[SFS] Dead Suns, Book 6: Empire of Bones (Inactive)

Game Master Nefreet

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CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Guess I'll have to take care of this side on my own eh? Botamo thinks as he steps up to slash twice at the undead monk ahead of him,

Full attack Fire vs KAC : 1d20 + 20 - 3 ⇒ (17) + 20 - 3 = 346d6 + 33 ⇒ (5, 1, 4, 5, 1, 3) + 33 = 52
Full attack Fire vs KAC : 1d20 + 20 - 3 ⇒ (9) + 20 - 3 = 266d6 + 33 ⇒ (6, 6, 5, 1, 5, 6) + 33 = 62


GM GM GM ∞ | Slides | Chronicles

Botamo severely maims the monk in front of him, even with its minor fire resistance, but it still stands (barely).

And just because it will eventually become of paramount importance, the doors on the Bridge can be opened from this side; I'll say it's just a swift action from any square adjacent.

One Last Bridge to Burn, Round 2
------------------------------
Admiral Serovox (greater invisibility, displacement)
Thrym ()
RD-S2 ()
PCD-3 ()
Botamo (Resist 10 F/E/So)
Kush (−27/120 SP)
Green Marine ()
Red Marine ()
Brown Monk (−104 HP)
Yellow Monk (−49 HP)
Gatecrasher ()


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush tries to slish and slash--

Axe vs. KAC: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (1, 1) + 16 = 18
Axe vs. KAC: 1d20 + 17 - 4 ⇒ (1) + 17 - 4 = 14
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (5, 5) + 16 = 26

--but nearly drops his axe.

'You ARE a big lug!"


EAC 24, Kac 27, DR-2 HP 120, RP 5 Fort +6, Reflex +6, Will +4, speed 30ft, Ranged +13 Gamma Rifle Ionizing 2d10F+13, +13 Perception

PCD-3 takes aim at the Gatecrasher and fires
Gamma rifle: 1d20 + 14 ⇒ (3) + 14 = 17
Fire damage: 2d10 + 13 ⇒ (10, 9) + 13 = 32


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 takes a step away from the yellow monk while firing at the Gatecrasher.
Boosted overcharge: 1d20 + 17 ⇒ (1) + 17 = 18
Plasma damage: 4d10 + 2d6 + 17 ⇒ (8, 1, 5, 7) + (4, 4) + 17 = 46

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 2| EAC: 14, KAC: 15 | Fort: +0, Ref: +6, Will: +6 | SP: 4/12, HP: 13/17, RP: 4/4 | Perc: +11 (60' Darkvision) | Init: +8 | Speed: 30 ft.

Thrym once again calls upon his Ancestors, and keeps firing at Yellow.

Spending 1 RP to ignore cover.

Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (17) + 20 - 3 = 34, for 3d8 + 12 ⇒ (2, 6, 8) + 12 = 28 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (19) + 20 - 3 = 36, for 3d8 + 12 ⇒ (7, 1, 7) + 12 = 27 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (19) + 20 - 3 = 36, for 3d8 + 12 ⇒ (1, 7, 4) + 12 = 24 Sonic damage.

Once again, these attacks make it flat-footed.


GM GM GM ∞ | Slides | Chronicles

Kush manages to catch his axe as it bounces off the thick hide of the oversized vesk. Neither of the droids can make contact, either. Thrym makes a substantial dent in the yellow-robed monk, but they manage to cling to unlife!

The green-masked marine pulls out a dual acid dart rifle and aims at 1d3 ⇒ 2 PCD-3!

Dual Acid Dart Rifle vs KAC: 1d20 + 17 ⇒ (4) + 17 = 21
Piercing/Acid: 2d8 + 8 ⇒ (6, 6) + 8 = 20

The red-masked marine hustles ever closer to Botamo while the brown-robed Monk delivers four quick kicks at the Captain!

