Trouble in Atlantis

Game Master Ebonnard Raloon

The unknown warriors have been chosen for their worth, and to prove their loyalty to the crown, where will this take you?


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Dark Archive

I wood love to try but will have to look for a race on the pathfinderdb (do not like the mane races).


'Suny' wrote:
Hello! Hello! Hellooo!

Hi Sunny! Long time no see! It's me, the Prisoner's Vacation GM!


Killer Munch wrote:
I wood love to try but will have to look for a race on the pathfinderdb (do not like the mane races).

good :)


I'll see if I can put together an Undine Rogue before the deadline.

My original thought was for a Gillman Rogue (Eldritch Raider seemed flavourful) but then I noticed they don't have darkvision (or low-light vision for that matter) and I think a rogue with darkvision would work better for me.

That and the Undines have interesting alternate racial traits.


OK :)


Hello again,

My life is rather hectic and will try and get a character ready before the due date.

*Waves* To Livyathan Coretin (^_^)

When is the due date? can't find it with a quick review of the thread. :(

Much cheers to all.


This up and coming friday :P


Hi. I put together the basics of a character into a profile here: Gorkhan Trask.

I still need to flesh out the background and purchase equipment.

Is anyone doing anything special with their equipment for underwater purposes?
- I noticed that Silversheen prevents rust. Bone/Shell weapons could probably survive fairly well underwater (although they have the fragile quality even if they are masterwork and have a -2 damage).
- Armor-wise... I saw Eel-skin, sort of a mini-mithril, but seems a little pricy. Maybe Darkleaf cloth is more durable than regular leather items.

Or do we need to worry about such things?

EDIT: Living steel looks like it could work too since it heals itself.


Dark Netwerk wrote:

Hi. I put together the basics of a character into a profile here: Gorkhan Trask.

I still need to flesh out the background and purchase equipment.

Is anyone doing anything special with their equipment for underwater purposes?
- I noticed that Silversheen prevents rust. Bone/Shell weapons could probably survive fairly well underwater (although they have the fragile quality even if they are masterwork and have a -2 damage).
- Armor-wise... I saw Eel-skin, sort of a mini-mithril, but seems a little pricy. Maybe Darkleaf cloth is more durable than regular leather items.

Or do we need to worry about such things?

EDIT: Living steel looks like it could work too since it heals itself.

Umm... We will just say you guys have "special" metal that was crafed a certain way to keep it from rusting


For those wanting to play a landwalker...

"Step right up, step right up, look and see how my lovely assistant is enjoying herself in this giant container of water! As you can see she is under no discomfort! You too can enjoy the beauties of life beneath the surface!

For only 2000 gold I will happily provide you one of my patent pending! mask of underwater methods, or MUM. This handy device provides an everlasting supply of air while you pursue your watery explorations!

Now, who will be the first to own MUM?"

Air bubble: wizard 1 spell, face slot, continuous use. Gold 2000 x 1 x 1 = $2000 gold


"Remember, MUM's the work!


Manx Serimus wrote:

For those wanting to play a landwalker...

"Step right up, step right up, look and see how my lovely assistant is enjoying herself in this giant container of water! As you can see she is under no discomfort! You too can enjoy the beauties of life beneath the surface!

For only 2000 gold I will happily provide you one of my patent pending! mask of underwater methods, or MUM. This handy device provides an everlasting supply of air while you pursue your watery explorations!

Now, who will be the first to own MUM?"

Air bubble: wizard 1 spell, face slot, continuous use. Gold 2000 x 1 x 1 = $2000 gold

I'll allow this ^ :P


well I finally put this together:
no equipment yet

backstory:

Eons ago the gods formed the world. Formed of the four elements needed to sustain all life; Earth, Air, Fire, Water. The gods then placed on the new world beings of the four elements as guardians of the world. But to bind the world together there was a fifth element. And element that had the power to unite as well as destroy.

