| GM Skyfall |
A few hours later an order comes through for all "native" troops to gather.
When you get there you see the Collapsed Crossfire, the Ghosts of the Undead, the Society of the Betrayed and the Ghosts of the Undead Savanger squads are already there as well as a Commissar who's leading this meeting.
"Listen here shitstains, you have been given the honour of leading the first charge against the Xenos. You are to advance to the city of ... Calamity and take it's southern gate. Then you will call in targets for an aerial assault.
You don't understand what that means?
I'm not surprised that you don't.
It means you hit your vox bead shout some coordinates, and you better not be wrong, and our boys drop from the heavens and kick the ass that you can't.
Any questions!
| GM Skyfall |
You and the other 4 squads are quickly able to get within sight of the city gates without any problems.
At either side of it you see the famous statues of the Emperor, his 4 arms spread wide to welcome you.
From your vantage point on a ridge you can see that it's been fortified with a trench and sandbags.
You can see one Autocannon at either side of the gate
There looks to be about 30 cultists in the trenches, mostly armed with lasguns but there are about 6 stubbers that you can see
There is about 100 meters of clear ground in font of the trenches
| Notch Carno |
@GM: Awareness or Perception? Same for me, in any case.
1d100 ⇒ 48
Notch whispers:
"Autocannon on the left, autocannon on the right. Time to sneak ahead."
Notch tries to get his ant to move quietly...moving up along the left flank.
Notch Stealth with camo cloak while riding 74: 1d100 ⇒ 73
1 DoS
| Krevlor |
"I could hold here. If they spot you start shooting the grenade launcher, a few frag grenades should give them something to think about... or move forward with ye, if we draw fire from elsewhere some smoke grenades might reduce their effectiveness." Krevlor whispered as they appraised their enemy.
By stubbers do you mean stub guns or stub automatics... or heavy stubbers? Because I'd be far more concerned about heavy stubbers.
| Notch Carno |
Ah, I misunderstood.
"Nah, not yet. This isn't inside the city after all. Let's sneak into charge range and seize some heavy weapons. Mowing them down with their own guns is a notion unless someone has a better plan."
| GM Skyfall |
Getting impatient the rest of the scavangers charge into the trenches of the Loyalist forces
Scavengers: 1d10 + 3 ⇒ (6) + 3 = 9
Loyalists: 1d10 + 4 ⇒ (7) + 4 = 11
Notch: 1d10 + 5 ⇒ (9) + 5 = 14
Jak: 1d10 + 3 ⇒ (9) + 3 = 12
Duncan: 1d10 + 2 ⇒ (1) + 2 = 3
Davien: 1d10 + 3 ⇒ (9) + 3 = 12
Krevlor: 1d10 + 3 ⇒ (5) + 3 = 8
Initiative order:
Notch,
Davien, Jak,
Loyalists,
Scavengers,
Krevlor
The characters who succeeded in stealth rolls get to go first out of order
| Notch Carno |
Notch drives his ant to charge the nearest heavy bolter position, mandibles and warknife closing in!
However, both miss their mark in their haste.
Warknife vs surprised bolter crew on a charge 31-5+20+30 = 76: 1d100 ⇒ 92
1d5 roll while checking for righteous fury on a 10: 1d10 ⇒ 2
Ant Bite vs surprised bolter crew on a charge 30+20+30 = 80: 1d100 ⇒ 95
Damage, R: 1d10 + 3 ⇒ (6) + 3 = 9
At least Notch is possibly offering ganging-up bonuses to someone...
| Davien Sol |
Davien follows after notch, his force staff flaring to life.
staff,charge,surprised1-70: 1d100 ⇒ 97 ok, I won't have access to the books again until sometime in the middle of next week, but is an "aim" feature for melee combat? I want to use the staff some, but looking at a 1-40 to hit seems sorta... meh. haha
antcharge1-: 1d100 ⇒ 12
damage: 1d10 + 3 ⇒ (3) + 3 = 6 venom?
| Krevlor |
Krevlor charged up alongside Notch. As he drew close he thrust his blade towards the heavy stubber gunners cheek while his mount bit deeply into the mans thigh.
Warknife vs surprised heavy stubber crew on a charge 34-5+20+30+10: 1d100 ⇒ 70
Roll for Righteous Fury: 1d10 ⇒ 10
Righteous Fury: 1d5 ⇒ 3
Damage 5+3+3=11 Damage. Target stunned for 1d5 ⇒ 1 rounds. Helmet torn off and stuffering from blood loss.
