[SFS] Dead Suns, Book 6: Empire of Bones (Inactive)

Game Master Nefreet

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GM GM GM ∞ | Slides | Chronicles

No piloting checks. Was waiting for a consensus but cargo bay sounds great! Currently on a work trip. Flying back tomorrow. Thought I'd have time to post today but likely won't be able to.


GM GM GM ∞ | Slides | Chronicles

Together you arrive at and enter the port cargo airlock. The Singularity's systems are without power, so you must either use your own batteries to power the doorlocks or cut your way through. As you breach the ship, you find eerie silence.

Breaking in to the cargo bay reveals a scene of utter carnage. The shadows dance away from your lights, and half a dozen lashunta heads lie in a heap amidst blood-splattered starship parts. Judging by the nearby discarded spiked armor, and piercings and tattoos on the heads, they appear to have belonged to the crew!

Perception, Search, DC 28:
Utilized as a makeshift cargo loader, you find a set of Spider Harness Power Armor lying near the assorted bulkhead materials. Its battery is drained.

If you examine the heads, Medicine, DC 15:
Each of them has taught skin, eyes rolled back in their heads, and screams frozen on their faces.

The captain, who you know as the "Jangly Man", does not appear to be amongst the dead.

Mysticism, Identify a Creature, DC 18:
You recognize why the shadows themselves fled from your light sources: there were perhaps half a dozen Oblivion Shades hiding in this room until your arrival.

A kind of incorporeal undead, an oblivion shade comes into existence when an evil being dies in the throes of utter nihilism. With that negativity burning in its heart, the miserable soul rises again as an oblivion shade.

Oblivion shades are animate expressions of entropy, able to disintegrate matter with a touch. Though their bodies melt away to nearly nothing, victims killed by oblivion shades often find their souls twisted, becoming oblivion shade spawn under the thrall of the original undead.

Most oblivion shades embrace devotion to the Devourer. Some function as soldiers of the Star-Eater’s cults, while others act as revered mystics and sages of the most faithful choirs. A few create their own sects by slaughtering innocents to create spawn. These “invisible choirs” are looked upon with fear and awe even by other cultists of the Devourer.

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym shudders.

"This place is cursed..."

Perception: 1d20 + 20 ⇒ (8) + 20 = 28.

Nevertheless, it doesn't stop him from searching the area, turning up a battered suit of power armour.

Perception, ID Creature: 1d20 + 20 ⇒ (14) + 20 = 34.

He then looks thoughtful.

"Those shadows were actually creatures - Spirits doomed to utter nihilism, bodiless essences that seek to spread their curse to others by disintegrating their flesh... We should keep an eye out for them."


GM GM GM ∞ | Slides | Chronicles
Thrym-Who-Speaks-With-Spirits wrote:
Perception, ID Creature: 1d20 + 20 ⇒ (14) + 20 = 34.

Psst... It was Mysticism ^_^

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Yep. I use Perception instead of Mysticism when ID'ing Undead :-P


GM GM GM ∞ | Slides | Chronicles

D'oh! Oh cool!


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

+15 Medicine & +23 Mysticism (+4 to Recall Knowledge) so Kush makes the DCs

Kush looks around the place, and at the heads.
"Very interesting!"
Showing to all how each of the heads has taught skin, eyes rolled back in their heads, and screams frozen on their faces, he adds:
"The captain, who we know as the "Jangly Man", does not appear to be amongst the dead..."
Kush points out the Oblivion Shades lurking about:
"THAT is why they did not use the escape pods. They do not need to flee..."

Kush tries to think as to whether his positive energy spells would harm these shadows, and what else might--
Mysticism ID Shadow: 1d20 + 23 ⇒ (16) + 23 = 39 (What will affect them ; What will not...)


GM GM GM ∞ | Slides | Chronicles

Kush & Thrym:
Between the two of you, you know everything about them, so HERE is the link to their statblock, and you can describe them in-character as you see fit.

