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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
Rinika wrote:
Baraxx wrote:

Why do they always like to add archetype features that end up being pointless?

It can't all be an upgrade or it'd just be the class.

The solution is 2e seems to be to make everything very situational, and I'm not really sure how I feel about that yet.

yeah, pretty much XD

anything that's nearly or actually universally helpful is either removed or built into the class directly xD

I really like how multiclassing works in PF2, tbh. You keep all your base class stuff and can throw on other class stuff with class feats or augment your own class stuff with class feats...
I think this ends up buffing multiclassing quite a bit xD

Regarding Unstoppable: Kineticist has this built in minus the consciousness, sooo... the shamblers can drag you to safety maybe :D


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies
Rinika wrote:
Baraxx wrote:

Why do they always like to add archetype features that end up being pointless?

It can't all be an upgrade or it'd just be the class.

Yeah, I get that and I don't really mind not having it. But it always brings in the question of RAI vs RAW. By giving that skill did they intend unstoppable to work, or just assume that folks would figure out that only 2/3 of the thing would basically ever work.

Maybe its just because I had earlier looked at the spiritualist who has basically a black blade for this concept and they had spell strike "like a magus" and the question was, did it only apply to magus spells then? Cause that's required by the magus.

Just annoying, but, hey it's better than some games.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Want me to just clear, rename and repopulate the Conor tab on the treasure tracker sheet?


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Baraxx wrote:
Want me to just clear, rename and repopulate the Conor tab on the treasure tracker sheet?

Make it so. Probably will break something, oh well.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

I'll get on it tonight


1 person marked this as a favorite.
Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies
Nik wrote:
Regarding Unstoppable: Kineticist has this built in minus the consciousness, sooo... the shamblers can drag you to safety maybe :D

Lightbulb.

Since you have so many, a shambler medic with a bandolier of cure potions would be both hilarious and awesome.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

oh yeah, pouring a potion down someone's throat is something a shambler can do...
As it is I think I'll just have GM and SK carry anyone who can't walk whenever we can't afford better xD

edit:
@DM_Delmoth: if a shambler is holding a potion of CLW and someone pops his potion in his... boney claws/hands, would that just waste the potion? Or would the shambler suffer damage?
related: what if I'm holding it and it breaks, can I heal? XD
related: if it's holy water or other thing that's thrown for damage, that'd definitely effect the holder, right? But would it be just splash damage or as though they were hit directly?


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I believe a sunder attempt is needed to harm the potion. If successful it would not harm the undead but waste the potion. Similarly Nik would not heal from such a sunder attempt.

I think you have the right of it with holy water. I would say direct hit and splash damage to those adjacent.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Updated treasure sheet, but I can't access the party page to change name/picture.

Also because I'm dumb and made him full WBL at first, those goggles and green gem diadem you thought you saw on him wear upon first meeting him? Yeah, you imagined that.


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CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

turns out they were just glass baubles after all~


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Woah woah woah, don't give away something so useful as a gem of seeing!

Try diplomacy first


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Also, metagame, Im pretty sure moly has constant true seeing. Which Nik might know from his roll? Don't most high level taran'ri have that?


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Baraxx wrote:
Also, metagame, Im pretty sure moly has constant true seeing. Which Nik might know from his roll? Don't most high level taran'ri have that?

I was about to say. I should probably go back to the source material rather than trust a fan conversion tho.


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick
Baraxx wrote:
moly has constant true seeing.

Aww, f@!#.


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I really hate that there's no legal way to get the 3 monstrous compendiums on pdf. I have to walk to my closet, booooo.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

IC, spoiler doesn't mention it, so unless Nik happens to know that all high level Tanar'ri have it, he wouldn't know that.

OOC, I wanted a picture of Molly before it was posted, and according to some wiki which is not PF standard, they do have constant True-Seeing, so they probably still have that in PF, but that's up to DM_Delmoth xD

Anyway, Nik definitely knows that the gem is valuable, even if just as a resell-able goody, so that guy should be pretty happy to get it to sell :D


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no update from me today, work is Baator today.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

I'm so conflicted.
I want to laugh, cry, send e-hugs, and meme all at the same time...


