
Botamo |

"Your choice to continue being on fire is hazardous to the mission and you health. You need to cease."
RD-S2 grabs their fire extinguisher and puts out Botamo.
Botamo lets a sigh of relief out as the flames are extinguished,"We coulda used that 30 seconds ago Ardee but thanks a lot eh? NOW GET OUT OF MY WAY!!!" Botamo says as he pulls his pistol and fires a squirt of acid at the half orc.
Acid vs EAC : 1d20 + 11 ⇒ (9) + 11 = 201d10 + 7 ⇒ (1) + 7 = 8

GM Nefreet |

Survival Trick Attack vs DC 30: 10 + 22 + 4 = 36
Red Star Plasma Pistol vs FF: 1d20 + 17 ⇒ (3) + 17 = 20
Electricity/Fire: 1d8 + 8 + 4d8 ⇒ (4) + 8 + (5, 8, 8, 6) = 39
The Half-orc tries in vain to get past RD's force field, but can't generate enough firepower.
Burning Damage: 1d6 - 5 ⇒ (2) - 5 = -3
ROUND 6-7
EVERYONE MAY ACT!!
------------------------------
Thrym (–4/110 stamina; hasted; burning, Reflex DC 10 to extinguish)
Half-orc (47 damage)
RD-S2 (–30/80 stamina; hasted, 8 rds Energy Shield)
PCD-3 (–22/100 hp; hasted)
Cultists
Kush (–97/100 stamina, –62/65 hp; hasted)
Botamo (–100/100 stamina, –29/75 hp; Photon 3; hasted)
Larry (10 mushrooms collected...)

Kush the Kish |

Kush once again tosses his axe at the Half Orc before recalling it back to his hand.
Axe vs. KAC: 1d20 + 14 ⇒ (14) + 14 = 28
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (2, 5) + 15 = 22

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Thrym frowns, and lines up some more shots on the remaining Demon.
"For the Ancestors!"
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (12) + 18 - 1 = 29, for 3d8 + 10 ⇒ (7, 2, 3) + 10 = 22 Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (7) + 18 - 1 = 24, for 3d8 + 10 ⇒ (6, 8, 7) + 10 = 31 Sonic damage.

GM Nefreet |

From the combined assault, the Half-orc falters, but her "ferocity" keeps her alive for one more parting shot...
Red Star Plasma Pistol vs FF: 1d20 + 17 ⇒ (7) + 17 = 24
Electricity/Fire: 1d8 + 8 ⇒ (6) + 8 = 14
...which just goes wide as she collapses.
COMBAT OVER!!
------------------------------
Thrym (–4/110 stamina)
RD-S2 (–30/80 stamina)
PCD-3 (–22/100 hp)
Kush (–97/100 stamina, –62/65 hp)
Botamo (–100/100 stamina, –29/75 hp)
Larry (10 mushrooms collected...)
Loot list has been updated! And I'm going to assume RD-S2 extinguishers Thrym? Otherwise 1 damage gets through every 6 rounds... Lol.

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Thrym nods in satisfaction.
"...and thus was the Demonic taint upon the Ancestors' holy-of-holies expunged."
He then clips a new battery into his harness, before turning to the others.
"There must be more - demons are like roaches... I will not be satisfied until the infestation has been purged, and this place cleansed!"

Robotic Droid Series-2 |

RD-S2 turns to Thrym puts out the fire
“I suggest we rest first, I should repair PCD-3 soon.”

Kush the Kish |

Kush remains close to Botamo, and sends out a burst of Positive Energy, that, sadly, does not heal the tin can PDC-3.
(unless it has some Feat or whatever?)
Spending 1 RP to Full Action burst
Healing Channel: 8d8 ⇒ (8, 2, 5, 2, 4, 5, 8, 4) = 38
Botamo having his wounds all closed up again, Kush casts Healing spells upon himself, asking Talavet to help knit his flesh back together.
Mystic Cure, lvl 1: 1d8 + 7 ⇒ (5) + 7 = 12
Mystic Cure, lvl 1: 1d8 + 7 ⇒ (1) + 7 = 8
Two level 1 spells later, Kush is nearly full, lacking 4 HP
He then plops his butt on the ground and meditates for 10 minutes, to gather his breath and stamina.
1 RP for full SP
3 x 1st level spells used
1 x 2nd level spell used
1 x 3rd level spell used
1 x 4th level spell used

