| Anala, Nixie Bard |
"No, I don't think so... Is that door boarded up too?" Anala asks, slipping her pack off and peering into it. "Oh wait. I bought a kit, that might have one." she murmurs, pulling out a seaweed wrapped bundle, and unfolding it to reveal some tools including a hammer. She wraps the rest of it up and swims over to Olrune to hand him the hammer and peer at his door.
It is the hammer from a Dungeoneering kit, so the tool kind, not the weapon kind.
perception: 1d20 + 3 ⇒ (18) + 3 = 21
| GM Darvis |
"No, I don't think so... Is that door boarded up too?" Anala asks, slipping her pack off and peering into it. "Oh wait. I bought a kit, that might have one." she murmurs, pulling out a seaweed wrapped bundle, and unfolding it to reveal some tools including a hammer. She wraps the rest of it up and swims over to Olrune to hand him the hammer and peer at his door.
It is the hammer from a Dungeoneering kit, so the tool kind, not the weapon kind.[dice=perception]1d20+3
Whats the perception check for? It is the same door that you were looking at. there is the tunnel you came from. A boarded door to the right of the room, and a doorway at the top.
This is the room layout:
__▏▏
l░░░░░░l
l░░░░░░░l_
l░░░░░░░D_
l░░░░░░░l
l░░░░░░l
l_____l
░░▏ ▏
░░▏ ▏
| GM Darvis |
I could be a b@tch and making you roll a million times. But in the end you will be sufficient enough to break down the door.
When you break down the door, the party is caught into a vacuum as the water rushes into the once air filled room, and the the room fills with water as the group is thrown about.
Reflex saves to avoid damage :)
| Anala, Nixie Bard |
Reflex save: 1d20 + 8 ⇒ (14) + 8 = 22
Perception: 1d20 + 3 ⇒ (20) + 3 = 23
Actions speak louder than words sometimes :)
Anala backs up slightly to give Olrune some room to bash down the door, trying to peer past him to see what's inside. When the door suddenly gives way and reveals an unflooded room her eyes go wide as she is pulled into the sudden vortex of water filling it up. She does her best to quickly reorient herself and peer around in case something needs saving.
| Gorkhan Trask |
Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
| GM Darvis |
1d6 ⇒ 2
Half of that ^ :P
1d6 ⇒ 6
You take half of that :)
Yeah I can see swim could work here. I feel that reflex is better cause it was unexpected and it would be hard to attemptp to swim because you would be disoriented :).
1d6 ⇒ 4
Half of that ^ :P
1d6 ⇒ 1
Half of that ^ :P
1d6 ⇒ 6
Half of that ^ :P
I will say that the damage is non-lethal cause its mainly bumping into walls than spikes lol.
This, sort of trap, is mainly a warning to watch your step and be careful when your in here :)
You are all thrown about in a room bashed against the walls in this room and regain your where you are after a few seconds.
| Gorkhan Trask |
Would Evasion have mitigated/prevented that single point of damage? lol
Gorkhan also looks around. "Let's try not to smash our way through any doors until they've been thoroughly vetted, yes?" he says with a smile.
Perception, +in water, +traps: 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32
| Arvin Taki |
After the bit of a topple throught he doorway Arvin gathers himself together. noticing the small wound on him they quickly close within a round.
I am afraid I do not have any ability like that to drill through the doors and if they are the same condition as the first one I think opening by any means may result in the same effect.
Arvin's hydrated vitality should provide the fast healing needed to heal him of his damage
| Gorkhan Trask |
Gorkhan moves to examine the formerly shelf-bound items.
| Anala, Nixie Bard |
"Didn't Lord Poseidon say that this was something that had been sunk? Maybe it never had water in it; some might have never been flooded if they were sturdy enough." Anala suggests, looking at the door that they had forced open, before following Arvin in to look around.
| Gorkhan Trask |
"Makes sense. It looks like we may be the first ones in this area though, unless there are places to move from the water-filled to the air-filled environment without such a catastrophic effect."
Gorkhan then moves to look through the doorway.
| Arvin Taki |
Before we go much further. with the possiblity of parts of this place being air filled. it might be a good idea to know who among us can in fact live outside the water?. I can function in both environments without any hinderance.
he stops a moment. and by the way there are air bubbles from that corner over there
| GM Darvis |
You here nothing from the door... but you all here "ERRRRRRRRRRRRRRRR"(groaning)
the upper room that was filled with air, and you came from the left side. D=Door, W=Door Way, #=floor, l and - = wall. Hope that helps. Its hard to post a pic cause the room is so small in comparison with the whole dungeon. And the fact that begind every wall is pretty much another room or hall way, its hard to post an image without give much away.
------------------------
l###########l
W##########l
W##########l
l###########l
l###########l
-----WW------------l
l###########l
l########hereD
l########hereD <--------------You are all on the other side of this door
l###########l
l###########l
------------------------
| Arvin Taki |
actually I may have though the noise was from the other side of the door
Arvin turns to see if he can find the source of the noise he concentrates on the vibrations of the water attempting to sense what is around him seperating known allies and whatever is not.
Blindsense 30' in water
| GM Darvis |