Flashing Strikes: 1d20 + 19 - 5 ⇒ (15) + 19 - 5 = 29
Bludgeoning: 1d6 + 13 - 12 ⇒ (4) + 13 - 12 = 5
Sage's Bane, DC 18 Fortitude: 1d20 + 10 ⇒ (4) + 10 = 14
Flat-footed, off-target and unable to communicate for 1d4 ⇒ 3 minutes

Flashing Strikes: 1d20 + 19 - 5 ⇒ (18) + 19 - 5 = 32
Bludgeoning: 1d6 + 13 - 12 ⇒ (4) + 13 - 12 = 5

Flashing Strikes: 1d20 + 19 - 5 ⇒ (3) + 19 - 5 = 17
Bludgeoning: 1d6 + 13 - 12 ⇒ (1) + 13 - 12 = 2

Flashing Strikes: 1d20 + 19 - 5 ⇒ (8) + 19 - 5 = 22
Bludgeoning: 1d6 + 13 - 12 ⇒ (3) + 13 - 12 = 4

The critically injured monk rushes Thrym to do the same!

Unarmed Strike: 1d20 + 19 ⇒ (6) + 19 = 25
Bludgeoning: 1d6 + 13 - 12 ⇒ (6) + 13 - 12 = 7

The Vesk swings its unwieldy hammer down upon Kush...

Advanced Swoop Hammer: 1d20 + 22 ⇒ (11) + 22 = 33
Bludgeoning: 3d10 + 18 - 9 ⇒ (4, 8, 5) + 18 - 9 = 26

...before advancing towards the droids (which provokes from Kush).

And, finally, a cloud of acid-etching nanites engulfs RD-S2 and PCD-3!

Acid Damage, Reflex DC 23 negates: 4d6 ⇒ (2, 1, 2, 2) = 7
Reflex, PCD-3: 1d20 + 6 ⇒ (7) + 6 = 13
Reflex, RD-S2: 1d20 + 12 ⇒ (2) + 12 = 14

One Last Bridge to Burn, Round 3
------------------------------
Admiral Serovox (greater invisibility, displacement)
Thrym ()
RD-S2 (−7/80 SP)
PCD-3 (−7/120 HP)
Botamo (−10/120 SP; flat-footed, off-target; resist 10 F/E/So)
Kush (−53/120 SP)
Green Marine ()
Red Marine ()
Brown Monk (−104 HP)
Yellow Monk (−128 HP)
Gatecrasher ()


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush reels under the hammer blow-- but tries to lash out as the big lug moves away.
AoO Axe vs. KAC: 1d20 + 17 ⇒ (16) + 17 = 33
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (1, 5) + 16 = 22
Hopefully slashing the big fighter--

--Kush guardedly steps back up to the oversized warrior and tries to cut into his thigh.
Axe vs. KAC: 1d20 + 17 ⇒ (17) + 17 = 34
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (4, 2) + 16 = 22
Kush smiles, hoping he hit again...

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 2| EAC: 14, KAC: 15 | Fort: +0, Ref: +6, Will: +6 | SP: 4/12, HP: 13/17, RP: 4/4 | Perc: +11 (60' Darkvision) | Init: +8 | Speed: 30 ft.

Trusting to the Ancestors, Thrym tries to finish-off the Yellow monk, before turning his attention to the giant Vesk.

Spending 1 RP to ignore cover.

If I hit with any attacks, target(s) are flat-footed for 1 round.

Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (18) + 20 - 3 = 35, for 3d8 + 12 ⇒ (6, 3, 3) + 12 = 24 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (8) + 20 - 3 = 25, for 3d8 + 12 ⇒ (8, 2, 6) + 12 = 28 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (15) + 20 - 3 = 32, for 3d8 + 12 ⇒ (5, 4, 8) + 12 = 29 Sonic damage.


GM GM GM ∞ | Slides | Chronicles

Thrym gets a kick to the jaw for his efforts...

Unarmed Strike: 1d20 + 19 ⇒ (13) + 19 = 32
Bludgeoning: 1d6 + 13 - 12 ⇒ (1) + 13 - 12 = 2
Sage's Bane, DC 18 Fortitude: 1d20 + 11 ⇒ (17) + 11 = 28

...but it doesn't stop him from finishing the monk off with his first shot.

