Kaiju, Mogaru

Alaric Wildshaped!'s page

107 posts. Alias of Silbeg.


Race

| HP: 51/51| AC: 21 (12 tch, 19 Fl, Incorp 16) | CMB: +9 CMD: 21 | F: +7, R: +4, W: +8 (+4 vs fey or plants) | Init: +3 | Perc: +12 (low-light vision) SM: +3

Classes/Levels

| Speed 60| Active conditions: Wildshaped, GMF, Mage Armor

Gender

M Male NG Mwagi Human Druid 6 (Wildshaped into a Deinonychus)

About Alaric Wildshaped!

Alaric Ysande
Male human (Mwangi) druid 7
NG Medium humanoid (human)
Init +1; Senses low-light vision, scent; Perception +13
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Defense
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AC 14, touch 12, flat-footed 12 (+1 Dex, +1 dodge, +2 natural)
hp 59 (7d8+21)
Fort +8, Ref +5, Will +9; +4 vs. fey and plant-targeted effects
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Offense
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Speed 60 ft. (40 ft. in armor)
Melee +1 scimitar +11 (1d6+6/18-20) or
. . club +10 (1d6+5) or
. . cold iron scimitar +10 (1d6+5/18-20) or
. . touch attack +10 (As Spell) or
. . bite +11 (1d6+6), 2 talons +11 (1d8+6), 2 foreclawss +6 (1d4+3)
Ranged ranged touch attack +6 (As Spell) or
. . sling +6 (1d4+5)
Special Attacks pounce, wild shape 3/day
Druid Spells Prepared (CL 7th; concentration +10)
. . 4th—flame strike (DC 17)
. . 3rd—dominate animal (DC 16), greater magic fang (2)
. . 2nd—barkskin (2), bull's strength, resist energy
. . 1st—cure light wounds (2), endure elements, faerie fire, longstrider
. . 0 (at will)—create water, detect magic, read magic, stabilize
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Statistics
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Str 20, Dex 13, Con 14, Int 12, Wis 16, Cha 8
Base Atk +5; CMB +10; CMD 22
Feats Dodge, Eschew Materials, Natural Spell, Power Attack, Toughness
Traits deft dodger, natural negotiator
Skills Acrobatics -5 (-1 to jump), Climb +3, Diplomacy +9, Fly +1, Handle Animal +11, Heal +9, Knowledge (geography) +5, Knowledge (nature) +13, Linguistics +3, Perception +13, Ride +0, Spellcraft +7, Survival +15 (+17 to avoid becoming lost), Swim +3
Languages Ancient Osiriani, Azlanti, Common, Druidic, Osiriani, Polyglot, Sylvan
SQ nature bond (deinonychus named Shredder), nature sense, trackless step, wild empathy +7, woodland stride
Combat Gear cold iron sling bullets (50), lesser extend metamagic rod, pearl of power (1st level), potion of cure light wounds, potion of enlarge person, scroll of cure light wounds (x2), scroll of endure elements, scroll of greater magic fang, scroll of jump (x2), scroll of longstrider (x2), scroll of produce flame, scroll of remove blindness/deafness (x2), scroll of shillelagh, silver sling bullets (10), wand of cure light wounds (38 charges), wand of longstrider (34 charges), wand of mage armor (26 charges), wand of magic fang (50 charges), acid, alchemist's fire, healer's kit, holy water, oil (2); Other Gear +1 dragonhide breastplate, heavy wooden shield, +1 scimitar, club, cold iron scimitar, ranged touch attack, sling, touch attack, cloak of resistance +1, druid's vestment, headband of inspired wisdom +2, wayfinder[ISWG], backpack, bedroll, belt pouch, chalk (10), crowbar, fishhook (3), flint and steel, grappling hook, hammer, hemp rope (50 ft.), holly and mistletoe, masterwork tool, mug/tankard, piton (3), scroll case, scroll case, shovel, signal whistle, spell component pouch (2), sunrod, trail rations (4), waterskin, wooden holy symbol of Gozreh, 9,988 gp, 6 sp, 8 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Pounce (Ex) You can make a full attack as part of a charge.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +7 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (7 hours, 3/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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plans:
Save 15k for Wild armor

In dino form, he just attacks
[dice=talon, PA, GMF]1d20+11-2[/dice] [dice=talon, PA]1d8+6+4[/dice]
[dice=talon, PA, GMF]1d20+11-2[/dice] [dice=talon, PA]1d8+6+4[/dice]
[dice=bite, PA, GMF]1d20+11-2[/dice] [dice=bite, PA]1d6+6+4[/dice]
[dice=s, PA, GMF]1d20+6-2[/dice] [dice=foreclaws, PA]1d4+2+2+1[/dice]

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