Skyfall- An Only war story (Completed) (Inactive)

Game Master Solar27

Map of current fight
This is a Warhammer 40K story set on the world of Skyfall, where 5,000 years ago demons and angels warred in the heavens and broke the sky. Now pieces of that war rain down upon the land and you are the Scavanger teams sent to reclaim those pieces of lost technology that might survive, from an area called the Skybreak.

This is your life and it's not an easy one, the Skybreak takes as much as it gives but it gave you hope of better times.

At least it did, until they came


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Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor stumbles to the side dropping the grenade launcher. He fumblingly draws his laspistol and quickly snapped off a shot in overcharge mode but it goes wide.

Dodge: 1d100 ⇒ 1
Laspistol Vs Pink: 1d100 ⇒ 100
Fate Point: 1d100 ⇒ 46


Davien swings his staff at the creature engaging him

1-40: 1d100 ⇒ 99

But misses, due to not having enough practice and trying to keep the dome going.


Rolls and stuff:

Dodge Notch: 1d100 ⇒ 74
Dodge Duncan: 1d100 ⇒ 80
Blood loss: 1d100 ⇒ 76
Attack Notch: 1d100 ⇒ 88
Attack Duncan: 1d100 ⇒ 47
Pen 3: 1d10 + 5 ⇒ (7) + 5 = 12
Pen 3: 1d10 + 5 ⇒ (8) + 5 = 13
Attack Krevlor: 1d100 ⇒ 18
Pen 3: 1d10 + 3 ⇒ (8) + 3 = 11
Toughness: 1d100 ⇒ 68

2 Rounds left

Notch's Ant bites deep into the creatures arm breaking bone and sending a gush of blood flying. In return it flails blindly and misses.

Duncan's fire shreds the last Genestealer but he's shot again by the smaller one Dodge or take 13 damage pen 3

The Gaunt figure slashes at Krevlor scoring at hit Dodge or take 11 damage pen 3

A man steps through the shredded door, his head swolen to twice it's notmal size.
"You will not stop the destiny of the Star children" He screams at you.

Psyscience at +20 as a free action:

This is the most powerful psykers you've ever seen


Map of last fight

Pink Gaunt at -1
Initiative:
Notch, Krevlor
Davien,
Duncan
Enemies


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Ogryn

Duncan barely feels the shot as it tears through armor and flesh, his special armor and his inhuman toughness keeping him standing. His grin widens as he continues his barrage on the new target stepping through the door.

1d100 ⇒ 77 spraying the surroundings with ineffective lead.


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Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor screams in pain before hastily trying to tend to his wounds.

Dodge: 1d100 ⇒ 42 That brings him to 0 wounds...
Medicae: 1d100 ⇒ 41 That brings him back up to full but thats his whole turn gone and in only war thats all the medicae he's getting for today... but we're about to go boom so...


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apologies, thought I had made a post. Also, krev

Psyniscience: 1d100 ⇒ 36

Can I get within 20 meters of the man? I've been hoping for a chance to use this thing hehe.


Yes you can


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

Beating back the ineffectual blows of the xenos creature, Notch is driven to finish it off!

"We hold! WE HOLD!", Notch shouts as he stabs!

Warknife -5 to hit, 1d5+3+2 R damage, Pen 0.

WS 31 + Aim +10 Single Attack +10 quality -5 = 46

Notch's Stab with Warknife 46: 1d100 ⇒ 89

Damage, Pen 2: 1d5 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Ant bite 1d10+3 R (Pincers) Toxic (4) Primitive[7]

WS 30 + Aim +10 Single Attack +10 = 50

Ant Bite 50: 1d100 ⇒ 23

Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Xenos has to dodge or else takes 10 damage. Also, Toughness test at -40 if that is a toxin that the xenos is vulnerable to.


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Davien moves towards what he perceives the largest threat left in the room. He raises his hand and a bright glowing orb of energy forms in front of it. A beam of molten plasma erupts from the orb, streaking towards the huge headed psyker. He channels more energy than he has ever before into this blast.

this is probably a suboptimal choice, but I haven't used it all game and I'll be damned if I die without using it once. lol. I spent the exp! I just wanna see what he can do.

molten beam1-80: 1d100 ⇒ 19
damage: 2d10 + 17 ⇒ (9, 8) + 17 = 34 pen of 8, melta quality.


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Rolls and stuff:

Resist Davien's powers: 1d100 ⇒ 97
Dodge Notch: 1d100 ⇒ 77
Shoot: 1d100 ⇒ 27
Shoot Duncan: 1d100 ⇒ 45
pen3: 1d10 + 5 ⇒ (7) + 5 = 12
pen3: 1d10 + 5 ⇒ (7) + 5 = 12
Stab Krevlor: 1d100 ⇒ 79

Last Round

Daviens blast strikes at the Magus, who desperately tries to use his powers to form a barrier in front of him. For a moment that barrier holds until with a crash Daviens blast cuts through it and incinerates him.
I'm not sure I'd say 34 damage pen 8 is a sub optimal choice in any scenario

The Gaunt swipes ineffectively at Krevlor and Duncan take another shoot to his chest from behind.
Duncan make a dodge roll or take 12 damage pen 3

Notches strike cuts the leg off the creature he's fighting and it dies in a pool of it's own blood

Two more of the 6 legged creature come in through the door

Prepare Scavengers the ritual of destruction is almost complete
The ForgeMaster yells over the din of battle


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because it can be dodged fairly easily :P but, I'm not really sure honestly. I'm just burnin'[melting] stuff. lol

to be honest, don't know if that was an enemy, but, to be honest again, don't really care. I'm fed up with the BS, and that was awesome.