His next two shots, and both of Kush's strikes, cause the vesk to pause and consider its next targets.

One Last Bridge to Burn, Round 3
------------------------------
Admiral Serovox (greater invisibility, displacement)
Thrym (−2/132 SP)
RD-S2 (−7/80 SP)
PCD-3 (−7/120 HP)
Botamo (−10/120 SP; flat-footed, off-target; resist 10 F/E/So)
Kush (−53/120 SP)
Green Marine ()
Red Marine ()
Brown Monk (−104 HP)
Yellow Monk
Gatecrasher (−101 HP; flat-footed)


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LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush smiles, and looks at the ceiling: "Nice day... but it might rain."
He tries to look oh so harmless and not involved.


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo didn't feel much of the monks hits but still felt disoriented, nevertheless he swung on,

Fire vs KAC : 1d20 + 18 ⇒ (8) + 18 = 266d6 + 33 ⇒ (6, 2, 4, 1, 5, 5) + 33 = 56

assuming that takes him out, Botamo will move to the north of the room towards the cyber zombies.


EAC 24, Kac 27, DR-2 HP 120, RP 5 Fort +6, Reflex +6, Will +4, speed 30ft, Ranged +13 Gamma Rifle Ionizing 2d10F+13, +13 Perception

PCD-3 moves out of the acid


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 moves while boosting the charge of their weapon


GM GM GM ∞ | Slides | Chronicles

Botamo does indeed strike down the remaining monk, while the droids evacuate the acidic mist.

A voice like that of a chill wind through a graveyard echoes from the northwest corner of the bridge, "Guard! Shut that door!" The green-masked marine obeys without blinking, hustles toward the opening that Thrym has been using as a portal of destruction, and hits the 'close' button.

Likewise the marine on the opposite side of the force wall double moves to engage Botamo.

With the door closed, the bloodlusting juggernaut's decision is clear. It turns to face Kush, its veins pumping with adrenaline. Simultaneously, it swings its massive hammer down on the Kish while leveling its oversized firearm at the two droids! (which provokes again from Kush)

JUGGERNAUT OF DESTRUCTION

Advanced Swoop Hammer: 1d20 + 22 - 6 ⇒ (19) + 22 - 6 = 35
Bludgeoning: 3d10 + 18 - 9 ⇒ (4, 7, 4) + 18 - 9 = 24

Aurora Shock Caster: 1d20 + 19 - 6 ⇒ (5) + 19 - 6 = 18 (not a 1)
Electricity: 2d12 + 10 ⇒ (5, 5) + 10 = 20
Reflex DC 13, PCD-3: 1d20 + 6 ⇒ (12) + 6 = 18 (10 damage)
Reflex DC 13, RD-S2: 1d20 + 12 ⇒ (18) + 12 = 30 (10 damage)

The Admiral then follows up by flinging a tiny bead of fire towards RD-S2, which detonates and catches Kush and PCD-3 in the area of effect!

Explosive Blast, Fire Damage: 9d6 ⇒ (3, 3, 1, 1, 2, 3, 1, 1, 2) = 17 (look at all those 1s!)
Reflex DC 22, Kush: 1d20 + 8 ⇒ (15) + 8 = 23 (3 damage)
Reflex DC 22, PCD-3: 1d20 + 6 ⇒ (6) + 6 = 12 (17 damage)
Reflex DC 22, RD-S2: 1d20 + 12 ⇒ (19) + 12 = 31 (8 damage)

And finishes by redirecting the acid cloud towards the closest target...

Acid Damage, Reflex DC 23 negates: 4d6 ⇒ (2, 5, 5, 1) = 13
Reflex DC 13, PCD-3: 1d20 + 6 ⇒ (4) + 6 = 10

Plus, any creatures that failed their save last round against the acid haze now take an additional 10 acid damage.

One Last Bridge to Burn, Round 4
------------------------------
Admiral Serovox (greater invisibility, displacement)
Thrym (−2/132 SP)
RD-S2 (−35/80 SP)
PCD-3 (−57/120 HP)
Botamo (−10/120 SP; flat-footed, off-target; resist 10 F/E/So)
Kush (−80/120 SP)
Green Marine ()
Red Marine ()
Monks
Gatecrasher (−101 HP; flat-footed)

Boy, these high level posts take some time to craft...