Ant Bite vs surprised bolter crew on a charge 30+20+30+20 = 90*: 1d100 ⇒ 17
Damage, R: 1d10 + 3 ⇒ (3) + 3 = 6
Subbing in DOS for a 9 so 12 rending damage
| GM Skyfall |
Dodge under 45: 1d100 ⇒ 14
Dodge under 45: 1d100 ⇒ 54
Dodge under 45: 1d100 ⇒ 38
Dodge under 45: 1d100 ⇒ 88
Jak under 64: 1d100 ⇒ 69
Attack Duncan: 1d100 ⇒ 41
Autocannon: 3d10 + 8 ⇒ (6, 1, 2) + 8 = 17
Attack Notch: 1d100 ⇒ 64
Attack Krevlor: 1d100 ⇒ 23
pen 2: 1d10 + 5 ⇒ (2) + 5 = 7
Attack Davien: 1d100 ⇒ 81
Attack Jak: 1d100 ⇒ 30
1d10 + 4 ⇒ (3) + 4 = 7
Scanagers hit: 1d100 ⇒ 2
Jak dodge: 1d100 ⇒ 69
Loyalist attack: 1d100 ⇒ 82
1d100 ⇒ 64
1d100 ⇒ 60
The loyalist forces open up with their heavy weapons on the charging scavengers. Duncan takes a autocannon shot to the chest Dodge or take 17 damage pen 6
The scavengers charge take the loyalists be surprise and kill 5 loyalist with hunting lances.
Krevlor takes a poison blade to the chest Pen 2 7 damage make a toughness or take 1d10 ⇒ 1 damage ignoring armour and toughness
The loyalist that got bitten by Davien's any slumps over unconscious
Krevlors attack tears across a loyalist head knocking him down and stunning him
| Notch Carno |
Warknife vs bolter crew member, single, aimed 31-5+10+10 = 46: 1d100 ⇒ 23
1d5 roll while checking for righteous fury on a 10: 1d10 ⇒ 6
So damage is 8 Rending damage, Pen 0 (1d5+3+2)
Ant Bite vs surprised bolter crew on a charge bolter crew member, single, aimed 30+10+10 = 50: 1d100 ⇒ 92
Damage, R: 1d10 + 3 ⇒ (10) + 3 = 13
Dodge 54: 1d100 ⇒ 28
| Krevlor |
Krevlor clenches his teeth as the blade slices into his flesh but shakes off the poison.
Dodge 34: 1d100 ⇒ 85
Toughness: 1d100 ⇒ 20
Krevlor and his mount focus their efforts on finishing off the stunned gunner.
Warknife vs surprised heavy stubber crew 34+5+10+10+20=79: 1d100 ⇒ 19
Roll for Righteous Fury: 1d10 ⇒ 1
Substituting DOS 7+3+3=13
Ant Bite vs stunned crew on a charge 30+10+10+20=70*: 1d100 ⇒ 34
Damage, R: 1d10 + 3 ⇒ (6) + 3 = 9
| GM Skyfall |
Duncan grenade: 2d10 ⇒ (2, 4) = 6
Dodge Notch: 1d100 ⇒ 52
Dodge Krevlor: 1d100 ⇒ 48
Toughness krevlor: 1d100 ⇒ 37
Attack Krevlor: 1d100 ⇒ 47
Attack Notch: 1d100 ⇒ 4
1d10 + 4 ⇒ (10) + 4 = 14
1d5 ⇒ 2
Attack Davien: 1d100 ⇒ 39
1d10 + 4 ⇒ (2) + 4 = 6
Attack Duncan: 1d100 ⇒ 60
Scavengers: 1d100 ⇒ 83
Loyalists: 1d100 ⇒ 86
Domistastrum forces: 1d100 ⇒ 7
Ducan's grenade lands squarely in the middle of the autocannon team but the loyalist flak armour absorbs the brunt of the explosion but does throw off their aimLow damage rolls :(
Notchs attack cuts deep into his foe but overexpends leaving himself vunerable to a vicous cut towards his head
Dodge or take 14 damage pen 2 to your head and suffer the below critical injury. Also as it's poisoned make a toughness test or take 1d10 ⇒ 6 damage
into the target’s eyes, he suffers a –10 penalty to both Weapon Skill and Ballistic Skill for the next 1d10
Turns. The target must pass a Challenging (+0) Toughness Test or suffer from Blood Loss.
Krevlor and his ant strike down at his prone opponent cutting open it's leg and torso drenching it in it's own blood.
As Davien focues on his powers the Loyalists take this opportunity to strike at his leg. Dodge or parry or take 6 damage pen 2. as it's poisoned make a toughness test or take 1d10 ⇒ 4 damage
With the Scavengers charge absorbed their now evenly matched with the loyalists, the loyalist having the advantage in defenses, the scavengers having the advantage in fury.
This all changes when Dominastrums men attack.
They hit the Loyalists like a hurricane, punching through and taking out one of the autocannons, moving with a nearly supernatural speed and grace
Enemy wounds:
Krevlors crit -6
Notch 2,
Duncan 1
Order:
Krevlor,
Duncan,
Notch,
Davien,
Loyalists,
Scavengers,
Dominastrum squad
Forces strenght:
Loyalist:14
Scavengers (not counting PC's): 19
Domnistrums: 5
| Notch Carno |
@GM: I rolled a successful evasion test already. Huzzah! Was that where the 2 wounds are coming from on Notch?