Undead do not have any particular weakness to positive energy. Mystic Cure heals them the same as any other creature. Harm Undead is what you would need, but I believe the damage would still be halved because of their Incorporeal trait.

They are Unliving and have Undead Immunities, and are Incorporeal:

Incorporeal wrote:

An incorporeal creature doesn’t have a physical body. It is immune to all nonmagical kinetic attacks. All energy attacks and magical kinetic attacks deal half damage (50%) to it. An incorporeal creature takes full damage from other incorporeal creatures and effects, as well as from all force effects. Corporeal spells and effects that do not cause damage have only a 50% chance of affecting an incorporeal creature. An incorporeal creature is immune to critical hits.

Incorporeal creatures’ attacks always target their enemies’ Energy Armor Class. Incorporeal creatures cannot take any physical actions that would move or manipulate an opponent or its equipment, including combat maneuvers, nor are they subject to any such actions.

An incorporeal creature can enter or pass through solid objects but must remain adjacent to such an object’s exterior, and so it cannot pass through the center of an object whose space is larger than its own. It can sense the presence of creatures or objects within squares adjacent to its current location (see page 260), but enemies have total concealment (50% miss chance; see Concealment on page 253) from an incorporeal creature that is inside an object. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it has only cover (see Cover starting on page 253). An incorporeal creature cannot pass through a force effect. Incorporeal creatures pass through and operate in vacuum, water, and zero gravity as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. They have no weight and do not set off traps that are triggered only by weight.

Incorporeal creatures move silently and cannot be heard with Perception checks unless they wish to be. Any sense (including blindsense or blindsight) based on scent, sound, or touch is ineffective at perceiving incorporeal creatures. These creatures have an innate sense of direction and can move at full speed even when they cannot see.

They no longer appear to be in the room. They must have used their Void Leap ability to regroup elsewhere.


f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

Medicine: 1d20 + 13 ⇒ (2) + 13 = 15
Mysticism: 1d20 + 20 ⇒ (17) + 20 = 37

- The Midnight Lord is the only rightful lord for any shadow! We are angry. We need to say... feel free to read spoilers!


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

“keep your intervals wide, your eyes peeled, and your asses covered. We are boarding a ship of hostile lunatics and I estimate thirty percent of the crew will be to stubborn to die from the starship combat.”


GM GM GM ∞ | Slides | Chronicles

Exploring the rest of this level reveals no further threats or equipment. A circular hover lift can be powered to lift you up to the next level. The lower bridge contains another three Lashunta heads, frozen in the same horrific manner.


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush stops in his tracks when RDS2 gives conflicting orders.
Kush wonders how to spread his cheeks to “keep your intervals wide" and at the same time conserve "your asses covered"?

Kush helps explain about the shades...

"This is interesting, to see how people beyond the clouds chop off their own heads."


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

perception : 1d20 + 9 ⇒ (2) + 9 = 11

Botamo doesn't seem to notice anything other than the heads and the shadows that seemed to flee....

Mysticism : 1d20 + 14 ⇒ (11) + 14 = 25

"By golly those are Ancestors! Well probably not ours, but someones furshoor! Musta' fell to the shade of oblivion by the looks of them. We should be on our guard and ready for them. I wonder if those blasted cultists are in league with them?" he says as he activates his solar weapon and makes his way to the lift.


GM GM GM ∞ | Slides | Chronicles

Captain Botamo leads the crew up the hover lift. It's crowded, but nothing ambushes you. The moment the doors open, Botamo jumps out into the hallway, ready for combat...

Perceptions!:
vs 31 and 26
Botamo: 1d20 + 9 ⇒ (10) + 9 = 19
Kush: 1d20 + 19 ⇒ (16) + 19 = 35
RD-S2: 1d20 + 15 ⇒ (11) + 15 = 26
Shandi: 1d20 + 17 ⇒ (4) + 17 = 21 Trap Spotter +3
Thrym: 1d20 + 20 ⇒ (8) + 20 = 28

...and there are indeed threats!