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush is juggenauted on the head, but tries to get a swipe of the axe in on the big guy as he fires--

AoO Axe vs. KAC: 1d20 + 17 ⇒ (16) + 17 = 33
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 16 ⇒ (1, 2) + 16 = 19

--before taking two guarded steps away.
Does Kush have the impression that the big lug "only" has a reach of 10 feet? Or does it seem his hammer might go further?


CG Male Kish Xenoseeker Solarian 12|SP:120 HP:89 RP:10/11| EAC 27 KAC 29 DR: 12/- | Speed: 50ft, Coordinated shot F10 R7 W9 | Perc +10| Init +1| Speed 40ft
Skills:
Athletics +19, Bluff +10, Culture +14, Diplomacy +20, Life Science +12, Mysticism +16, Perception +10; (reduce the DC of Life Science checks to identity rare creatures by 5)

Botamo smiles as the marine comes closer before detonating himself in a burst of 20 ft!

Supernova 20ft burst vs DC 21 reflex: 13d6 ⇒ (2, 3, 4, 3, 4, 2, 2, 5, 4, 5, 3, 2, 6) = 45

then steps away from the cyber zombies.


GM GM GM ∞ | Slides | Chronicles
Kush the Kish wrote:
Does Kush have the impression that the big lug "only" has a reach of 10 feet? Or does it seem his hammer might go further?

Actually, thanks to Thrym's shot last round, the Juggernaut is flat-footed until Thrym acts, so you could move away instead of just Step.

Kush, Mysticism: 1d20 + 26 ⇒ (8) + 26 = 34

Kush recalls virtually everything there is to know about this type of undead - a Gatecrasher - including that it has a standard reach of 10 feet. Unfortunately, it's also wielding a reach weapon (which *I* just noticed as well!), granting it an effective reach of 15 feet.

Other than being able to survive multiple assaults at once (IE, it has a bucket of hit points), you have already witnessed its impressive combat prowess: the ability to simultaneously wield a pair of weapons that ordinarily could only be wielded two-handed.

Red Marine, Reflex: 1d20 + 7 ⇒ (8) + 7 = 15

Botamo incinerates his side of the room, but the marine still stands.

One Last Bridge to Burn, Round 4
------------------------------
Admiral Serovox (greater invisibility, displacement)
Thrym (−2/132 SP)
RD-S2 (−35/80 SP)
PCD-3 (−57/120 HP)
Botamo (−10/120 SP; flat-footed, off-target; resist 10 F/E/So)
Kush (−80/120 SP)
Green Marine ()
Red Marine (−45 HP)
Monks
Gatecrasher (−120 HP; flat-footed)


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

If Kush can move-- then he will move instead of taking dainty little steps.

He would move over up to the wall--
--and cast Dispel Magic.

Dispel Magic vs 11+caster's level: 1d20 + 14 ⇒ (7) + 14 = 21

But he would probably be sad it did not work.
If Caster is level 12+ it fails to Dispel
(spell crossed off)

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 2| EAC: 14, KAC: 15 | Fort: +0, Ref: +6, Will: +6 | SP: 4/12, HP: 13/17, RP: 4/4 | Perc: +11 (60' Darkvision) | Init: +8 | Speed: 30 ft.

Thrym reloads, and waits for someone to open the door again.


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 Moves closer to the door, attempting to remotely hack it open.
Computers: 1d20 + 24 + 4 ⇒ (15) + 24 + 4 = 43

PCD-3 will move out of the acid.
I am having issues posting as PCD-3 atm so i am putting their action here.


GM GM GM ∞ | Slides | Chronicles

The door opens (and Thrym may take a Readied Action attack), but Kush is unable to dispel the wall of force.

With the door open, the green-masked marine fires their weapon at Thrym!