The sylphs, Guardians of air, The Ifrits as guardians of fire, the strong Oreads as protectors of the earth, and finally the Undines as guardians of the seas and water. These races worked to together to keep the world pure and protected the numerous other creatures upon it. But as time passed the guardians lost their purpose. But every so often one of the guardian races is born with mastery over his element; the ability to manipulate that element to his will.

Arvin is one such being. From an early age Arvin knew he was tied closer to his ancestral heritage than others of his tribe. Arvin was a prodigy and as such was, at first, shunned by the others of his tribe. But as news of his talents spread to the other tribes Elders soon arrived to test Arvin and confirm the rumors.

Arvin passed the tests and he was given over to the tribal Elders to be educated in the history of his people and the importance of the 4 elements.

Only once before the four elements came together, and called forth the power of the fifth element; the time of the Earthfall. Unknown to most of the races the world was in danger of complete destruction were it not for the coming together of the four elements; the world was saved.

Arvin spent many years learning of his heritage and the knowledge of the elements, learning to harness his control over the water.

According to the Elders it is believed that when one such as Arvin is born there will also be one of each of the other elemental races, an element master of their respective elements. And that would be a sign of danger to come.

Arvin knew he had to find the Temple of the four elements and retrieve the keys to unlock the fifth element but he would also need to find the masters of each of the other 3 elements.

The Temple of the Four Elements was believed to reside in the city of Atlantis, now lost to the depths of the sea. To find the lost city is not a task Arvin can take alone. He needed to find others to make the journey with him and along the way learn about his destiny and about himself.

Arvin character stats:

Arvin CR 1/2
Male Undine Monk (Water Elemental Master) 5
LN Medium Outsider (Native, Aquatic)
Init +5; Senses Perception +11, Darkvision 60’, Blindsense 30’ (in water)

DEFENSE:

AC 19, touch 18, flat-footed 15. (+3 Dex, +3 Wis, +1 Monk, +1 Dodge, +1 Shield {style})
hp 28 (5d8+5) (+1 con)
Fort +5, Ref +7, Will +7

OFFENSE:

Spd 40 ft. Swim 40’
Melee Unarmed Strike +4 (1d6+2/20/x2)
. . Flurry of Blows +4/+4 (1d6+2/20/x2)
Ranged none

STATISTICS:

Str 12, Dex 16, Con 12, Int 12, Wis 16, Cha 12
Base Atk +3; CMB +4; CMD 21 (26 grapple)
Feats Monk Weapon Proficiencies, Improved Unarmed Strike, Aquatic Ancestry, Dodge, Snapping Turtle Style, Extra Ki

Traits Reactionary (+2 Intiative) / Quin Martial Artist (+1 unarmed damage)

Skills (5 points per level)
Acrobatics +11 (5 rank)
Climb +1
Escape Artist +11 (5 ranks)
Heal +3
Intimidate +1
Knowledge (History) +7 (3 rank)
Perception +11 (5 rank)
Sense motive +8 (2 rank)
Stealth +3
Survival +3
Swim +9 (5 rank)

Languages Common, Aquan, Terran
SQ Amphibious
Combat Gear
Other Gear

SPECIAL ABILITIES:

Water Sense can sense vibrations in water, granting them blindsense 30' vs. creatures in contact with the same body of water.
Hydraulic Push Spell-Like Ability: Hydraulic push 1/day (caster level equals the undine's level). Bull rush CMB=+8
Hydrated Vitality: gain fast healing 2 for 1 round anytime submerged completely in a body of natural salt, fresh, or brackish water. Stagnant, poisoned, or trapped water (such as an artificial pit or a bag of holding) does not activate this ability. Can heal up to 10 HP per day with this ability, after which it ceases to function. This racial trait replaces water affinity.
Water Element feat range 30' lower temp / does 5d4+1 Non-Lethal damage Fort DC 14 or 1/2 movement for 1 min
Improved Unarmed Strike Unarmed attacks do not provoke attacks of opportunity
Child of the Moon: at night gain a +2 bonus on Kata damage, during a full moon, gain an additional +5 bonus to damage.
Water blast Kata: range 30' inflict 3d6 +1 points of lethal damage to a single target. Reflex (DC 14) for 1/2 cannot target same creature more than once per round
Capture Kata: range 30', DC 14 reflex to avoid gets a save each round, damage 1d6/rnd, hardness-0 Hp-15, if captured - cannot breathe unless can breathe water while trapped
Water Armor Kata: cover body in a thick layer of liquid water, gain DR 3/piercing, and +2 to AC (including touch) move action.
Snapping Turtle Style +1 shield bonus to AC
Extra Ki Gain +2 Ki Points
Ki Pool 6 points
Chakra level Level 3
Evasion