RD-S2 and Thrym point out the tell-tale moving shadows all throughout the corridor. At first, you think there are only 4...

Super Secret GM Rolls:

vs DC: 1d20 + 21 ⇒ (18) + 21 = 39
Botamo#1: 1d20 + 1 ⇒ (14) + 1 = 15
Botamo#2: 1d20 + 1 ⇒ (4) + 1 = 5
Kush#1: 1d20 + 10 ⇒ (20) + 10 = 30
Kush#2: 1d20 + 10 ⇒ (5) + 10 = 15
RD-S2#1: 1d20 + 2 ⇒ (6) + 2 = 8
RD-S2#1: 1d20 + 2 ⇒ (12) + 2 = 14
Shandi#1: 1d20 + 4 ⇒ (19) + 4 = 23
Shandi#2: 1d20 + 4 ⇒ (15) + 4 = 19
Thrym#1: 1d20 + 14 ⇒ (7) + 14 = 21
Thrym#2: 1d20 + 14 ⇒ (17) + 14 = 31

...But then Kush points out that there is a bigger Shade hiding down the hall in the Power Core, near the lifeless body of the Jangly Man!

Initiative!:

Botamo: 1d20 + 1 ⇒ (7) + 1 = 8
Kush: 1d20 + 4 ⇒ (4) + 4 = 8
RD-S2: 1d20 + 9 ⇒ (19) + 9 = 28
Shandi: 1d20 + 9 ⇒ (6) + 9 = 15
Thrym: 1d20 + 15 ⇒ (7) + 15 = 22

??? #1: 1d20 + 8 ⇒ (13) + 8 = 21
??? #2: 1d20 + 5 ⇒ (6) + 5 = 11

ROUND 1
BOLD MAY ACT!!
------------------------------
RD-S2 ()
Thrym ()
Blue Shade ()
Green Shade ()
Orange Shade ()
Purple Shade ()
Yellow Shade ()
Shandi ()
??? ()
Kush ()
Botamo ()

There is no power in this corridor. The doors are only open a few inches - enough to not cause a shade any problems (but requiring a move action for you to pull open).


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CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 grabs a wire from their side and jams it into their energy shield while drawing their rifle
spending 1 RP to activate the shield again

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Unable to see anything, Thrym delays.


GM GM GM ∞ | Slides | Chronicles

The larger shade ominously emerges from the bulkhead, moves in clear view of Botamo, cracks a wry, purple-tinged smile, and then floats silently towards the Jangly Man's body. It then holds a single incorporeal claw up to the human's exposed neck.

"Для пожирателя."

Shadowtongue:
"For the Devourer."

Two of the other shades emerge from behind their doors and float towards Botamo, staying inside the floors for protection, and extend their claws!

Incorporeal Touch: 1d20 + 17 ⇒ (1) + 17 = 18
50% Concealment: 1d100 ⇒ 87
Acid Damage: 1d12 + 8 ⇒ (8) + 8 = 16

Incorporeal Touch: 1d20 + 17 ⇒ (6) + 17 = 23
50% Concealment: 1d100 ⇒ 85
Acid Damage: 1d12 + 8 ⇒ (11) + 8 = 19

ROUND 1
BOLD MAY ACT!!
------------------------------
RD-S2 (10 rds Energy Shield)
Blue Shade ()
Orange Shade (cover)
Purple Shade (cover)
Thrym ()
Shandi ()
Green Shade ()
Yellow Shade ()
??? ()
Kush ()
Botamo ()

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Well, they are in the floor, so I still can't see anything. Keep me in delay.


GM GM GM ∞ | Slides | Chronicles
Thrym-Who-Speaks-With-Spirits wrote:
Well, they are in the floor, so I still can't see anything. Keep me in delay.