Dual Acid Dart Rifle vs KAC: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Piercing/Acid: 2d8 + 8 - 12 ⇒ (1, 8) + 8 - 12 = 5

Dual Acid Dart Rifle vs KAC: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24
Piercing/Acid: 2d8 + 8 - 12 ⇒ (1, 6) + 8 - 12 = 3

And the red-masked marine pounds Botamo's face!

LFD Pulse Gauntlet: 1d20 + 14 - 4 ⇒ (18) + 14 - 4 = 28
Bludgeoning/Sonic: 2d6 + 9 - 12 ⇒ (3, 2) + 9 - 12 = 2

LFD Pulse Gauntlet: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Bludgeoning/Sonic: 2d6 + 9 - 12 ⇒ (5, 4) + 9 - 12 = 6

The Gatecrasher looks down at the puny droid within reach, and decides to squash it before pursuing the Kish.

JUGGERNAUT OF DESTRUCTION

Advanced Swoop Hammer: 1d20 + 22 - 6 ⇒ (12) + 22 - 6 = 28
Bludgeoning: 3d10 + 18 - 7 ⇒ (7, 10, 5) + 18 - 7 = 33

Aurora Shock Caster: 1d20 + 19 - 6 ⇒ (7) + 19 - 6 = 20 (not a 1)
Electricity: 2d12 + 10 ⇒ (2, 12) + 10 = 24
Reflex DC 13, RD-S2: 1d20 + 12 ⇒ (14) + 12 = 26 (12 damage)

The Admiral redirects the acid cloud over RD-S2...

Acid Damage, Reflex DC 23 negates: 4d6 ⇒ (2, 6, 4, 6) = 18
Reflex DC 13, RD-S2: 1d20 + 12 ⇒ (19) + 12 = 31

...and launches another fireball at Kush and PCD-3!

Explosive Blast, Fire Damage: 9d6 ⇒ (3, 4, 5, 1, 3, 4, 2, 3, 2) = 27
Reflex DC 22, Kush: 1d20 + 8 ⇒ (19) + 8 = 27 (8 damage)
Reflex DC 22, PCD-3: 1d20 + 6 ⇒ (1) + 6 = 7 (27 damage)

And PCD-3 melts for another 10 from the previous round.

One Last Bridge to Burn, Round 5
------------------------------
Admiral Serovox (greater invisibility, displacement)
Thrym (−2/132 SP)
RD-S2 (−80/80 SP)
PCD-3 (−94/120 HP)
Botamo (−10/120 SP; flat-footed, off-target; resist 10 F/E/So)
Kush (−88/120 SP)
Green Marine ()
Red Marine (−45 HP)
Monks
Gatecrasher (−120 HP)


LN Male Kish Mystic (Healer) Dream Prophet of Talavet (12th) | EAC: 27 , KAC: 29 , DR: 9/- , Resist: 5/Fire & Cold | (+1 vs. ongoing effects:) Fort: +7, Ref: +8, Will: +14 | SP: 120/120, HP: 77/77, RP: 6/12 | Perc: +24 (Darkvision) | Init: +4 | Speed: 30 ft. | Active conditions: Healer's Bond

Kush tries again to dispel the wall of force--
Dispel: 1d20 + 14 ⇒ (7) + 14 = 21
--to no avail.

He scratches his head, wondering if he is sure this is a spell.

Before using the cyber-node in his right hand, lighting it to give heated fire damage...

1 level 3 spell left


EAC 24, Kac 27, DR-2 HP 120, RP 5 Fort +6, Reflex +6, Will +4, speed 30ft, Ranged +13 Gamma Rifle Ionizing 2d10F+13, +13 Perception

PCD-3 takes aim at the gate crasher
Gamma rifle: 1d20 + 14 ⇒ (10) + 14 = 24
Fire damage: 2d10 + 13 ⇒ (5, 7) + 13 = 25


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 fire in tandem with PCD-3
Boosted overcharge: 1d20 + 17 ⇒ (5) + 17 = 22
Plasma damage: 4d10 + 2d6 + 16 ⇒ (10, 7, 3, 8) + (2, 5) + 16 = 51

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 2| EAC: 14, KAC: 15 | Fort: +0, Ref: +6, Will: +6 | SP: 4/12, HP: 13/17, RP: 4/4 | Perc: +11 (60' Darkvision) | Init: +8 | Speed: 30 ft.

