DM Delmoth's Planescape
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Adventure stage: 3
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Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Good thing Conor didn't end up getting Attonement and becoming a real paladin again
Nik would end up with bone cancer from all the Detect Evil Conor would be tossing his way.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
Oh yeah, I keep forgetting that you're a paladin xD
Just wait 'till Conor sees Nik's new ride :D
edit: maybe I should wait a tiny bit for once.
You know, to see if something else happens before the afternoon of day 3 xD
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CG Male Half Elf: Eldritch Guardian 2, Magical Child 7 | 76/76♥️ | 22AC~15t~19ff | Fort+10~Ref+11~Will+8 /+1v.Fey/+1v.Fear/+2v.Enchant | CMD:24 | Perc+13/17.LL | Init+2 | 1st:5/5, 2nd:4/4, 3rd:1/1, SongBird:1/1, HeyListen:1/1
CONOR: Maybe Lunk has a point. I can atone.
NIK: Check out my new ride! It’s a unicorn made out of dead puppies! Wheeeeee!
CONOR:
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
also, if we're in town for 3 days, remember that's +24 hp from resting :3
+8 for each day you're not doing anything besides visiting the bar xD
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Hope Jek knows all the details because Conor basically
A) isn't smart
B) hasn't been paying attention
C) doesn't really care
:)
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Travelling to see family this weekend. Should be able to post once a day but can't promise more till Monday
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Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
I dunno, as we head out I'm getting a very Bill & Teds Excellent Adventure vibe from our investigation.
Wonder if we'll meet So-Crates.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
BTW, Rinika, I also noticed that the not-a-beholder hide is still listed in party loot, but didn't you use that and a bit of jink to get leather armor made from not-a-beholder hide? :3
Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8
Nikrir Leldro wrote: BTW, Rinika, I also noticed that the not-a-beholder hide is still listed in party loot, but didn't you use that and a bit of jink to get leather armor made from not-a-beholder hide? :3 Talked about making a hat, but ended up getting a greensteel chain shirt as armor instead.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
Suicide job sounds fun, though
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Right? A jaunt through some awful places, probably get to kill new and interesting things. Sounds like a lot of fun
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DM Delmoth wrote: If you are prone is your movement hampered? Yes. If you have some combination of abilities that eliminate the movement penalty you are no longer hampered.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
Nik just likes making new friends... nothing wrong with that...
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
Suddenly I wonder if we'll make it xD
Also, we can hustle the first hour without making a check... Right?
Or is that already part of this hustle o' doom? @_@
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Already accounted for. Good luck.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
I have just convinced myself to acquire a Wand of Mount. You can ride those into the ground and just make a new one! xD
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Certainly handy. One of my Magus that didn't get past level 3 or so bought a handful of mount scrolls, just in case. Never did get to use them.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
This is what scribing is for! xD
Interestingly, I have a single scroll of Mount, but I keep it in my currently inaccessible Handy Haversack xD
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
I'll get my purchases added to my sheet and gold deducted tomorrow night, visiting family again tonight and won't be near my wife's computer.
Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8
I've got family in town helping the move, so my ability to respond this weekend will be even more limited than normal.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
do we want to use the three cloaks to sneak around and/or sneak up on that guy?
or I can put it on the zombie croc with the spear... might freak 'em out :D
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I'll need some disguise checks if you're going to use the cloaks.
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Jek wrote:
"Only if we're careful... He's certainly not alone. I can't imagine we'll sleep well if they notice."
Probably good Vaascht isn't here, he'd probably empowered fireball the whole tavern and have done.
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Conor the Wanderer wrote: Jek wrote:
"Only if we're careful... He's certainly not alone. I can't imagine we'll sleep well if they notice." Probably good Vaascht isn't here, he'd probably empowered fireball the whole tavern and have done. And that's how Vaascht died.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
you can't expect fire damage to do much against denizens of the lower planes :/
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Good thing you're not on the lower planes yet.
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
DM_Delmoth wrote: Conor the Wanderer wrote: Jek wrote:
"Only if we're careful... He's certainly not alone. I can't imagine we'll sleep well if they notice." Probably good Vaascht isn't here, he'd probably empowered fireball the whole tavern and have done. And that's how Vaascht died. Likely.
Actually I wouldn't be surprised if he managed to get himself killed off screen by now.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
DM_Delmoth wrote: Good thing you're not on the lower planes yet. Right? I might have a use for this fireball I've foolishly prepped after all :D
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Need an elemental Metamagic rod
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Quote: "Ugh- Zombington, Horsington. Attack anyone but Rinika and Savi that comes out of that door and gets within reach." Slaughtered Innocents in 3, 2, ...
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
Lol, this is why we're so far from the door xD
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How many innocents can be in there really?
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
Um.... 42?
edit: maybe 1d12?
And hopefully they decide to jump out the window and avoid issues with my shamblers...
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Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Depends on the definition of innocent in a place like this.
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CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick
1% of the population is good, and I already talked to that guy.
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With only a 54% margin of error!
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
54% error? On the number of good people or the talking to that guy?
CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick
I think 54 were neither detected as good nor as evil.
That’s 4% more neutral than 50 Shades of Gray.
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Good or evil, normal people with HD less than 5 don't detect as either.
CG Tiny Female Fairy Prankster | 38/42♥️ | (26)22AC~16t~(22)18ff | DR5/ColdIron, SR13 | Fort+9~Ref+10~Will+8 | Perc+13 | Init+7 | Invisibility:3/3, Repartée(2d4):3/3, SlapStick:1/1 | Feat: Improved Dirty Trick
I’m guessing the pukey fiend detects as evil. (That wouldn’t slow Savi at all.)
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House rule
Lunk, paraphrasing wrote: "Is rope weapon-like?" RAW, no. But a lasso is a weapon so I find it hard to reconcile that putting a honda knot on one end of a rope suddenly makes it easier significantly easier to pull out. So ropes are weapon-like objects.
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 48/48(S/CI) | Conditions: Deathwatch (CL1), Lifesight (round 3)
It seems we have interrupted an assassination attempt with a botched scouting mission pre-assassination attempt.
Also, Zombington is still wearing the cloak with their team colors on it, so I hope it doesn't distract the assassin xD
...Just for the record, I think this is hilarious xD
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Only the guy getting assassinated isn't your target.
Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 74/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8
I think we botched an assassination attempt by our target.
CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Chaotic planes are mostly "might makes right," so maybe it's just a typical power grab?
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Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
I say we just take off and nuke the entire site from orbit. It's the only way to be sure.
Male Human Vindictive Bastard 8| HP 73/79| Init +1, Perception +8 | AC 23/12/22 (+1 Dex, +1 Deflection, +1 Natural, +1 Attune) Fort +10, Ref +5, Will +11| Condition: Aura of Courage, Aura of Resolve
Is that a window in the hallway leading to where Lunk and Savi are? Or a door.
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