Botamo |

Botamo will also take a seat with Kush, catching his breath and playing with Mr. Fuzzles.
1 RP for full HP should put me at 9/10? or did we already rest at some point today? With Kush's burst and the rest I think that puts me at full SP and 67/75 HP.
Once the rest is done and Ardee has has had time to repair PCD-3, Botamo will lead the party through the door opposite this room, "Lets Finish cleansing this place eh Thrym?"

Kush the Kish |

Last tally had you @–29/75 hp, and I healed you for 38, so you should be full health (or am I missing something?)

Botamo |

I was reading it wrong. I though it only had 29 hp instead of only down 29.

Kush the Kish |

As Botamo feels faint and is all pale, Kush pats him on the shoulder: "Come on captain, they didn't hit you that hard in the end, look, you're all right after all."
"So, what do we cleanse?
The kitchen, for when that guy brings mushrooms back?"

GM Nefreet |

Assuming RD combines 10 minute rest with Drone Repair?
Botamo kicks in the door to find...
The northern door of this chamber opens onto a raised platform that overlooks various panels alight and abuzz with digital activity. Screens flicker with schematics of the many pieces of technology that control the kishalee megastructure, while others show views of legions of small robots repairing and maintaining massive mechanisms. The shadows here move strangely, seemingly having a life of their own. A circular dais occupies a second raised platform in the eastern end of the room.
Standing right behind the doors are two slathering cultists prepped with longswords, and waiting in the room are FOUR Oblivion Shades!
Botamo: 1d20 + 1 ⇒ (19) + 1 = 20
Kush: 1d20 + 4 ⇒ (5) + 4 = 9
RD-S2: 1d20 + 9 ⇒ (10) + 9 = 19
Thrym: 1d20 + 15 ⇒ (1) + 15 = 16
Cultists: 1d20 + 6 ⇒ (8) + 6 = 14
Malice & Family: 1d20 + 4 ⇒ (10) + 4 = 14
ROUND 1
BOLD MAY ACT!!
------------------------------
Botamo (Photon 1)
RD-S2 ()
PCD-3 ()
Thrym (–4/110 stamina)
Red Cultist ()
Yellow Cultist ()
Blue Shade ()
Green Shade ()
Pink Shade ()
Purple Shade ()
Kush (–4/65 hp)
Larry (10 mushrooms collected...)
Botamo: 1d20 + 9 ⇒ (2) + 9 = 11
Kush: 1d20 + 19 ⇒ (1) + 19 = 20
RD-S2: 1d20 + 15 ⇒ (13) + 15 = 28
Thrym: 1d20 + 20 ⇒ (9) + 20 = 29

Botamo |

"MORE FIENDS THRYM!!!! AND A BUNCH OF THOSE SHADOW HOSERS DOWN THERE EH!?!?" Botamo roars as he activates his haste circuit and ignites his solar weapon holding it at the ready...
"Come at me if you dare fiends..."
1d20 + 17 ⇒ (14) + 17 = 314d6 + 28 ⇒ (5, 3, 3, 6) + 28 = 45