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Yeah, all my games seem to be on a bit of a slowdown right now.

Bonus was, we just steamrolled the last boss in the Dead Suns AP in starfinder, so that was nice.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

after looking through the gem of seeing, Nik would've thought to examine it again:
Spellcraft (what's up with the gem of seeing): 1d20 + 19 - 1 ⇒ (5) + 19 - 1 = 23


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

By the way, Baraxx meets a motley group accompanied by a bunch of undead and a flying undead horse thing, in the abyss or near enough and word amongst the guards and plague mort decided to waltz into a bar and murder the hell out of a bunch of guys, turning most of them into undead.

Then, at the first opportunity casually mention they are gonna assassinate some folks, convincingly enough that priestesses of the CE Demon Spider Goddess just rolled with the whole "we are unholy assassin's" deal.

Yeah, he thinks you are all just as evil as he is :)


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 5/7, 1:8/8
Baraxx wrote:
Yeah, he thinks you are all just as evil as he is :)

Who says we aint?


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lol, I may need to reassess some alignment adjustments.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 5/7, 1:8/8

Rinika has certainly done her share of evil things, but she's also been doing some good here and there. I do feel like neutral is still appropriate, but it's definitely a journey. I do enjoy that overall this hasn't exactly been a straightforward heroic journey


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Nik may or may not be concerned enough about Kestrod's worries about some unknown secret xD


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Baraxx wrote:

By the way, Baraxx meets a motley group accompanied by a bunch of undead and a flying undead horse thing, in the abyss or near enough and word amongst the guards and plague mort decided to waltz into a bar and murder the hell out of a bunch of guys, turning most of them into undead.

Then, at the first opportunity casually mention they are gonna assassinate some folks, convincingly enough that priestesses of the CE Demon Spider Goddess just rolled with the whole "we are unholy assassin's" deal.

Yeah, he thinks you are all just as evil as he is :)

Baraxx has good reasons to think this way.

Let's get into my thoughts though:

Raising undead, contrary to what pathfinder says, is a neutral act. Just like creating a weapon isn't an evil act. It's what you do with the weapon after. Example: bandits murder an entire village, the village shaman raises the town as zombies and exterminates them thus preventing the same thing happening the next town over. You get chaos points if you don't ask permission from the person who owns the body, them being dead is not an excuse to bypass consent. Lawful points if you engage in a contract situation. Raising undead like this might be considered evil if it causes emotional distress to living relatives.

----> Nik is safely chaotic at this point. Especially considering his impulsive behavior and general non-adherence to his faction's stated philosophy.

Wreaking havoc on Green Marvent and his gang, removed a stabilizing force in Plague Mort as he was actively trying to keep the tanar'ri from pulling it into the Abyss. It was in the long term a good act, they were not nice people. In the short term it was evil because it may have doomed the city, but all he would have been able to do was delay the inevitable. Slightly good and utterly chaotic act.

----> I don't think this changes anyone's alignment.

Assassinating someone, this really depends on who's being assassinated. The target by accounts is the consort to a matron of a drow noble house, you don’t generally get into that position by being a good person. The why you’re doing it might tip the scales, just a job this situation is squarely neutral. But you’re not being paid to do it, you’re going off the word of a vampidrow who you barely know. But he thought it was important enough to sacrifice his own unlife. That just means you like to kill? So slightly evil act until you get a better motivation.

----> I don't think this changes anyone's alignment.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

I agree with your assessment. Just pointing out what a newcomer with no background to the actions might think.

Especially with information he does have, such as being fellow guards for a weapons shipment through Lloths evil plane to a city of evil Drow.


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I forgot to touch on that. Doing the bidding of a major evil deity is also evil. Luckily no paladins or they'd need atonement.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

oh yeah, that's right. the shipment was for lolth.
But we're probably maybe saving the world... or something xD

we really need to interrogate Kestrod xD

Also, I'll update Nik to be CN. Definitely a fan of "alignment is descriptive, not perscriptive" xD
If not asking permission is chaotic, then Nik is definitely into that. Also, Rinika is the best influence on him xD


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

you know, on the one hand I want Lolth's team to lose, but on the other hand I feel like Kesroth told us a thing Tenenbrous related...