In the entry for Incorporeal, a creature that has attacked from inside an object merely has cover; it's only when they remain inside the object that an incorporeal creature has total cover.

And since you're a Sharpshooter, you ignore a good chunk of that AC bonus ^_^

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Electricity crackles across Thrym's palms, channelling into his rifle, which lights up, and emits a high-pitched whine.

Bracing his weapon upon the ground, he then starts firing at Orange.

Ghost Killer Minor Disruption Rifle: 1d20 + 18 ⇒ (9) + 18 = 27, for 3d8 + 10 ⇒ (5, 3, 7) + 10 = 25 Ghost-Touch Sonic damage.


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GM GM GM ∞ | Slides | Chronicles
Thrym-Who-Speaks-With-Spirits wrote:
Ghost Killer

*blink, blink*

Thrym sends vibrations right into the floorplates, disrupting the shadow's very essence!

ROUND 1
BOLD MAY ACT!!
------------------------------
RD-S2 (10 rds Energy Shield)
Blue Shade (cover)
Orange Shade (cover; 25 damage)
Purple Shade ()
Thrym ()
Shandi ()
Green Shade ()
Yellow Shade ()
??? ()
Kush ()
Botamo ()


GM GM GM ∞ | Slides | Chronicles

Delaying Shandi.

Things happen:
1d20 + 21 ⇒ (13) + 21 = 34
1d20 + 21 ⇒ (12) + 21 = 33

ROUND 1-2
BOLD MAY ACT!!
------------------------------
RD-S2 (9 rds Energy Shield)
Blue Shade (cover)
Orange Shade (cover; 25 damage)
Purple Shade ()
Thrym ()
Green Shade ()
Yellow Shade ()
??? ()
Shandi ()
Kush ()
Botamo ()


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LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Moving slowly at half-speed, while pulling out his hand axe, Kush tries to tumble past Botamo, to avoid blows from both Shadows--
Acrobatics DC15+2 + 1-1/2 CR: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21
--and then a bit more, trying to avoid a blow from the pale blue Shadow.
Acrobatics DC15 + 1-1/2 CR: 1d20 + 5 + 4 ⇒ (13) + 5 + 4 = 22

Kush then swings his handaxe at the pale blue shadow--
Axe vs. KAC: 1d20 + 14 ⇒ (5) + 14 = 19
Attack: +7 BAB +5 Str +2 Weapon Focus

--but does not think he but enough power into the blow...
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (3, 3) + 15 = 21
Damage: 2d6 +5 Str +10 Weapon Spec’
Ghost Killer should work (the rest - below - is of no use here I think)

Handaxe:
Adamantine Sintered Handaxe w. Called, Holy, Ghost Killer & Trailblazer Weapon Fusions (analog, thrown 30 ft.)
Overcomes DR/adamantine & ignore hardness under 30 when sundering or attacking objects


f CG human Wizard 4 | HP 26/26 | AC 16 [BS 20] | Saves: Str -1, Dex +3, Con +2, Int +6, Wis +2, Cha +0 | Perc 12 | Invest 16 | Init +3 | Spells: I (3/4) II (2/3) | Shield + | Arcane Recovery + | Bladesong (2/2) | Darkvision

"Ты ничего не знаешь о моем языке и моей культуре, тварь. Ты просто пародия на настоящую тень, ты жалка, как и твой недобог. Ты будешь служить или умрешь!" - shouting curses at the wall, Shandi literally disappears.

Round 1 (if you allow) - activating cloaking field (move) and move with half speed

Stealth: 1d20 + 22 ⇒ (11) + 22 = 33 Law Domain!

Round 2 (if you allow) - I wnat to attack not-ghost person (south on the map), if I see him. Btw, how is he?


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo begins glowing a brightly as he slashes twice at the light blue shadow!