"The Ancestors protect us from demon spirits!"

Thrym fires upon the Marine...

Ghost Killer Minor Disruption Rifle: 1d20 + 20 ⇒ (5) + 20 = 25, for 3d8 + 12 ⇒ (5, 8, 1) + 12 = 26 Sonic damage.

He then keeps firing, determined to shatter the undead's bones.

Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (15) + 20 - 3 = 32, for 3d8 + 12 ⇒ (4, 7, 6) + 12 = 29 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (18) + 20 - 3 = 35, for 3d8 + 12 ⇒ (2, 2, 8) + 12 = 24 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (19) + 20 - 3 = 36, for 3d8 + 12 ⇒ (8, 4, 5) + 12 = 29 Sonic damage.

Once again, if any of those hit, it is flat-footed to all subsequent attacks, and for one round.


Genderless Automaton

Botting Botamo

Fire vs KAC: 1d20 + 18 - 3 ⇒ (11) + 18 - 3 = 26
Damage: 6d6 + 33 ⇒ (4, 3, 5, 1, 3, 6) + 33 = 55

Fire vs KAC: 1d20 + 18 - 3 ⇒ (8) + 18 - 3 = 23
Damage: 6d6 + 33 ⇒ (2, 3, 6, 2, 1, 3) + 33 = 50

Which finishes off the red-masked marine!


GM GM GM ∞ | Slides | Chronicles

PCD-3 outshines its maker, and Thrym lands four solid shots, vibrating the marine so violently it begins to hum. Kush preps the celebratory campfire as the remaining marine steps up to Thrym...

LFD Pulse Gauntlet vs Thrym: 1d20 + 14 ⇒ (10) + 14 = 24
Bludgeoning/Sonic: 2d6 + 9 - 12 ⇒ (4, 3) + 9 - 12 = 4

While the Gatecrasher once again brings its hammer down on RD-S2 while shooting at the other...

JUGGERNAUT OF DESTRUCTION

Advanced Swoop Hammer: 1d20 + 22 - 6 ⇒ (3) + 22 - 6 = 19
Bludgeoning: 3d10 + 18 - 9 ⇒ (10, 7, 3) + 18 - 9 = 29

Aurora Shock Caster: 1d20 + 19 - 6 ⇒ (12) + 19 - 6 = 25 (not a 1)
Electricity: 2d12 + 10 ⇒ (9, 7) + 10 = 26
Reflex DC 13, PCD-3: 1d20 + 6 ⇒ (13) + 6 = 19 (13 damage)

And the Admiral begins to chuckle and gloat from their invisible corner.

"Believe it or not, I am actually impressed that you have made it this far. I have forgotten just how suicidal the living can be. Feel privileged that I consider it to be proof you are worthy of joining the Corpse Fleet! Once your mortal forms have been dealt with, that is. Any requests of station?"

Another acidic haze envelopes PCD-3, while the first lingers around RD-S2...

Acid Damage, Reflex DC 23 negates: 4d6 ⇒ (3, 4, 5, 5) = 17
Reflex, RD-S2: 1d20 + 12 ⇒ (20) + 12 = 32
Reflex, PCD-3: 1d20 + 6 ⇒ (12) + 6 = 18

...causing the poor little Droid to disintegrate into melted bolts.

One Last Bridge to Burn, Round 6
------------------------------
Admiral Serovox (greater invisibility, displacement)
Thrym (−2/132 SP)
RD-S2 (−80/80 SP)
PCD-3
Botamo (−10/120 SP; flat-footed, off-target; resist 10 F/E/So)
Kush (−88/120 SP)
Green Marine (−108 HP)
Red Marine
Monks
Gatecrasher (−145 HP)

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 2| EAC: 14, KAC: 15 | Fort: +0, Ref: +6, Will: +6 | SP: 4/12, HP: 13/17, RP: 4/4 | Perc: +11 (60' Darkvision) | Init: +8 | Speed: 30 ft.