As the forgemaster yells, davien sighs. any last tricks up my sleeve? well.. maybe one..

As he begins moving back to the others he will speak a one word question.

Samus?


and there was me being disappointed you never supped from that particular poisined chalice.
Make a pysic power roll


Seeds need time to grow *laughs in selfish psyker*, I already had a one-liner for if nothing happened/happens as well haha.

psychic1-80: 1d100 ⇒ 7


The dead body of the Magus twists on the floor before exploding into a showers of blood and bone.
For a moment time freezes and the pieces stitch themselves back together again, this time into a new more horrible form of unnatural and impossible angles

[/i]I'M FREE[/i]

Davien gain 1d10 + 5 ⇒ (1) + 5 = 6 corruption points


thats 20+ corruption. I think that means I need to make a roll or a check?
Yeah, this thing still makes me feel sick.

Well, I hope you have a way to get far from here. Davien says as he slowly backs up towards the others.


Yes make a willpower test (+0)


| 1 IP | 2 CP WS 31 BS 41 S 28 T 26 Ag 54 Int 34 Per 35 Wp 36 Fel 28 Wounds: 10/10 | Fatigue: 0 | Critical Damage: None | Fate Points 0/1 | Init +4 | Armour 4 body, 4 head and arms|

"Take out the six-legs! I'll take care of the little one!", calls Notch, as he spurs his ant to charge the remaining small xenos!

As he closes, he spits out the words:

"You will not interfere!"

Warknife -5 to hit, 1d5+3+2 R damage, Pen 0.

WS 31 + Charge +20 Single Attack +10 quality -5 = 56

Notch's Charge with Warknife 56: 1d100 ⇒ 8

Damage, Pen 2: 1d5 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Swap in 5 degrees of success = 10 damage, Pen 2

Ant bite 1d10+3 R (Pincers) Toxic (4) Primitive[7]

WS 30 + Aim +10 Single Attack +10 = 50

Ant Bite 50: 1d100 ⇒ 31

Damage: 1d10 + 3 ⇒ (4) + 3 = 7

7 damage, 0 Pen

A toughness test at -40 if that is a toxin that the xenos is vulnerable to.

********************************************

As he strikes down at the creature, Notch adds:

"Now, to the teleportarium!"

Notch Dodge if needed:

Dodge 64: 1d100 ⇒ 29


wp1-50: 1d100 ⇒ 72 yess.... goood. good.


Ogryn

Duncan listens to his friends yelling. Something manages to get through his thick skull about the yelling. He doesn't even look as he continues to fire into the hallway, just slowly turning his head to human Val. "Dunc stay. Dunc fight. Friends go to scary dark cave... Dunc make sure nothing come after."


Medic. FP: 0/1, Wounds 9/9. TB: 3. Armour: 4.

Krevlor moved back from the creature trying to dodge it's blow, a las bolt shot at the six armed ones. He looked over at Dunc pained... he'd tried arguing with Dunc in situations with much lower stakes and to no success. He'd never managed to convince him when he started talking like that so he didn't, he just did the best he could. "You're making the Emperor proud Dunc. You're a very good friend."

Dodge if Needed: 1d100 ⇒ 87
BS: 1d100 ⇒ 78


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The ForgeMaster leads the group through a side door leaving Duncan behind guns blazing surrounded by a growing pile of enemy bodies and the growing wine of the reactor.

After a short sprint down a corridor you reach the Teleportarium and the squad takes position on the pad while the ForgeMaster man the controls, refusing like Duncan to leave his forge.
The room is dark and shadows ring the pad, with the Forgemaster only illuminated by the light from his optical mechadendrites.

"Beginning initiation sequence, may the Omnissiah bless this machine and your journey."
The teleporter begins to whine as the power within it grows. The air around you shimmers as reality being to break down.

"Initiating teleportarium in 10, 9, 8, 7, 6, 5, 4, 3, 2 !!" the Forgemasters voice cuts out as a claw punches through his chest. His light swings around to illuminate a Genestealer behind him.
His arms scramble wildly on the controls

Then the room floods with light and the taste of purple

10 minutes later the Reckless Dawn detects a nuclear explosion destroying the city of Calamity.
A small group of survivors are detected who when asked, attribute their survival to the man beside them.

A report on the planet is sent to the Adeptus Administratium. This report recommends immediate colonization and harvesting of the debris cloud.

This report is printed out and left in stack 37B.
By the time it is read the ink has faded and only one word is legible:
Skyfall

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