Flashing Strikes fire damage vs KAC : 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 244d6 + 28 ⇒ (5, 4, 1, 1) + 28 = 39

Flashing Strikes fire damage vs KAC : 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 294d6 + 28 ⇒ (4, 3, 6, 1) + 28 = 42

Photon at 1/3


GM GM GM ∞ | Slides | Chronicles

Sorry for the delay. Was going to Bot RD-S2 and then post but my District Manager surprised us with a visit today -_-


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CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 turns the battery on their elite infantry rifle then jams a wire from their arm into the battery causing the rifle to shake with power and fires at the orange ghost.
boosted overcharged shot VS EAC: 1d20 + 14 ⇒ (5) + 14 = 19
damage to the floor: 6d6 + 15 ⇒ (1, 4, 5, 5, 1, 6) + 15 = 37


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GM GM GM ∞ | Slides | Chronicles

Kush focuses too much on tip-toeing over the shades and not enough on using his trusty axe.

RD-S2 begins a full-scale mining operation on the deck's floors.

Botamo expertly forces the blue-tinged shade to rethink its unlife choices. Both it, and the orange-tinged shade, emerge from the floor to flank Botamo!

Incorporeal Touch vs EAC, Flank: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
Acid Damage: 1d12 + 8 ⇒ (11) + 8 = 19

Incorporeal Touch vs EAC, Flank: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27
Acid Damage: 1d12 + 8 ⇒ (9) + 8 = 17

The larger, purple-tinged shade makes direct eye contact with Shandi, despite the cloaking field. It lifts its claw away from the Jangly Man's lifeless body and speaks in an ominous tone, "Вы развлекаете меня! Пожалуйста, позвольте мне развлечь вас!"

Shadowtongue:
"You entertain me! Please, allow me to entertain YOU!"

And with a flick of its wrist, the Jangly Man leaps to his feet! His eyes are white. His motions are jerky. He twists and weaves down the corridor like a marionette pulled by ethereal strings, while the shadow retreats back within the bulkhead.

ROUND 2
THRYM MAY ACT!!
------------------------------
RD-S2 (9 rds Energy Shield)
Blue Shade ()
Orange Shade (25 damage)
Purple Shade ()
The... Jangly Man??? ()
Thrym ()
Green Shade ()
Yellow Shade ()
Shandi ()
Kush ()
Botamo (-17 stamina)


GM GM GM ∞ | Slides | Chronicles
Shandi Zelz'ah wrote:
Round 1 (if you allow) - activating cloaking field (move) and move with half speed

The shades seem to watch your every motion. I believe blindsight (life) trumps stealth.

Shandi Zelz'ah wrote:
Round 2 (if you allow) - I want to attack not-ghost person (south on the map), if I see him. Btw, how is he?

He looks positively eerie!

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym narrows all three of his eyes, and shoots Orange.

"Your time has passed..."

Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (1) + 18 - 1 = 18, for 3d8 + 10 ⇒ (4, 3, 4) + 10 = 21 Ghost-Touch Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (12) + 18 - 1 = 29, for 3d8 + 10 ⇒ (3, 7, 3) + 10 = 23 Ghost-Touch Sonic damage.


GM GM GM ∞ | Slides | Chronicles

Added 40 damage to [blue] ^_^

Thrym sends off a vibrating barrage at the closest shade, and shadowy pieces of its form get blasted into nothingness.

But just as Shandi moves to accost the twitchy human, two more shades leap out of the walls to flank her!