Thrym shakes his head.

"I have felt the chill of undeath, but it is the nature of life to strive! We *will* defend the legacy of the Ancestors! They guide us, even from beyond death!"

He attempts to drive his point home, by pulverising the Green Marine (any extra attacks will go into the Gatecrasher).

Spending 1 RP to ignore cover.

Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (9) + 20 - 3 = 26, for 3d8 + 12 ⇒ (1, 7, 7) + 12 = 27 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (20) + 20 - 3 = 37, for 6d8 + 24 ⇒ (4, 1, 4, 8, 2, 5) + 24 = 48 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 20 - 3 ⇒ (17) + 20 - 3 = 34, for 3d8 + 12 ⇒ (4, 7, 3) + 12 = 26 Sonic damage.


GM GM GM ∞ | Slides | Chronicles

Thrym pulverizes both of his targets, and the juggernaut collapses with a sickening, fleshy *FLUB*!

One Last Bridge to Burn, Round 6
------------------------------
Admiral Serovox (greater invisibility, displacement)
Thrym (−2/132 SP)
RD-S2 (−80/80 SP)
PCD-3
Botamo (−10/120 SP; flat-footed, off-target; resist 10 F/E/So)
Kush (−88/120 SP)

Flavorwise, since the Juggernaut is supposed to be "so big", I'll leave its corpse there to mark difficult terrain ^_^


CG SRO Roboticist Mechanic(11) | EAC: 28, KAC: 28, DR/-7, Fort: +10(+4 vs. stun effects), Ref: +12, Will: +6 SP: 80, HP: 62, RP: 7 | Perc: +15 (60ft Darkvision) | Init: +9 | Speed: 40 ft. |
Skills:
Athletics +16, Computers +24, Culture +18, Engineering +24, Life Science +18, Medicine +21, Perception +17, Physical science +21, Cybernetic Surgeon +21, Stealth +17, Survival +14

RD-S2 moves out of the cloud while they divert power to their energy shield.
Spendind 1 RP to reactivate my energy shield.


Genderless Automaton

Botting Botamo

Realizing that the dozens of zombies surrounding him are no real threat, Botamo hastily runs over the door, swiftly taps the control panel, and then hastily sprints to be with his allies.

Botting Kush

As Botamo leaves view Kush turns to protect the remaining Droid with Shield Other and moves to engage the spellcaster, axe in hand.


GM GM GM ∞ | Slides | Chronicles

With the arrival of a new target, the invisible, displaced sorcerer cackles gleefully. "Ah, yes, you're the one destroying my cybernetic pilots. I shall need you to replace them!"

Botamo's veins suddenly begin to morph into wires and his skin begins to plasticize as his flesh is Rewired...

Will Save, DC 23: 1d20 + 9 ⇒ (18) + 9 = 27
Fortitude, DC 23: 1d20 + 10 ⇒ (12) + 10 = 22
Slashing Damage: 3d6 - 12 ⇒ (3, 5, 5) - 12 = 1 and Speed halved.
You become visibly more robotic; your voice is tinny and halting, your movements are jerky, your face is unmoving and emotionless. You are flat-footed and take a –2 penalty to all Sense Motive checks and Charisma-based and Dexterity-based skill and ability checks.

...but he calmly resists the spell's effects.

The Admiral then ascends 20 feet into the air.

One Last Bridge to Burn, Round 7
------------------------------
Admiral Serovox (greater invisibility, displacement, 20 feet up)
Thrym (−2/132 SP)
RD-S2 (−80/80 SP; Energy Shield; Shield Other)
PCD-3
Botamo (−10/120 SP; flat-footed, off-target; resist 10 F/E/So)
Kush (−88/120 SP)

Second Seekers (Jadnura)

Male Kish Operative (Disciple) 2| EAC: 14, KAC: 15 | Fort: +0, Ref: +6, Will: +6 | SP: 4/12, HP: 13/17, RP: 4/4 | Perc: +11 (60' Darkvision) | Init: +8 | Speed: 30 ft.

Thrym moves into the room, and re-braces his weapon.

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