GM Nefreet |

The two fanatics seem surprised that nobody engaged them. They look to one another, shrug, and pull out grenades!
Fire Damage: 2d6 ⇒ (2, 4) = 6
Reflex DC 15:
Reflex, Botamo: 1d20 + 4 ⇒ (14) + 4 = 18 (half damage)
Reflex, Kush: 1d20 + 7 ⇒ (15) + 7 = 22 (no damage)
Reflex, Thrym: 1d20 + 10 ⇒ (17) + 10 = 27 (half damage, Adaptive triggered)
Incendiary grenade II: 1d20 + 14 ⇒ (18) + 14 = 32 (not a 1…)
Fire Damage: 2d6 ⇒ (2, 3) = 5
Reflex DC 15:
Reflex, Botamo: 1d20 + 4 ⇒ (4) + 4 = 8 (full damage, burning)
Reflex, Kush: 1d20 + 7 ⇒ (8) + 7 = 15 (no damage)
Reflex, Thrym: 1d20 + 10 ⇒ (2) + 10 = 12 (no damage, but burning? No... I think I'm going to rule that if you don't take anything, you can't burn or continue burning. Last combat got kind of silly perpetually burning for no damage...)
Which then leaves an opening for the shades to fill the gap!
Blue Incorporeal Touch vs Botamo: 1d20 + 17 ⇒ (10) + 17 = 27
Acid Damage: 1d12 + 8 ⇒ (3) + 8 = 11
Pink Incorporeal Touch vs Botamo: 1d20 + 17 ⇒ (18) + 17 = 35
Acid Damage: 1d12 + 8 ⇒ (2) + 8 = 10
And [purple] navigates through the floor before popping up in front of Thrym!
Purple Incorporeal Touch vs Thrym: 1d20 + 17 ⇒ (9) + 17 = 26
Acid Damage: 1d12 + 8 ⇒ (2) + 8 = 10
[Green] simply sinks into the floor, choosing to remain unseen.
Burning, Botamo: 1d6 ⇒ 5
ROUND 1-2
EVERYONE MAY ACT!!
------------------------------
Botamo (–34/100 stamina; Photon 2; burning, Reflex DC 15 to extinguish)
Thrym (–7/110 stamina)
RD-S2 (9 rds Energy Shield)
PCD-3 ()
Red Cultist ()
Yellow Cultist (24 damage)
Blue Shade ()
Green Shade ()
Pink Shade ()
Purple Shade ()
Kush (–4/65 hp)
Larry (11 mushrooms collected...)

Robotic Droid Series-2 |

RD-S2 boosts their weapon and activates their energy shield

GM Nefreet |

Ha! That's quite the ninja. Editing post now.
Go ahead and post for Round 2.

Robotic Droid Series-2 |

RD-S2 fires at the purple shade
boosted overcharge: 1d20 + 14 ⇒ (7) + 14 = 21
Fire Damage: 6d6 + 15 ⇒ (3, 5, 3, 4, 2, 1) + 15 = 33
Then boosts their weapon

Kush the Kish |

Slish, slash, Kush attacks twice against the purple shade beside him.
Axe vs. KAC: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (1, 5) + 15 = 21
Axe vs. KAC: 1d20 + 14 - 4 ⇒ (15) + 14 - 4 = 25
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (2, 1) + 15 = 18

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"For the Ancestors!"
Thrym stoically starts firing at Purple.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (19) + 18 - 1 = 36, for 3d8 + 10 ⇒ (5, 3, 5) + 10 = 23 Magical Ghost-Touch Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (5) + 18 - 1 = 22, for 3d8 + 10 ⇒ (6, 4, 1) + 10 = 21 Magical Ghost-Touch Sonic damage.

Botamo |

Reflex : 1d20 + 5 ⇒ (15) + 5 = 20
Botamo Easily pats out the flames this times, having so much experience from the last encounter.
He then slashes at the blue, who he had hit previously with his readied attack!
Full attack Fire vs KAC : 1d20 + 17 - 3 ⇒ (10) + 17 - 3 = 244d6 + 28 ⇒ (4, 2, 2, 3) + 28 = 39
Full attack Fire vs KAC : 1d20 + 17 - 3 ⇒ (15) + 17 - 3 = 294d6 + 28 ⇒ (4, 2, 1, 1) + 28 = 36

