + 1 = 22
Damage if hit: 1d8 + 7 + 1 + 1 ⇒ (5) + 7 + 1 + 1 = 14

"Stay strong my comrades!"

Move to move, standard to attack - including inspire+prayer, free to sustain inspire courage

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

In which case Telka would jog over to provide Alarci with a flank


Witch's Winter Holiday

GM Screen:
1d4 + 2 ⇒ (1) + 2 = 3

Thran's spear pierces the kobold's side, and the creature wobbles unsteadily. As it steps around Alaric, a high-pitched cackle fills the air and a collection of four kobolds standing close together and holding wooden staves (each staff topped with two crudely-carved reptilian heads) step out of the jungle. They all point at Telka, and a dull grey ray shoots from somewhere in their midst...

Ranged touch, Combat Expertise vs AC 11: 1d20 + 6 - 1 ⇒ (15) + 6 - 1 = 20
Strength penalty: 1d6 + 3 ⇒ (2) + 3 = 5
Telka Fortitude, Hardy, Protection from Evil, Prayer: 1d20 + 7 + 2 + 1 + 1 ⇒ (3) + 7 + 2 + 1 + 1 = 14

...striking Telka squarely in the chest and draining the strength from his limbs.

Alright, I would like the opinions of our resident Venture Agents and experienced GMs. Telka's Strength is now 3, meaning his maximum load is 30 lbs. Given that his full-plate alone is 50 lbs, his handy haversack is 5 lbs, and his heavy wooden shield is 10 lbs, he is technically past what he could lift off the ground (60 lbs). However, he is a dwarf and thus has the following racial trait:

Slow and Steady wrote:
Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Is Telka stuck to the ground unable to move from the weight of his gear, or can he ignore the penalty for carrying more than his maximum load? Let's take this to the discussion thread - I would love to hear your input.

The first kobold screams in terror as the ray flies past, and with the sound come a gout of flames that strike Alaric...

Fire damage: 4d6 ⇒ (4, 1, 6, 3) = 14
Alaric Reflex, Protection from Evil: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

...but the dinosaur-druid bends away from the worst of the blast. With a faint, smokey squeek, the kobold falls to the ground in a growing puddle of his own blood. Tere's opponent ducks suddenly and lashes with its tail at the ground. A spray of dust and sand flies towards Shredder...

Dirty Trick, CE vs CMD 17: 1d20 + 5 - 1 ⇒ (13) + 5 - 1 = 17

...and poor Shredder gets some in his eyes. Yipping gleefully, the kobold steps along the wall and beckons tauntingly for Tere to follow her. From the stairwell, the miners watch in fear.

Shredder will need to take a move action to remove the blindness. I would assume this does not require a Handle Animal check. (What trick would you even use, and what animal would willingly sit still with grit in their eyes?)

Stabilization Checks:
Blue vs DC 16: 1d20 + 1 ⇒ (17) + 1 = 18
Yellow vs DC 13: 1d20 + 1 ⇒ (12) + 1 = 13
Cyan vs DC 18: 1d20 + 0 ⇒ (19) + 0 = 19
Purple vs DC 14: 1d20 + 0 ⇒ (10) + 0 = 10

Round 3! Bold may act!
Red (-31)
Tere (-5)
Jethro (-4 (1 nonlethal))
Banon
Blue (-18, Stable)
Yellow (-15, Stable)

Alaric (-7)
Shredder (Blinded 1/??)
Telka (-5 Strength 1/??)
Thran
Cyan (-13, Stable)
Orange (Unconscious 2/??)
Grey (Unconscious 2/??)
Purple (-10)

Green

Area Effects:
- Magic circle against evil within 10 ft of Telka
- Inspire Courage +1
- Miners can be rallied to assist in combat with a Diplomacy or Intimidate check each round as a full-round action
- Prayer 2/5

What do you do?

Grand Lodge

Male Half-orc Brb3/Rng1 HP51/51 AC18(16) TC12(10) FF16(14) CMD18(16) F+8(10) R+5 W+5(7) Init +2 Perc +7 Spd 40 Rage 10/11 Chronicles.

Seeing nothing else threatening the wizard, Banon keeps moving, turning the corner to find the kobold yipping at Tere. "Dang blasted lizard! You want a fight, I'LL GIVE YOU ONE!"

Intimidate to Demoralize, Size Bonus, Prayer: 1d20 + 6 + 4 + 1 ⇒ (4) + 6 + 4 + 1 = 15 Ta hell with that.
Intimidate to Demoralize Reroll: 1d20 + 6 + 4 + 5 + 1 ⇒ (15) + 6 + 4 + 5 + 1 = 31 Much better.

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Spellcraft: 1d20 + 6 ⇒ (3) + 6 = 9

Given it is a fortitude save and I have failed to identify what spell it is I would want to use my folio reroll on that.

Fortitude, stars: 1d20 + 7 + 2 + 1 + 1 + 5 ⇒ (18) + 7 + 2 + 1 + 1 + 5 = 34

That still leaves me overloaded but I would assume that overrides the dwarf racial as otherwise you have ridiculous situations with people pulling along the moon or something similarly silly

Grand Lodge

Male NG Dwarf Cleric 6 | HP: 46|46 | AC: 24 (11 Tch, 23 FF) +2 vs evil | CMB +3, CMD 14 | F:+8, R:+4, W:+12 +2 vs spells, sla's and poison, +2 vs charm and compulsion | Init: +7 Per: +18 +2 unusual stonework, SM: +17 | Speed 40 |
Resources:
Agile feet 9|9; Bit of Luck 8|9; Channel 1|2; Good Fortune 1|1 Reroll available
Buffs:
Ext Longstrider, Ext Delay Poison
Conditions:

Stuck where he is Telka simply draws a wand from his belt and actvates it.

