
Voronwë Aranwion |

Sorry, thought I'd have some time this weekend, but it was not to be.
I've got the basic mechanics and background down - there's a bit more fluff in my head that needs to get put down on paper.
Plus equipment. Which is mostly a plane, since that's sort of the point of the character. :) I'll try to sort that out tomorrow.
Luck: 3d6 ⇒ (1, 4, 4) = 9

Daniel Penfold 357 |
Looking for 2 more players to join our group for the next chapter. The setting will move to New York in 1925.
7th edition quick start rules are fine for character creations, all characters should have some link to Jackson Elias. 6th edition rules are fine to generate skills.
Please be aware Call of Cthulu is a very adult game dealing with adult themes and situations. Also as the setting is the 1920s there is likely to be attitudes and situations which reflect the period such as racism. This will be included to some extent in the gameplay (although to a toned down degree) and is there not to condone or accept the attitudes but to add flavour to the game and to reflect the situation at the time.
Recruitment will be open until 9pm GMT this Friday. Please post submissions below and I will select the lucky two.

CucumberTree |
I'll Try:
Str: 3d6 ⇒ (3, 2, 3) = 8
Con: 3d6 ⇒ (2, 2, 6) = 10
Siz: 2d6 + 6 ⇒ (5, 6) + 6 = 17
Dex: 3d6 ⇒ (2, 6, 2) = 10
App: 3d6 ⇒ (5, 2, 1) = 8
Int: 2d6 + 6 ⇒ (3, 5) + 6 = 14
Pow: 3d6 ⇒ (6, 3, 5) = 14
Edu: 2d6 + 6 ⇒ (6, 4) + 6 = 16
Luck: 2d6 + 6 ⇒ (3, 4) + 6 = 13
A smart, erudite, corpulent investigator who does things with flair...sounds like PT Barnum, cool
20s or 30s (20-39 years of age):
Make an improvement check for
EDU.
1d100 ⇒ 59

CucumberTree |
Tiberius Steele, Age 37, Entertainer
STR 40 CON 50 SIZ 85 DEX 50 APP 40
INT 70 POW 70 EDU 80 SAN 70 HP 13
Damage Bonus: +1D4
Build: 1
Move: 7
Skills:
Credit Rating: 50
Art/Craft (Master of Ceremonies): 50
Fast Talk: 60
Persuade: 60
Listen: 20
Psychology: 30
Charm: 70
Sleight of Hand: 60
Spot Hidden: 80
"Come One! Come All!" Tiberius flourishes his hand in a grand wave. His voice drops to a sinister baritone. "See the mind bending, brain melting abominations from the deepest circles of hell. Those with heart conditions should not dare enter. Even describing these obscenities might cause the faint of heart to expire in fear."

CucumberTree |
Persuade and charm are pretty much the same thing, aren't they? maybe I should buy another skill with the points
Edit
Lose Persuade and add Brawl
Skills:
Credit Rating: 50
Art/Craft (Master of Ceremonies): 50
Fast Talk: 60
Brawl: 75
Listen: 20
Psychology: 30
Charm: 70
Sleight of Hand: 60
Spot Hidden: 80

Spazmodeus |

Ok Rolling !
Str: 3d6 ⇒ (6, 5, 3) = 14 = 70
CON: 3d6 ⇒ (3, 2, 2) = 7 = 35
SIZ: 2d6 + 6 ⇒ (1, 3) + 6 = 10 = 50
DEX: 3d6 ⇒ (5, 4, 5) = 14 = 70
APP: 3d6 ⇒ (4, 4, 4) = 12 = 60
INT: 2d6 + 6 ⇒ (5, 2) + 6 = 13 = 65
POW: 3d6 ⇒ (4, 2, 2) = 8 = 40
EDU: 2d6 + 6 ⇒ (4, 2) + 6 = 12 = 60
LUK: 3d6 ⇒ (1, 6, 3) = 10 = 50
OK time to peruse the rule book for inspiration...

Spazmodeus |

OK gonna finish up.
EDU improvement: 1d100 ⇒ 26 no Edu improvment
Gender, odd=Male, even=female: 1d100 ⇒ 39
Ideology: 1d10 ⇒ 1 There is a higher power
Sig People: 1d10 ⇒ 4 Child, nope.. re-roll
Sig People: 1d10 ⇒ 2 Grand Parent
Why Sig: 1d10 ⇒ 7 Idolize Them
Meaningful Loc: 1d10 ⇒ 5 A place for socializing
Treasured Possessions: 1d10 ⇒ 1 item connected with highest skill
Traits: 1d10 ⇒ 2 Good with animals
Ok...will finish tomorrow morning....

Daniel Penfold 357 |
Looking for 2 more players to join our group for the next chapter. The setting will move to New York in 1925.
7th edition quick start rules are fine for character creations, all characters should have some link to Jackson Elias. 6th edition rules are fine to generate skills.
Please be aware Call of Cthulu is a very adult game dealing with adult themes and situations. Also as the setting is the 1920s there is likely to be attitudes and situations which reflect the period such as racism. This will be included to some extent in the gameplay (although to a toned down degree) and is there not to condone or accept the attitudes but to add flavour to the game and to reflect the situation at the time.
Recruitment will be open until 9pm GMT next Friday (2nd August). Please post submissions below and I will select the lucky two.

Fergus Garrity |

Rolling for Barney's replacement.
Strength: 3d6 ⇒ (2, 6, 5) = 13 65
Constitution: 3d6 ⇒ (3, 1, 1) = 5 25
Size: 2d6 + 6 ⇒ (2, 6) + 6 = 14 70
Dexterity: 3d6 ⇒ (6, 4, 6) = 16 80
Appearance: 3d6 ⇒ (6, 6, 4) = 16 80
Intelligence: 2d6 + 6 ⇒ (3, 3) + 6 = 12 60
Power: 3d6 ⇒ (2, 1, 4) = 7 40
Education: 2d6 + 6 ⇒ (4, 6) + 6 = 16 55
Luck: 2d6 + 6 ⇒ (1, 5) + 6 = 12 80
Not the bewst I've ever rolled, but I'll come up with something in the new future.... That CON's going to be a killer... literaly :-)

Colt Malone |

Changed the profile name. Colt Malone is a big handsome man of Irish Descent. He was a friend of Barney's from school, but felt the calling of God, and became a Missionary. After Travelling the world, he settled in a small mission in New Mexico. There he met an ancient Indian Shaman, who opened his eyes to Spiritualism through the study of Dreams. His last communication with Barney left him concerned for his mental strength, so he has traveled to see his old friend. He suffers from Tuberculosis, so he hopes his visit will be brief.
Colt Malone
COLT MALONE, Age 25, Missionary
STR 65 CON 25 SIZ 70 DEX 80 APP 80
INT 60 POW 40 EDU 55 SAN 40 HP 9
Damage Bonus: +1D4
Build: 1
Move: 8
Fighting (Hatchet/Sickle) 15% (7/3), damage 1D6+1+1D4
Fighting (Brawl) 25% (12/5), damage 1D3+1D4
Firearms (Colt Single Action Army Revolver M1873) 20% (10/4), damage 1D10+2
Dodge 50% (25/10)
Skills: Art and Craft (Farming) 17%, Art/Craft 5%, Credit Rating 5%, History 75%, Language: English 70%, Language: Spanish 50%, Library Use 25%, Lore (Dream Lore) 26%, Mechanical Repair 20%, Medicine 25%, Natural World 60%, Persuade 45%, Spot Hidden 40%, Stealth 25%, Survival: Desert 20%
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I'll flesh him out more as we go along, but this should at least give a starting point.