GM Nefreet |

Purple Incorporeal AoO vs Thrym: 1d20 + 17 ⇒ (2) + 17 = 19
Acid Damage: 1d12 + 8 ⇒ (7) + 8 = 15
The two fanatics continue lobbing grenades, seemingly not worried about their incorporeal conscripts.
Fire Damage: 2d6 ⇒ (6, 1) = 7
Reflex DC 15:
Reflex, Botamo: 1d20 + 4 ⇒ (1) + 4 = 5 (full damage, burning)
Reflex, Kush: 1d20 + 7 ⇒ (17) + 7 = 24 (no damage)
Reflex, Thrym: 1d20 + 10 ⇒ (6) + 10 = 16 (no damage)
Incendiary grenade II: 1d20 + 14 ⇒ (2) + 14 = 16 (not a 1…)
Fire Damage: 2d6 ⇒ (3, 6) = 9
Reflex DC 15:
Reflex, Botamo: 1d20 + 4 ⇒ (7) + 4 = 11 (full damage, burning x2)
Reflex, Kush: 1d20 + 7 ⇒ (5) + 7 = 12 (4 damage, burning)
Reflex, Thrym: 1d20 + 10 ⇒ (2) + 10 = 12 (4 damage, burning)
While the shades step closer for a flank.
Blue Incorporeal Touch vs Botamo: 1d20 + 17 + 2 ⇒ (17) + 17 + 2 = 36
Acid Damage: 1d12 + 8 ⇒ (3) + 8 = 11
Pink Incorporeal Touch vs Botamo: 1d20 + 17 + 2 ⇒ (14) + 17 + 2 = 33
Acid Damage: 1d12 + 8 ⇒ (8) + 8 = 16
And [purple] flails wildly at Thrym!
Purple Incorporeal Touch vs Thrym: 1d20 + 17 - 4 ⇒ (6) + 17 - 4 = 19
Acid Damage: 1d12 + 8 ⇒ (4) + 8 = 12
Purple Incorporeal Touch vs Thrym: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
Acid Damage: 1d12 + 8 ⇒ (1) + 8 = 9
[Green] then appears from the floor and glares with a seething hatred for life that makes Botamo's head wrack with a migraine.
Mind Thrust III: 7d10 ⇒ (6, 9, 5, 8, 10, 6, 10) = 54
Will DC 20: 1d20 + 8 ⇒ (3) + 8 = 11
Burning, Botamo: 2d6 ⇒ (5, 2) = 7
Burning, Kush: 1d6 - 5 ⇒ (4) - 5 = -1
Burning, Thrym: 1d6 - 5 ⇒ (5) - 5 = 0
ROUND 2-3
EVERYONE MAY ACT!!
------------------------------
Botamo (–100/100 stamina, –38/75 hp; Photon 3; burning, Reflex DC 17 to extinguish)
Thrym (–11/110 stamina)
RD-S2 (8 rds Energy Shield)
PCD-3 ()
Red Cultist ()
Yellow Cultist (24 damage)
Blue Shade (59 damage)
Green Shade ()
Pink Shade ()
Purple Shade (99 damage)
Kush (–4/100 stamina, –4/65 hp)
Larry (12 mushrooms collected...)

Kush the Kish |

• Kush took 4 damage, but to SP not HP (correct?), so he is at: -4/100 sp ; -4/65 hp (right?) before transfering 13 hp and ending up at -4/100 sp ; -17/65 hp
• Kush is Burning, right? (even if no damage)
__________________________
Slightly hit by one grenade, Kush sees the captain once again badly hurt, and calls upon Talavet, divine magic swirling around him, and then being channeled into Botamo as Kush touches him--
Mystic Cure, 2nd level (no AoO): 3d8 + 7 ⇒ (4, 8, 6) + 7 = 25
--as Kush keeps on pouring his life-blood into Botamo, his own health reducing to cure the captain.
-13 hp for Kush ; +13 hp for Botamo
Finally Kush pats himself to put the fire from the grenade out--
Reflex DC 10: 1d20 + 7 ⇒ (12) + 7 = 19
--extinguishing the flames...

Botamo |

Botamo’s glow become beams of solar light that lance out and accelerate his allies!
I think Ardee is the only one who doesn’t get the haste.
He then takes a guarded step out of the flank and up to the cultists before slashing at red,
Full attack fire vs KAC : 1d20 + 17 - 3 ⇒ (9) + 17 - 3 = 234d6 + 28 ⇒ (1, 3, 5, 2) + 28 = 39
Full attack fire vs KAC : 1d20 + 17 - 3 ⇒ (9) + 17 - 3 = 234d6 + 28 ⇒ (3, 1, 3, 2) + 28 = 37
Then he attempts to put the flames out once more,
Reflex : 1d20 + 5 ⇒ (6) + 5 = 11
”ARDEE!! GET UP HERE AND PUT ME OUT EH? THRYM AND KUSH, USE YOUR ANCESTOR KILLIN’ WEAPONS ON THESE SHADOW HOSERS!”