Ki pool abilities
+1 attack with flurry of blows (1 point)
+4 dodge to AC for 1 round (1 Ki Point)
+20’ movement (1 Ki Point)
Make a Kata attack count as magic (1 Ki Point)
make an additional Kata attack (1 Ki Point)


Edward Sobel wrote:

well I finally put this together:

no equipment yet

** spoiler omitted **...

Ok :P


I have no time and I really want to play. *Sobs*

Here's a 3rd level character that's aquatic. The game it's in has gone bust.

Can you peruse it and see if you like it? Then maybe I can re-edit it when I have my life back...

Please?


'Suny' wrote:

I have no time and I really want to play. *Sobs*

Here's a 3rd level character that's aquatic. The game it's in has gone bust.

Can you peruse it and see if you like it? Then maybe I can re-edit it when I have my life back...

Please?

i'll accept it as a submission as long as you can get your character up to date over the weekend. I already stated that i will give the weekend for everyone to have their characters in order. Granted i hoped it wouldn't take that long and hoped to get started tomorrow. But what can i do :P. I mainly gave everyone the weekend so i can look over their characters. I know people can miss little things. But if they say they are ready and a quick glance doesn't reveal anything majorly out of order we can start tomorrow :P.


Yo! Totally ready! Probably! XD


Marko wrote:
Yo! Totally ready! Probably! XD

Good :). Just a reminder that i am looking over characters now and will post who is in tomorrow :P... That goes for everyone at least. And fair warning... Put your thinking caps on for quite a few puzzles/traps/riddles and of course the strategic slaying of nasty monsters. That is unless you are one that thinks you can kill everything with brute force :)


Alright, excellent Darvis if selected then I'll actually create an Alias for the character :)


Do I get to keep the profits from everyone that buys a MUM?

I am after all happy to sell my own MUM.

I also have MILF's for sale! (Mum's In Light Fuschia, get your mind out of the gutter!)

:)


Will also create alias if selected.

will probably buy equipment at that time as well don't really need a large amount of equipment anyway


GM Darvis wrote:
'Suny' wrote:

I have no time and I really want to play. *Sobs*

Here's a 3rd level character that's aquatic. The game it's in has gone bust.

Can you peruse it and see if you like it? Then maybe I can re-edit it when I have my life back...

Please?

i'll accept it as a submission as long as you can get your character up to date over the weekend. I already stated that i will give the weekend for everyone to have their characters in order. Granted i hoped it wouldn't take that long and hoped to get started tomorrow. But what can i do :P. I mainly gave everyone the weekend so i can look over their characters. I know people can miss little things. But if they say they are ready and a quick glance doesn't reveal anything majorly out of order we can start tomorrow :P.

Nope, thanks for the extension, but that's not going to happen for me. I won't get a 'week end' untill late mext week.

Working from Friday to Thursday and all the days in between.

Thanks for the offer, I suppose it's so long and thanks for all the fish? ;)

Much cheers to all.


Ok guys and gals, here is the party:

Azure - Fighter

Livyathan - Oracle

Gorkhan - Rogue

Olrune - Ranger

Anala - Bard

Arvin - Monk

Go check in and talk in the discussion board if you guys want. I also have the campaign ready so you guys can post there. When everyone is here and replied i will continue :P


Sorry to have missed out on this one. Hope every one has the great-est of times. (^_^)

Much cheers to all.


Huh, I'm the only arcane character, hmm...

Well good luck with you next efforts sunny, hopefully something'll pop up when you're a bit less busy :)

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