Green, Incorporeal Touch vs EAC: 1d20 + 17 ⇒ (6) + 17 = 23
Acid Damage: 1d12 + 8 ⇒ (6) + 8 = 14

Yellow, Incorporeal Touch vs EAC: 1d20 + 17 ⇒ (19) + 17 = 36
Acid Damage: 1d12 + 8 ⇒ (7) + 8 = 15

ROUND 2-3
BOLD MAY ACT!!
------------------------------
RD-S2 (8 rds Energy Shield)
Blue Shade (40 damage)
Orange Shade (48 damage)
Purple Shade ()
The... Jangly Man??? ()
Thrym ()
Green Shade ()
Yellow Shade ()
Shandi (-29 stamina)
Kush ()
Botamo (-17 stamina)


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 takes aim at orange
boosted overcharge vs EAC: 1d20 + 14 ⇒ (9) + 14 = 23
damage possibly to the floor: 6d6 + 15 ⇒ (4, 1, 1, 6, 3, 5) + 15 = 35


GM GM GM ∞ | Slides | Chronicles

Now that the shades have emerged from the floor, RD-S2 no longer feels compelled to continue mining the decks, and lands a solid shot into [orange]!

ROUND 2-3
BOLD MAY ACT!!
------------------------------
RD-S2 (8 rds Energy Shield)
Blue Shade (40 damage)
Orange Shade (65 damage)
Purple Shade ()
The... Jangly Man??? ()
Thrym ()
Green Shade ()
Yellow Shade ()
Shandi (-29 stamina)
Kush ()
Botamo (-17 stamina)


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo continues to slice at the blue shade,

Full attack fire w/ flank vs KAC: 1d20 + 17 + 2 - 3 ⇒ (7) + 17 + 2 - 3 = 234d6 + 28 ⇒ (2, 6, 3, 5) + 28 = 44

Full attack fire w/ flank vs KAC: 1d20 + 17 + 2 - 3 ⇒ (17) + 17 + 2 - 3 = 334d6 + 28 ⇒ (1, 6, 5, 3) + 28 = 43

Photon 2/3


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LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush slashes twice at the shade with the light blue aura--
Axe vs. KAC: 1d20 + 14 + 2 - 4 ⇒ (2) + 14 + 2 - 4 = 14
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (3, 3) + 15 = 21
Axe vs. KAC: 1d20 + 14 + 2 - 4 ⇒ (6) + 14 + 2 - 4 = 18
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (1, 5) + 15 = 21
(counted +2 for Flanking)

--"Hello! Can you talk? I am Kush the Kish.
Do you wish for Talavet to redeem your soul?
Did you not try to use the lifeboats?"


Genderless Automaton

Botting Shandi.

Unphased by the shadows surrounding him, Shandi focuses on the human captain...

Acrobatics to avoid AoO, Green Shadow, DC 27: 1d20 + 19 ⇒ (11) + 19 = 30
Acrobatics to Tumble Through Yellow, DC 34: 1d20 + 19 ⇒ (17) + 19 = 36
Acrobatics to avoid AoO, Yellow Shadow, DC 31: 1d20 + 19 ⇒ (19) + 19 = 38

...and attempts to see if he still bleeds...

Retractable Spike vs KAC: 1d20 + 13 ⇒ (15) + 13 = 28
Piercing Damage: 3d4 + 6 ⇒ (4, 2, 4) + 6 = 16

...and... HE DOES!


GM GM GM ∞ | Slides | Chronicles

I linked it earlier, but you can't flank incorporeal creatures.

The Jangly Man's eyes roll back from white to normal, and his twitching and writhing gives way to curses and sputters. "Damn it! You Primitives learn too fast! Fine then! GET'IM!"

He then draws his Tactical Spear, just in time for the purpose-tinged shadow to emerge again from the bulkhead!

Purple, Incorporeal Touch vs Shandi, Get'em: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (6) + 8 + 2 = 16

And the two shadows flanking Botamo full attack!