Notch drives on his ant to assault the nearest gun crew!
Warknife vs ??? crew member on a charge 31-5+20 = 46: 1d100 ⇒ 41
1d5 roll while checking for righteous fury on a 10: 1d10 ⇒ 9
Damage is 10 Rending damage, Pen 0 (1d5+3+2)
Ant Bite vs ??? crew member on a charge 30+20 = 50: 1d100 ⇒ 2
Damage, R, Toxic (2) Primitive[7: 1d10 + 3 ⇒ (6) + 3 = 9
| Krevlor |
Krevlor stabs at the next closest enemy... but his mount puts it's mandibles around the figures neck...
Warknife vs surprised heavy stubber crew 34+5+10+10=59: 1d100 ⇒ 6
Roll for Righteous Fury: 1d10 ⇒ 5
Da,age 3+3+3=9
Ant Bite vs stunned crew on a charge 30+10+10=50*: 1d100 ⇒ 30
Damage, R: 1d10 + 3 ⇒ (10) + 3 = 13
| GM Skyfall |
Botting Davien
Attack under 48: 1d100 ⇒ 99
Ant bite: 1d100 ⇒ 34
1d10 + 3 ⇒ (3) + 3 = 6
Dodge Notch: 1d100 ⇒ 86
Dodge Krevlor: 1d100 ⇒ 84
Dodge Davien: 1d100 ⇒ 12
Toughness: 1d100 ⇒ 92
Poison: 1d100 ⇒ 81
Shoot Duncan: 1d100 ⇒ 12
pen 6: 1d10 + 4 ⇒ (1) + 4 = 5
Loyalsits: 1d100 ⇒ 41
Scavengers: 1d100 ⇒ 69
Dominastrum: 1d100 ⇒ 43
Davien attack of opportunity: 1d100 ⇒ 74
Surpressing fire: 1d100 ⇒ 76
Krevlor and Notch finish off their opponents and Daviens runs back to the second line of trenches.
Duncan's Mountain Ant carries him into the first line of trenches, tough he does get a glancing shot Make a dodge test or take 6 damage pen 3
The second line of trenches focuses on suppressing fire to hold back the tide of attacking forces, killing one Scavengers in the process.
Make a -20 willpower test or become pinned
You spot an officer at the back picking up a vox unit.
It looks like he's calling for backup
Force Strength
Loyalist:11
Scavengers (not counting PC's): 18
Domnistrums: 5
Initiative:
Krevlor,
Duncan,
Notch,
Davien,
Loyalists,
Scavengers,
Dominastrum squad
| Notch Carno |
Willpower 16: 1d100 ⇒ 36
Awareness 35: 1d100 ⇒ 98
Notch drives his mount for the trench to end up near Krevlor.
"Everyone, kill that officer!"
| Duncan "Dunc the Lunk" |
1d100 ⇒ 52 Duncan does not seem to try to dodge from the incoming fire, though his natural sturdiness and armor weathers the rounds without showing any sign of injury. 1d100 ⇒ 48 spending a fate on that roll. 1d100 ⇒ 2 Whether it is true bravery, or more likely a lack of understanding he is in any true danger, the Ogryn stands smiling his little smile as he pulls the loud gun around and shouts out his new favorite battle cry... "WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH" 1d100 ⇒ 2 Somewhere the twin gods of Gork and Mork smiled down upon him as he screamed out his new call. He may not have been born orky, but he was sure hurty and shooty enough that they would call him home in the end. ready, semiauto, 2 rounds hitting, Pen 6, target is the officer they are shouting at him to shoot. 3d10 + 8 ⇒ (1, 9, 3) + 8 = 21 3d10 + 8 ⇒ (8, 7, 4) + 8 = 27
| GM Skyfall |
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Botting Davien
Pinning: 1d100 ⇒ 50
Davien dives for cover
Dodge: 1d100 ⇒ 92
1d100 ⇒ 61
Scavengers: 1d100 ⇒ 35
Dominastrum: 1d100 ⇒ 21
Loyalists: 1d100 ⇒ 15
Grenades: 1d100 ⇒ 51
Scatter: 2d10 ⇒ (6, 7) = 13
Grenades: 1d100 ⇒ 16
Damage: 2d10 ⇒ (6, 1) = 7
Duncan's attack pops the officers head like a balloon and goes through him hitting the vox operator behind him. His second shot hits a third Loyalist killing him.
The remain Loyalists throw grenades into the trenches. One of which lands in your section of the trench.
Make a dodge test or take 7 damage pen 0
The suppressing fire drives the Scavengers and Dominastrums forces t ground, killing two
Force Strength
Loyalist:8
Scavengers (not counting PC's): 16
Domnistrums: 5