Kush the Kish |
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"I would use my axe if I didn't have to patch you up all the time, cap'n... AYE AYE CAPTAIN!"

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"I am doing my best."
Thrym calmly keeps firing at Purple.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (1) + 18 - 1 = 18, for 3d8 + 10 ⇒ (6, 6, 8) + 10 = 30 Magical Ghost-Touch Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (12) + 18 - 1 = 29, for 3d8 + 10 ⇒ (8, 4, 7) + 10 = 29 Magical Ghost-Touch Sonic damage.

GM Nefreet |
1 person marked this as a favorite. |

• Kush took 4 damage, but to SP not HP (correct?)
Correct! Fixed it before the editing window closed.
• Kush is Burning, right? (even if no damage)
Somewhere up thread I mentioned that I would no longer continue the burning condition if you don't take any damage from it; kind of like how if your DR negates a viper's bite, you're not going to have to save vs its poison. I felt it was kind of silly that Thrym could keep burning for zero damage every round.

GM Nefreet |

Purple Incorporeal AoO vs Thrym: 1d20 + 17 ⇒ (2) + 17 = 19
Acid Damage: 1d12 + 8 ⇒ (7) + 8 = 15
Thrym's first shot rips through the purple-tinged shade, dissipating them into the void.
(I'll apply damage from your second shot to [Blue] unless you would prefer someone else)
ROUND 2-3
BOLD MAY ACT!!
------------------------------
Botamo (–100/100 stamina; Hasted; burning)
Thrym (–11/110 stamina; Hasted)
RD-S2 (8 rds Energy Shield)
PCD-3 ()
Red Cultist (76 damage)
Yellow Cultist (24 damage)
Blue Shade (88 damage)
Green Shade ()
Pink Shade ()
Purple Shade
Kush (–4/100 stamina, –17/65 hp; Hasted)
Larry (12 mushrooms collected...)

Botamo |

As his wounds heal up and the purple dissapates, Botamo responds, "Yer both doing a damn fine job eh! Lets show em the Kish aint no joke!"

Kush the Kish |
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"If we ever end up falling, they'll have mushrooms to eat us with..."

Robotic Droid Series-2 |

RD-S2 Advances forward switching targets to commanding shade
Boosted overcharge: 1d20 + 14 ⇒ (6) + 14 = 20
Fire Damage: 6d6 + 15 ⇒ (5, 6, 5, 3, 6, 1) + 15 = 41
"The green shade is leading its kind."

Kush the Kish |

Never the smartest bulb in the room, Kush grumbles: "The green shade might be leading, but it sure is NOT kind!"