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

On the one hand, the most efficient and safe way to handle this is talking our way out.

On the other hand, I'm interested to see how this class works in combat.


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Don't worry they're attacking you. I just haven't had a chance to set it up.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

I didn't mean RIGHT NOW ;)


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Oh poop. They know what 'fireball' means, don't they?
Note to self: Surprise round Fireball and/or Black Tentacles next time...


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Drow have native SR, don't they?


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

100%

It's low, iirc, but I'll have to roll it.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 5/7, 1:8/8

Good to see we're making friends everywhere we go.

Note to self: learn Tongues.

Will any of Savi's forms ever get Truespeech?


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)
aonprd.com (about azatas) wrote:
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.

...I think that's one of Savi's forms... maybe xD


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 5/7, 1:8/8
Nikrir Leldro wrote:
aonprd.com (about azatas) wrote:
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
...I think that's one of Savi's forms... maybe xD

Sweet! Although sometimes those 2hd familiar creatures lose out on some of the subtype abilities by virtue of being lame.


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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick
DM_Delmoth wrote:
Don't worry
DM_Delmoth wrote:
they're attacking you.

Aren’t these terms mutually exclusive?


CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1
Rinika wrote:
Nikrir Leldro wrote:
aonprd.com (about azatas) wrote:
Truespeech (Su) All azatas can speak with any creature that has a language, as though using a tongues spell (caster level 14th). This ability is always active.
...I think that's one of Savi's forms... maybe xD
Sweet! Although sometimes those 2hd familiar creatures lose out on some of the subtype abilities by virtue of being lame.

Nope. All three are fey.

The azata one is a form I contemplated, but didn’t want to be a Bedu clone.


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"Savi" wrote:
DM_Delmoth wrote:
Don't worry
DM_Delmoth wrote:
they're attacking you.
Aren’t these terms mutually exclusive?

Naw, not this time.


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 5/7, 1:8/8

Perhaps next time, we don't all start yelling at them in a dozen different incomprehensible languages.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

well, now that it's come up, we have an IC reason to come up with 'against Tormtor' or something xD

@GM: the +5 is accurate btw. Normally +7, but I have 1 neg level and 1 dex drain xD


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Oof, 18 is a lot of enemies. Yeah, we're gonna want that fireball ;)


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Can't recall if I made note or not but this Friday and Saturday, and possibly Sunday will be pretty busy for me with family stuff.

I SHOULD be able to post at least once a day, but I can't guarantee it.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies
PRD wrote:

Blade Whirlwind

Element universal; Type form infusion; Level 5; Burn 3
Prerequisite kinetic blade
Associated Blasts any
Saving Throw none
You create a kinetic blade and swing it in an arc around you, making a single attack against all foes within reach as if with kinetic blade. If the result is a critical threat, roll to confirm the critical hit against only the first target you hit. The blade vanishes instantly after the whirlwind.

Crazy it does a single attack instead of one for each, but that seems to be the text.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86+26/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1)

Neat!
Also, it does say all instead of each o.o


Wrath Maps Wrath Loot PS Loot PS Maps

Work is dumb. I'm also driving 4 hours tonight to take my mom to the dr. tomorrow, no post until Sunday? Maybe Sat afternoon if I get back early.


Male Tiefling Kinetic Knight 11| Effective HP: 102 | HP 135/135 157/157| Init +1, Perception +17, Darkvision 60' | AC 30/13/29 (+10 Armor, +3 Shield, +1 Dex, +2 Deflection, +4 Natural) Fort +17, Ref +12, Will +10|
Defenses:
DR 7/Adamantine, 25% miss chance for physical ranged attacks, Resist Fire: 5, Constant: Fly, Life Bubble, Feather Fall
| Burn: 5| NL Damage: 55| Overflow: 5| Internal Buffer 2/2 | Resolve:3/4 | Conditions: +3 to hit,+2 DEX +2 STR, +4 CON DR/7, Stage 1 Grumpies

Sounds fine to me, busy myself.

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