Orange, Incorporeal Touch, Get'em, Flank: 1d20 + 17 + 2 + 2 - 4 ⇒ (18) + 17 + 2 + 2 - 4 = 35
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (6) + 8 + 2 = 16

Orange, Incorporeal Touch, Get'em, Flank: 1d20 + 17 + 2 + 2 - 4 ⇒ (5) + 17 + 2 + 2 - 4 = 22
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (12) + 8 + 2 = 22

Blue, Incorporeal Touch, Get'em, Flank: 1d20 + 17 + 2 + 2 - 4 ⇒ (7) + 17 + 2 + 2 - 4 = 24
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (11) + 8 + 2 = 21

Blue, Incorporeal Touch, Get'em, Flank: 1d20 + 17 + 2 + 2 - 4 ⇒ (11) + 17 + 2 + 2 - 4 = 28
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (2) + 8 + 2 = 12

ROUND 3
BOLD MAY ACT!!
------------------------------
RD-S2 (8 rds Energy Shield)
Jangly Man (16 damage)
Blue Shade (83 damage)
Orange Shade (65 damage)
Purple Shade ()
Thrym ()
Green Shade ()
Yellow Shade ()
Shandi (-45 stamina)
Kush ()
Botamo (-45 stamina)

Get'em on Botamo, Kush and Shandi.

Second Seekers (Jadnura)

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Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym continues to doggedly attempt to discorporate Orange.

Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (15) + 18 - 1 = 32, for 3d8 + 10 ⇒ (4, 5, 3) + 10 = 22 Ghost-Touch Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (9) + 18 - 1 = 26, for 3d8 + 10 ⇒ (2, 5, 7) + 10 = 24 Ghost-Touch Sonic damage.


GM GM GM ∞ | Slides | Chronicles

SO CLOSE!

The orange-tinged shade takes rip after tear from Thrym's dedicated assault, but it hangs on by an incorporeal thread.

Meanwhile, the two shades that were previously flanking Shandi break off to find new targets.

Green, Incorporeal Touch vs Kush, Get'em, Flank: 1d20 + 17 + 2 + 2 ⇒ (4) + 17 + 2 + 2 = 25
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Yellow, Incorporeal Touch vs Shandi, Get'em: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (4) + 8 + 2 = 14

ROUND 3-4
BOLD MAY ACT!!
------------------------------
RD-S2 (7 rds Energy Shield)
Jangly Man (16 damage)
Blue Shade (83 damage)
Orange Shade (111 damage)
Purple Shade ()
Thrym ()
Green Shade ()
Yellow Shade ()
Shandi (-59 stamina)
Kush ()
Botamo (-45 stamina)

Get'em on Botamo, Kush and Shandi.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo grimaces at his wounds, "I'm actually feeling a bit of effort outa these hosers!" he says as he takes a guarded step diagonally towards the orange shade, and begins to glow almost blindingly before exploding a burst of solar rays that strike the orange and blue shade with solar fire!

Supernova! reflex DC20 for half : 11d6 ⇒ (5, 4, 2, 5, 1, 5, 1, 1, 5, 5, 5) = 39


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush squints when he sees Botamo explode: "CAPTAIN?! What did... oh?! A trick! Nice!"

He then aims at the shade close to him that is still standing, Blue in priority, and Orange otherwise, also switching targets if he takes Blue down himself.

Kush swings his axe left--
Axe vs. KAC: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (6, 2) + 15 = 23

--and right.
Axe vs. KAC: 1d20 + 14 - 4 ⇒ (19) + 14 - 4 = 29
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (6, 3) + 15 = 24

"Back to wherever you should be going!"

Remember that Kush has Healer's Bond up on the Kish (Thrym, Shandi, and Botamo) so he knows if they are confused, diseased, dying, nauseated, panicked, poisoned, staggered, stunned, unconscious, unharmed, wounded, wounded and out of Stamina points, and the like.
So, can you warn me if any have such a condition, and, especially, if you start to lose HP?


GM GM GM ∞ | Slides | Chronicles

Blue, Reflex: 1d20 + 7 ⇒ (8) + 7 = 15
Orange, Reflex: Dead + Dead ⇒ Dead

Botamo blasts [orange] into a hell only a shade could appreciate, and weakens [blue] enough for Kush to finish them off with a single strike before swinging around into [green]!