I could do with a hand up here people when you have a moment

Activating bless

Dark Archive

M Male Neutral Human Wizard (Diviner) 3.0 | HP 26+13/26 | AC 10+4 T 10 FF 10 | CMB -1, CMD 9 | F +4, R +2, W +6 | Init +7 (always act in surprise round) | Perc +2 SM +2 | Speed 30' | Active Conditions: Mage Armor, False Life | Constant: | Arcane Bond 1/1 | GM Reroll 1/1 | Diviner's Fortune 8/8 |

Jethro hurries to the aid of Telka, aiming his wand at the new kobold threat.

Magic Missile at Black: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Half-Orc Bard 5 (hp; 15/38 | AC: 12 | T: 10 | FF: 12 | Fort: +3 | Ref: +5 | Will: +5 | Init: +2 | Perception: +3 | Darkvision 60ft.) Perform 14/19

"Fiiiiight!"

Keeping up his inspiring words Thran moves forward and stabs at one of the few enemies he still sees past Tere's shoulder

To hit AC red: 1d20 + 8 + 1 + 1 ⇒ (10) + 8 + 1 + 1 = 20 red get's cover
Damage if hit: 1d8 + 7 + 1 + 1 ⇒ (6) + 7 + 1 + 1 = 15

Liberty's Edge

Male Elf CORE Fighter/1 Rogue/4 Shadowdancer/3 HP 58/58 AC25|T 18|FF 19 CMD 26* Fort +7|Ref +14|Will +6*/+8* vs. enchantments Init +6* Perc +14/+16 vs. traps Low-light, darkvision|Sense Motive +9

Tere sidesteps out from the gap in the wall before trying again to cut down the green kobold. He still can't manage to land a blow on it, though, and he glares at the obstinate foe.

Curve blade attack, incl. prayer, bless, and inspire: 1d20 + 9 + 1 + 1 + 1 ⇒ (1) + 9 + 1 + 1 + 1 = 13


Witch's Winter Holiday

@Telka, that sounds fine to me. And for everyone's information, that's exactly how I want rerolls to be used for saving throws.

The kobold is visibly cowed by Banon's threat, but dodges Thran's spear and Tere's blade by tucking against the wall. Drained of his strength and weighed down by his armor, Telka blesses his companions (though the spell doesn't quite reach Banon). Jethro's spell slams into the collections of spellcasting kobolds, but it barely seems to phase them.

Thran:
The tokens next to Tere are purple and green. Do you want me to avoid having both red and green tokens on the field at the same time?

Botting Alaric and Shredder

Shredder paws the sand out of his eyes, then moves next to Tere to continue pursuing his prey. Alaric chases after the newest threat, quickly closing the distance and lashing out with a claw...

Talon, PA, IC, Prayer, Bless: 1d20 + 8 - 1 + 1 + 1 + 1 ⇒ (16) + 8 - 1 + 1 + 1 + 1 = 26
Slashing damage: 1d8 + 5 + 2 + 1 + 1 ⇒ (8) + 5 + 2 + 1 + 1 = 17
Mirror Image (1 = hit): 1d4 ⇒ 4

...but he only pops an illusionary image. The kobold laughs in his face, steps back, and unleashes a bolt of lightning from his staff...

Electric damage: 6d6 ⇒ (2, 3, 1, 6, 3, 6) = 21
Alaric Reflex, Prayer: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Telka Reflex, Hardy, Protection from Evil, Prayer: 1d20 + 3 + 2 + 1 + 1 ⇒ (5) + 3 + 2 + 1 + 1 = 12
Thran Reflex, Prayer: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

...and while Thran has enough time to avoid the worst of the blast, Alaric and Telka sizzle in the electricity (as does one of the unconscious kobolds on the floor, leaving behind nothing but a charred corpse). The other kobold yelps as the lightning blasts out part of the wall behind her before stepping away from Tere, pulling out a glowing orange bottle from her belt, and gulping down the contents. From behind Banon, two of the kobolds stir and cry out, rubbing their eyes as they slowly stand and try to find their weapons from the ground. The miners cry out in fright from the stairway as the lightning cracks overhead, the rocks and bones they had collected as if to throw at the kobolds falling from their hands.

Round 4! Bold may act!
Black (-5, 2 Images)
Red (-31)

Tere (-5)
Jethro (-4 (1 nonlethal))
Banon
Yellow (-15, Stable)
Alaric (-28)
Shredder
Telka
(-21, -5 Strength 2/??)
Thran (-10)
Cyan (-13, Stable)
Orange (Blinded 1/??)
Grey (Blinded 1/??)
Purple (-10)

Green (Demoralized 1/??)

Area Effects:
- Magic circle against evil within 10 ft of Telka
- Inspire Courage +1
- Miners can be rallied to assist in combat with a Diplomacy or Intimidate check each round as a full-round action
- Prayer 2/5
- Bless 1/10 (everyone except Banon)

What do you do?

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