GM Nefreet |

PCD-3 and RD-S2 just barely miss their targets, and the cultists feel emboldened to take their aggression out on Botamo!
Red Sintered Longsword: 1d20 + 17 - 4 ⇒ (8) + 17 - 4 = 21
Slashing: 2d8 + 14 - 10 ⇒ (1, 4) + 14 - 10 = 9
Red Sintered Longsword: 1d20 + 17 - 4 ⇒ (16) + 17 - 4 = 29
Slashing: 2d8 + 14 - 10 ⇒ (5, 1) + 14 - 10 = 10
Yellow Sintered Longsword: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24
Slashing: 2d8 + 14 - 10 ⇒ (5, 4) + 14 - 10 = 13
Yellow Sintered Longsword: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Slashing: 2d8 + 14 - 10 ⇒ (3, 5) + 14 - 10 = 12
The pinkish shade steps up to RD-S2 and takes a single swipe, while the blue-tinged shade steps into the floor before emerging behind RD.
Incorporeal Touch vs RD-S2: 1d20 + 17 ⇒ (19) + 17 = 36
Acid Damage: 1d12 + 8 ⇒ (9) + 8 = 17
...which completely eats through RD's shielding.
And then the larger shade points an ominous, shadowy finger at Kush, "Simple creature. Thinks they understand the balance of life, and death. Let me introduce you to the concept of... MALICE!!"
Mind Thrust III: 7d10 ⇒ (2, 8, 3, 1, 2, 4, 7) = 27
Will DC 20 for Half: 1d20 + 13 ⇒ (18) + 13 = 31
Before she sinks into the floor again.
Botamo continues to burn for...: 2d6 ⇒ (2, 4) = 6
ROUND 3-4
EVERYONE MAY ACT!!
------------------------------
Botamo (–100/100 stamina, –16/75 hp; Photon 1; Hasted; burning, Reflex DC 16 to extinguish)
Thrym (–11/110 stamina; Hasted)
RD-S2 (–1/80 stamina)
PCD-3 ()
Red Cultist (76 damage)
Yellow Cultist (24 damage)
Blue Shade (88 damage)
Green Shade ()
Pink Shade ()
Purple Shade
Kush (–17/100 stamina, –17/65 hp; Hasted)
Larry (13 mushrooms collected...)

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"Ancestors, guide me!"
Thrym tries to introduce Blue to non-existence.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (5) + 18 - 1 = 22, for 3d8 + 10 ⇒ (1, 6, 3) + 10 = 20 Magical Ghost-Touch Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (13) + 18 - 1 = 30, for 3d8 + 10 ⇒ (7, 1, 1) + 10 = 19 Magical Ghost-Touch Sonic damage.

Kush the Kish |

As Kush blocks half of the damage--
Will DC 20: 1d20 + 13 ⇒ (13) + 13 = 26
takes 13
--he mumbles: "The concept of... MA-- Ma--what?"
Kush's lifelink instinctively heals Botamo.
Botamo gains 10 hp ; Kush loses 10 hp
Kush (–30/100 stamina, –27/65 hp; Hasted)
Then Kush haste-ily takes a guarded step to beside the pink shade, and he lets loose against it.
Axe vs. KAC: 1d20 + 14 - 4 + 2 ⇒ (5) + 14 - 4 + 2 = 17
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (6, 2) + 15 = 23
Axe vs. KAC: 1d20 + 14 - 4 + 2 ⇒ (20) + 14 - 4 + 2 = 32
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (4, 5) + 15 = 24
Crit' Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (4, 2) + 15 = 21
45 damage for 2nd attack

GM Nefreet |

I didn't get to it in time, but Thrym kills [blue] before Kush can attack it, so it you'd like to redirect your attacks to [pink], that's fine with me.
Damage from the Mind Thrust was halved to 13, and unfortunately you cannot flank or crit incorporeal creatures =(

Kush the Kish |
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Edited my post
Holy & Ghost Killer: Weapons with the ghost killer fusion can also score critical hits against incorporeal creatures.

Botamo |

Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Botamo hastily transfers his own flames to reignites his solar weapon in flame, then full attacks Red,
Full attack Fire vs KAC : 1d20 + 17 - 3 ⇒ (18) + 17 - 3 = 324d6 + 28 ⇒ (3, 6, 6, 4) + 28 = 47
Full attack Fire vs KAC : 1d20 + 17 - 3 ⇒ (7) + 17 - 3 = 214d6 + 28 ⇒ (2, 2, 2, 3) + 28 = 37
If the first attack drops red just slash yellow with the second.
"Not so fun now that your shadow friends are disappearing eh hosers!!!"

GM Nefreet |
1 person marked this as a favorite. |

Correction correction, Thrym actually killed [blue] with his first shot, so I went ahead and applied his second attack to [pink], and then applied Kush's critical (thank you for reminding me!)
Only one cultist, one shade, and one Malice remain!
ROUND 3-4
ROBOTS MAY ACT!!
------------------------------
Botamo (–100/100 stamina, –6/75 hp; Photon 1; Hasted)
Thrym (–11/110 stamina; Hasted)
RD-S2 (–1/80 stamina)
PCD-3 ()
Red Cultist
Yellow Cultist (61 damage)
Blue Shade
Green Shade ()
Pink Shade (64 damage)
Purple Shade
Kush (–17/100 stamina, –27/65 hp; Hasted)
Larry (13 mushrooms collected...)