ROUND 3-4
BOLD MAY ACT!!
------------------------------
RD-S2 (7 rds Energy Shield)
Jangly Man (16 damage)
Blue Shade
Orange Shade

Purple Shade ()
Thrym ()
Green Shade (24 damage)
Yellow Shade ()
Shandi (-59 stamina)
Kush ()
Botamo (-45 stamina; unattuned)

@Kush: I guess Healers Bond loses some of its romance in PbP, since I summarize everyone's status anyways, but the "monitor their relative positions" part is super useful whenever you would otherwise lose sight of someone.


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LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush’s girlfriend got tired of his constant monitoring her whereabouts!


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GM GM GM ∞ | Slides | Chronicles

No wonder he's always near the escape pods! Gotta keep them on board!


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CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 advances just into the corridor and takes in the scene. ” That does not look like and advantageous position.” they aim their rifle at the purple shade and fire.
Overcharge vs EAC: 1d20 + 14 ⇒ (18) + 14 = 32
Damage: 4d6 + 15 ⇒ (6, 5, 3, 2) + 15 = 31


GM GM GM ∞ | Slides | Chronicles

I'm going to PM Shandi's player and make sure everything is alright.

Shandi fades into the shadows, perhaps due to some kinship or understanding with the shades, and seems to have disappeared.

The Jangly Man hops and skips forward and ushers forth another command to "Get them!" (on Botamo, Kush and RD-S2)

The largest shade complies, flying silently towards Kush and attempting to caress his cheek...

Incorporeal Touch, Get'em: 1d20 + 17 + 2 ⇒ (12) + 17 + 2 = 31
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (12) + 8 + 2 = 22

ROUND 4
THRYM MAY ACT!!
------------------------------
RD-S2 (7 rds Energy Shield)
Blue Shade
Orange Shade

Jangly Man (16 damage)
Purple Shade (15 damage)
Thrym ()
Green Shade (24 damage)
Yellow Shade ()
Kush (-22 stamina)
Botamo (-45 stamina; unattuned)

Shandi (-59 stamina)

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 8| EAC: 20, KAC: 22 | Fort: +3, Ref: +12, Will: +11 | SP: 56/56, HP: 53/53, RP: 10/10 | Perc: +19 (60' Darkvision) | Init: +12 | Speed: 40 ft.

Thrym confidently moves out into the corridor, and braces his weapon.

That is the entirety of my action, unfortunately.


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LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

As the shade caresses Kush's cheek, the Kish mutters: "As soft as my first girlfriend's touch..."
His skin bubbles.


GM GM GM ∞ | Slides | Chronicles

[Green] and [Yellow] sprint forward to join in the caressing...

Incorporeal Touch, Get'em: 1d20 + 17 + 2 ⇒ (13) + 17 + 2 = 32
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (7) + 8 + 2 = 17

Incorporeal Touch, Get'em: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38
Acid Damage, Get'em: 1d12 + 8 + 2 ⇒ (11) + 8 + 2 = 21

...leaving everyone to wonder why Kush ever pursued his girlfriend with such enthusiasm.

ROUND 4-5
BOLD MAY ACT!!
------------------------------
RD-S2 (6 rds Energy Shield)
Blue Shade
Orange Shade

Jangly Man (16 damage)
Purple Shade (15 damage)
Thrym ()
Green Shade (24 damage)
Yellow Shade ()
Kush (-60 stamina)
Botamo (-45 stamina; Photon 1)

Shandi (-59 stamina)


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo takes a few deep breaths before starting to glow brightly again when he notices Thrym and Arden in his way, ”Oh shoor, a guy puts on a nice fireworks show and the everyone’ wants a front row seat!” he says as he squeezes his way through the two of them, lights his solar weapon in flames, and steps to threaten the green shade.

“Kush, yer way to far up there, take a few steps back and we’ll keep em away from Ardee and Kush while they shoot these Hosers!”
move action to move over and a move action to light the sword.

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