Robotic Droid Series-2 |

RD-S2 fires into the pink shade
Boosted Overcharge: 1d20 + 14 ⇒ (8) + 14 = 22
Fire Damage: 6d6 + 15 ⇒ (5, 6, 3, 2, 1, 2) + 15 = 34

GM Nefreet |

Pink AoO vs RD-S2: 1d20 + 17 ⇒ (8) + 17 = 25
Acid Damage: 1d12 + 8 ⇒ (9) + 8 = 17
The remaining Cultist screams and swings wildly, "Xix! You filthy rat, get out here! We're under attack!"
Yellow Sintered Longsword: 1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28
Slashing: 2d8 + 14 - 10 ⇒ (7, 5) + 14 - 10 = 16
Yellow Sintered Longsword: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27
Slashing: 2d8 + 14 - 10 ⇒ (2, 5) + 14 - 10 = 11
The remaining Shade continues raking silently against RD's plating.
Pink Incorporeal Touch vs RD-S2: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
Acid Damage: 1d12 + 8 ⇒ (10) + 8 = 18
Pink Incorporeal Touch vs RD-S2: 1d20 + 17 - 4 ⇒ (7) + 17 - 4 = 20
Acid Damage: 1d12 + 8 ⇒ (4) + 8 = 12
And then [green] emerges from the floor behind the Cultist, whispering, "Slay this one, and you'll be next in command... Fail, and you'll be my next child!"
Ray of Exhaustion vs Botamo: 1d20 + 17 ⇒ (20) + 17 = 37
Botamo Fort, DC 20: 1d20 + 9 ⇒ (6) + 9 = 15
ROUND 4-5
EVERYONE MAY ACT!!
------------------------------
Botamo (–100/100 stamina, –6/75 hp; Photon 2; Hasted; Exhausted)
Thrym (–11/110 stamina; Hasted)
RD-S2 (–1/80 stamina)
PCD-3 ()
Red Cultist
Yellow Cultist (61 damage)
Blue Shade
Green Shade ()
Pink Shade (81 damage)
Purple Shade
Kush (–17/100 stamina, –27/65 hp; Hasted)
Larry (14 mushrooms collected...)

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"The Will of the Ancestors will not be denied!"
Thrym fires another salvo, this time at Pink.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (11) + 18 - 1 = 28, for 3d8 + 10 ⇒ (3, 8, 3) + 10 = 24 Magical Ghost-Touch Sonic damage.
Ghost Killer Minor Disruption Rifle: 1d20 + 18 - 1 ⇒ (10) + 18 - 1 = 27, for 3d8 + 10 ⇒ (4, 7, 7) + 10 = 28 Magical Ghost-Touch Sonic damage.
Spending 1 RP to ignore all cover.

Kush the Kish |

Kush takes a step closer to Botamo, to be able to heal if need, and then tosses his axe at the yellow cultist, before calling it back.
Axe vs. KAC: 1d20 + 14 ⇒ (12) + 14 = 26
Slashing Magic Adamantine Holy Ghost killer: 2d6 + 15 ⇒ (2, 6) + 15 = 23

Botamo |

"AAAARRRRHRHRHRHH THAT HURTS.... Whoa there I dont feel so good..." Botamo says as he begins to sway.
Full attack exhausted, Fire vs KAC : 1d20 + 17 - 3 - 3 ⇒ (3) + 17 - 3 - 3 = 144d6 + 28 - 3 ⇒ (1, 5, 3, 1) + 28 - 3 = 35
Full attack exhausted, Fire vs KAC : 1d20 + 17 - 3 - 3 ⇒ (1) + 17 - 3 - 3 = 124d6 + 28 - 3 ⇒ (3, 1, 6, 6) + 28 - 3 = 41
Can't let everyone down though.... gotta keep fighting... he thinks to himself as he slashes futilely at the yellow cultist, then hastily steps forward into the room.